Difference between revisions of "Tiger II (10.5 cm Kw.K)"

From War Thunder Wiki
Jump to: navigation, search
m
(Main armament: Updated)
 
(44 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{Relevance|br}}
+
{{About
{{Specs-Card|code=germ_pzkpfw_VI_ausf_b_tiger_IIh_kwk46}}
+
| about = German heavy tank '''{{PAGENAME}}'''
 +
| usage = other variants
 +
| link = Tiger II (Family)
 +
}}
 +
{{Specs-Card
 +
|code=germ_pzkpfw_VI_ausf_b_tiger_IIh_kwk46
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
 
{{break}}
+
The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 182''') is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced to the main tree during the Closed Beta Test for Ground Forces before [[Update 1.41]] as a main tree vehicle, however, as of [[Update 1.91 "Night Vision"]] it was shifted to become a gift vehicle for players who previously owned it. Increasing Tiger II's main cannon to a whopping [[KwK L/68 (105 mm)|10.5 cm cannon]], the Tiger II (10.5 cm Kw.K) boasts a much more powerful armament than any of the preceding German heavy tanks.
The '''{{Specs|name}}''' (or just '''{{Specs|pseudonym}}''') is a Rank {{Specs|rank}} German heavy tank {{Battle-rating|5}}. It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41. Increasing Tiger II's main cannon to a whopping [[KwK L/68 (105 mm)|10.5 cm cannon]], the Tiger II boasts a much more powerful armament than any of the preceding Tiger II tanks.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The armour on this variant is the same as on the regular Tiger II (H). The upper front plate provides excellent protection against any regular AP (APCBC, APHE etc.) shell you might face. The turret, however, is only 185 mm and easily penetrated by most enemies, but you can make it very difficult to hit by "wiggling" the turret left and right which will often result in bounces or non-pens. The lower glacis is a weak spot but the transmission right behind it often takes most of the shrapnel, it can catch fire pretty easily though, meaning researching FPE should be done as soon as possible.
 +
 
 +
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
 
*Rolled homogeneous armour
 
*Rolled homogeneous armour
*Cast homogeneous armour (Gun mantlet, Cupola)  
+
*Cast homogeneous armour (Gun mantlet, Cupola, driver MG port)
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof
 
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof
 
|-
 
|-
| Hull || 150 mm (50-51°) ''Front glacis'' <br/> 100 mm (50°) ''Lower glacis''|| 80 mm (27°) ''Top'' <br> 80 + 5 mm ''Bottom''|| 80 mm (28°) || 40 mm
+
| Hull || 150 mm (50-51°) ''Front glacis'' <br /> 100 mm (50°) ''Lower glacis''|| 80 mm (27°) ''Top'' <br> 80 + 5 mm ''Bottom''|| 80 mm (28°) || 40 mm
 
|-
 
|-
 
| Turret || 185 mm (8°) ''Turret front'' <br> 200 mm ''Gun mantlet'' || 80 mm (19-21°) || 80 mm (20°) || 40 mm
 
| Turret || 185 mm (8°) ''Turret front'' <br> 200 mm ''Gun mantlet'' || 80 mm (19-21°) || 80 mm (20°) || 40 mm
 
|-
 
|-
! Armour !! Sides !! Roof  
+
! Armour !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 150 mm || 150 mm
 
| Cupola || 150 mm || 150 mm
Line 30: Line 39:
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
 
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
* Some part of the turret side have track links on them, which gives an additional 30 mm of protection to the armor.
+
* Some part of the turret side have track links on them, which gives an additional 30 mm of protection to the armour.
* The weak spot is the front of the turret (185 mm), but it is small and very difficult to hit at mid-long ranges, where it is also harder to penetrate.  
+
* The weak spot is the front of the turret (185 mm), but it is small and very difficult to hit at mid-long ranges, where it is also harder to penetrate.
* Machine gun port could be marked as close-range weak spot. Although most of it is still 150 mm thick, the angling is much worse.
+
* Machine gun port could be marked as a close-range weak spot. Although most of it is still 150 mm thick, the angling is much worse.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
! colspan="3" | Mobility characteristic
+
{{tankMobility|abMinHp=1,162|rbMinHp=796}}
|-
+
 
! Weight (tons)
+
=== Modifications and economy ===
! colspan="1" | Add-on Armor<br>weight (tons)
+
{{Specs-Economy}}
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 70.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 44 (AB)
 
|-
 
|42 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|1,162
 
|1,431
 
|-
 
|''Realistic/Simulator''
 
|796
 
|900
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|16.48
 
|20.29
 
|-
 
|''Realistic/Simulator''
 
|11.29
 
|12.77
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
{{main|KwK 43 (88 mm)}}
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|KwK L/68 (105 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[KwK 43 (88 mm)|88 mm KwK 43]]
 
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="5" | [[KwK L/68 (105 mm)|105 mm KwK L/68]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 54 || -8°/+15° || ±180° || N/A
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Arcade''
 +
| rowspan="2" | 54 || rowspan="2" | -8°/+15° || rowspan="2" | ±180° || rowspan="2" | - || 15.0 || 20.7 || 25.2 || 27.8 || 29.6 || rowspan="2" | 16.25 || rowspan="2" | 14.38 || rowspan="2" | 13.25 || rowspan="2" | 12.50
 
|-
 
|-
! style="width:4em" |Mode
+
! ''Realistic''
! style="width:4em" |Stock
+
| 11.0 || 13.0 || 15.7 || 17.4 || 18.5
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 14.97 || 20.72 || __.__ || __.__ || 29.60
 
|-
 
| ''Realistic'' || 11.01 || 12.95 || __.__ || __.__ || 18.50
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 20.02 || __.__ || __.__ || 15.40
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:KwK L/68 (105 mm)/Ammunition|PzGr.Rot, Sprgr. L/4.4, PzGr 40}}
! colspan="8" | Penetration statistics
+
 
|-
+
==== [[Ammo racks]] ====
! rowspan="2" data-sort-type="text" | Ammunition
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
<!-- '''Last updated: 2.15.1.70''' -->
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
{| class="wikitable" style="text-align:center"
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| PzGr.Rot || APCBC || 249 || 247 || 234 || 218 || 204 || 191
 
|-
 
| PzGr 40 || APCR || 276 || 272 || 247 || 220 || 207 || 170
 
|-
 
| Sprgr || HE || 20 || 20 || 20 || 20 || 20 || 20
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Full<br>ammo
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! Ammo<br>part
! rowspan="2" |Velocity <br /> in m/s
+
! 1st<br>rack empty
! rowspan="2" |Projectile<br />Mass in kg
+
! 2nd<br>rack empty
! rowspan="2" | ''Fuse delay''
+
! 3rd<br>rack empty
''in m:''
+
! 4th<br>rack empty
! rowspan="2" | ''Fuse sensitivity''
+
! 5th<br>rack empty
''in mm:''
+
! Visual<br>discrepancy
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
| '''54''' || style="text-align:right" | ''Projectiles''<br>''Propellants'' || 43&nbsp;''(+11)''<br>45&nbsp;''(+9)'' || 27&nbsp;''(+27)''<br>37&nbsp;''(+17)'' || 15&nbsp;''(+39)''<br>19&nbsp;''(+35)'' || 1&nbsp;''(+53)''<br>9&nbsp;''(+45)'' || &nbsp;<br>1&nbsp;''(+53)'' || No
! 50%
 
! 100%
 
|-
 
| PzGr.Rot || APCBC || 1,005 || 16 || 0.8 || 28 || 343.2 || +4° || 48° || 63° || 71°
 
|-
 
| PzGr 40 || APCR || 1,150 || 10 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
| Sprgr || HE || 900 || 15 || 0.4 || 0.5 || 1,550 || +0° || 79° || 80° || 81°
 
 
|-
 
|-
 
|}
 
|}
 +
'''Note''':
  
===== [[Ammo racks|Ammo racks]] =====
+
* Right side empty: 27&nbsp;''(+27)'' shells.
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|[[Ammo racks|Ammo racks]] of the Tiger 105.]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |Ammo<br/>Part
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''54''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 43&nbsp;''(+11)''<br />45&nbsp;''(+9)'' || 27&nbsp;''(+27)''<br />37&nbsp;''(+17)'' || 15&nbsp;''(+39)''<br />19&nbsp;''(+35)'' || 1&nbsp;''(+53)''<br />9&nbsp;''(+44)'' || &nbsp;<br />1&nbsp;''(+53)'' || style="text-align:left" | no
 
|-
 
|}
 
Right side empty: 27&nbsp;''(+27)''
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
{{main|MG 34 (7.92 mm)}}
+
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|MG34 (7.92 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[MG 34 (7.92 mm)|7.92 mm MG 34]]
+
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 5,850 (150) || 900 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 5,850 (150) || 900 || N/A || N/A
+
| Pintle || 2,000 (150) || 900 || -10°/+25° || -55°/+160°
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
This tank's best and almost only possible role so far is a sniper/support tank. Stay at distance, or your reload time and mobility will be the death of you.
+
This tank's best role is as a sniper/support tank. Stay at distance, or your reload time and mobility will be the death of you.
  
Use your mobility to reach sniping zones and wait for enemy tanks to show up. Keep your distance to maximize the effectiveness of your armor and use cover to reload without having to worry about being destroyed. Avoid close combat as much as possible since most of the other tanks at your battle rate can penetrate your armor very easily and your reload rate is 20 secs so if your shot doesn't penetrate you will be easily killed
+
Use your mobility to reach sniping zones and wait for enemy tanks to show up. Keep your distance to maximize the effectiveness of your armour and use cover to reload without having to worry about being destroyed. Avoid close combat as much as possible since most of the other tanks at your battle rate can penetrate your armour very easily and your reload rate is 20 secs so if your shot doesn't penetrate you will be easily killed.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
*Like with most German guns, the main gun is very accurate.
+
 
*With the high muzzle velocity, high armor penetration value, and high damage of the PzGr 39 shell, there's really no need to every load any other shell.
+
* Armed with a 105 mm gun that rivals the American 105 mm gun found on the [[T29]], [[T28]], and [[T95]]
*With the explosive mass of both the standard PzGr and PzGr 39 shells being equivalent to 343 grams of TNT, penetrating shells are devastating. They deal arguably more damage than any of the Russian 122mm shells do. Expect a lot of one shots.
+
* Really good ballistic properties on the default APHE round, making it fantastic at long range sniping or shooting at moving targets
*With the upgraded engine, transmission, and filters, the 10.5 Tiger II has nearly 300 more horsepower than a fully upgraded Tiger II H. This will make the 10.5 accelerate quicker and climb hills faster than any of the other Tiger II's. Including the Tiger II Sla.
+
* Due to the high TNT load of the default APHE shell, shots that penetrate an enemy's crew compartment almost always leads to an instant kill
*With the upgraded turret, the 10.5's turret traverse will be 20.5 degrees per second. This will help you defend against enemy medium or light tanks trying to execute a flanking maneuver.
+
* Once fully upgraded, the 10.5 Tiger II's engine is even better than the one found in the [[Tiger II (H) Sla.16]]
*Upper front plate still borderlines on impenetrable. You'll only have to really worry about APDS and HEAT going through it.
+
* Upper front plate still borderlines on being impenetrable with the exception of inbound APDS and HEAT rounds
 +
* Lower plate susceptible to penetration, however, the transmission stands a good chance of absorbing all the potential damage
 +
* Runs with a 6-man crew. Knocking out the tank with a single shot is difficult to achieve unless the ammo is hit
 +
* Armed with a 12-shot, semi-automatic smoke grenade launcher
 +
 
 
'''Cons:'''
 
'''Cons:'''
*With the same lightly armored turret as the Tiger II H, expect nearly every enemy tank facing you to aim right for it.
+
 
*Unlike every other Tiger II, the 10.5 will always have ammunition in the turret. Shots that penetrate through the back of the turret will likely result with your ammunition exploding.
+
* The sides of the turret now have a two ears that can be penetrated, making the turret even worse than the one on the Tiger II (H)
*Lower glacis plate is a large target thats easily penetrated.
+
* Sluggish main gun reload time of 15 seconds, so snap-shooting or engaging in brawls is ill-advised
*Even with an ACE crew, the main guns takes more than 15 seconds to reload. So close range brawls are not advised
+
* Despite being quick and manoeuvrable for a heavy tank, do not expect to outmanoeuvre any medium which may be on the battleground
*Despite being quick and maneuverable for a heavy tank, it's still not a medium tank. So don't expect to out maneuver any medium you're likely to face.
+
* As long as the tank carries at least 2 shells, there's always ammo stored in the back of the weakly armoured turret
*Stock PzGr round has much lower penetration and normalization values than PzGr 39 shell. In fact, the KWK43 88mm gun on all of the other Tiger II's have better penetration at all ranges with stock PzGr 39/43 shell.
 
*Gun is easily disabled, rendering the tank helpless.
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Tiger II===
 
===Tiger II===
The ''[[Tiger II (H)|Tiger II]]'' with its 8.8 cm KwK 43 cannon was one of the most formidable tank in World War II. Its 150 mm thick front armor plate sloped was never penetrated by an Allied tank throughout the war and its cannon could destroy any Allied tank fielded in the war. However, some German higher-ups believe that the armament on the Tiger II was just not enough, something more was needed.
+
The ''[[Tiger II (H)|Tiger II]]'' with its 8.8 cm KwK 43 cannon was one of the most formidable tanks in World War II. Its 150 mm thick front armour plate sloped was never penetrated by an Allied tank throughout the war and its cannon could destroy any Allied tank fielded in the war. However, some German higher-ups believe that the armament on the Tiger II was just not enough, something more was needed.
  
 
===Concept===
 
===Concept===
Ideas of rearming the Tiger II was brought up by Krupp in sometime in late 1944. The concept drawing Krupp made was for the Tiger II to be rearmed with a 10.5 cm KwK L/68 cannon. This design would require new mountings and new mechanical parts to be optimized for the larger 10.5 cm gun. While the idea was indeed a very interesting one to up gun the Tiger II, it was never implemented because of its draw backs. The 10.5 gun uses a two-piece ammunition, which requires the presence of another loader. This is impossible because the turret is already cramped as is with three people inside, and the addition of another will make the interior a very miserable place to be in. Plus, the fact the gun's ammunition is two-piece already means that the drawback behind this upgrade is a much slower fire rate. This causes the concept to be rejected by German high command, and if it wasn't, it certainly ended with Germany's surrender in May 1945.
+
Ideas of rearming the Tiger II was brought up by Krupp in sometime in late 1944. The concept drawing Krupp made was for the Tiger II to be rearmed with a 10.5 cm KwK L/68 cannon. This design would require new mountings and new mechanical parts to be optimized for the larger 10.5 cm gun. While the idea was indeed a very interesting one to up gun the Tiger II, it was never implemented because of its drawbacks. The 10.5 gun uses two-piece ammunition, which requires the presence of another loader. This is impossible because the turret is already cramped as is with three people inside, and the addition of another will make the interior a very miserable place to be in. Plus, the fact the gun's ammunition is two-piece already means that the drawback behind this upgrade is a much slower fire rate. This causes the concept to be rejected by German high command, and if it wasn't, it certainly ended with Germany's surrender in May 1945.
  
 
No prototypes were made and its existence is only proven by a concept drawing.
 
No prototypes were made and its existence is only proven by a concept drawing.
 +
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
This project was commissioned to improve the combat capabilities of the tank with a boosted fuel-injection Maybach HL230 engine with a power of 900 hp and an improved transmission. The designers of the company Henschel proposed the engine to be used for further production and also installed on Tiger II tanks which had already been produced, but the engine's production was prevented by the deterioration of the German economic situation. The tank was to be armed with the new 105 mm 10,5 cm KwK L/68 gun, equipped with a stabilizer. The gun would have used an automatic ammunition feed. The turret was equipped with a Zeiss stereoscopic rangefinder and a ventilation system. The vehicle was equipped with a crew compartment heating device. The tank's ammunition capacity was increased by 12 shells, thanks to an additional rack mounted inside the turret. A crew of 5-6 operated the tank, whose combat weight was 70.5 tons.
 +
 +
Production on the new Tiger II project, featuring the 10,5 cm KwK L/68 gun, was never launched.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
===Live.Warthunder
+
 
* [https://live.warthunder.com/feed/camouflages/?q=#tigerii_kwk105 Camouflages and skins for the "Tiger II KwK 105" can be found on live.warthunder.com]
+
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_VI_ausf_b_tiger_IIh_kwk46 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Sights
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
  
===Images===
+
;Images
[[File:Tiger II 105 Concept.jpg|x300px|framed|none|The Tiger II 10.5 cm Concept art from Krupp.]]
+
<gallery mode="packed-hover"  heights="200">
 +
File:Tiger II 105 Concept.jpg|The Tiger II 10.5 cm concept art from Krupp
 +
</gallery>
  
 
== See also ==
 
== See also ==
Line 256: Line 186:
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Germany heavy tanks}}
 
{{Germany heavy tanks}}
 +
[[Category:Hidden vehicles]]

Latest revision as of 22:10, 21 October 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the German heavy tank Tiger II (10.5 cm Kw.K). For other variants, see Tiger II (Family).
Tiger II (10.5 cm Kw.K)
germ_pzkpfw_vi_ausf_b_tiger_iih_kwk46.png
GarageImage Tiger II (10.5 cm Kw.K).jpg
ArtImage Tiger II (10.5 cm Kw.K).png
Tiger II (10.5 cm Kw.K)
AB RB SB
7.0 7.0 7.0
Class:
Show in game

Description

The Pz.Kpfw. VI Ausf. B mit 10.5cm KwK L/68 (Sd.Kfz. Index: Sd.Kfz. 182) is a rank IV German heavy tank with a battle rating of 7.0 (AB/RB/SB). It was introduced to the main tree during the Closed Beta Test for Ground Forces before Update 1.41 as a main tree vehicle, however, as of Update 1.91 "Night Vision" it was shifted to become a gift vehicle for players who previously owned it. Increasing Tiger II's main cannon to a whopping 10.5 cm cannon, the Tiger II (10.5 cm Kw.K) boasts a much more powerful armament than any of the preceding German heavy tanks.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull150 / 80 / 80
Turret185 / 80 / 80
Crew6 people
Visibility125 %

The armour on this variant is the same as on the regular Tiger II (H). The upper front plate provides excellent protection against any regular AP (APCBC, APHE etc.) shell you might face. The turret, however, is only 185 mm and easily penetrated by most enemies, but you can make it very difficult to hit by "wiggling" the turret left and right which will often result in bounces or non-pens. The lower glacis is a weak spot but the transmission right behind it often takes most of the shrapnel, it can catch fire pretty easily though, meaning researching FPE should be done as soon as possible.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola, driver MG port)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 150 mm (50-51°) Front glacis
100 mm (50°) Lower glacis
80 mm (27°) Top
80 + 5 mm Bottom
80 mm (28°) 40 mm
Turret 185 mm (8°) Turret front
200 mm Gun mantlet
80 mm (19-21°) 80 mm (20°) 40 mm
Armour Sides Roof
Cupola 150 mm 150 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Some part of the turret side have track links on them, which gives an additional 30 mm of protection to the armour.
  • The weak spot is the front of the turret (185 mm), but it is small and very difficult to hit at mid-long ranges, where it is also harder to penetrate.
  • Machine gun port could be marked as a close-range weak spot. Although most of it is still 150 mm thick, the angling is much worse.

Mobility

Speedforward / back
AB45 / 12 km/h
RB and SB42 / 12 km/h
Number of gears8 forward
4 back
Weight72.3 t
Engine power
AB1 717 hp
RB and SB900 hp
Power-to-weight ratio
AB23.7 hp/t
RB and SB12.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 12 72.3 1,162 1,717 16.07 23.75
Realistic 42 12 796 900 11.01 12.45

Modifications and economy

Repair costBasic → Reference
AB4 447 → 5 883 Sl icon.png
RB4 740 → 6 271 Sl icon.png
SB6 469 → 8 558 Sl icon.png
Total cost of modifications61 600 Rp icon.png
102 100 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces890 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 190 / 220 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
200 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 100 Rp icon.png
Cost:
8 500 Sl icon.png
250 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
195 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
195 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
200 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
5 100 Rp icon.png
Cost:
8 500 Sl icon.png
250 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
200 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
170 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 100 Rp icon.png
Cost:
8 500 Sl icon.png
250 Ge icon.png
Mods tank ammo.png
105mm_kwk_46_APCR_ammo_pack
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
195 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
195 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
195 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Ammunition54 rounds
Reloadbasic crew → aces
16.2 → 12.5 s
Vertical guidance-8° / 15°
Main article: KwK L/68 (105 mm)
105 mm KwK L/68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 54 -8°/+15° ±180° - 15.0 20.7 25.2 27.8 29.6 16.25 14.38 13.25 12.50
Realistic 11.0 13.0 15.7 17.4 18.5

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr.Rot APCBC 251 248 234 219 205 191
Sprgr. L/4.4 HE 25 25 23 21 20 20
PzGr 40 APCR 304 298 274 248 223 201
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr.Rot APCBC 1,005 15.6 1.2 19 343.2 48° 63° 71°
Sprgr. L/4.4 HE 900 15.1 0.2 0.1 1,550 79° 80° 81°
PzGr 40 APCR 1,150 10.3 - - - 66° 70° 72°

Ammo racks

Ammo racks of the Tiger II (10.5 cm Kw.K)
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
54 Projectiles
Propellants
43 (+11)
45 (+9)
27 (+27)
37 (+17)
15 (+39)
19 (+35)
(+53)
(+45)
 
(+53)
No

Note:

  • Right side empty: 27 (+27) shells.

Machine guns

Ammunition5 850 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Ammunition2 100 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,850 (150) 900 N/A N/A
Pintle 2,000 (150) 900 -10°/+25° -55°/+160°

Usage in battles

This tank's best role is as a sniper/support tank. Stay at distance, or your reload time and mobility will be the death of you.

Use your mobility to reach sniping zones and wait for enemy tanks to show up. Keep your distance to maximize the effectiveness of your armour and use cover to reload without having to worry about being destroyed. Avoid close combat as much as possible since most of the other tanks at your battle rate can penetrate your armour very easily and your reload rate is 20 secs so if your shot doesn't penetrate you will be easily killed.

Pros and cons

Pros:

  • Armed with a 105 mm gun that rivals the American 105 mm gun found on the T29, T28, and T95
  • Really good ballistic properties on the default APHE round, making it fantastic at long range sniping or shooting at moving targets
  • Due to the high TNT load of the default APHE shell, shots that penetrate an enemy's crew compartment almost always leads to an instant kill
  • Once fully upgraded, the 10.5 Tiger II's engine is even better than the one found in the Tiger II (H) Sla.16
  • Upper front plate still borderlines on being impenetrable with the exception of inbound APDS and HEAT rounds
  • Lower plate susceptible to penetration, however, the transmission stands a good chance of absorbing all the potential damage
  • Runs with a 6-man crew. Knocking out the tank with a single shot is difficult to achieve unless the ammo is hit
  • Armed with a 12-shot, semi-automatic smoke grenade launcher

Cons:

  • The sides of the turret now have a two ears that can be penetrated, making the turret even worse than the one on the Tiger II (H)
  • Sluggish main gun reload time of 15 seconds, so snap-shooting or engaging in brawls is ill-advised
  • Despite being quick and manoeuvrable for a heavy tank, do not expect to outmanoeuvre any medium which may be on the battleground
  • As long as the tank carries at least 2 shells, there's always ammo stored in the back of the weakly armoured turret

History

Tiger II

The Tiger II with its 8.8 cm KwK 43 cannon was one of the most formidable tanks in World War II. Its 150 mm thick front armour plate sloped was never penetrated by an Allied tank throughout the war and its cannon could destroy any Allied tank fielded in the war. However, some German higher-ups believe that the armament on the Tiger II was just not enough, something more was needed.

Concept

Ideas of rearming the Tiger II was brought up by Krupp in sometime in late 1944. The concept drawing Krupp made was for the Tiger II to be rearmed with a 10.5 cm KwK L/68 cannon. This design would require new mountings and new mechanical parts to be optimized for the larger 10.5 cm gun. While the idea was indeed a very interesting one to up gun the Tiger II, it was never implemented because of its drawbacks. The 10.5 gun uses two-piece ammunition, which requires the presence of another loader. This is impossible because the turret is already cramped as is with three people inside, and the addition of another will make the interior a very miserable place to be in. Plus, the fact the gun's ammunition is two-piece already means that the drawback behind this upgrade is a much slower fire rate. This causes the concept to be rejected by German high command, and if it wasn't, it certainly ended with Germany's surrender in May 1945.

No prototypes were made and its existence is only proven by a concept drawing.


Archive of the in-game description

This project was commissioned to improve the combat capabilities of the tank with a boosted fuel-injection Maybach HL230 engine with a power of 900 hp and an improved transmission. The designers of the company Henschel proposed the engine to be used for further production and also installed on Tiger II tanks which had already been produced, but the engine's production was prevented by the deterioration of the German economic situation. The tank was to be armed with the new 105 mm 10,5 cm KwK L/68 gun, equipped with a stabilizer. The gun would have used an automatic ammunition feed. The turret was equipped with a Zeiss stereoscopic rangefinder and a ventilation system. The vehicle was equipped with a crew compartment heating device. The tank's ammunition capacity was increased by 12 shells, thanks to an additional rack mounted inside the turret. A crew of 5-6 operated the tank, whose combat weight was 70.5 tons.

Production on the new Tiger II project, featuring the 10,5 cm KwK L/68 gun, was never launched.


Media

Skins
Sights
Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany heavy tanks
Tiger 1 (Henschel)  Tiger H1 · Tiger E · ␠Tiger
Tiger 1 (Porsche)  VK 45.01 (P) · Pz.Bef.Wg.VI P
Tiger 2  Tiger II (P) · Tiger II (H) · Tiger II (H) Sla.16 · Tiger II (10.5 cm Kw.K)
Super heavy tanks  Maus · E-100
Trophies 
Great Britain  ▀Pz.Kpfw. Churchill
USSR  ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)