Difference between revisions of "Pz.38(t) n.A."
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ||
− | {{tankMobility}} | + | {{tankMobility|abMinHp=341|rbMinHp=195}} |
=== Modifications and economy === | === Modifications and economy === | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|KwK38(t) (37 mm)}} | {{main|KwK38(t) (37 mm)}} | ||
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{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 60 || rowspan="2" | -10°/+25° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Shoulder|up to 10 km/h}} || | + | | rowspan="2" | 60 || rowspan="2" | -10°/+25° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Shoulder|up to 10 km/h}} || 13.3 || 18.4 || 22.4 || 24.8 || 26.4 || rowspan="2" | 4.29 || rowspan="2" | 3.80 || rowspan="2" | 3.50 || rowspan="2" | 3.30 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 8.3 || 9.8 || 11.9 || 13.2 || 14.0 |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Coaxial || 2,100 (150) || 900 || | + | | Coaxial || 2,100 (150) || 900 || - || - |
|- | |- | ||
|} | |} | ||
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== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
+ | By 1942, action in Operation Barbarossa had seen the Pz.38(t) lose its capability as a regular tank, instead preforming reconnaissance missions, but production capacity for Pz.38(t) chassis still remained. As a solution Pz.38(t) n.A., which stood for Neuer Art, was a proposed modernized version of the Pz.38(t), but was rejected and Pz.38(t) chassis were instead used to build other vehicles such as the [[Marder III]] and [[Jagdpanzer 38(t)|Hetzer]]. | ||
+ | |||
=== [[wt:en/news/8284-development-pz-kpfw-38-t-n-a-the-new-type-en|Devblog]] === | === [[wt:en/news/8284-development-pz-kpfw-38-t-n-a-the-new-type-en|Devblog]] === | ||
− | Experimental light tank Pz.Kpfw.38 (t) n.A. was developed in 1941 by the Czech company BMM to participate in the reconnaissance tank contest for the German army. The tank was built on the chassis of the light Czechoslovak tank LT vz.38 and was distinguished by a more powerful gun, a new 8-cylinder engine, bigger wheels and wider tracks. Despite the best results in mobility trials, the tank was denied mass production due to high fuel consumption, a cramped turret and a 37 mm gun, which was considered excessive. Developments under the program Pz.Kpfw.38 (t) n.A. were further developed into light tank destroyer Jagdpanzer 38(t), also known as the Hetzer | + | Experimental light tank Pz.Kpfw.38 (t) n.A. was developed in 1941 by the Czech company BMM to participate in the reconnaissance tank contest for the German army. The tank was built on the chassis of the light Czechoslovak tank LT vz.38 and was distinguished by a more powerful gun, a new 8-cylinder engine, bigger wheels and wider tracks. Despite the best results in mobility trials, the tank was denied mass production due to high fuel consumption, a cramped turret and a 37 mm gun, which was considered excessive. Developments under the program Pz.Kpfw.38 (t) n.A. were further developed into light tank destroyer Jagdpanzer 38(t), also known as the Hetzer. |
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== Media == | == Media == |
Revision as of 17:31, 5 August 2023
This page is about the German light tank Pz.38(t) n.A.. For other versions, see Pz.38(t) A and Pz.38(t) F. |
Contents
Description
The Pz.38(t) n.A. is a rank I German light tank with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update "La Royale".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm | 25 mm Top 25 mm Bottom |
20 mm | 10 - 20 mm |
Turret | 30 - 50 mm Turret front 50 mm Gun mantlet |
12 - 25 mm | 12 - 20 mm | 12 mm |
Cupola | 20 mm | 25 mm | 20 mm | 12 mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 68 | 10 | 11.5 | 341 | 420 | 29.65 | 36.52 |
Realistic | 61 | 9 | 195 | 220 | 16.96 | 19.13 |
Modifications and economy
Armaments
Main armament
37 mm KwK38(t) | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 60 | -10°/+25° | ±180° | Shoulder | 13.3 | 18.4 | 22.4 | 24.8 | 26.4 | 4.29 | 3.80 | 3.50 | 3.30 |
Realistic | 8.3 | 9.8 | 11.9 | 13.2 | 14.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Pzgr. 34(t) | APC | 62 | 59 | 45 | 32 | 23 | 17 |
PzGr. 40 | APCR | 86 | 77 | 47 | 26 | 14 | 8 |
Pzgr.(t) umg. | APC | 61 | 58 | 44 | 31 | 22 | 15 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Pzgr. 34(t) | APC | 741 | 0.85 | 1.2 | 9 | 22.1 | 48° | 63° | 71° | |||
PzGr. 40 | APCR | 1,020 | 0.37 | - | - | - | 66° | 70° | 72° | |||
Pzgr.(t) umg. | APC | 750 | 0.82 | 1.2 | 9 | 22.1 | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
60 | 37 (+23) | 31 (+29) | 25 (+35) | 19 (+41) | 13 (+47) | 7 (+53) | 1 (+59) | No |
Machine guns
The small calibre of the MG34 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment.
7.92 mm MG34 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,100 (150) | 900 | - | - |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Shoulder stabilizer
Cons:
- Somewhat weak gun at its BR
History
By 1942, action in Operation Barbarossa had seen the Pz.38(t) lose its capability as a regular tank, instead preforming reconnaissance missions, but production capacity for Pz.38(t) chassis still remained. As a solution Pz.38(t) n.A., which stood for Neuer Art, was a proposed modernized version of the Pz.38(t), but was rejected and Pz.38(t) chassis were instead used to build other vehicles such as the Marder III and Hetzer.
Devblog
Experimental light tank Pz.Kpfw.38 (t) n.A. was developed in 1941 by the Czech company BMM to participate in the reconnaissance tank contest for the German army. The tank was built on the chassis of the light Czechoslovak tank LT vz.38 and was distinguished by a more powerful gun, a new 8-cylinder engine, bigger wheels and wider tracks. Despite the best results in mobility trials, the tank was denied mass production due to high fuel consumption, a cramped turret and a 37 mm gun, which was considered excessive. Developments under the program Pz.Kpfw.38 (t) n.A. were further developed into light tank destroyer Jagdpanzer 38(t), also known as the Hetzer.
Media
- Skins
- Videos
See also
- Related development
External links
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |