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A better guide to localization mods

So, you want to make a localization mod, but you don’t know where or how to start. Well this is the all-in-one guide for them. This guide is here because, though the standard localization instructions and localization guidelines on the wiki have some great information, they are missing some key information too. Information about file structures, what texts are in which files, how to add files, and how to rename vehicles and weapons are all missing from it. So, to remedy that issue, here is a better guide.

How to Make AI Helicopters Move in User Missions

In this guide, you’ll learn how to make AI-controlled helicopters fly to a specific waypoint in your mission. Special thanks to Avarik for helping figure out this method. This guide will take into account that you are familiar with the CDK and will not be explaining basics.

Modification of Ground Vehicle Suspension

This article describes how to modify the suspension of ground vehicles in a custom mission.

Enabling cel shading in custom locations

In 2021, there was an April fools event called “TailSpin”, the main feature of which was not only furry pilots, but also cartoon graphics, more formally known as “cel” or “toon” shading. After the event was over, all content, including the planes and location, was removed from the game client. However, the graphics effect itself can still be turned on.

Changing Gun Guidance Angles and Rotation Speed on Ground Vehicles

In this article, I will explain how to change the gun traverse angles and turret rotation speed of a tank in a custom mission.

Exporting simple assets using Blender

This guide will walk you through the process of exporting simple, non-animated models into War Thunder using the Blender plugin, for use in the Mission Editor. This guide may be updated in the future when animated assets support is implemented in Blender. It will also take into account that you are familiar with Blender to an extent, it will not be explaining basic Blender functionalities.

How to Enable Display of Custom Units in the Mission Editor

When creating a mission that includes custom content (units, structures, object groups, effects), the final mission file usually has to be manually edited using a text editor.

CDK Missile Variables

This page provides a comprehensive guide to the CDK variables that affect different aspects of a missile’s flight performance, including speed, aerodynamics, guidance type, and more. A detailed list of all documented variables and their meanings.

Enabling Aurora Borealis

It is possible to enable Aurora Borealis for custom missions by manually editing the .blk file of your custom mission.

Custom units creation

This page will explain step-by-step how to create custom units that can be used in singleplayer missions using existing assets which can be accessed through the CDK.

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