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How to Enable Display of Custom Units in the Mission Editor

When creating a mission that includes custom content (units, structures, object groups, effects), the final mission file usually has to be manually edited using a text editor.

This process is inconvenient and, for complex missions with numerous such objects, significantly slows down workflow—forcing you to modify multiple lines in the file after each change in the editor.

To enable the display of custom units directly in the Mission Editor, you need to modify the config.blk file located in:

📂 WarThunderCDK\dagor_cdk\windows-x86_64\plugins\daEditorX\missions

Simply add the following lines at any convenient place within the file:

"@override:units" { "@override:armada" { "@override:classes" { path:t="../content/pkg_local/gameData/flightModels"; } } }
"@override:units" { "@override:tankModels" { "@override:classes" { path:t="../content/pkg_local/gameData/units/tankModels"; } } }
"@override:units" { "@override:ships" { "@override:classes" { path:t="../content/pkg_local/gameData/units/ships"; } } }
"@override:units" { "@override:objectGroups" { "@override:classes" { path:t="../content/pkg_local/gameData/objectGroups"; } } }
"@override:units" { "@override:structures" { "@override:classes" { path:t="../content/pkg_local/gameData/units/structures"; } } }
"@override:areaFxBlkPath":t="gameData/areaFx/areaFx.blk"

Hopefully, this tutorial has noticeably improved your quality of life when working with custom content!

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