This page provides a comprehensive guide to the CDK variables that affect different aspects of a missile’s flight performance, including speed, aerodynamics, guidance type, and more. A detailed list of all documented variables and their meanings.
Stat Card Variables
Note: These variables do not affect flight performance, instead they affect what the stat card says about them (in this case they are redundant as they cannot be viewed)
Variable | Effect On Missile |
loadFactorMax | Maximum G force of the missile |
rangeMax | Maximum range of the missile |
Seekers
Note: While these variables change the behaviour of the missiles, it should still be noted that aspects of the aircraft it is locking onto still matter (such as size, amount of engines and engine heat).
Infrared Seeker Variables
Variable | Effect On Missile |
rangeBand0 | Rear aspect maximum lock distance |
rangeBand1 | All aspect maximum lock distance |
fov | Field of view of the missile, often the small circle on the HUD (degrees) |
lockAngleMax | How far the seeker can traverse before launch, often the larger circle on the HUD (degrees) |
angleMax | How far the seeker can traverse after launch (degrees) |
warmUpTime | Time it takes to warm up the infrared seeker (seconds) |
workTime | How long the seeker can remain active (seconds) |
gateWidth | Inner field of view of the IR seeker, generally ignoring new heat sources outside of it |
minAngleToSun | How close the missile has to look towards to sun before locking it (degrees) |
Aerodynamics
These variables change how the missile behaves while in flight, changing how much drag it has and setting the maximum speed the missile is aerodynamically limited to.
Variable | Effect On Missile |
startSpeed | Speed the missile will start at, if it is zero it gets the velocity of the vehicle (m/s) |
endSpeed | Maximum speed limit that the missile can achieve (m/s) |
maxDistance | How far a missile is allowed to travel from its point of launch |
timeLife | How long a missile is allowed to travel from its point of launch |
CxK | In flight drag coefficient |
finsAoaHor | Maximum horizontal fin deflection angle (from 0 to 1) (finsAoa × 90°) |
finsAoaVer | Maximum vertical fin deflection angle (from 0 to 1) (finsAoa × 90°) |
Maneuverability
These variables change how the missile can turn and deflect itself towards a target.
Variable | Effect On Missile |
reqAccelMax | The maximum amount of G force a missile is allowed to pull |
thrustVectoringAngle | Angle of which the missile can deflect its thrust |
mass | Mass of the missile before being fired |
massEnd | Mass of the missile after rocket motor has burnt out |
loadFactorLimit | Maximum amount of G force an aircraft can pull while still being able to fire the missile |
timeOut | Amount of time a missile is forced to fly straight before moving towards a target |
Velocity
These variables are responsible for changing the velocity of the missile.
Variable | Effect on missile |
force | Amount of force the motor of a missile will produce (Newtons) |
timeFire | How long the force will be applied (Seconds) |