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CDK Missile Variables

This page provides a comprehensive guide to the CDK variables that affect different aspects of a missile’s flight performance, including speed, aerodynamics, guidance type, and more. A detailed list of all documented variables and their meanings.

F-35C Usermodel created by Noffie firing an AIM-9L with AIM-9X flight performance.

Stat Card Variables

Note: These variables affect the missile's displayed stat-card values rather than its flight performance.

VariableEffect On MissileUnits
loadFactorMaxMaximum G force of the missileG
rangeMaxMaximum range of the missilem

Seekers

Note: While these variables change the behaviour of the missiles, it should still be noted that aspects of the aircraft it is locking onto still matter (such as size, amount of engines and engine heat).

Infrared Seeker Variables

VariableEffect On MissileUnits
rangeBand0Rear aspect maximum lock distancem
rangeBand1All aspect maximum lock distancem
fovField of view of the missile, often the small circle on the HUD°
lockAngleMaxHow far the seeker can traverse before launch, often the larger circle on the HUD°
angleMaxHow far the seeker can traverse after launch°
rateMaxMaximum angular tracking rate of the seeker°/s
warmUpTimeTime it takes to warm up the infrared seekers
workTimeHow long the seeker can remain actives
gateWidthInner field of view of the IR seeker, generally ignoring new heat sources outside of it°
minAngleToSunHow close the missile has to look towards to sun before locking it°
prolongationTimeMaxMaximum time target tracking can continue after temporarily losing the targets
targetRadiusMinMinimum target-radius parameter accepted by the seekerm
groundVehiclesAsTargetAllows ground vehicles to be treated as valid targetsBoolean
surfaceAsTargetAllows surface objects to be treated as valid targetsBoolean
designationSourceTypeDefines sources which can designate a target to the seekerEnum
constantDesignationSourceTypeDefines sources which can continuously designate the targetEnum

Radar Seeker Variables

VariableEffect On MissileUnits
bandRadar frequency-band identifier used by the seekerBand / Enum
activeEnables active radar seeker operationBoolean
aircraftAsTargetAllows aircraft to be treated as valid targetsBoolean
groundVehiclesAsTargetAllows ground vehicles to be treated as valid targetsBoolean
targetRadiusMinMinimum target-radius parameterm
groundClutterEnables ground-clutter effectsBoolean
sideLobesAttenuationAttenuation applied to radar sidelobesdB
multipathEffectControls radar multipath effects near terrainArray
lockAngleMaxMaximum seeker angle at which a radar lock can be established.°
angleMaxMaximum radar seeker traverse angle°
rateMaxMaximum seeker angular tracking rate°/s
angleGateRateMovement rate of the angular tracking gate°/s
prolongationTimeMaxMaximum time tracking can continue after loss of the radar targets
designationSourceTypeDefines which systems can designate a target to the seekerEnum

These variables change how the missile behaves while in flight, changing how much drag it has and setting the maximum speed the missile is aerodynamically limited to.

VariableEffect On MissileUnits
startSpeedSpeed the missile will start at, if it is zero it gets the velocity of the vehiclem/s
endSpeedMaximum speed limit that the missile can achievem/s
maxDistanceHow far a missile is allowed to travel from its point of launchm
timeLifeHow long a missile is allowed to travel from its point of launchs
CxKIn flight drag coefficient-
finsAoaHorMaximum horizontal fin deflection angle (from 0 to 1)finsAoa × 90°
finsAoaVerMaximum vertical fin deflection angle (from 0 to 1)finsAoa × 90°

Maneuverability

These variables change how the missile can turn and deflect itself towards a target.

VariableEffect On MissileUnits
reqAccelMaxThe maximum amount of G force a missile is allowed to pullG
thrustVectoringAngleAngle of which the missile can deflect its thrust°
massMass of the missile before being firedkg
massEndMass of the missile after rocket motor has burnt outkg
loadFactorLimitMaximum amount of G force an aircraft can pull while still being able to fire the missileG
timeOutAmount of time a missile is forced to fly straight before moving towards a targets

Velocity

These variables are responsible for changing the velocity of the missile.

VariableEffect on missileUnits
forceAmount of force the motor of a missile will produceN
timeFireHow long the force will be applieds

Information courtesy of Zetaris in a video where they discuss the missile variables of War Thunder.

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