PG 02

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
PG 02
jp_pg02.png
GarageImage PG 02.jpg
ArtImage PG 02.png
PG 02
Purchase:3 850 Specs-Card-Eagle.png
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Description

The No.1-class, PG-02 (N°822) is a variant on the Italian Sparviero hydrofoil missile boat for the JMSDF. The PG 02 is the 2nd in class out of 3 vessels. The JMSDF came to an agreement with Italy to license build up to 12 Nibbio Class, but opted for alternative Japanese armament instead; They switched out the OTO Melara gun for a JM61 (20 mm) Vulcan cannon and switching out the OTOMATs for Type 90 Ship-To-Ship Missiles. While construction of the 3rd boat was delayed in favour for Gulf War contributions, with further hydrofoil construction rejected and abandoned.

The PG 02 was introduced as a premium pack in Update 1.89 "Imperial Navy". It was removed from sale after the 2020 New Year sale and was reintroduced in 2021 as a premium vehicle purchasable in-game with Golden Eagles Ge icon.png in Update "Ixwa Strike". It is a fast, powerful and very agile fighting ship that could be compared to a piranha; it's very fast and agile, with speeds up to 129 km/h in Arcade and 96 km/h in Realistic battles. Equipped with a very deadly 6-barreled 20 mm JM61 rotary cannon with 3,000 rounds of ammunition mounted on the deck, and a Mark 36 SRBOC decoy system with 12 smoke rounds.

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure3 mm (steel)
Number of section3
Displacement63 t
Crew11 people
  • No armour installed, but the ship is entirely constructed from steel with thicknesses up to 8 mm.
  • A low crew count of 11 sailors.

This ship has a high profile, it does not have the sleek and stealthy appearance of the Jaguar-Klasse (140) or the Pr.1124 (1940). It is also possible to get stuck in low ceiling caves. It offers higher top speed, far more spacious internal design, faster acceleration and a steel construction, unlike the Jaguar-Klasse (140) which is made from a wooden construction and is slightly slower.

Mobility

Speedforward / back
AB129 / 27 km/h
RB96 / 20 km/h

A PG 02 uses a sleek hydrofoil design, which allows the ship to gain this vast speed. Another advantage of the hydrofoil design on this ship is that enemy torpedoes can pass under it when in the broadside position, since the hull of the ship floats above the water, like a cloud in the sky.

The manoeuvrability of this ship is good. It's extremely fast in a straight line, provides good handling and responds well to sudden movements. With maps which have mud & sandbanks, coral reefs or underwater objects the hydrofoil will get the ship stuck on them. It's incredibly important to be vigilant in the surroundings.

For example: if the cap zone is near an island make sure to slow down and stay away from the shoreline or risk running aground and becoming an easy target for enemy vessels.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 129 27
RB/SB Stock ___ ___
Upgraded 96 20

Modifications and economy

Repair cost
AB1 781 Sl icon.png
RB2 241 Sl icon.png
Crew training10 000 Sl icon.png
Experts400 000 Sl icon.png
Aces940 Ge icon.png
Research Aces960 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 180 / 50 % Sl icon.png
Talisman.png 2 × 166 / 166 / 166 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods tank ammo.png
20mm_jm61_rfs_naval_apit_ammo_pack
Mods tank ammo.png
20mm_jm61_rfs_naval_apds_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods ship type boat.png
Autocannon
Mods ship art support.png
Artillery Support

Armament

Primary armament

Turret20 mm rotary cannon JM61
Ammunition3000 rounds
Belt capacity3000 rounds
Fire rate3000 shots/min
Vertical guidance-10° / 80°
Main article: JM61 (20 mm)

The PG 02 carries a JM61 cannon, with a fire rate of 3,000 RPM or 450 RPM with the 'Autocannon' modification. With APDS rounds available to this rotary, the 3,000 RPM option chews up just about every boat, and can even be used to decent effect against destroyers. Aiming for large ships' guns will allow you to freely gun them down. and the APDS will cut through most small ships, killing them within seconds. It's a fairly accurate gun, however it can bounce a lot in heavy waves and it's hard to lead with past 2.5 km, though your max range is around 3 km anyway so that shouldn't really be an issue.

Belt composition:

  • HEI: HEF-I · API-T · HEF-I · HEF-I · API-T · HEF-I
  • API-T: API-T · HEF-I · API-T · API-T · HEF-I · API-T
  • APDS: APDS · APDS · APDS · APDS

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
API-T 40 36 22 12 6 3
HEF-I 2 2 2 2 2 2
APDS 64 62 53 44 37 30
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
API-T 1,030 0.1 - - - 47° 60° 65°
HEF-I 1,030 0.1 0 0.1 17.12 79° 80° 81°
APDS 1,128 0.07 - - - 75° 78° 80°

Additional armament

Setup 112 x 130 mm Mark 36 SRBOC decoy system

The 130 mm Mark 36 SRBOC decoy system is a short-range mortar which launches chaff into the air around the vessel. In-game it allows the captain to launch two smoke grenades in the air, which detonate above and on either side of the boat. However, there are currently no guided missiles to be confused by chaff and thus they operate as smoke grenades.

The system is armed with 6 volleys of 2 grenades, one off each side of the vessel aiming forward and can be seen in front of the bridge. The system is present on the vessel even if the modification is not selected. By default, it is not bound to any key and thus is not available in-game unless a binding is set in the controls menu.

The smoke clouds in-game are less effective than the default smoke screen as their coverage area is more limited and gaps can remain in the smokescreen allowing an enemy to continue tracking the screening vessel.

Usage in battles

The PG 02 only has one gun. If the gun is knocked out in battle, or has to reload, the ship does not have anything else to use to defend itself in combat. However the JM61 20 mm rotary cannon is able to destroy enemy ships rapidly with ease, the APDS rounds making short work of enemy ships.

Using the JM61 it has two firing options, with or without the Autocannon modification. The modification prevents the gun from overheating by limiting the gun to fire at a slower rate of 450 rounds per minute. Without the modification, the gun can overheat very quickly. To reduce this, fire using a one to two-second burst and allow at least one second to cool down after firing the burst. This reduces the overheating, by allowing it to cool down to a controllable level which in the long term allows for more ships to be destroyed at a faster pace. It is not recommended to take the Autocannon modification, as it limits the effectiveness of the gun while its only benefit can be compensated with good trigger discipline.

It's very important to note that the ammunition can be consumed very rapidly, as the cannon was designed to fire 3,000 rounds per minute! It requires up to 23 seconds to reload and the fastest reload with an ace crew qualification is 20 seconds. It's very important to make every burst count, for example targeting other torpedo ships, the fastest way to sink them is to aim for the torpedoes which will detonate and cause the enemy ship to explode and sink!

One of the additional valuable advantages the PG 02 has is its radar. The radar is able to target enemy aerial units and predict their lead.

Dealing with larger targets such as Armoured Gun Boats or Frigates, these are heavily armoured and pack powerful cannons, which can easily destroy the PG 02 in a single shot with a well placed HE round.

The best way to knock these floating sea tanks out is to use APDS rounds and target the following critical elements:

  • Ammo storage
  • Engine room
  • Superstructure elements like the bridge or funnels

It is also possible to encounter destroyers. The PG 02 can be easy destroyed by a destroyer at any range. It's important to note that the PG 02 will be unlikely to sink a destroyer, though it may be able to cause a substantial amount of damage to it. However to do this, close range is needed, aim for the turrets and knock them out first, then the torpedo tubes - if the destroyer sees this ship approaching, it will lock on and destroy it.

  • Any ship with a large calibre cannon is a major threat, it's best to avoid these ships unless their main armament can be taken out quickly or at range.

Aircraft pose a major threat to this ship. Since it lacks any armour even the smallest calibre rounds are able to cause critical damage. When an enemy aircraft is detected, use the decoy system to cover the surroundings in smoke and hide until it has moved onto a new target. However, the PG 02 is able to take down enemy aircraft, rapidly fire a short quick burst and aim for critical elements: engine, flight deck and wing spars. The enemy aircraft will soon be diving into the clear water.

Pros and cons

Pros:

  • Boasts a 20 mm rotary cannon that can fire at 3,000 RPM, allowing swift and easy destruction of targets
  • Boasts excellent top speed and manoeuvrability
  • Can easily disable armaments on larger ships, such as destroyers and gunboats, in rapid succession
  • Survivability rating is high - there are large empty spaces in the hull which can absorb multitude amount of small-medium projectiles

Cons:

  • 20 mm rotary cannon can easily overheat and jam if fired for too long
  • Hydrofoils diminish agility when traversing over shallow areas, such as islands and rock embankments. It will stagnate your speed, causing you to get permanently stuck in them
  • HE shells will set the boat on fire
  • The 20 mm cannon has only a single magazine, so it cannot bring more than one type of belt into battle
  • Only has one gun, meaning you will be helpless if the gun is knocked out
  • Can be hullbroken by larger calibre guns it often meets
  • Very low crew count of 11, an accurate player can knock it out easily

History

A variant of the Italian Sparviero class missile boats, the Japanese 1-go class boats were chosen to replace the aging PT 11 class of torpedo boats, with the Japanese navy acquiring the license for domestic production in 1991, with 3 being made. Unlike the Italian boats, the 1-go class were fitted with a 20 mm M61 Vulcan rotary cannon and different anti-ship missiles.

The PG 02 No. 822 was laid down on 25th March 1991, launched on 17th July 1992 and commissioned into the Japanese Maritime Self Defence force in March of the following year. It would stay in active service until 6th June 2010.

Media

Skins
Images
Videos

See also

Similar Ships
  • Sparviero - Italian ship of the same class armed with a 76 mm cannon
  • USS Tucumcari - Similar US ship using the same propulsion system

External links


Sumitomo Heavy Industries, Ltd. (住友重機械工業株式会社)
Missile Boats 
Type 1  PG 02

Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b
  PT-802 · PT-808 · PT-15
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4)
  Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro