Jaguar-Klasse (140)

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RANK 2 JAPAN
PG 02 PACK
Schnellboot Jaguar-Klasse (140)
germ_type140_jaguar.png
AB
RB
SB
General characteristics
Brief
Detailed
3.7/3.7/3.7BR
39 peopleCrew
210 tDisplacement
5Number of section
57 mm (ship_wood)Hull armor
4 mm (steel)Superstructure armor
Primary armament
40 mm MEL58 mounting2 x Turret
2 000 roundsAmmunition
4 roundsBelt capacity
240 shots/minFire rate
-5° / 88°Vertical guidance
Additional armament
4 x 533 mm G7a torpedoSetup 1
Economy
75 000 Rp icon.pngResearch
250 000 Sl icon.pngPurchase
Sl icon.png/6 300 / 7 604/5 000 / 6 035Repair
72 000 Sl icon.pngCrew training
250 000 Sl icon.pngExperts
940 Ge icon.pngAces
166 % Rp icon.pngReward for battle
100 % Sl icon.png130 % Sl icon.png120 % Sl icon.png

Description

GarageImage Type 140 141.jpg


The Schnellboot Jaguar-Klasse (140) is a rank II German motor torpedo boat with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

A Jaguar-Klasse (140) could be compared to the Jaguar which is part of the Panthera onca family. The Jaguar-Klasse (140) is sleek low profile ship, offers high agility, fast speeds with speeds up to 80 KM/H and very deadly, by itself. Just like a Jaguar (Panthera onca) in real life. It features a pair of deadly rapid-firing 40mm autocannons, placed on the bow and stern. These offer an astonishing reload time of up to 0.25 Seconds. Additionally, the Jaguar-Klasse (140), has been installed with four 533mm G7a Torpedo tubes, which are able to sink the mightiest ships in the game. A Jaguar-Klasse (140) Does not contain any armour plates on the hull or on the super-structure. However, around it’s 40mm cannons, it has 9.52mm hardened armour installed.

This means the ship is very exposed to HE and AP rounds. The ship carries 4000 rounds of ammo & 4 torpedos. Ammo is stored below decks, in places: in front of the ship super-structure and at the rear of the ship. A single well placed shot in either of these locations, with a large HE round will denote these and cause the ship to explode, sending the crew to davy jones locker!

Mobility

In arcade mode this ship offers an excellent speed of 111 KM/H, In Realist & Simulator modes it offers a top speed of 80 KM/H, it's full speed can be reached from 0 to 80 KM/H in a blistering time of 23.6 Seconds. The handling of this vessel in combat, is great it able to dodge and dance enemy torpedoes & bombs. It is also able to offer great manoeuvrability, in being able to change course without warning, putting enemy range finders to shame.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___ ~___ ~___
Upgraded ___ ___ ~___ ~___
RB/SB Stock ___ ___ ~___ ~___
Upgraded ___ ___ ~___ ~___

Armament

Primary armament

Main article: MEL58 (40 mm)

The cannons are placed on the stern and bow of the ship, each turret has a single MEL58 autocannon with 2000 rounds of ammo per gun, with each clip having 8 rounds. The placement of the cannons offer great coverage of the ship. The super-structure does not restrict the rear view, which allows for the rear and flanks to be checked with great ease.

  • Top reloading speed is 0.25 seconds, with a crew qualification of an ace status.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___

Torpedo armament

Main article: G7a (533 mm)

The G7a torpedoes do not need to be researched, they are included. However it is important to note that, the tubes are placed angled to the ship. When firing the torpedoes, the course of the ship must be changed to direction in which they are intend. Unlike other torpedo boats, where the tubes are installed in the direction of the stern which allows for the torpedoes to run in a straight line, without having to change course.

The G7a torpedoes offer great speed and hitting power for this rank.

Torpedo Characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No __ __ __ __ __ __ __ __
Yes __ __ __ __ __ __ __ __

Usage in battles

Load the ship with AP or universal rounds, it’s important to note that this ship cannot engage well at long distance anything over 3000 Meters should not be engaged with the cannons. The ideal range for enemy ships to be engaged at are under 2500 Meters, where it is possible for each round to be traced, tracked and adjusted to hit the enemy.

In short, sneak up on targets, do not give away the position of the ship, by firing the guns too early. Or find somewhere concealed, just await for them to sail pass at full steam, then come out full gun’s blazing strafing their hull, from stern to bow, using AP or universal rounds in a few runs the enemy ship will soon be ablaze and sinking.

Enemy destroyers will often be focused & locked on other destroyers or larger prey. However, sometimes they will notice, take evasion by heading in the splash of their shell’s, to avoid the shell’s hitting the ship. Head into them, then turn suddenly and repeat until you are within torpedo range. Additionally, if the enemy destroyer is very close within 1500 Meters, Target their main and secondary weapons with the 40mm cannons to knock them out and get as close as possible before releasing the torpedoes. One good hit, ideally to stern or bow will result with the enemy ship sinking!

Biggest threats

The Pr._206, Pr. 206M, Fairmile_D_(697) pose one of the biggest threat to this ship. These ships offer incredible manoeuvrability, speed & firepower. Which are most likely to be encountered in battle alongside destroyers.

Air threats:

Enemy aircraft pose an extinction-level event for this ship, if the aircraft lines up and opens fire. It will most likely hit your ammo storage areas, below the decks resulting in the ship exploding faster than the meteorite that wiped out the dinosaurs. However, as long as the sky is observed and emeny aircraft are detected in time, wait until they are in the dive and just before they open fire load AP and shoot engine block, it will knock the enemy fighter out. If it is a bomber or attacker aim for the wings and flight deck a few well-placed rounds will terminate them in mid-air.

Modules

Tier Mobility Protection Firepower
I
II
III
IV


Pros and cons

Pros:

  • Great speed, up to 80 KM/H.
  • Great firepower & accuracy.
  • 4000 Rounds of 40mm ammo.

Cons:

  • 40mm Cannons can overheat fast.
  • Only two guns installed on the ship.
  • No armour or armour plates on the hull of ship.
  • Single well placed HE round can destroy the ship.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

The Shooting Range #104 - Metal Beasts section at 00:36 discusses the Jaguar-Klasse (140).

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


Germany boats
Motor Torpedo  LS 3 · S-38 · S-38b · LS 4 Esau · S-100 (1945) · S-100 (1944) · S-100 (S204) · Jaguar-Klasse (140) · TS-Boot Proj. 206
Motor Torpedo Gun  MZ1
Hydrofoil  VS-10
Fast Attack  Albatros-Klasse (143)
Heavy  Kanonenboot K-2