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The T-34-57 (1943) is a premium Soviet medium tank. It boasts a hard-hitting 57 millimetre ZIS-4M gun and enhanced turret armour, up to 106 millimetres, compared to its counterpart, the techtree T-34-57. It bears a visual resemblance to the T-34 (1942 model) with a hexagon-shaped turret. It also retains the good sloped armour and speed of the T-34 family, whilst also having a lethal and quick reloading cannon, and is a must-have for any experienced Soviet player.
Do you have a need? A need for speed? Then the BTR-80A is for you. This is one of the fastest vehicles at its rank, able to zip around the map riddling tanks to shreds with the 30 mm autocannon it is equipped with. Now, to get in those positions, it requires skill, patience and map knowledge. How do you use that skill, and how is it played?
The Pr.183 BM-21 is a rare Soviet-designed Egyptian modification that trades torpedoes for rocket artillery. Designed as a fast assault craft, this unique boat merges a WWII-era hull with Cold War firepower, offering devastating burst damage at the cost of poor survivability. She plays nothing like other ships in her tier—if you master the rockets, you’ll devastate enemies. But if you get spotted first, expect a quick trip back to the hangar.
This MiG-21S is a jet fighter for the Russian tech tree. It has many perks, like a good airframe and loadout, early radar missiles, and incredible acceleration. However, it has one major flaw — you get no countermeasures. This doesn’t make the plane unplayable; however, it requires a bit more thinking than other MiG-21s. So, how is it played?
The MiG-15 aircraft are successors to the MiG-9 and are rather good planes for their battle ratings. They use swept wings which provide better performance at transonic speed. Another difference compared to the MiG-9 is the use of a single, powerful engine, the Klimov RD-45F. The plane is able to reach 1050 km/h at sea level and 994 km/h at 9,000 m, it makes the plane’s speed very comparable with other jets at a similar battle rating. It also has other variants in multiple nations which play similarly.
The IS-2 (1944) is a Soviet heavy tank. It has adequate armour which rivals the Tiger II and a powerful cannon that overpowers the US 90mm M3. These characteristics make it a good sniper. Additionally, its great BR-471B and BR-471D rounds can cause overpressure and knock out most foes with one single shot. When correctly played with, the IS-2 (1944) will become a huge threat to your enemies. Although its 20+ sec long reload can be frustrating, it is still a tank worthy of playing.
The IS-6, also known as Object 252, was a Soviet heavy tank developed during the final years of World War II. Designed in 1944, it was a revolutionary step in tank development, introducing advanced sloped armour that influenced the future of heavy tank design. Despite its promising features, mechanical design flaws led to the IS-4M replacing it in production. Only two prototypes of the IS-6 were ever built, both of which were scrapped at the war’s end.
The T-34-85 (D-5T) is a Soviet machine sitting at Rank III. The main difference between this vehicle and its later counterpart, the normal T-34-85, is that this was the earlier prototype armed with the D-5T cannon for testing. Eventually, this gun was swapped in favor of the ZIS-S-53 weapon. This vehicle possesses amazing mobility, easy-to-learn ballistics, and excellent one-shot capability. But how is this ascendent to a legend played?
The IS-3 is the third tank in the IS series. It retains the same 122mm cannon, gets a dome-shaped turret, and most famously - the armour has been heavily upgraded. Able to tank hits from most foes, it has gained an infamous reputation for being hard to kill. It also faces many tanks with the similar characteristic of a big gun with a slow reload. However - how do you get in those situations? And how is it played?