Difference between revisions of "USS Detroit"

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(Wrote the Scout plane section, added to Pro. also added to weapons info)
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|6 inch/53 Mk.12 (152 mm)}}
 
{{main|6 inch/53 Mk.12 (152 mm)}}
 
+
The one saving grace of this ship is its 6 inch artillery. Powerful enough to obliterate most destroyers in a few well placed hits, it unfortunately has a poor reload rate, and an even worse traverse rate. This vessel is essentially a support ship for more powerful ships in its BR range.
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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{{main|3-inch Mark 10 (76 mm)}}
 
{{main|3-inch Mark 10 (76 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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The 3 inch (76 mm) cannons do have HE-VT shells, meaning that they can ward off planes and ships, but only at close range.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{main|1.1 inch/75 Mk.1 (28 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}
 
{{main|1.1 inch/75 Mk.1 (28 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
The Raleigh is equipped with one Chicago Piano mount and eight single-mount Oerlikon cannons. This provides some decent AA cover at close range, though it certainly isn't winning any awards for defensive firepower. It is better to simply stay close to AA ships and destroyers for some extra protection.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|Mk.15 (533 mm)}}
 
{{main|Mk.15 (533 mm)}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
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The ship does have a pair of torpedo launchers, but their poor placement and poor torpedoes, makes them a poor choice to use.
 +
=== Scout Seaplane ===
 +
Located midship are two catapults with one '''Curtiss SOC-1''' scout plane each which provides unique offensive and defensive abilities, expanding tactical options. Ship launched scout planes fly just like regular tree units but lack munition choice and cockpit views as of this writing.  With the typical ability of staffing (but with only one machine gun), dropping 2 x 100 lb bombs, and capping zones, plus the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember this ability and consider when best to use, for example early or late in match to cap a point, use smoke screen to stymie enemy bombardment and repair, or attack enemy units instead, or perhaps something completely new!  With two seaplanes one can risk a cap attempt at beginning of match, saving the second for any opportunity that presents itself
  
 
== Usage in battles ==
 
== Usage in battles ==
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* Above average mobility (63 km/h)
 
* Above average mobility (63 km/h)
 
* Decent firepower
 
* Decent firepower
 +
* Two scout seaplanes
  
 
'''Cons:'''  
 
'''Cons:'''  

Revision as of 02:15, 19 December 2021

VTOL | Rank 6 USA
AV-8A Harrier Pack
This page is about the American light cruiser USS Detroit. For other Omaha-class cruisers, see Omaha (Family).
USS Detroit
us_cruiser_omaha_class_detroit.png
GarageImage USS Detroit.jpg
USS Detroit
AB RB SB
5.0 5.0 5.0
Show in game

Description

The Omaha-class, USS Detroit (CL-8), 1942 is a premium gift rank III American light cruiser with a battle rating of 5.0 (AB/RB/SB). It was introduced during Update "Red Skies" as a reward for Battle Pass: Season IV, "Fearless Voltigeur".

General info

Survivability and armour

Armourfront / side / back
Citadel76 / 76 / 38 mm
Main fire tower6 / 6 / 6 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement9 150 t
Crew612 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB73 / 29 km/h
RB63 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 73 29
RB/SB Stock ___ ___
Upgraded 63 25

Modifications and economy

Repair cost
AB4 014 Sl icon.png
RB3 160 Sl icon.png
Crew training10 000 Sl icon.png
Experts290 000 Sl icon.png
Aces700 Ge icon.png
Research Aces790 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 360 / 600 / 50 % Sl icon.png
Talisman.png 2 × 154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods apcbc tank.png
76 mm AP
Mods tank ammo.png
152mm_us_mk27_navy_special_common_ammo_pack
Mods apcbc tank.png
76 mm AP
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods he frag proxi fuze ship.png
76 mm HE-RF
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods torpedo.png
Torpedo Mode
Mods shipSupportPlane.png
Hydroplane

Armament

Primary armament

2 х Turret2 x 6 inch/53 Mk.12 cannon
Ammunition400 rounds
Vertical guidance-10° / 30°
6 х Turret6 inch/53 Mk.12 cannon
Ammunition200 rounds
Vertical guidance-10° / 20°

The one saving grace of this ship is its 6 inch artillery. Powerful enough to obliterate most destroyers in a few well placed hits, it unfortunately has a poor reload rate, and an even worse traverse rate. This vessel is essentially a support ship for more powerful ships in its BR range.

Secondary armament

7 х Turret3-inch Mark 10 cannon
Ammunition100 rounds

The 3 inch (76 mm) cannons do have HE-VT shells, meaning that they can ward off planes and ships, but only at close range.

Anti-aircraft armament

2 х Turret4 x 1.1 inch/75 Mk.1 automatic gun
Ammunition7800 rounds
Belt capacity65 rounds
Fire rate150 shots/min
10 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The Raleigh is equipped with one Chicago Piano mount and eight single-mount Oerlikon cannons. This provides some decent AA cover at close range, though it certainly isn't winning any awards for defensive firepower. It is better to simply stay close to AA ships and destroyers for some extra protection.

Additional armament

Setup 16 x 533 mm steam turbined Mk.15 torpedo
Main article: Mk.15 (533 mm)

The ship does have a pair of torpedo launchers, but their poor placement and poor torpedoes, makes them a poor choice to use.

Scout Seaplane

Located midship are two catapults with one Curtiss SOC-1 scout plane each which provides unique offensive and defensive abilities, expanding tactical options. Ship launched scout planes fly just like regular tree units but lack munition choice and cockpit views as of this writing. With the typical ability of staffing (but with only one machine gun), dropping 2 x 100 lb bombs, and capping zones, plus the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember this ability and consider when best to use, for example early or late in match to cap a point, use smoke screen to stymie enemy bombardment and repair, or attack enemy units instead, or perhaps something completely new! With two seaplanes one can risk a cap attempt at beginning of match, saving the second for any opportunity that presents itself

Usage in battles

While using the USS Detroit, try to exploit its mobility advantage and flank around the map. Use cover to make up for the subpar armour of the ship. When playing this ship, make sure you avoid higher-tier cruisers like IJN Mogami, HMS London or Admiral Hipper and go for destroyers and lower-tier cruisers.

Pros and cons

Pros:

  • Above average mobility (63 km/h)
  • Decent firepower
  • Two scout seaplanes

Cons:

  • Anti-aircraft armament struggles to land hits
  • Poor armour
  • Low crew count

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Bethlehem Steel Corporation
Gun Destroyers (DD) 
Porter-class  USS Phelps · USS Moffett
Fletcher-class  USS Cowell
Destroyer Leaders (DL) 
Mitscher-class  USS Wilkinson
Cruiser, Light (CL) 
Omaha-class  USS Raleigh · USS Detroit
Heavy Cruisers (CA) 
Northampton-class  USS Northampton
Portland-class  USS Portland
Baltimore-class  USS Baltimore · USS Pittsburgh
Des Moines-class  USS Des Moines

USA light cruisers
Omaha-class  USS Detroit · USS Raleigh · USS Trenton
Atlanta-class  USS Atlanta
Brooklyn-class  USS Brooklyn · USS Helena
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke

USA premium ships
Motor torpedo boats  PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811
Motor gun boats  LCM(6) Zippo · USS Douglas
Sub-chasers  Carmi (PC-466)
Destroyers  USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox
Light cruisers  USS Detroit · USS Helena
Heavy cruisers  USS Des Moines
Battleships  USS Arkansas