Difference between pages "T-72A" and "Type 16"

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{{Specs-Card|code=ussr_t_72a}}
+
{{Specs-Card|code=jp_type_16}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
+
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.85 "Supersonic"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
The T-72A's hull armor is practically the same as the T-64A's; textolite middle sandwiched between two RHA plates. The difference is that the T-72As upper glacis is angled at one degree further back than that of the T-64A; there is an additional 10 mm of composite armor too. Like the T-64 and T-80 line, the T-72A has a carousel-type autoloader centered under the turret. This means that a penetrating hit to the center of the tank has a high chance of leading to an ammunition detonation and subsequent launch of the turret. This is however slightly less likely to happen with the T-72As type of autoloader, where the charges are stored horizontally (as "=") in comparison to the T-64/-80 type, where the charge sits vertically and is easier to hit.
+
{{tankMobility|abMinHp= 810|rbMinHp= 504}}
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
{{main|JSW (105 mm)}}
  
Spare ammunition not inside the 22 round carousel are however spread more randomly around the fighting compartment. Therefore, bringing only 23 rounds (for 1 in the gun and 22 in the carousel) limits the chance of the spare ammo detonating in the case of i.e. a turret hit. There are two diesel tank ammo racks within the tank - one to the right of the driver and one between the engine and fighting compartment (with some loose ammo above it). It doesn't take much to realize that like most Soviet MBTs, the T-72A is rather explosive if extra ammo is taken, so great care is needed when showing the hull. The driver should also be aware of having only 3 crew members; if one is knocked out they should be sure to return to an objective point as soon as possible to get a new one.
+
The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.
  
=== Mobility ===
+
When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80.
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center"
! colspan="3" |Mobility characteristic
 
 
|-
 
|-
! Weight (tons) || colspan="1" | Add-on Armour<br>weight (tons) || colspan="1" |Max speed (km/h)
+
! colspan="6" | [[JSW (105 mm)|105 mm JSW]]
 
|-
 
|-
| rowspan="2" |41.0
+
! colspan="3" | Capacity
| colspan="1" rowspan="2" | 0.9
+
! Vertical<br>guidance
| colspan="1" |67 (AB)
+
! Horizontal<br>guidance
 +
! Stabilizer
 
|-
 
|-
|60 (RB/SB)
+
| colspan="3" | 40 || -6°/+15° || ±180° || Two-plane
 
|-
 
|-
! colspan="3" |Engine power (horsepower)
+
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
|-
! colspan="1" |Mode
+
! Mode
!Stock
+
! Stock
!Upgraded
+
! Upgraded
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 
|-
 
|-
|''Arcade''
+
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
|1,209
 
|_,___
 
 
|-
 
|-
|''Realistic/Simulator''
+
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
|690
 
|___
 
 
|-
 
|-
! colspan="3" |Power-to-weight ratio (hp/ton)
+
! colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="1" |Mode
+
! Stock
!Stock
+
! Prior +<br>Full crew
!Upgraded
+
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 
|-
 
|-
|''Arcade''
+
| ??.?? || ??.?? || ??.?? || ??.??
|28.49
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|16.83
 
|__.__
 
 
|-
 
|-
 
|}
 
|}
  
== Armaments ==
+
==== Ammunition ====
=== Main armament ===
+
{| class="wikitable sortable" style="text-align:center" width="100%"
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
! colspan="8" | Penetration statistics
{{main|2A46M (125 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"  
 
! colspan="6" |[[2A46M (125 mm)|125 mm 2A46M]]
 
 
|-
 
|-
! colspan="3" rowspan="1" |Capacity
+
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="1" |Vertical<br>guidance
+
! rowspan="2" | Type of<br>warhead
! rowspan="1" |Horizontal<br>guidance
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
! rowspan="1" |Stabilizer
 
|-
 
| colspan="3" | 44 || -6°/+13° || ±180° || Two-plane
 
|-
 
! colspan="6" |Turret rotation speed (°/s)
 
 
|-
 
|-
! style="width:4em" |Mode
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
|''Arcade''
+
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
| 19.0 || __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
|''Realistic''
+
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127
| 11.9 || __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
! colspan="4" |Reloading rate (seconds)
+
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|-
! colspan="1" |Stock
+
| Type 93 || APFSDS || 405 || 403 || 396 || 388 || 378 || 370
! colspan="1" |Prior + Full crew
 
! colspan="1" |Prior + Expert qualif.
 
! colspan="1" |Prior + Ace qualif.
 
|-
 
|7.10 || 7.10 || 7.10 || 7.10
 
 
|-
 
|-
 
|}
 
|}
 
===== Ammunition=====
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics
+
! colspan="11" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 
|-
 
|-
! 10m
+
! 0% !! 50% !! 100%
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| 3BM9 || APFSDS || 321 || 317 || 303 || 285 || 268 || 249
+
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-
 
|-
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
+
| Type 75 || HESH || 760 || 10.8 || 0.4 || 0.1 || 2700 || +0.0° || 73° || ??° || 80°
 
|-
 
|-
| 3BM15 || APFSDS || 440 || 430 || 420 || 410 || 405 || 400
+
| Type 91 || HEATFS || 1,150 || 10.5 || N/A || 0.1 || 1270.7 || +0.0° || 65° || 72° || 75°
 
|-
 
|-
| 3BK12M || HEATFS || 440 || 440 || 440 || 440 || 440 || 440
+
| Type 93 || APFSDS || 1,501 || 3.4 || N/A || N/A || N/A || 1.5° || 78° || 80° || 81°
 
|-
 
|-
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42
+
|}
 +
 
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Full<br>ammo
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! 1st<br>rack empty
! rowspan="2" |Velocity <br /> in m/s
+
! 2nd<br>rack empty
! rowspan="2" |Projectile<br />Mass in kg
+
! 3rd<br>rack empty
! rowspan="2" | ''Fuse delay''
+
! 4th<br>rack empty
''in m:''
+
! 5th<br>rack empty
! rowspan="2" | ''Fuse sensitivity''
+
! 6th<br>rack empty
''in mm:''
+
! Visual<br>discrepancy
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
| '''40''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??
! 50%
 
! 100%
 
 
|-
 
|-
| 3BM9 || APFSDS || 1,800 || 3.6 || N/A || N/A || N/A || +1.5° || 72° || 73° || 75°
+
|}
 +
 
 +
<!--==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
|-
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
+
!
 +
! Default magnification
 +
! Maximum magnification
 
|-
 
|-
| 3BM15 || APFSDS || 1,780 || 3.88 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
+
! Main Gun optics
 +
| X8.0 || X16.1
 
|-
 
|-
| 3BK12M || HEATFS || 905 || 19 || 0.0 || 0.1 || 2,530 || +0° || 65° || 72° || 75°
+
! Comparable optics
|-
+
| colspan="2" | ???
| 3OF26 || HE || 850 || 23 || 0.1 || 0.1 || 5,240 || +0° || 79° || 80° || 81°
 
 
|-
 
|-
 
|}
 
|}
 +
-->
 +
=== Machine guns ===
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
  
=== Machine guns ===
+
The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" |[[NSVT (12.7 mm)|12.7 mm NSVT]]
+
! colspan="4" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="7" |''Pintle mount''
+
! colspan="4" | ''Commander pintle mount''
 
|-
 
|-
! colspan="4" rowspan="1" |Capacity (Belt capacity)
+
! Capacity<br>(Belt capacity)
! rowspan="1" |Fire rate<br>(shots/minute)
+
! Fire rate<br>(shots/minute)
! rowspan="1" |Vertical<br>guidance
+
! Vertical<br>guidance
! rowspan="1" |Horizontal<br>guidance
+
! Horizontal<br>guidance
 
|-
 
|-
| colspan="4" | 300 (150) || 700 || -10°/+60° || ±180°
+
| 1,000 (200) || 576 || -/+20° || ±120°
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" |[[PKT (7.62 mm)|7.62 mm PKT]]
+
! colspan="4" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
|-
 
|-
! colspan="7" |''Coaxial mount''
+
! colspan="4" | ''Coaxial mount''
 
|-
 
|-
! colspan="4" rowspan="1" |Capacity (Belt capacity)
+
! Capacity<br>(Belt capacity)
! rowspan="1" |Fire rate<br>(shots/minute)
+
! Fire rate<br>(shots/minute)
! rowspan="1" |Vertical<br>guidance
+
! Vertical<br>guidance
! rowspan="1" |Horizontal<br>guidance
+
! Horizontal<br>guidance
 
|-
 
|-
| colspan="4" | 1,250 (250) || 700 || N/A || N/A
+
| 3,000 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
The T-72A play-style is near identical to the T-64A (and with that, Soviet MBTs from here on). One of the key differences between the two vehicles is the T-72A's stronger armor. The quartz core composed turret will also bounce a great deal of shots and can even eat up some of the strongest ATGMs. In terms of armament, the T-72A boasts the very powerful and accurate [[2A46M (125 mm)|2A46M]] that Soviet high rank tankers will quickly become familiar and fall in love with. Make sure to research the 3BM15 sabot rounds as soon as you can (after Parts and FPE of course), as the stock round has mediocre penetration for a sabot.
+
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="3" | Firepower
 +
|-
 +
| I
 +
| Tires
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| Type 75
 +
| NVD
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Type 91
 +
| Airstrike
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| M416
 +
| Improved optics
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
| Smoke grenade
 +
| Artillery Support
 +
| Laser rangefinder
 +
| Type 93
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Mounts the same powerful 125 mm 2A46 gun as on the T-64 and T-80 (though an earlier version)
+
* Excellent mobility
* Low profile, small target compared to other countries' MBTs
+
* Potent top ammunition
* Early unlocked laser rangefinder makes it easy to snipe on long distances
+
* Commander and gunner have thermal sights
* Able to deflect most rounds from counterpart tanks of other countries if angled effectively due to its thick frontal armor
+
* 105 mm similar to the Type 74
* Very accurate gun due to the high muzzle velocity of the APFSDS rounds, making this tank an effective long-range sniper
+
* Possess the highest quality thermals in-game (1200 x 800)
* Its autoloader means that even if fighting a fire or replacing a crew member, ammunition will still be loaded and ready to use upon the fire being extinguished or the gunner having been replaced
+
* Thermals available early on as a tier-one firepower modification
 +
* Has the best thermal sights in the game so far
  
 
'''Cons:'''
 
'''Cons:'''
  
* Ammo carousel means your first stage rounds all are centered below the turret; can be easily detonated through a hit to the hull
+
* Thin armour
* Very slow reverse speed and traverse speed - the former can get you killed in situations where you cannot back away from an enemy
+
* Limited machine gun elevation
* 3-man crew makes tank able to be knocked out easier; once one crewmember is knocked out, you have to be very careful not to get hit again
+
* Can be penetrated by machine-gun fire from the side
* Gun depression inadequate for most hull-down situations, e.g. sniping from a hill or down a valley
+
* No hydropneumatic suspension unlike other Japanese tanks of the rank
* Not very good stock APFSDS shell with around only 320mm of penetration at close ranges
+
* Wheels can be damaged, reducing mobility
* Its 2A46 125 mm gun is an early type; the stock ammunition is lackluster and it cannot fire ATGMs like the T-64B, T-80B, and T-80U can
+
* Can be hull broken by most rounds used by its competition
* Glacis armor is not reliable until the addon armor plate is unlocked (a tier IV modification)
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
+
In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.
Development of the T-72 began shortly after the production of the T-64 highlighted several problems which negatively impacted production rates. Among these problems was an unreliable engine, which couldn’t be produced at the high rates needed for a smooth production of the T-64 to take place.
 
 
 
In response, the Uralvagonzavod plant began working on a modified version of the T-64, which would use a more reliable and readily available engine, in order to provide the army with a tank fit for mass-production. Apart from this, changes were also made to the armor layout, in order to simplify production and decrease costs. This work resulted in the creation of the Object 172.
 
 
 
Development of the Object 172 continued, and after some trials, the vehicle entered service with the Soviet Army in August 1973, receiving its official designation T-72. Shortly afterwards, the vehicle was permitted for mass production, following the issuing of an official decree in 1974.
 
  
The T-72 was also heavily exported to and produced by nations of the Warsaw Pact as well as other countries worldwide, although these vehicles received certain downgrades compared to native Soviet models. Despite this, the T-72 quickly became one of the most widely used tanks in the world, participating in more conflicts than a single devblog could ever cover.
+
Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.
  
Since production began in 1974, over 20,000 T-72 tanks were built across several modifications in the Soviet Union/Russia alone, with production of more modern variants still ongoing today, even in other countries as well.
+
Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.
  
''- From [https://warthunder.com/en/news/5945-development-t-72a-the-globetrotter-en Devblog]''
+
''- From [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|07oqg8OOJ2M|'''Type 16 vs Centauro ROMOR''' - ''War Thunder Official Channel''|jjanlLrycGo|'''The Shooting Range #156''' - ''Metal Beasts'' section at 00:39 discusses the Type 16.}}
  
 
== See also ==
 
== See also ==
Line 244: Line 274:
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
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* ''encyclopedia page on the tank;''
* ''other literature.''-->
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* ''other literature.'' -->
  
* [[wt:en/news/5945-development-t-72a-the-globetrotter-en|[Devblog<nowiki>]</nowiki> T-72A: The Globetrotter]]
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* [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|[Devblog] Type 16 MCV: Elite Marksman]]
  
{{USSR medium tanks}}
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{{Japan tank destroyers}}

Revision as of 06:34, 1 July 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Type 16
jp_type_16.png
Type 16
AB RB SB
9.7 9.7 9.7
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Type 16.jpg


The Type 16 is a rank VII Japanese tank destroyer with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 111 41 26 810 1,088 31.15 41.85
Realistic 100 37 504 570 19.38 21.92

Armaments

Main armament

Main article: JSW (105 mm)

The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.

When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80.

105 mm JSW
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
40 -6°/+15° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade  ??.??  ??.??  ??.??  ??.??  ??.??
Realistic  ??.??  ??.??  ??.??  ??.??  ??.??
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
 ??.??  ??.??  ??.??  ??.??

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M735 APFSDS 353 350 342 333 322 312
Type 75 HESH 127 127 127 127 127 127
Type 91 HEATFS 400 400 400 400 400 400
Type 93 APFSDS 405 403 396 388 378 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M735 APFSDS 1,501 3.7 N/A N/A N/A +1.5° 76° 77° 78°
Type 75 HESH 760 10.8 0.4 0.1 2700 +0.0° 73°  ??° 80°
Type 91 HEATFS 1,150 10.5 N/A 0.1 1270.7 +0.0° 65° 72° 75°
Type 93 APFSDS 1,501 3.4 N/A N/A N/A 1.5° 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ??

Machine guns

The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.

12.7 mm M2HB
Commander pintle mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 576 -8°/+20° ±120°
7.62 mm Type 74
Coaxial mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive Type 75 NVD
II Suspension Brake System FPE Adjustment of Fire Type 91 Airstrike
III Filters Crew Replenishment Elevation Mechanism M416 Improved optics
IV Transmission Engine Smoke grenade Artillery Support Laser rangefinder Type 93

Pros and cons

Pros:

  • Excellent mobility
  • Potent top ammunition
  • Commander and gunner have thermal sights
  • 105 mm similar to the Type 74
  • Possess the highest quality thermals in-game (1200 x 800)
  • Thermals available early on as a tier-one firepower modification
  • Has the best thermal sights in the game so far

Cons:

  • Thin armour
  • Limited machine gun elevation
  • Can be penetrated by machine-gun fire from the side
  • No hydropneumatic suspension unlike other Japanese tanks of the rank
  • Wheels can be damaged, reducing mobility
  • Can be hull broken by most rounds used by its competition

History

In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.

Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.

Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.

- From Devblog

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36