Difference between revisions of "M163"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{specs|rank}} American self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]].
 
The '''{{Specs|name}}''' is a rank {{specs|rank}} American self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
+
Armour is not on the operator's side in the M163, as it is thin enough to be destroyed by 12.7 mm machine guns from the sides and rear, and any cannon-sized armament from the front. The turret is partially open, leaving the crew vulnerable to enemy light arms fire. If attacked, the best bet for taking a hit and surviving is to point the engine towards the enemy and hope it absorbs the shot.
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
 
Armor is not on the operator's side in the M163, as it is thin enough to be destroyed by 12.7 mm machine guns from the sides and rear, and any cannon-sized armament from the front. The turret is partially open, leaving the crew vulnerable to enemy light arms fire. If attacked, the best bet for taking a hit and surviving is to point the engine towards the enemy and hope it absorbs the shot.
 
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 301|rbMinHp= 188|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp= 301|rbMinHp= 188}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M168 (20 mm)}}
 
{{main|M168 (20 mm)}}
  
A 20 mm M168 VADS, or Vulcan air defence system. The M168 is a variant of the M61 cannon, which is represented in-game in the Japanese T-2, and the American F-4C Phantom. Used initially during the Vietnam war, the M168 was a 20 mm air-cooled rotary cannon attached to a small turret on the M163. Dangerous to anything in the sky, it will lock on and rip through anything in its path.  
+
A 20 mm M168 VADS, or Vulcan air defence system. The M168 is a variant of the M61 cannon, which is represented in-game in the Japanese T-2, and the American F-4C Phantom. Used initially during the Vietnam war, the M168 was a 20 mm air-cooled rotary cannon attached to a small turret on the M163. Dangerous to anything in the sky, it will lock on and rip through anything in its path.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="6" | [[M168 (20 mm)|20 mm M168]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity<br>(Belt capacity) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 2,200<br>(1,100) || rowspan="2" | 3,000 || rowspan="2" | -5°/+80° || rowspan="2" | ±180° || rowspan="2" | N/A || 66.0 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | 26.0 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 +
|-
 +
! ''Realistic''
 +
| 44.6 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
 
 +
* '''Default:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
 +
* '''HEI-T:''' {{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
 +
* '''AP-I:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="7" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Default || 53 || 50 || 39 || 28 || 20 || 14
 +
|-
 +
| HEI-T || 53 || 50 || 39 || 28 || 20 || 14
 +
|-
 +
| AP-I || 53 || 50 || 39 || 28 || 20 || 14
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''2200''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
The M163 has an amazing rate of fire with the M168 gun, thus it has amazing damage output. In an anti-aircraft role, it is best used as a point defense SPAA, defending a group of allies/cap zone from air attack. Its range isn't as good as the [[M247]], so it's best to keep in mind the approximate 1 km targetting zone of the M163.
 
The M163 has an amazing rate of fire with the M168 gun, thus it has amazing damage output. In an anti-aircraft role, it is best used as a point defense SPAA, defending a group of allies/cap zone from air attack. Its range isn't as good as the [[M247]], so it's best to keep in mind the approximate 1 km targetting zone of the M163.
  
The M163 wields about 60 mm of penetration, and at the 8.0 battle rating, that's enough to mortally wound/destroy many Axis-country's vehicles such as the Leopard, AUBL, and Centauro.  
+
The M163 wields about 60 mm of penetration, and at the 8.0 battle rating, that's enough to mortally wound/destroy many Axis-country's vehicles such as the Leopard, AUBL, and Centauro.
  
 
The high rate of fire also allows the M163 a sort of CIWS (Close-In Weapon System) type of role, as it can easily spray in the direction of an incoming bomb, thus destroying it and saving nearby allies. This is especially easy against the infamous FAB-5000 bomb from the Russian [[Pe-8]], as the bomb is large and easy to track.
 
The high rate of fire also allows the M163 a sort of CIWS (Close-In Weapon System) type of role, as it can easily spray in the direction of an incoming bomb, thus destroying it and saving nearby allies. This is especially easy against the infamous FAB-5000 bomb from the Russian [[Pe-8]], as the bomb is large and easy to track.
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| 7,000 m || 100 m || 360° || -20°/+85°<br />(lock between -20°/+20°) || 15 m/s (54 km/h)
 
| 7,000 m || 100 m || 360° || -20°/+85°<br />(lock between -20°/+20°) || 15 m/s (54 km/h)
 
|-
 
|-
 +
|}
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
!Tier
 +
! colspan="2" |Mobility
 +
!Protection
 +
! colspan="2" |Firepower
 +
|-
 +
|I
 +
|Tracks||
 +
|Parts
 +
|HEI-T||Horizontal Drive
 +
|-
 +
|II
 +
|Suspension||Brake System
 +
|FPE
 +
|AP-I||Adjustment of Fire
 +
|-
 +
|III
 +
|Filters||
 +
|Crew Replenishment
 +
|Elevation Mechanism||
 +
|-
 +
|IV
 +
|Transmission||Engine
 +
|
 +
|Artillery Support||NVD
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
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* Light armour
 
* Light armour
 +
* When stock, Only 32 kph while going off-road
 
* Not keen to climbing hills until performance modules are equipped
 
* Not keen to climbing hills until performance modules are equipped
 
* Relatively slow for the rank
 
* Relatively slow for the rank
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* One of the longest rearm/reload times in the game
 
* One of the longest rearm/reload times in the game
 
* No search radar
 
* No search radar
 +
* Effective range is not good for a 5th rank SPAA
 +
* Inaccurate while approaching far targets
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
The VADS was used during the Vietnam war and onwards and was based on the chassis of the M113 armoured personnel carrier. NATO used it as an anti-aircraft gun platform.
 
The VADS was used during the Vietnam war and onwards and was based on the chassis of the M113 armoured personnel carrier. NATO used it as an anti-aircraft gun platform.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Metal Beasts'' section at 00:45 discusses the M163.}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
 
Other vehicles based off the M113 platform:
 
Other vehicles based off the M113 platform:
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== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
* ''topic on the official game forum''
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* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [https://weaponsystems.net/weaponsystem/EE03%20-%20M163%20Vulcan.html [Weapon Systems] M163 Vulcan]
+
* [https://weaponsystems.net/weaponsystem/EE03%20-%20M163%20Vulcan.html [Weapon Systems<nowiki>]</nowiki> M163 Vulcan]
  
 
{{USA anti-aircraft vehicles}}
 
{{USA anti-aircraft vehicles}}

Latest revision as of 22:01, 24 May 2020

Rank 2, Sweden
"The Swedish revolver": SAV 20.12.48
Gun, Air Defence Artillery, Self-Propelled: 20-mm, M163
us_m163_vulcan.png
AB
RB
SB
General characteristics
Brief
Detailed
8.0/8.0/8.0BR
Class
4 peopleCrew
117 %Visibility
front / side / backArmour
38 / 44 / 38Hull
17 / 17 / 17Turret
Mobility
11.2 tWeight
404 hp212 hpEngine power
36 hp/t19 hp/tPower-to-weight ratio
69 km/h forward
16 km/h back
64 km/h forward
14 km/h back
Speed
Armament
20 mm M168 cannonMain weapon
2 200 roundsAmmunition
20.0 / 26.0 sReload
1 100 roundsBelt capacity
3 000 shots/minFire rate
-5° / 80°Vertical guidance
Economy
180 000 Rp icon.pngResearch
490 000 Sl icon.pngPurchase
Sl icon.png2 600 / 3 621/1 600 / 2 228/10 600 / 14 765Repair
140 000 Sl icon.pngCrew training
490 000 Sl icon.pngExperts
2 000 Ge icon.pngAces
214 % Rp icon.pngReward for battle
160 % Sl icon.png120 % Sl icon.png130 % Sl icon.png

Description

GarageImage M163.jpg


The Gun, Air Defence Artillery, Self-Propelled: 20-mm, M163 is a rank V American self-propelled anti-aircraft gun with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters".

General info

Survivability and armour

Armour is not on the operator's side in the M163, as it is thin enough to be destroyed by 12.7 mm machine guns from the sides and rear, and any cannon-sized armament from the front. The turret is partially open, leaving the crew vulnerable to enemy light arms fire. If attacked, the best bet for taking a hit and surviving is to point the engine towards the enemy and hope it absorbs the shot.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 69 16 11.2 301 404 26.88 36.07
Realistic 64 14 188 212 16.79 18.93

Armaments

Main armament

Main article: M168 (20 mm)

A 20 mm M168 VADS, or Vulcan air defence system. The M168 is a variant of the M61 cannon, which is represented in-game in the Japanese T-2, and the American F-4C Phantom. Used initially during the Vietnam war, the M168 was a 20 mm air-cooled rotary cannon attached to a small turret on the M163. Dangerous to anything in the sky, it will lock on and rip through anything in its path.

20 mm M168 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity
(Belt capacity)
Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 2,200
(1,100)
3,000 -5°/+80° ±180° N/A 66.0 __.__ __.__ __.__ __.__ 26.0 _.__ _.__ _.__
Realistic 44.6 __.__ __.__ __.__ __.__

Ammunition

  • Default: AP-I · HEI-T · AP-I
  • HEI-T: HEI-T · HEI-T · HEI-T · AP-I
  • AP-I: AP-I · AP-I · AP-I · HEI-T
Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 53 50 39 28 20 14
HEI-T 53 50 39 28 20 14
AP-I 53 50 39 28 20 14

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2200 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The M163 has an amazing rate of fire with the M168 gun, thus it has amazing damage output. In an anti-aircraft role, it is best used as a point defense SPAA, defending a group of allies/cap zone from air attack. Its range isn't as good as the M247, so it's best to keep in mind the approximate 1 km targetting zone of the M163.

The M163 wields about 60 mm of penetration, and at the 8.0 battle rating, that's enough to mortally wound/destroy many Axis-country's vehicles such as the Leopard, AUBL, and Centauro.

The high rate of fire also allows the M163 a sort of CIWS (Close-In Weapon System) type of role, as it can easily spray in the direction of an incoming bomb, thus destroying it and saving nearby allies. This is especially easy against the infamous FAB-5000 bomb from the Russian Pe-8, as the bomb is large and easy to track.

An M163 firing at a FAB-5000, right before the bomb is hit and destroyed.

Radars

Main article: AN/VPS-2

The M163 is equipped with an AN/VPS-2 tracking radar, with no search radar. The radar is fitted to the side of the turret.

Msg-info.png In order to lock on you must be looking through your sight, position the crosshair over a target (within 7 km) and press the lock on key. The target must be within a 2° cone from the centre of the crosshair.
AN/VPS-2 - Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
target speed
7,000 m 100 m 360° -20°/+85°
(lock between -20°/+20°)
15 m/s (54 km/h)

Modules

Tier Mobility Protection Firepower
I Tracks Parts HEI-T Horizontal Drive
II Suspension Brake System FPE AP-I Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support NVD

Pros and cons

Pros:

  • Amphibious
  • Quick acceleration
  • Good traverse, especially when fully upgraded
  • Insane rate of fire of 3,000 rpm; can literally shred incoming enemy aircraft, AP rounds are dangerous against lightly armoured vehicles
  • Has a tracking radar

Cons:

  • Light armour
  • When stock, Only 32 kph while going off-road
  • Not keen to climbing hills until performance modules are equipped
  • Relatively slow for the rank
  • Slow in water
  • Inaccurate/wobbly in water
  • One of the longest rearm/reload times in the game
  • No search radar
  • Effective range is not good for a 5th rank SPAA
  • Inaccurate while approaching far targets

History

The VADS was used during the Vietnam war and onwards and was based on the chassis of the M113 armoured personnel carrier. NATO used it as an anti-aircraft gun platform.

Media

The Shooting Range #18 - Metal Beasts section at 00:45 discusses the M163.

See also

Other vehicles based off the M113 platform:

External links


USA anti-aircraft vehicles
Based on M3  M13 MGMC · M16 MGMC · M15A1 CGMC
Based on M24  M19
Post-war  M42 · M163 · M247