Difference between revisions of "J32B"

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{{Specs-Card
+
{{Specs-Card|code=saab_j32b}}
|code=saab_j32b
+
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
{{About
|cockpit=cockpit_saab_j32b.jpg
+
| about = Swedish jet fighter '''{{PAGENAME}}'''
 +
| usage = attack version
 +
| link = A32A
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
The '''{{Specs|name}}''' was an all-weather fighter/interceptor which entered service with the Swedish Air Force in 1958. 118 aircraft were built, with 26 involved in accidents. Compared to the previous [[A32A]], the {{PAGENAME}} comes with a more powerful RM6A engine and four 30 mm [[Akan m/55 (30 mm)|Akan m/55]], as well as the ability to carry air-to-air missiles. The {{PAGENAME}} retired in the 1970s and was replaced by the [[J35 (Family)|J35]].
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
+
{{break}}
The '''{{PAGENAME}}''' was introduced in [[Update 1.95 "Northern Wind"]]. The {{PAGENAME}} combines excellent climb rate and devastating firepower, both in terms of suspended and offensive armaments. The {{PAGENAME}} can easily get to an altitude where it can look down on opponents and go into a dive to deliver a lethal bite from its devastating firepower, then using the energy it got from the dive to make a quick escape and gain altitude again. Using the afterburner will get it out from dangerous situation if needed, though will come at a cost of the fuel consumption will rise and drain the fuel tank fast.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
{{Specs-Avia-Flight}}
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
The Saab {{PAGENAME}} Lansen is a powerful interceptor built for all-weather operations. Being the descendant of the earlier [[A32A]], this version focuses on air-to-air combat instead of its previous role as an air-to-ground platform. To achieve this, the {{PAGENAME}} received the new RM6A engine. This engine is a Swedish license-produced variant of the Avon 300, producing a staggering 6,810 kgf when engaged with full afterburner. This engine was originally developed for the [[Lightning F.6]]. This makes the {{PAGENAME}} a subsonic plane with a supersonic engine, resulting in incredible acceleration and energy retention. Staying fast and avoiding dogfights is the main advantage of the {{PAGENAME}}, as the airframe is relatively large and cumbersome, not really meant for aerial manoeuvres. However, a single pass is more than enough thanks to four centre-mounted Akan m/55 cannons, with a incredible 24 kg burst mass. The {{PAGENAME}} is also outfitted with four RB24 air-to-air missiles capable of killing enemies far beyond the plane's reach. This, combined with the incredible thrust, lets the '''{{PAGENAME}}''' decide when, and how to strike down opponents; a luxury most planes can only dream of.
 
  
{| class="wikitable" style="text-align:center" width="70%"
+
{| class="wikitable" style="text-align:center"
! rowspan="2" | Characteristics
+
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
+
! colspan="8" | Characteristics
! rowspan="2" | Max altitude<br>(metres)
+
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at sea level)
 +
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(metres/second)
+
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(metres)
+
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 1133 || 1128 || 12,500 <!--{{Specs|ceiling}}--> || 34.4 || 34.6 || 84.5 || 78.5 || 900
 +
|-
 +
! colspan="8" | ''Upgraded''
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="2" | Max Speed<br>(km/h at sea level)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! Stock
+
! AB
| 1,133 || 1,128 || rowspan="2" | {{Specs|ceiling}} || 34.4 || 34.6 || 84.5 || 78.4 || rowspan="2" | 900
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Upgraded
+
| 1148 || 1140 || {{Specs|ceiling}} || 33.6 || 34.0 || 119.5 || 101.0 || 900
| 1,148 || 1,140 || 33.6 || 34.0 || 119.6 || 101.0
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | Features
+
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
+
! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 524 || 491 || 320 || ~11 || ~5
+
| 1160{{Specs|destruction|constructions}} || 450{{Specs|destruction|chassis}} || ??? || ~?? || ~??
 
|-
 
|-
 
|}
 
|}
Line 63: Line 90:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| < 850 || < 650 || < 600 || N/A
+
| < ??? || < ??? || < ??? || > ???
 
|-
 
|-
 
|}
 
|}
 
+
[[File:J32B_Armor_ Protection.png|thumb|right|400px|Thickness of each armour section located in the {{PAGENAME}}.]]
==== Engine performance ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Engine
+
! colspan="3" | Compressor (RB/SB)
! colspan="5" | Aircraft mass
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
| colspan="2" | Svenska Flygmotor RM6A || 1
 
| colspan="2" | 8,882 kg || colspan="3" | 312 kg/m<sup>2</sup>
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 
|-
 
! Weight (each) || colspan="2" | Type
 
! 9m fuel || 20m fuel || 30m fuel || 32m fuel
 
 
|-
 
|-
| 1,400 kg || colspan="2" | Afterburning axial-flow turbojet
+
! colspan="3" | Setting 1
| 9,711 kg || 10,602 kg || 11,462 kg || 11,644 kg || 13,500 kg
 
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! Optimal altitude
! colspan="5" | Thrust to weight ratio @ 0 m (WEP)
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! Condition || 100% || WEP
+
| ?,??? m || ??? hp || N/A
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MTOW
 
|-
 
| ''Stationary'' || 4,727 kgf || 6,807 kgf
 
| 0.70 || 0.64 || 0.59 || 0.58 || 0.50
 
|-
 
| ''Optimal'' || 4,727 kgf<br>(0 km/h) || 7,212 kgf<br>(1,160 km/h)
 
| 0.74 || 0.68 || 0.63 || 0.62 || 0.53
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
[[File:J32B_Armor_Protection.png|thumb|right|400px|Thickness of each armour section located in the {{PAGENAME}}.]]
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
  
 
* 5 mm steel plate - cockpit floor and spacer plate between frontal armour.
 
* 5 mm steel plate - cockpit floor and spacer plate between frontal armour.
Line 116: Line 123:
 
* 50 mm bulletproof glass - armoured canopy windscreen
 
* 50 mm bulletproof glass - armoured canopy windscreen
  
The {{PAGENAME}} features good pilot protection. A 50 mm bulletproof screen, and plates surrounding the two pilots, reaching thickness levels of between 5 to 15 mm. These plates were originally meant to save the pilot from incoming ground-fire due to its earlier ground-attack purpose. Thanks to this excellent protection, as well as having two pilots instead of one, dying by a pilot knockout is highly unlikely in comparison to other fighters of the same rank. The {{PAGENAME}} is also survivable in terms of fuselage strength. A single pass rarely knocks it out immediately, and seems more on-par with the [[S.O.4050 Vautour IIA|Vautour IIA]] than other fighters at its rank. This strength can be attributed to the separated fuel-tanks, as well as the short engine (in relation to the fuselage). This high survivability makes the {{PAGENAME}} quite forgiving for making mistakes, as it usually isn't hard to return back to base for repairs. It is important, however, to avoid all damage possible, as even the slightest fuselage damage can heavily cripple the {{PAGENAME}}'s general flight performance. A badly damaged fuselage makes the {{PAGENAME}} unable to retain energy, keeping it away from its main advantage. The {{PAGENAME}} is also prone to catching fire. Although the fire is easily put out, the damage suffered is usually more than fatal.
+
The aircraft provides good pilot protection with steel plates and bulletproof glass.  
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
{{Specs-Avia-Offensive}}
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
 
{{main|Akan m/55 (30 mm)}}
 
{{main|Akan m/55 (30 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 30 mm Akan m/55 cannons, nose-mounted (90 rpg = 360 total)
+
* 4 x 30 mm Akan m/55 autocannons (90 RPG - 360 rounds total)
 
 
The {{PAGENAME}} is outfitted with four nose-mounted Akan m/55, which are Swedish-made versions of the popular ADEN cannon, found on British aircraft. Although sharing a similar mounting to the Hunter F.6, the Lansen fires almost 4 kg of extra burst mass, as the Swedish guns have a higher fire-rate. High burst-mass is generally a good thing, as it compensates for sloppier manoeuvres, where the plane gets less time on target. The {{PAGENAME}} doesn't really benefit from this upside, however, as the ammunition count is only 90 per gun, rounding the total up to a mere 360. This is almost half of what the Hunter offers, while still having a higher fire-rate. This forces the {{PAGENAME}} to be played with incredible trigger-patience, as any unnecessary moment of fire can cost half the magazine, highly limiting its match potential. This is hampered even further by the fact that none of the rounds in the belt have tracers, leading to an inability to accurately hit the target. This can be compensated for by equipping air-to-air missiles, which sacrifices a bit of mobility for the option to save ammunition.
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
{{Specs-Avia-Suspended}}
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''=-->
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
+
{{main|m/57B|Rb24}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
{| class="wikitable" style="text-align:center" width="100%"
+
* Without load
 +
* 38 x m/57B unguided rockets
 +
* 4 x Rb24 air-to-air missiles
 +
* 38 x m/57B unguided rockets + 2 x Rb24 air-to-air missiles
 +
 
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
This aircraft excels at being fast, it is important to use that advantage to quickly Boom & Zoom any unsuspecting enemies. Avoid utilising turning manoeuvres with other aircraft as every aircraft with the exception of the F-100D will shake you rather easily and you risk being pulled into a "reversal". Although you can easily out-run most jets, some aircraft like the Etendard IVM, MiG-17AS and Shenyang F-5 will easily catch up. These aircraft prove deadly to the {{PAGENAME}} as they will keep up with your turns if you try to evade them, not to mention they also carry air-to-air missiles which they will certainly use to force you to bleed speed (if you don't get destroyed in the process). Your safest bet is to go in a straight line hugging the maximum safe speed (concern for realistic and simulator battles) and hope they pull away.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 
|-
 
|-
! !! width="11%" | 1 !! width="11%" | 2 !! width="11%" | 3 !! width="11%" | 4
+
! rowspan="2" | Mixer
| rowspan="3" width="25%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
+
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! [[srak m/57B]] rockets
+
! Oil
| || 19 || 19 ||
+
! Water
 +
! Type
 
|-
 
|-
! [[RB24]] missiles
+
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
| 1 || 1 || 1 || 1
 
 
|-
 
|-
 
|}
 
|}
  
{{Navigation-Start|Default weapon presets}}
+
=== Modules ===
{{Navigation-First-Simple-Line}}
+
{| class="wikitable"
 
+
! colspan="1" | Tier
* Without load
+
! colspan="2" | Flight performance
* 2 x RB24 missiles
+
! colspan="1" | Survivability
* 4 x RB24 missiles
+
! colspan="2" | Weaponry
* 38 x srak m/57B rockets
+
|-
{{Navigation-End}}
+
| I
 
+
| Fuselage repair
== Usage in battles ==
+
| Radiator
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
|
 
+
| Offensive 30 mm
'''Basics'''
+
|
 
+
|-
Being an interceptor by nature, staying fast remains a priority above anything else. In order to achieve this, the {{PAGENAME}} likes to avoid strong aerial manoeuvres by keeping altitude and utilizing boom & zoom tactics. For a new pilot, especially one coming from the [[J29D]] or [[J29F]], the luxury of an afterburner shouldn't be much of a surprise. The {{PAGENAME}} keeps speed much better than the afterburning Tunnan, while still offering high firepower and vertical energy to boot. This compensates for the sluggish performance the plane shows in aerial combat. A newer pilot should stick to altitude, as the higher areas of the map are sometimes inaccessible by other enemies. It's still important to locate enemies with the same strengths as the {{PAGENAME}}. These include the [[Hunter FGA.9]], [[F-100A (China)|F-100A]], [[Shenyang F-5]], and the [[F3H-2]], among many others. These, along with all other missile-carrying fighters, will make flying the {{PAGENAME}} a pilots nightmare. The subsonic fighters at lower battle ratings are easy to fend off, requiring mostly speed and slight banking manoeuvres. But the planes placed between 9.0-9.7 pose as a strong counter to the {{PAGENAME}}, as they force it to manoeuvre. Do not fly straight when enemies attack you from behind. Flying straight ensures that anyone behind you has a chance to shoot you down. Even if the {{PAGENAME}} handles like a bus, it's always worth trying to avoid any damage possible, as it will only lower your chances of survival.
+
| II
 
+
|
'''Landing'''
+
| Compressor
 
+
| Airframe
One of the larger difficulties with the {{PAGENAME}} is landing. The {{PAGENAME}} is very good at staying fast, even without engine thrust. With a slow turn-rate, slowing down becomes even harder. Although the airbrake on the {{PAGENAME}} isn't very large in comparison to other transonic fighters, it does still work, giving the plane some extra deceleration. When below ~500 km/h, the {{PAGENAME}} can deploy its Fowler-design flaps, which cause intense drag, slowing the plane down to much more manageable speeds. The landing approach should be done at around 300 km/h to prevent landing flaps from ripping. This speed should be higher if the plane is out of fuel, as staying at 300 km/h has to be done with the help of some engine throttle. If the {{PAGENAME}} approaches below 300 km/h without an engine, the plane won't be able to nose up before touchdown, due to the bad stall-speed of around 200 km/h. When the {{PAGENAME}} has finally touched the landing strip, it's important to keep holding brakes, as the {{PAGENAME}} needs as much runway as possible. If the {{PAGENAME}} is approaching the end of the runway, the {{PAGENAME}} can emergency drift by using full rudder below 100 km/h. Although this may result in a broken wing, it's usually better than overshooting the landing strip.
+
|
 
+
| m/57B
'''Aggressive playstyle'''
+
|-
 
+
| III
A {{PAGENAME}} pilot comfortable with trigger patience, aerial manoeuvrability, and central awareness can slowly attempt to push the {{PAGENAME}} to its limits. The {{PAGENAME}}, especially when spaded, shows incredible and almost unmatched energy retention even at higher tiers. Combined with a weak turn radius and strong acceleration, the {{PAGENAME}} can easily throw itself into any engagement, choosing to disengage whenever it pleases. This mentality can be further enhanced by making the aircraft as light as possible, taking only 20 minutes of fuel, and sometimes disregarding suspended armaments entirely. With spaded performance and minimal weight, the {{PAGENAME}} will stay above 1,100 km/h no matter the aerial manoeuvre, giving it the ability to escape no matter what's behind it. This also mitigates the sidewinder issue the {{PAGENAME}} suffers from. When the {{PAGENAME}} has the ability to continuously turn without losing speed, nobody will have the ability to achieve a perfect lock-on state. A {{PAGENAME}} pilot still needs to be aware of incoming gunfire since cutting this turn can be easily achieved. This can be easily improved on by shifting direction every once in a while, making the chasing opponent lose speed in the process. When combined with some training, The {{PAGENAME}} turns into a unbeatable defensive flyer compared to the usual cannon-fodder experience. It is worth noting that this playstyle is incredibly challenging for inexperienced {{PAGENAME}} pilots, as it requires incredible trigger patience and G-load awareness. Anyone looking to play this aggressive approach can always go for less drastic changes, by still taking suspended armaments, or only focusing slow opponents.
+
| Wings repair
 
+
| Engine
'''Dealing with Supersonic Aircraft'''
+
|
 
+
| New 30 mm cannons
As the {{PAGENAME}} sits at the very edge of the transonic era, it's no surprise the vehicle faces off opponents far more advanced and powerful. When the {{PAGENAME}} is the fastest plane in a match, it's quite common to play passively and safe, as nobody has the ability to reach it. But as the {{PAGENAME}} goes head-to-head with an [[F-4E Phantom II|F-4E]], the Lansen stands no chance of getting away. The general goal becomes to avoid cannon fire and incoming missiles, which can be best achieved by staying low on the deck, cruising at maximum speed. If engaged with an enemy, the {{PAGENAME}} should go back to the primary objective of retaining speed and energy while still pulling as hard as possible. The playstyle doesn't change a lot from the aggressive one, as the Rb24 missiles become even more dead weight than before, and lasting longer than 20 minutes is more of an miracle than a expectation. One overlooked detail is how the {{PAGENAME}} now turns better in comparison, as fully loaded Phantom and MiG-21s struggle to keep with it. Heavy [[F-4EJ Phantom II|F-4EJ]]'s need to dump tons of speed to even marginally cut the turning radius of the {{PAGENAME}}. This can be exploited by a veteran pilot, as this opens up opportunities to energy-trap and finish off the cumbersome phantom. the more lightweight deltas such as the MiG-21 and Mirage meet different fates, as they easily cut the turn from the start, forcing the {{PAGENAME}} to manoeuvre. However, as the {{PAGENAME}} doesn't lose energy compared to the aggressor, it can easily keep turning until the enemy runs out of speed to follow up with, allowing the {{PAGENAME}} to swoop in for a finishing blow.
+
|
 
+
|-
Some small advice would be to avoid other transonic/slower supersonic planes, as they will gravitate to using the same tactic as the {{PAGENAME}}, but with greater success. Planes like the [[MiG-19S (Germany)|MiG-19S]], [[MiG-19PT]], and the [[Q-5 early|Q-5]] all excel at retaining speed like the Lansen, making it impossible to shake them off. If the {{PAGENAME}} comes across a dire situation where several opponents are behind it, it's important to keep turning no matter what! Opponents behind the {{PAGENAME}} get a guaranteed kill if the plane flies directly straight, as it allows their Sidewinders to lead properly. A continuously turning {{PAGENAME}} is almost impossible to missile from directly behind.
+
| IV
 +
|
 +
|
 +
| Cover
 +
|
 +
| Rb24
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Excellent top speed - outruns most subsonic opponents
+
* Excellent top speed. Will out-run almost every other jet at its BR range
* 4 x 30 mm Akan m/55 - incredible burst mass and damage
+
* 4x 30mm Akan M/55 that inflict devastating damage
* 4 x RB24 air-to-air missiles - highly potent missiles against adversaries
+
* 4x Rb-24 air-to-air missiles, same performance as AIM-9Bs
* Powerful afterburning engine - excellent acceleration & energy retention
+
* Powerful afterburning engine, providing excellent acceleration
 
* Integrated radar
 
* Integrated radar
* Above-average roll-rate
+
* Slightly above average roll-rate
 
* Resistant to high-G manoeuvres (up to 10Gs)
 
* Resistant to high-G manoeuvres (up to 10Gs)
* Decent pilot protection & airframe endurance
+
* Decent pilot protection and airframe endurance
* Fowler flap design - provides excellent lift at low speeds
+
* Great energy retention
 +
* Fowler flap design provides excellent lift at low speeds
  
 
'''Cons:'''
 
'''Cons:'''
  
 +
* Very poor turn-rate at high speeds.
 
* Mediocre manoeuvrability, almost every opponent it faces can out-manoeuvre it
 
* Mediocre manoeuvrability, almost every opponent it faces can out-manoeuvre it
* Difficult to land - landing flaps rip at 300 km/h
+
* Very low extended gear rip speed (ensure gear is raised right after take-off and lowered at a safe speed)
* Very inefficient airbrake design - requires high angle-of-attack or aggressive banking to slow down
+
* Sluggish at slow speeds
* Large target: easy to hit
+
* Very inefficient and small air-brake design, requires high angle-of-attack or aggressive banking to bleed excess speed quickly
* High rate of fire: ammunition will deplete very quickly, trigger control required
+
* Relatively large target
* Wings rip very easily without the wing repair modification
+
* High rate of fire means the ammunition will deplete very quickly, trigger control required
* Lacks countermeasures, difficult to avoid both all aspect and 20G+ missiles
+
* High fuel consumption rate
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
The year 1948 SAAB started to develop a new type of multi purpose aircraft with capabilities such as a strike-fighter, interceptor or rekonesans aircraft. The 
In the year 1948, SAAB started to develop a new type of multi purpose aircraft with capabilities such as a strike-fighter, interceptor or reconnaissance aircraft. The project was called P1150 and had the intent to replace the B18, J21A, A21R and the J30 aircraft. After some testing, a swept wing design typical for the time period was decided upon. After some testing with a Swedish jet engine design called the Dovern, it was decided that the engine lacked the desired power so a swap to the British Rolls-Royce Avon Mk.21 engine was decided upon due to its ability to produce more power without its afterburner on than the Dovern could even with the afterburner engaged. The airplane was designated the Saab 32 Lansen and flew for the first time in November 1952 with Bengt Olow as pilot.
 
 
 
A total of 447 aircraft were delivered to the Swedish Air Force from 1955 until 1960. These were modified and renovated until its retirement in 1997. A total of 10 variants were in service, including the prototype P1150.
 
  
=== [[wt:en/news/6519-development-j32-lansen-flying-lance-en|Devblog]] ===
+
project where called P1150 and had the intent to replace the B18, J21A, A21R and the J 30-rekonesans aircraft. After some testing a swept wing design typical for the time period were decided upon. After some testing with a swedish design of ejetengie called the Dovern it was decided that the engine lacked the desired power so a swap to the British Rolls-Royce Avon Mk.21 engine was decided upon due to its ability to produce more power without its afterburner on than the dowen could with the afterburner engaged. The airplane got the callsign Saab 32 Lansen and flew for the first time in November 1952 with Bengt Olow as pilot. 
Sweden has always been aware of current trends in military aviation. When all the leading military producers realized the undoubted superiority of jet engined aviation over piston aircraft, Sweden also began developing its own aircraft with a new type of engine. The project for the new combat aircraft was conceived as a replacement for light bombers and ground attackers from the WWII period, so the project started as an attack fighter. Since the production technology of proprietary engines in Sweden did not develop as fast as needed, the first aircraft of the Type 32 project were equipped with licensed copies of the British Avon engine with a Swedish afterburner. The jet strike aircraft under the A32 A designation was mass-produced in Sweden from 1955 to 1958, and was a completely modern combat aircraft of this class. The aircraft was equipped with a quick-fire battery of course weapons of four 20 mm guns at the front of the fuselage. As it should be a ground attack aircraft, the A32 A Lansen featured a rich arsenal of outboard weapons distributed over 12 suspension points under the wing: various bombs (up to 600 kg each), up to 24 unguided rockets of various calibres, including 12 anti-ship APHE missiles, or a couple of anti-ship Rb04 guided missiles with an active radar homing system.
 
  
At the same time, a fighter-interceptor version of the Lansen was being developed, the first such aircraft took to the sky in January of 1957. The J32B fighter was noticeably different from its attack aircraft sister, primarily with a more powerful engine and specific weapons. The power plant here was also a licensed copy - this time the Avon Mk.47A engine with a Swedish afterburner, which was capable of delivering 2,000 kg more thrust compared to the A32 A engine. The new engine also required geometrical and design changes in the air intakes and the jet nozzle. The interceptor received more powerful course armament - four 30 mm cannons, copies of the British Aden. There are only four suspension points for further armament, but there is a possibility of installing air-to-air missiles - the US made AIM-9B Sidewinder. However, to work on ground targets, a fighter could also take rockets into battle. The Swedish Air Force ordered 120 of the J32B, this model remained in service until 1973, along with more modern supersonic fighters.
+
A total of 447 aircraft were delivered to the swedish Air Force from 1955 until 1960. And were there after modified and renovated until its retirement in 1997. A total of 10 varientas where in service including the prototype P1150.
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
<!--;Images
  
;Skins
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<div><ul>
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<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li>
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<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li>
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<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li>
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<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li>
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</ul></div>
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_j32b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Videos-->
 
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== See also ==
;Images
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
<gallery mode="packed" heights="150">
 
File:J32B WTWallpaper 001.jpg|
 
File:J32B WTWallpaper 003.jpg|
 
File:J32B WTWallpaper 004.jpg|
 
File:J32B WTWallpaper 005.jpg|
 
File:J32B WTWallpaper 006.jpg|
 
File:J32B WTWallpaper 007.jpg|
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|6yUrv5UsiXU|'''The Shooting Range #183''' - ''Metal Beasts'' section at 00:32 discusses the J.32B.}}
 
  
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.'' -->
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* ''links to approximate analogues of other nations and research trees.''
 +
<!--;Related development
 +
* [[?-?? (Family)]]
  
;Related development
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;Aircraft of comparable role, configuration and era
  
* [[SAAB 32 Lansen (Family)]]
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* Airplane manufacture name [[Airplane name]]-->
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
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''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
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* ''encyclopedia page on the aircraft;''
 +
* ''other literature.''
  
* [[wt:en/news/6519-development-j32-lansen-flying-lance-en|[Devblog] J32 Lansen: Flying Lance]]
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{{AirManufacturer Saab}}
* [https://forum.warthunder.com/index.php?/topic/474728-j-32b-lansen/ Official data sheet - more details about the performance]
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{{Template:Sweden_jet_aircraft}}
  
{{AirManufacturer Saab}}
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[[Category:Sweden aircraft]]
{{Sweden jet aircraft}}
 

Revision as of 23:06, 2 January 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
J32B
saab_j32b.png
J32B
AB RB SB
9.7 9.3 9.7
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game
This page is about the Swedish jet fighter J32B. For attack version, see A32A.

Description

GarageImage J32B.jpg


The J32B Lansen is a rank VI Swedish jet fighter with a battle rating of 9.7 (AB/SB) and 9.3 (RB). It was introduced in Update 1.95 "Northern Wind".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1133 1128 12,500 34.4 34.6 84.5 78.5 900
Upgraded
Max Speed
(km/h at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1148 1140 12500 33.6 34.0 119.5 101.0 900

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
1160 450  ??? ~?? ~??
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Thickness of each armour section located in the J32B.
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp N/A

Survivability and armour

  • 5 mm steel plate - cockpit floor and spacer plate between frontal armour.
  • 10 mm steel plate - behind the pilot and GIB's seats
  • 15 mm steel plate - armour plates in front of the cockpit section
  • 50 mm bulletproof glass - armoured canopy windscreen

The aircraft provides good pilot protection with steel plates and bulletproof glass.

Armaments

Offensive armament

Main article: Akan m/55 (30 mm)

The J32B is armed with:

  • 4 x 30 mm Akan m/55 autocannons (90 RPG - 360 rounds total)

Suspended armament

Main articles: m/57B, Rb24

The J32B can be outfitted with the following ordnance:

  • Without load
  • 38 x m/57B unguided rockets
  • 4 x Rb24 air-to-air missiles
  • 38 x m/57B unguided rockets + 2 x Rb24 air-to-air missiles

Usage in battles

This aircraft excels at being fast, it is important to use that advantage to quickly Boom & Zoom any unsuspecting enemies. Avoid utilising turning manoeuvres with other aircraft as every aircraft with the exception of the F-100D will shake you rather easily and you risk being pulled into a "reversal". Although you can easily out-run most jets, some aircraft like the Etendard IVM, MiG-17AS and Shenyang F-5 will easily catch up. These aircraft prove deadly to the J32B as they will keep up with your turns if you try to evade them, not to mention they also carry air-to-air missiles which they will certainly use to force you to bleed speed (if you don't get destroyed in the process). Your safest bet is to go in a straight line hugging the maximum safe speed (concern for realistic and simulator battles) and hope they pull away.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Auto control available
Not controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 30 mm
II Compressor Airframe m/57B
III Wings repair Engine New 30 mm cannons
IV Cover Rb24

Pros and cons

Pros:

  • Excellent top speed. Will out-run almost every other jet at its BR range
  • 4x 30mm Akan M/55 that inflict devastating damage
  • 4x Rb-24 air-to-air missiles, same performance as AIM-9Bs
  • Powerful afterburning engine, providing excellent acceleration
  • Integrated radar
  • Slightly above average roll-rate
  • Resistant to high-G manoeuvres (up to 10Gs)
  • Decent pilot protection and airframe endurance
  • Great energy retention
  • Fowler flap design provides excellent lift at low speeds

Cons:

  • Very poor turn-rate at high speeds.
  • Mediocre manoeuvrability, almost every opponent it faces can out-manoeuvre it
  • Very low extended gear rip speed (ensure gear is raised right after take-off and lowered at a safe speed)
  • Sluggish at slow speeds
  • Very inefficient and small air-brake design, requires high angle-of-attack or aggressive banking to bleed excess speed quickly
  • Relatively large target
  • High rate of fire means the ammunition will deplete very quickly, trigger control required
  • High fuel consumption rate

History

The year 1948 SAAB started to develop a new type of multi purpose aircraft with capabilities such as a strike-fighter, interceptor or rekonesans aircraft. The 

project where called P1150 and had the intent to replace the B18, J21A, A21R and the J 30-rekonesans aircraft. After some testing a swept wing design typical for the time period were decided upon. After some testing with a swedish design of ejetengie called the Dovern it was decided that the engine lacked the desired power so a swap to the British Rolls-Royce Avon Mk.21 engine was decided upon due to its ability to produce more power without its afterburner on than the dowen could with the afterburner engaged. The airplane got the callsign Saab 32 Lansen and flew for the first time in November 1952 with Bengt Olow as pilot. 

A total of 447 aircraft were delivered to the swedish Air Force from 1955 until 1960. And were there after modified and renovated until its retirement in 1997. A total of 10 varientas where in service including the prototype P1150.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Swedish Aeroplane Company Ltd. (SAAB)
Pre-SAAB: ASJA  J6B
Fighters  J21A-1 · J21A-2 · A21A-3
Jet fighters  A21RB · J21RA · J29A · A29B · J29D · J29F · J32B · J35A · J35D · JA37C · JA37D · JAS39A
Jet attackers  A32A · A32A Röd Adam · AJ37 · AJS37 · SAAB-105G · SK60B
Bombers  B17A · B17B · S17BS
Dive-bombers  B3C · B18A · B18B · T18B · T18B (57)
Export  SAAB-105OE · Saab J35XS · JAS39C · ◔JAS39EBS HU C

Sweden jet aircraft
Fighters  J21RA
  J29A · A29B · J29D · J29F
  J32B
  J34
  J35A · J35D
  JA37C · JA37D
  JAS39A
Strike aircraft  A21RB
  A32A · A32A Röd Adam
  A28B
  AJ37 · AJS37
  SK60B · SAAB-105G
Export  SAAB-105OE
Finland  ▄Vampire FB 52A · ▄MiG-21bis · Saab J35XS