Difference between pages "Update 1.31" and "Lorraine 155 Mle.50"

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{{DISPLAYTITLE:Update 1.31}}
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{{Specs-Card|code=fr_lorraine_155}}
[[File:Wallpaper Update1.31.jpg|x400px|border|right]]
 
  
[https://warthunder.com/en/news/168--en Update 1.31] ([https://forum.warthunder.com/index.php?/topic/40331-war-thunder-update-131/ changelog]) was introduced on 11 June 2013. It is most notable for adding Squadrons to the game.
+
== Description ==
 +
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a gift rank {{Specs|rank}} French tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.77 "Advancing Storm"]] during the [[wt:en/news/5453-special-chronicles-of-world-war-ii-in-war-thunder-en|2018 WW2 Chronicles]].
  
__TOC__
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''-->
 +
The Lorraine 155 Mle.50 has very little armour (although some are sloped enough to deflect certain low-rank rounds), and can generally be penetrated by most guns of its rank. Even worse, however, the 'casemate' (if it can even be called that) has very little armour, and in some places can be shot through with machine guns. The machine-gunner (operating the 151) is completely open to the elements. Generally, you want to rely on good map placement and mobility, rather than armour.
  
=New Vehicles=
+
'''Armour type:'''
==Aircraft==
 
===USA===
 
* [[P-36A]]
 
* [[P-36C]]
 
* [[XP-50]] (premium)
 
* [[XP-55]] (premium)
 
  
===USSR===
+
* Rolled homogeneous armour
* [[I-15bis]]
+
* Structural steel
* [[MiG-3-15]]
 
* [[LaGG-3-66]]
 
* [[La-7B-20]]
 
* [[Yak-15P]]
 
* [[Yak-15]]
 
* [[Yak-9P]]
 
  
===Japan===
+
{| class="wikitable"
* [[Ki-45 ko]]
+
|-
* [[Ki-45 otsu]]
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
* [[Ki-45 tei]]
+
|-
* [[Ki-45 hei]]
+
| Hull || 16 mm (70°) ''Front glacis'' <br> 16 mm (2-73°) ''Transmission housing'' || 16 mm || 10 mm (0-42°) || 10 mm
 +
|-
 +
| Superstructure || 16 mm (21°) ''Front'' <br> 10 mm ''Gun shield'' || 16 mm (30°) ''Right side'' <br> 16 mm (21-48°) ''Left side'' || 10 mm || 10 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 10 mm || N/A
 +
|}
 +
'''Notes:'''
  
==New Premium Level 1 aircraft==
+
* Suspension wheels are 10 mm thick while tracks, sprocket wheels, torsion bars, and return rollers are 20 mm thick.
'''USA''' - [[Thach's F2A-1|Thach's F2A-1 Buffalo]]
+
* Belly armour is 10 mm thick.
 +
* Gun breech is 300mm thick, while the barrel itself is 25mm.
 +
* Gun carriage around the gun is 20mm thick, while the gun mount/traverse device is 40mm thick.
  
'''Germany''' - [[Marcolin's C.R.42 CN (Germany)|Marcolin's CR.42CN]]
+
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
'''USSR''' - [[Zhukovsky's I-153-M62|Zhukovsky's I-153-M62]]
+
{{tankMobility|abMinHp= 639|rbMinHp= 398}}
  
'''Britain''' - [[Tuck's Gladiator Mk II|Tuck's Gladiator Mk II]]
+
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|L'Obusier de 155 Modèle 1950 howitzer (155 mm)|l1=L'Obusier de 155 Modèle 1950 (155 mm)}}
  
'''Japan''' - [[Hagiri's A5M4]]
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[L'Obusier de 155 Modèle 1950 howitzer (155 mm)|155 mm L'Obusier de 155 Modèle 1950]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 30 || -5°/+67° || ±20° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 5.27 || 7.31 || 8.88 || 9.82 || 10.45
 +
|-
 +
| ''Realistic'' || 3.57 || 4.2 || 5.1 || 5.64 || 6.0
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 26.0 || 23.0 || 21.2 || 20.0
 +
|-
 +
|}
  
* After your first battle against other players (in case you receive any XP) – You will receive one of these aircraft  for the nation you chose. (One free aircraft only)
+
===== Ammunition =====
* Choose your first battle carefully!
+
{| class="wikitable sortable" style="text-align:center" width="100%"
* Second and fifth battle will bring you some bonus XP
+
! colspan="8" | Penetration statistics
* Seventh battle will give you 50 000 Silver Lions!
+
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| M107 || HE || 54 || 54 || 54 || 54 || 54 || 54
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| M107 || HE || 563 || 43.1 || 0.1 || 0.1 || 6,860 || +0° || 79° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 +
|-
 +
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 +
|-
 +
| M110 || 563 || 40.8 || 25 || 5 || 30 || 50
 +
|-
 +
|}
  
=Game Changes=
+
===== [[Ammo racks|Ammo racks]] =====
==Squadrons==
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[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
* Squadrons are in-game integration of players, designed for joint combat, participation in tournaments and viewing of squadron statistics. The squadrons are designed to unite players under the same tag and title. Members of a Squadron - are brothers in arms who fight side by side, together they share the bitterness of defeat and glory of victory!
+
{| class="wikitable" style="text-align:center"
* You can create your squadron with a unique name, tag and motto. Squadron names can consist of Latin symbols or numbers of 1 to 5 symbols. The maximum number of people in the squadron at the moment is 128. The cost of creating a squadron is 2500 gold eagles.You can monitor the effectiveness of your Squadron in a special record table.
+
|-
* '''Attention! Squadrons are temporarily unavailable for preliminary registration of existing squadrons. All Squadron features will be available to all players within 2 days after the Update Release.'''
+
! Full<br /> ammo
 +
! 1st<br />  rack empty
 +
! 2nd<br />  rack empty
 +
! 3rd<br />  rack empty
 +
! 4th<br />  rack empty
 +
! 5th<br />  rack empty
 +
! 6th<br /> rack empty
 +
! 7th <br /> rack empty
 +
! 8th <br /> rack empty
 +
! Visual discrepancy
 +
|-
 +
|| '''30''' || 29&nbsp;''(+1)'' || 27 ''(+3)'' || 23&nbsp;''(+7)'' || 18&nbsp;''(+12)'' || 15&nbsp;''(+15)'' || 9&nbsp;''(+21)'' ||6&nbsp;''(+24)''||1&nbsp;''(+29)''|| style="text-align:left" | No
 +
|-
 +
|}
  
==Integration with Facebook and Twitch.tv==
+
'''Notes:'''
* Facebook will allow players to share screenshots, end of the battle windows, display their new rank etc. A functional Twitch.tv account will allow players to share videos of their fights directly in real time.
 
  
==New Tutorials==
+
* Recommended ammo load: '''10'''. ''Keeps most ammunition in the floor and out of sponsons.''
* The Tutorial’s have been completely redesigned. Now it’s even easier for beginners to learn to shoot, bomb and dogfight!
 
  
==Play with your friends==
+
=== Machine guns ===
* Now you can invite your friends for a game of War Thunder with special in-game functionality.
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
* Those signing up will receive an additional 50 eagles at the first entry to the game!
+
{{main|MG 151/20 (20 mm)}}
* For every friend you get to invite via your account you will receive:
 
** 50,000 silver lions, when a friend reaches Rank 5 in any country.
 
** 100 golden eagles when one reaches rank 10 in any country.
 
** 500 golden eagles when one reaches Rank 20 in any country
 
** The unique extra crew slot in each country if 10 friends that you have introduced have all reached rank 10.
 
** As well as additional rewards if a guest buys Eagles!
 
  
==New maps for Arcade==
+
{| class="wikitable" style="text-align:center"
* Top of the World
+
|-
* Arctic - dazzling snowy landscapes and a variety of targets: pillboxes, artillery, armoured columns and ships. You will be engaging the enemy in a dynamic battle over the "top of the world."
+
! colspan="7" | [[MG 151/20 (20 mm)|20 mm MG151/20]]
* Cliffed Coast
+
|-
* Ireland - sharp closely spaced high cliffs - a great place to play cat and mouse. You will perform incredible maneuvers that will help throw off the enemy on your six by creating an obstacle course for him to pursue you.
+
! colspan="7" | ''Commander's mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 400 (250) || 700 || -8°/+45° || ±180°
 +
|-
 +
|}
  
==Zhengzhou - Historical Battles (Custom Battles only at the moment)==
+
== Usage in battles ==
* April 14, 1944 of the 12th Japanese Army of the Northern Front launched an offensive against Chinese troops of the 1st Military District (BP) in the direction of Zhengzhou, Tsyueshan, breaking through the Chinese defence by armoured vehicles. Thus was the beginning of the Beijing-Hankousskoy operation, a day later they moved toward the 11th Army of the Central Front of the District of Xinyang, on the offensive against the 5th Chinese BP to surround the Chinese group in the valley of the Huai River. participating in this operation in the main areas was 148,000 Japanese soldiers and officers. The attack was successfully completed by May 9. Parts of the two armies joined in the town of Tsyueshan. During the operation, the Japanese had captured the strategically important city of Zhengzhou (April 19) and Luoyang (25 May). In the hands of the Japanese was a large part of the province of Henan and the entire railway line from Beijing to Hankou.
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The best method of using the large-calibre weapon on the Loraine is to exploit the high-explosive power against thin-armour on the enemy. Like other large calibre HE tanks, shooting below an enemy vehicle will penetrate its belly armor. This is an effective, albeit difficult way to engage tanks whose armor is greater than what your HE shell can penetrate.
  
==Interface==
+
Some targets to keep in mind of, and their weak points:
* The new interactive background hangar for your aircraft. Now all your planes are located right on the runway.
 
* Added the display of the cause of death of your aircraft.
 
* The "Save username and password" in the login window is now divided into two separate fields.
 
* Added three new variants of the login window background and loading.
 
* slightly redesigned colour scheme of in-game interface.
 
* Complete redesign of the debriefing panel, it is now more informative and colourful.
 
* Reworked Pilot Card.
 
* Completely changed the tab "Achievements" and "Awards".
 
* The decal application interface has been re-designed to be more user friendly. Now all the decals are in one place.
 
* Game options Menu - added "Community" with the settings for Facebook and Twitch.tv.
 
* Changed the icons indicating the current bonuses and promotions.
 
* Changed the color of the text when displaying events in battle. Now, the message text will be displayed pale blue when shooting down the enemy and pale red - an ally instead of white, as before.
 
  
==Graphics==
+
* Tiger I - While seemingly a hard enemy to face, the Tiger is easily dispatched with a side shot. A hit to the roadwheels will penetrate the tank, with the shell fragments going through the thin armor on the underside of the tank's sponson. This is also possible to do to Tiger IIs, but usually results in much less damage done.
* Changed the calculation of shadows, increased their effective resolution;
+
* Tiger II P, Panthers D and A - a hit to the bottom of the curved turret face of these tanks will cause the HE shell to pen the roof of the vehicle. This can also be done on tanks with flat turret fronts ( Tiger I, Tiger II H, Panthers G and F) by aiming for the lower half of the turret, but is not as reliable.  
* Added effect lens flare;
 
* Added effect of SSAO (approximate global illumination simulation technology) for quality settings;
 
* Improved lighting model for aircraft;
 
* Improved support for 3D Vision;
 
* Improved game performance in the all Higher Settings (except for ATI cards with the old drivers and ATI graphics cards to 4800 series);
 
* Changed calculation and rendering of clouds. Clouds now intersect with the terrain without visual artifacts;
 
* Fixed animation of tailhook hook on the the F4U;
 
* Fixed display of slats on some aircraft;
 
* Fixed display of torpedoes in the hangar.
 
  
==Sound==
+
=== Modules ===
* New voices for voice commands in English, French, Spanish and Italian added;
+
{| class="wikitable"
* New sounds for the new hangar and debriefing window
+
! Tier
* New voicework for tutorials (Russian and English)
+
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| M110
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|}
  
==Game==
+
=== Pros and cons ===
* Added air raid siren on airfields;
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
* Added cockpit for dive bomber Pe-2-1;
+
'''Pros:'''
* Fixed behavior of the AI ​​bombers on missions;
 
* Fixed inability to complete the mission Battle of Solomon Islands;
 
* Improved collision detection on contact with the surfaces of the aircraft;
 
* Fixed wandering planes on moving aircraft carriers;
 
* Added modification for the bomber crews of the United States and Britain: splinter-proof vests;
 
* Improved synchronization with the server for aircraft;
 
* Improved movement of ground vehicles in a formation while moving on the roads;
 
* Added additional fuel filling (MW50, GM1, NO2, WM) on the ground;
 
* Improved behavior of bombs, rockets and torpedoes in the air, they now behave more realistically;
 
* Fixed a bug that caused the random movement of a Torpedo after launch.
 
* Configured tension of arrestor wires on aircraft carriers, the hooking has become more realistic;
 
* Fixed a bug which resulted in the aircraft severely shaking and jumping up and down on moving aircraft carriers, which gave various random movement.
 
* Fixed incorrect bomb bounce (when uding delayed detonation on some of the bridges;
 
* Improved calculation of the frictional forces, when braking and taxiing over rough terrain.
 
* Rank of Yak-3  raised from 9 th to 10 th;
 
* Rank of La-7 lowered from 14th to 12th;
 
* Rank of La-5 FN lowered from 11 th to 9 th;
 
* Rank of Ki-49-IIb raised from 7 th to 8 th;
 
* Rank of Ki-49-IIb / late increased from 7 th to 9 th;
 
* Added mountable suspension modification kits for weapons R5 Bf.109G-6, Bf.109G-10, Bf.109K-4;
 
* Ability to mount through modification of motor gun MK 108 Bf.109G-10;
 
* Added MGFFM gun for the following aircraft: Bf-110C4, Do-217E4 (turret version);
 
* Posted bomb armament for the F-86A-5 Sabre, in the form of 2-under-wing 500-pound bombs;
 
* Added bomb load for Do.217N-1 - 8 bombs sc50;
 
* For IL-10 added bomb load of 2-250kg bombs FAB-250;
 
* For the Yak-9P added mountable modification motor gun: NA-23 and H-37 (23 mm and 37 mm, respectively);
 
* For BK-37 cannon added a new ammo rack option - "To engage aerial targets";
 
* Machine gun type 92, type 89, type 97 to change the default ammo racks (part of general purpose bullets replaced by special);
 
* For aircraft, armed with guns and ShVAK Hispano, added options for racks with an increased number of tracers (every second and every third, respectively);
 
* The redesigned mechanism for information conversion rate of weapons in the arcade fighting (the old values ​​are reset to the default value of 400 meters);
 
* Added increase in the spread of shells as increasing the length of the burst of heavy automatic cannon;
 
* Reduced the chance of large-caliber automatic guns jamming when firing long bursts;
 
* Improved visibility of tracers on caliber 7 mm, 12 mm and 20 mm;
 
* Refined ballistics, loss of penetration and damage to the caliber of the bullets and shells 7.5-7.92 mm, 12.7-13 mm and 20-23 mm;
 
* Redesigned high-explosive and fragmentation effect for all shells and bullets;
 
* Improved effect of explosive and incendiary bullets on the aircraft skin;
 
* Fixed position of the effect of the shot on the MiG-9;
 
* Implemented simulation time delay fuses (projectile after charging may take some distance from the trigger and go deep into the design of the aircraft);
 
* Fixed number of rounds to 20-mm cannon Bf-109G10 from 150 to 200;
 
* Fixed a number of shells for the guns of La-7 from 150 to 170 on the trunk;
 
* For LaGG-3 series 35 and 66 to change the amount of cartridges and shells: from 500 to 200 for a machine gun UBS and from 120 to 150 for the gun ShVAK.
 
* Fixed amount of ammunition for the machine guns MG 131 turret on the aircraft Me-410a-1, Me-410a-1 u2, Me-410a-1 u4 from 450 to 500 rounds per gun;
 
* Fixed number of rounds on two foreign exchange guns MG 151/20 on an airplane Me-410a-1 u2 from 230 to 250 rounds per gun;
 
* Changed the number of cartridges on a plane P-40 until you have 240/291/312 rounds per gun;
 
* Fixed turret on the aircraft Ju-87D3/D5/G1/G2, MG17 machine gun replaced by coaxial MG-81 machine guns
 
* Fixed a bug in the aircraft armament Er-2 with turret Lu2B M105 machine gun in the bottom hatch install corrected to collar;
 
* On the MiG-9, MiG-15 NS-37 cannon replaced by Guns N-37D;
 
  
==Changes in DM==
+
* Powerful 155mm gun with a HE shell on-par with the KV-2's gun
* Reworked dynamic damage model of aircraft;
+
* Pintle-mounted 20mm cannon that is deadly to lightly-armoured vehicles and aircraft
* Reworked damage system: Liquid and air cooling;
+
* Decent mobility
* Refined materials design elements and components, specified strength of the various elements of the design;
+
* Good reverse speed
* Refined work of fire prevention systems on the aircraft (charging neutral gases, self-sealing tanks, etc.);
 
* Reworked system fires, increasing the probability of fire fighting shifted toward higher velocities, the probability of extinction at high speeds enhanced;
 
* Fixed a bug where some of the planes could continue a long flight with no visible damage in the presence of a fire.
 
  
==Other Changes==
+
'''Cons:'''
* Error in  Do.217J and Do.217N1 planes description fixed (cannon ammo capacity was wrong)
 
* OS2U plane description error fixed
 
* Error that lead to random positioning of  aiming reticule in Historical Battles is fixed
 
  
==Changes in FM==
+
* Thin armor with an open casemate, allows even rifle-calibre rounds to affect the crew
* [https://forum.warthunder.com/index.php?/topic/36303-fm-update-131xxxx/ list of updated FMs here]
+
* Despite thin armor, it's thick enough to trigger most fuses in APHE shells
 +
* Large profile
 +
* Long reload time; increases if the loader is taken out
 +
* If the machine-gunner is knocked out, so is the ability to use the 20mm cannon
 +
* No AP shells, only HE shells
 +
* Bad gun depression of
  
=Smaller updates that came afterwards=
+
== History ==
==[https://forum.warthunder.com/index.php?/topic/41360-update-13062013-131265/ 13.06.2013]==
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
* Better performance for multi-core CPU
+
Prototypes of the Lorraine 155 Mle.50 passed trials in 1950, but never reached production.
* Some client crashes fixed
 
  
==[https://forum.warthunder.com/index.php?/topic/42988-update-19062013-131331/ 19.06.2013]==
+
== Media ==
* [[La-5FN|La-5FN]]/[[La-7|La-7]] climb rate fixed
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
* Textures on some planes were improved
 
* Shadows were improved
 
* Performance was improved
 
* Squadron management improved
 
* Landing on the carrier improved (hook work)
 
* New loading screen images added
 
* Blank icons for some awards fixed
 
* Multi-engine planes' DM fixed
 
  
==[https://forum.warthunder.com/index.php?/topic/41608-update-14062013-131310/ 14.06.2013]==
+
;Skins
* Strengthened frameworks and load-carrying elements for multi-engined aircraft;
+
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=fr_lorraine_155 Skin and Camouflages for the {{PAGENAME}} from live.warthunder.com.]
* Adjusted damage processing for tail elements of multi-engined aircraft;
 
* Player-controlled turret gunners shoot more precise;
 
* Reduced durability of internal modules of ground units (heavy, medium and light tanks and tank-based AA units). Anti-tank aircraft cannons now inflict more damage to ground forces.
 
* 15% increased impulse(speed) for missiles [[RS-132|RS-132]], [[RS-82|RS-82]], [[HVAR|HVAR]], [[RP-3|RP-3]];
 
* 20% increased shooting accuracy of missiles;
 
* Missiles warhead power tuned to these perfomance figures (relatively for all rockets depending on caliber):
 
  
: '''Heavy missiles''', caliber 127-132mm ([[RS-132|RS-132]],[[HVAR|HVAR]], [[RP-3|RP-3]]):
+
;Videos
:* Tanks of all types can be destroyed on direct hit
+
{{Youtube-gallery|YZtAEsSpwNM|'''The Shooting Range #96''' - ''Metal Beasts'' section at 00:39 discusses the Lorraine 155 Mle.50.|_xCgMBOiA8U|'''High-explosive power''' discusses the {{PAGENAME}} at 0:50 - ''War Thunder Official Channel''}}
:* Heavy tanks and heavy SP guns can be destroyed in the distance of 1,5m from the explosion
 
:* Medium tanks and medium SP guns can be destroyed in the distance of 2-3m from the explosion
 
:* Light tanks and light SP guns can be destroyed in the distance up to 4m from the explosion
 
:* Unarmored targets and artillery can be destroyed by fragments in the distance up to 25m.
 
  
: '''Medium missiles''' (for example, [[RS-82|RS-82]])
+
== See also ==
:* Tanks of all types can be destroyed on direct hit only.
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
:* Unarmored targets and artillery can be destroyed by fragments in the distance up to 12m.
 
* Improved accuracy of turret machine guns when controlled by player: reduced additional technical scattering when shooting long bursts.
 
  
Changes in missions:
+
* ''reference to the series of the vehicles;''
* [Domination]
+
* ''links to approximate analogues of other nations and research trees.''
** All Domination missions are now less dependable on ground units. Wiping of ground targets in the beginning of a round won't lead to quick victory.
 
** [[Mozdok_(Air_Forces)|Mozdok]]. Respawn points are changed to make this map spacious.
 
* [Ground Strike]
 
** [[Khalkhin_Gol|Khalkin Gol]] and [[Stalingrad_(Air_Forces)|Stalingrad]]: Ground forces positions changed.
 
  
==[https://forum.warthunder.com/index.php?/topic/43347-update-21062013-131351/ 21.06.2013]==
+
== External links ==
* Bug in [[Fw_190_D-13|Fw 190D]] fixed. Aircraft had 600 kg less weight than historically correct.
+
<!--''Paste links to sources and external resources, such as:''
* Separate leaderboard for squadrons added: Arcade Battles, Historical Battles, Full Realistic Battles. Current leaderboards have been wiped.
 
* Several fixes in HB missions
 
* Several game client's crashes fixed
 
  
==[https://forum.warthunder.com/index.php?/topic/43347-update-21062013-131351/ 21.06.2013]==
+
* ''topic on the official game forum;''
* New economy. Advantages and disadvantages of two previous models have been taken into account
+
* ''encyclopedia page on tank;''
# Prices for buying new planes, modifications, specializations reduced
+
* ''other literature.''-->
# Battle trophies introduced. This is an additional reward that may be received after battle in AB, HB, FRB.
 
# Chance of receiving a battle trophy depends on your performance in battle, time spent in the air and number of players in game session.
 
# After-battle calculation of damage dealt to a plane is changed, now more parameters are taken into account, thus making calculation significantly more precise.
 
# Repair costs for some planes increased. For certain planes repair costs were reduced.
 
# Rewards for actions in battle have not been changed, Which means that a plane with 100% reward ratio in new economy will receive the same reward as a plane with 100% reward ratio in old economy. Reward ratio changed for some planes, some increased, some reduced.
 
* Squadron sorting in leaderboards in HB/FRB fixed.
 
* Number of players in Squadron leaderboards added.
 
* DM for Ki-45 fixed.
 
* Many client crashes issues fixed.
 
* New personal skin for Tempest added.
 
  
==[https://forum.warthunder.com/index.php?/topic/45255-update-28062013-131372/ 28.06.2013]==
+
* [[Wikipedia:Obusier_de_155_mm_Mod%C3%A8le_50|[Wikipedia<nowiki>]</nowiki> Obusier de 155mm Modèle 50 (The gun)]]
* Several game client's crashes fixed
+
* [[Wikipedia:AMX-50#Char_Lorraine|[Wikipedia<nowiki>]</nowiki> AMX-50 - Char Lorraine (The chassis)]]
  
==[https://forum.warthunder.com/index.php?/topic/45902-update-01072013-131374/ 01.07.2013]==
+
{{France tank destroyers}}
* Preparations for '''Summer in War Thunder''' very special event
+
{{France premium ground vehicles}}
 
 
==[https://forum.warthunder.com/index.php?/topic/46464-update-04072013-131421/ 04.07.2013]==
 
* Fixes for Oculus Rift
 
* New functions for squadrons
 
* 10+ game client's crashes fixed
 
* Polish Air Force decal added
 
 
 
==[https://forum.warthunder.com/index.php?/topic/46800-update-04072013-131422/ 04.07.2013]==
 
* Chat problems fixed
 
 
 
==[https://forum.warthunder.com/index.php?/topic/47347-update-08072013-131440/ 08.07.2013]==
 
* Me-410 airbrakes fixed
 
* Fixed saving of selected weapons and skins in battle and in hangar
 
* Fixed DM bug when some planes could have some damage in construction after respawn (releveant for battles with respawn)
 
 
 
==[https://forum.warthunder.com/index.php?/topic/48171-update-120713-131460/ 12.07.2013]==
 
* Fixed: Bug with bombs\rockets\torpedos resetting to defaults
 
* Fixed: Flying trees (on some configurations)
 
* Fixed: Gunner aiming (occasionally aiming in wrong direction)
 
* Fixed: Rare desync on carrier takeoff
 
* Fixed: Desync with some modifications
 
* Fixed: Kills count (in some cases kills were not counted)
 
* Fixed: Damage model of [[Beaufighter_Mk_VIc|Beaufighter Mk.6c]], [[Beaufighter_Mk_X|Mk.X]], [[Beaufighter_Mk_21|Mk.21]] (they were resistant to some fires)
 
* Fixed: Description stats of squadrons (it is calculated over last 14 days)
 
* Fixed: Reset of skins\decals (now they should be correctly changing)
 
 
 
* Single Missions and Historical campaign fixes
 
:* Shōkaku Defense and Operation "A-Go" - weather
 
:* Battle for Henderson Field (planes in the air were at 0 throttle)
 
:* Counterattack - carriers are now more vulnerable to torpedos. Added secondary mission objective
 
:* Fate of Hiryū - postion of Yorktown.
 
:* Yamato's Death - Yamato now more vulnerable to torpedos.
 
 
 
==[https://forum.warthunder.com/index.php?/topic/49254-update-18072013-131461/ 18.07.2013]==
 
* Some client crashes fixed
 
 
 
==[https://forum.warthunder.com/index.php?/topic/49617-update-20072013-131463/ 20.07.2013]==
 
* Sky Duels preparation
 
 
 
{{Updates}}
 
 
 
[[Category:Updates]]
 

Revision as of 21:48, 15 August 2020

Lorraine 155 Mle.50
fr_lorraine_155.png
Lorraine 155 Mle.50
Show in game

Description

GarageImage Lorraine 155 Mle.50.jpg


The Lorraine automoteur de 155 mm modèle 1950 (shortened as Lorraine 155 Mle.50) is a gift rank III French tank destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm" during the 2018 WW2 Chronicles.

General info

Survivability and armour

The Lorraine 155 Mle.50 has very little armour (although some are sloped enough to deflect certain low-rank rounds), and can generally be penetrated by most guns of its rank. Even worse, however, the 'casemate' (if it can even be called that) has very little armour, and in some places can be shot through with machine guns. The machine-gunner (operating the 151) is completely open to the elements. Generally, you want to rely on good map placement and mobility, rather than armour.

Armour type:

  • Rolled homogeneous armour
  • Structural steel
Armour Front (Slope angle) Sides Rear Roof
Hull 16 mm (70°) Front glacis
16 mm (2-73°) Transmission housing
16 mm 10 mm (0-42°) 10 mm
Superstructure 16 mm (21°) Front
10 mm Gun shield
16 mm (30°) Right side
16 mm (21-48°) Left side
10 mm 10 mm
Armour Sides Roof
Cupola 10 mm N/A

Notes:

  • Suspension wheels are 10 mm thick while tracks, sprocket wheels, torsion bars, and return rollers are 20 mm thick.
  • Belly armour is 10 mm thick.
  • Gun breech is 300mm thick, while the barrel itself is 25mm.
  • Gun carriage around the gun is 20mm thick, while the gun mount/traverse device is 40mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 16 30 639 1,145 21.3 38.17
Realistic 55 15 398 600 13.27 20

Armaments

Main armament

155 mm L'Obusier de 155 Modèle 1950
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
30 -5°/+67° ±20° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 5.27 7.31 8.88 9.82 10.45
Realistic 3.57 4.2 5.1 5.64 6.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
26.0 23.0 21.2 20.0
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M107 HE 54 54 54 54 54 54
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M107 HE 563 43.1 0.1 0.1 6,860 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M110 563 40.8 25 5 30 50
Ammo racks
Ammo racks of the Lorraine 155 Mle.50.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual discrepancy
30 29 (+1) 27 (+3) 23 (+7) 18 (+12) 15 (+15) (+21) (+24) (+29) No

Notes:

  • Recommended ammo load: 10. Keeps most ammunition in the floor and out of sponsons.

Machine guns

Main article: MG 151/20 (20 mm)
20 mm MG151/20
Commander's mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
400 (250) 700 -8°/+45° ±180°

Usage in battles

The best method of using the large-calibre weapon on the Loraine is to exploit the high-explosive power against thin-armour on the enemy. Like other large calibre HE tanks, shooting below an enemy vehicle will penetrate its belly armor. This is an effective, albeit difficult way to engage tanks whose armor is greater than what your HE shell can penetrate.

Some targets to keep in mind of, and their weak points:

  • Tiger I - While seemingly a hard enemy to face, the Tiger is easily dispatched with a side shot. A hit to the roadwheels will penetrate the tank, with the shell fragments going through the thin armor on the underside of the tank's sponson. This is also possible to do to Tiger IIs, but usually results in much less damage done.
  • Tiger II P, Panthers D and A - a hit to the bottom of the curved turret face of these tanks will cause the HE shell to pen the roof of the vehicle. This can also be done on tanks with flat turret fronts ( Tiger I, Tiger II H, Panthers G and F) by aiming for the lower half of the turret, but is not as reliable.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M110
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Powerful 155mm gun with a HE shell on-par with the KV-2's gun
  • Pintle-mounted 20mm cannon that is deadly to lightly-armoured vehicles and aircraft
  • Decent mobility
  • Good reverse speed

Cons:

  • Thin armor with an open casemate, allows even rifle-calibre rounds to affect the crew
  • Despite thin armor, it's thick enough to trigger most fuses in APHE shells
  • Large profile
  • Long reload time; increases if the loader is taken out
  • If the machine-gunner is knocked out, so is the ability to use the 20mm cannon
  • No AP shells, only HE shells
  • Bad gun depression of 5°

History

Prototypes of the Lorraine 155 Mle.50 passed trials in 1950, but never reached production.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50