M-51

From War Thunder Wiki
Revision as of 11:53, 26 March 2023 by TheMightySardine (talk | contribs) (History)

Jump to: navigation, search
Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the Israeli medium tank M-51. For the premium version, see M-51 (W).
M-51
il_m_51.png
GarageImage M-51.jpg
ArtImage M-51.png
M-51
AB RB SB
6.0 6.0 6.0
Class:
Research:Free
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The M-51 is a rank IV Israeli medium tank with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Wind of Change". It is the starting tank of the Israeli tree, and can therefore be spawned several times in a single battle. It looks similar to the M4A1 (76) W, but feels smoother at the edges and has a different weapon. The M-51 is an upgunned version of Israeli modified M-50 Sherman tank which was essentially a British Firefly tank. Unlike the M-50, the M-51 was equipped with a Cummins VT-8-460 diesel engine and HVSS suspension.

It's important to know, that even if you gain access to this tank, your beginning crew level is still level 1 (meaning, that you can't even buy expert qualification for the crew), while everyone around has level 30 to 60 and (very likely) an expert training.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull63 / 38 / 38
Turret76 / 51 / 51
Crew5 people
Visibility122 %

The hull armour is mostly inadequate. Almost every popular tank in the BR range can penetrate the tank's front with ease even when it is presented at an extreme angle, short of light tanks and SPAAs. Still, frontal armour can protect the tank from bombs and rockets. The side armour is quite weak and is arguable the weakest part of the tank, as even SPAA can penetrate it at various angles. The rear is technically the best protected side when it comes to hopeless situations - if the opponent hits too high, then shell bounces into tough turret and does nothing; if opponent hits too low, then engine might stop the shell. Unfortunately, tank's awful reverse speed does not allow it to charge with rear forward, so it can only be used defensively.

The turret armour is bad and good. Turret sides are unlikely to protect from anything but 20 mm SPAA, but the front is decent. The gun mantlet actually allows the turret to deflect stray shots and can allow the tank to fight in hulldown position, but the turret's top is not cut off on the "mask" level, but higher. The actual roof is connected to it with 26 mm RHA plate, which is not even angled enough to bounce shells in the first place, and most of opponents in tank's rank are either extremely tall, have angle negating shells, or both. Because of this, if the M-51 is charging into high ground, it is easily destroyed before it can even fire, especially in AB. By keeping distance and vertical angle, the tank can reduce the probability of being penetrated.

Armour type:

  • Rolled homogeneous armour (hull side bottom, hull roof - engine)
  • Cast homogeneous armour (hull, turret, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 63.5 mm (44°) Upper glacis
63.5 mm (cylindrical) Transmission housing
38.1 mm Hull corners
38 mm (2-15°) Top
38 mm Bottom
38 mm (14°) 63.5 mm (46°) Front glacis
19.5 mm Crew compartment
20 mm Engine compartment
9.5-9.5+4 mm Engine vents
Turret 55 mm (12°) Turret front
80 - 250 mm Gun mantlet
51 mm (10-17°) 51 mm
51 mm (65°) Bustle
25.4 mm
Cupola 63.5 mm (cylindrical) 25.4 mm

Notes:

  • Suspension wheels are 15 mm thick, tracks are 20 mm thick, and torsion bars are 10 mm thick.

Mobility

Speedforward / back
AB43 / 6 km/h
RB and SB38 / 5 km/h
Number of gears5 forward
1 back
Weight40.0 t
Engine power
AB878 hp
RB and SB460 hp
Power-to-weight ratio
AB22.0 hp/t
RB and SB11.5 hp/t

Without upgrades, even in AB the tank will never be able to take initiative from opponents, as it accelerates poorly and loses a lot of momentum when turning at low/zero crew level - opponents will always be first to the capture point and almost always will react faster in combat.

With all the upgrades, it is still slower than most of other tanks, but it will feel far less clunky to drive and will more often reach maximum speed. It will also accelerate surprisingly fast, for how it performed before.

Remember, the reverse speed on this tank is only 3-5 km/h, combined with poor hull plating it requires the commander to make decisions count, or to not rely on mobility at all.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 6 40 713 878 17.83 21.95
Realistic 38 5 407 460 10.18 11.5

Modifications and economy

Repair costBasic → Reference
AB2 152 → 2 911 Sl icon.png
RB2 568 → 3 474 Sl icon.png
SB3 275 → 4 431 Sl icon.png
Total cost of modifications40 600 Rp icon.png
78 600 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces630 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 150 / 180 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
140 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
140 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
200 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
200 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
140 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
200 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods tank ammo.png
105mm_fr_CN105_Smoke_ammo_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
120 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
140 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
200 Ge icon.png

Armaments

Main armament

Ammunition56 rounds
First-order8 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-8° / 20°
Main article: M-51 (105 mm)

The gun fires HEAT and HE with characteristics typical of a rank IV SPG, but its velocity is very close to the default APHE (usually a bit slower), which makes learning curve less strict than it normally is. The tank is also reasonably tall, so HEAT does not lose a lot of power like with the SPG of the rank, which struggle with heavy tanks due to an insane angle of attack.

At medium to long range, the minor difference in HEAT and APHE velocity may allow M51 to outplay superior tanks

Gun accuracy is great even without the gun adjustment upgrade and with zero crew experience, but its vertical elevation speed is awful, and the gun is constantly tilted by changes of movement pace, which makes handling it difficult. This makes personal user skill to fire on move without braking a necessity.

The only way to reduce the tilt is to upgrade movement modules, as it reduces the tilt threefold. Due to the low gun elevation speed, the elevation mechanism upgrade is a must have, and it is generally a good idea to pull the gun up before charging downhill, as to not disarm the tank in process, particularly at low crew level.

105 mm M-51 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 56 -8°/+20° ±180° N/A 22.8 31.6 38.4 42.5 45.2 9.75 8.63 7.95 7.50
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 25 25 25 25 25 25
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OCC 105 F1 HEAT 800 10.95 0.05 0.1 1.02 62° 69° 73°
OE 105 F1 Mle.60 HE 800 12.1 0 0.1 2 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
OFPH 105 F1 600 11.4 20 5 25 50

HEAT shells destroy any tank regardless of its armour. They can be used at point blank range to knock out Panthers with a single shot by hitting their hull straight to the middle. They can also be used in typical HEAT fashion to bombard any enemy 600 m away over a hill, even without direct sight - returned APHE fire will not hit the tank back, since it's generally a bit faster, and even if there is an artillery genius on the other side, the gun mask should be able to handle it.

The HE shell is nice to have. Even if it's difficult to memorize which tank's roofs it can penetrate, the HE can be used to bully sneaky light tanks and beat certain SPGs like the Type 75 SPH.

Ammo racks

Ammo racks of the M-51
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
56 33 (+23) (+47) (+52) (+55) No

Machine guns

Ammunition4 750 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition750 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: M1919A4 (7.62 mm)
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 750 (250) 500 -10°/+60° ±180°
Coaxial 4,750 (250) 500 N/A N/A

Usage in battles

The M-51 has poor armour for its BR, which is why you should never get into a brawl. Even though the overall armour might not be suited for close-range engagements, the hull armour is kind of decent at long ranges but is really good against bombs and rockets. Pick off targets from long range and avoid being spotted so do not hang around in one spot for too long. Your eather thin armour means that you cannot risk taking even a single hit especially from the side as you will be destroyed instantly. Aerial opponents are also a threat.

Enemies worth noting
  • Panther D - If the Panther presents its front, then shoot the left side of the mantlet where the gunner and the commander sits, which will effectively disable it. You can then try and shoot the front to knock out the rest of the crew.
  • IS-2 - This Soviet tank has better armour than you but your excellent 105 mm gun with HEAT shells should have no problem penetrating it. However, you must make sure that you shoot first to disable its gunner. Shoot at the turret if the IS-2 is presenting its front. The IS-2 has poor gun depression which can be used against it on hilly maps when it attempts to climb up a hill.

Pros and cons

Pros:

  • 400 mm penetration HEAT launcher is a death sentence for any tank
  • Gun mantlet can block or bounce inaccurate shots, decent for hulldown tactics
  • The gun is reasonably accurate even when stock and with untrained crew
  • There are three of them, which means you only have to pay for the repair once (there are also free repairs several times)
  • Gun scope has great zoom
  • Decent gun depression

Cons:

  • Very bouncy gun; paired with the poor vertical gun elevation speed any panic on commander's side is fatal
  • HEAT rounds are highly unreliable with mostly poor post-penetration damage
  • No .50 cal heavy machine gun
  • Fire-on-the-move techniques take time to be fully mastered
  • Turret armour has a fatal flaw which makes it weak when charging into high ground (or in general against good snipers in AB)
  • The hull armour offers little protection at the rank, giving the vehicle a low survivability
  • When initially unlocked, must be used with a level 1 crew with no expert training against elite crews of other nations - very high personal skill requirement or patience strain

History

The M-51 was developed from a M-50 tank, whose project started in 1954 after Israel bought several AMX-13 tanks from France, although their armour protection was deemed inadequate. Israel purchased number of the 75 mm guns in order to fit them onto M4 Sherman hulls as they consisted backbone of IDF tank force at that time. In 1955 a prototype turret was sent from France to Israel and Israeli Ordnance Corps military facilities began to up-gun the Sherman tanks with the French guns. First 50 M-50 tanks were based on M4A4 hull with a Continental R-975 gasoline engine and VVSS suspension. However, increased weight and narrow tracks of the tank, led to poor offroad mobility, so the rest of the M-50 were using M4A1 hulls with HVSS suspension and a Cummins VT-8-460 diesel engine instead. In total, about 300 M-50 Shermans were built by 1964.

In 1960s, 180 M-50 Shermans were fitted with a shortened French 105 mm Modèle F1 gun with barrel shortened to 51 caliber from original 56. It was also equipped with a unique double-baffle muzzle brake and ammunition had to be altered to use smaller cartridge. M4A1 hull and T23 turret from 76 mm gun armed Shermans were used for the conversion. Both M-50 and M-51 saw action during Six-Day War fighting WWII era armour such as T-34-85 of Egyptian Army and newer tanks like T-54/T-55 and T-62 series. The tanks saw action also in 1973 Yom Kippur War alongside Israeli upgraded Centurion and M48/M60 tanks. The M-51s gun was capable of penetrating it´s adversaries thanks to HEAT ammunition. M-50 with diesel engine and M-51 were retired between 1970s and 1980s. About 100 M-51s were sold to Chile in 1980s, where some were fitted with IMI-OTO 60 mm HVMS gun and reffered to as M-60. Chile used them until 1999 when they were replaced by Leopard 1 MBTs.

Media

Skins
Videos

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC