User contributions
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- 17:06, 3 February 2024 (diff | hist) . . (+120) . . N File:FIAT attacks enemy tank through a window.jpg (A low profile allows FIAT to fire shells through a window. Very obscure vantage point. Category:In-game screenshots) (current)
- 16:54, 3 February 2024 (diff | hist) . . (+258) . . N File:FIAT rushes mountain top next to enemy spawn.jpg (Since FIAT is extremely fast it can reach positions that are untargetable by enemies, such as this mountain above their tunnel to B. Needless to say it is extremely unfunny for enemy team, as FIAT can bombard them from above. [[Category:In-game screens...) (current)
- 16:52, 3 February 2024 (diff | hist) . . (+312) . . N File:FIAT attacks enemy spawn while camping A point.jpg (Japan map. Due to the absurdly high speed FIAT can arrive to A sniping point before enemy tanks can even leave spawn tunnel. This leads enemy artillery to dying instantly and tanks on A being widely exposed to fire. Artillery on B can stop FIAT, but i...) (current)
- 16:50, 3 February 2024 (diff | hist) . . (+100) . . N File:FIAT uses terrain elevation to camp infront of the enemy.jpg (Self-explanatory. To be safe, only enemy turrets should be visible. Category:In-game screenshots) (current)
- 16:48, 3 February 2024 (diff | hist) . . (+206) . . N File:FIAT uses shallow hill to protect a point.jpg (Self-explanatory. The spot is impossible to breach unless enemy comes through the broken bridge on the right, though FIAT can still escape and retaliate with minimal effort. Category:In-game screenshots) (current)
- 16:44, 3 February 2024 (diff | hist) . . (+93) . . N File:FIAT parking on a rock on a capture point.jpg (Self explanatory. Extremely safe position involving a rock. Category:In-game screenshots) (current)
- 16:41, 3 February 2024 (diff | hist) . . (+152) . . N File:FIAT hiding in a bomb hole.jpg (Self explanatory. Position is used to intercept light tanks trying to capture B point, while exposed, it is effective. Category:In-game screenshots) (current)
- 22:15, 29 January 2024 (diff | hist) . . (+1) . . m Vickers Mk.11 (→Pros and cons: R)
- 22:14, 29 January 2024 (diff | hist) . . (-825) . . M109G (Italy) (The other half of comparison was removed on other page by a mod, so i guess that would have to eventually go away too.)
- 15:11, 27 January 2024 (diff | hist) . . (+51) . . m AUBL/74 (fixed mistakes)
- 00:49, 27 January 2024 (diff | hist) . . (+9,644) . . AUBL/74 (Rewrote the page a bit, as it was barren at places and i saw actual false info. Sometimes kind of doubled same info, but they are so split apart i think it's okay. suppose it will make more sense once other 3 tanks in same br line will be rewritten too.)
- 16:34, 23 January 2024 (diff | hist) . . (+206) . . Vickers Mk.11 (i'd really appreciate if the drone pro stayed, it really is that powerful. Added to con text to explain that it mostly relates to stock state of the tank (tbh VFM5 has it much worse with being a natural 9.3 while having only half of the benefits.))
- 11:01, 20 January 2024 (diff | hist) . . (+51) . . m M109G (Italy) (→Pros and cons: forgot one point.)
- 10:24, 20 January 2024 (diff | hist) . . (+612) . . M36B1 (→Pros and cons: My personal opinion of this tank is bad, but since italy has no better alternatives...) (current)
- 10:05, 20 January 2024 (diff | hist) . . (+1,066) . . M109G (Italy) (i think there was something in recommendations to try and add context for tech trees when describing clones of the same tank, so i'll do just that here?)
- 10:04, 20 January 2024 (diff | hist) . . (+1,367) . . 2S1 (Italy) (i think there was something in recommendations to try and add context for tech trees when describing clones of the same tank, so i'll do just that here?)
- 17:48, 17 January 2024 (diff | hist) . . (+1,533) . . Stormer HVM (tried to fact-check the page with more RB perspective and whatever changed over time.)
- 16:20, 17 January 2024 (diff | hist) . . (-1) . . m Strv 122B+ (→Pros and cons: Е)
- 18:44, 16 January 2024 (diff | hist) . . (+328) . . Tornado GR.1 (→Suspended armament: tried to further pinpoint max range of tv bombs, though i'm not sure. It's performance and even NVD options change from mode to mode to map.)
- 19:20, 15 January 2024 (diff | hist) . . (+5,479) . . Tornado GR.1 (Got some context for TV bombs. Not going to touch on dogfighting with this, it's just not worth doing. I comprehend that TV bombs aren't Cruise missiles, but the analogy should make it easier to understand. Maybe i'm wrong.)
- 23:05, 7 January 2024 (diff | hist) . . (+679) . . m Challenger 3 TD (→Pros and cons: Now that the guy mentioned it, the roof is almost comically weak to overpressure. Added some additional points which are actually rather concerning, at least to me. Edit them out if they sound irrelevant to you.)
- 22:20, 7 January 2024 (diff | hist) . . (+47) . . m Vickers Mk.11 (→Usage in battles: typo and miswording i guess)
- 22:13, 7 January 2024 (diff | hist) . . (+2,295) . . Vickers Mk.11 (Will add whatever i found for its uses. Mine take on this tank play is very much an anathema to the general public, so feel free to edit this out, idk.)
- 20:39, 7 January 2024 (diff | hist) . . (+4,120) . . Breda 90/53 (wrote up more text on this vehicle.)
- 19:05, 7 January 2024 (diff | hist) . . (+453) . . Zrinyi I (Since the buildings are no longer penetrable on most maps, the rockets now can be intentionally to blow up buildings (earlier it was too detrimental to the user to even mention it).) (current)
- 18:49, 7 January 2024 (diff | hist) . . (+1,266) . . Challenger 2 OES (→Pros and cons: I'ts literally a Challenger TES, so i'll copy-paste the pro/con.)
- 13:17, 4 January 2024 (diff | hist) . . (+1,165) . . VIDAR (again someone was writing armour evaluation without checking the armour profile ingame or anything really.)
- 15:52, 2 January 2024 (diff | hist) . . (-38) . . UDES 33 (→Pros and cons: it got a better atgm upgrade now, so the point no longer stands.)
- 17:44, 26 December 2023 (diff | hist) . . (+629) . . Lynx AH.Mk.1 (→Pros and cons: section seems to be very dry, neither explaining how its better than previous heli, nor makes much sense how apache is better (if at all))
- 17:22, 26 December 2023 (diff | hist) . . (+1,746) . . AH Mk.1 Apache (→Pros and cons: I think this section neither shows how its better or worse than either Lynx or other Apaches, so redone it.)
- 16:44, 26 December 2023 (diff | hist) . . (+886) . . Challenger 3 TD (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 14:29, 26 December 2023 (diff | hist) . . (+398) . . Challenger 2E (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 14:23, 26 December 2023 (diff | hist) . . (+641) . . Black Night (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...) (current)
- 14:16, 26 December 2023 (diff | hist) . . (+409) . . Challenger 2 TES (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 14:03, 26 December 2023 (diff | hist) . . (+294) . . Challenger 2 (2F) (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 13:56, 26 December 2023 (diff | hist) . . (+309) . . Challenger 2 (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 11:57, 26 December 2023 (diff | hist) . . (+5,168) . . Vickers Mk.11 (i dunno if i will be curious/bored enough to actually play it to mastery and write how to use it properly, but this page has been empty for way too long and nobody seems to notice that it has thermals on a scout drone... at 8.7...)
- 13:30, 17 December 2023 (diff | hist) . . (+1,557) . . JAS39C (Great Britain) (adding some preliminary pro/con. won't be writing anything on it for very long time.)
- 12:47, 17 December 2023 (diff | hist) . . (+435) . . Tornado IDS WTD61 (Germany) (→Pros and cons: I guess texts over other tornados could be literally copy-pasted in here, but since i never used it and never will, i will leave that to those who do.)
- 12:05, 17 December 2023 (diff | hist) . . (+1,007) . . BMP-2 (→Additional armament: ATGM was buffed on this particular BMP.)
- 12:01, 17 December 2023 (diff | hist) . . (+98) . . N File:Example of bmp-2 leaning to fire over a wall 3PV.jpg (Demonstration of BMP-2 leaning to see over wall for ATGM attack. Category:In-game screenshots) (current)
- 12:00, 17 December 2023 (diff | hist) . . (+252) . . N File:BMP-2 firing atgm over a wall atgm scope.jpg (By leaning on a decoration, using atgm scope directly and aiming at where the tank presumably is, BMP-2 can achieve a hit with ATGM at short range even over a wall that technically shouldn't be an attack vector for it. Category:In-game screenshots) (current)
- 11:40, 17 December 2023 (diff | hist) . . (+114) . . m Warrior (no thermal or nvd on launcher either, in AB i wouldn't care but it would matter in rb i guess.)
- 11:36, 17 December 2023 (diff | hist) . . (+3,021) . . Warrior (Vehicle got buffed a bit. i so love inconsistent upgrades that require a whole screenshot gallery to demonstrate, but it comes before ZT3A2 which uses the same strategy, so there.)
- 11:06, 17 December 2023 (diff | hist) . . (+379) . . N File:Warrior looking at church window ATGM sight.jpg (The ATGM sight is super tall and can look over containers and super tall windows and can ensure that player doesn't hit a wall when launching ATGM. Very good. To not receive "LOS LOST", player must ensure that the commander scope still sees at least so...) (current)
- 11:05, 17 December 2023 (diff | hist) . . (+375) . . N File:Warrior looking at church window commander sight.jpg (Warrior commander sight is tall enough to aim through the window, but it would be quite impossible to do in RB due to the "glass" blocking the actual view, even though The Glass is merely a suggesion and can't stop anything as it doesn't exist. An ATGM...) (current)
- 11:02, 17 December 2023 (diff | hist) . . (+205) . . N File:Warrior looking at church window gunner sight.jpg (The Warrior gunner sight is located too low to look into windows, requiring user to use other sights to do anything. Used with other two screenshots in series to explain. Category:In-game screenshots) (current)
- 10:22, 17 December 2023 (diff | hist) . . (+276) . . IT-1 (nerfed into oblivion)
- 09:39, 17 December 2023 (diff | hist) . . (+586) . . Pbv 302 (BILL) (New changes make it significantly better.)
- 01:04, 3 December 2023 (diff | hist) . . (-1) . . m Tornado F.3 (although i re-read this multiple times, appearantly still has typo's)
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