Object 211

From War Thunder Wiki
Revision as of 05:30, 25 July 2023 by Colok76286 (talk | contribs) (Edits)

Jump to: navigation, search
Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Object 211
cn_object_211.png
GarageImage Object 211.jpg
Object 211
AB RB SB
5.0 5.0 5.0
Class:
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The Object 211 is a rank III Chinese light tank with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update "La Royale".

The Object 211 is a prototype of the Type 63-I amphibious light tank, with slightly different crew layout and lacks advanced ammunition choice.

General info

Survivability and armour

ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull15 / 10 / 8
Turret20 / 20 / 20
Crew4 people
Visibility101 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Rolled homogeneous armour (hull)
  • Cast homogeneous armour (turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 10 mm (82°) UFP
15 mm (45°) LFP
10 mm 8 mm 80 mm
Turret 20 mm Turret front
50 mm Gun mantlet
20 mm 20 mm 8 mm
Cupola 8 mm 8 mm 8 mm 8 mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB72 / 9 km/h
RB and SB65 / 9 km/h
Number of gears5 forward
1 back
Weight18.4 t
Engine power
AB763 hp
RB and SB400 hp
Power-to-weight ratio
AB41.5 hp/t
RB and SB21.7 hp/t

Like its in-service cousin Type 63, the tank is also equipped with the same 12150L-2 V12 diesel engine which has max output at 400 hp and could travels up to 64 km/h on road or at 11 km/h while on water; a major improvement from its Soviet counterpart PT-76. Making it a fast and nimble tank to hit vantage points.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 72 9 18.4 _,___ 763 __.__ 41.47
Realistic 65 9 _,___ 400 __.__ 21.74

Modifications and economy

Repair costBasic → Reference
AB960 → 1 379 Sl icon.png
RB1 183 → 1 699 Sl icon.png
SB1 443 → 2 073 Sl icon.png
Total cost of modifications29 600 Rp icon.png
58 100 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces470 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 110 / 140 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
90 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
90 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
155 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
155 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
90 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
210 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
155 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
90 Ge icon.png
Mods airstrike.png
Airstrike
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
85mm_APCBC_ammo_pack
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
90 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
210 Ge icon.png
Mods art support.png
Artillery Support
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
155 Ge icon.png
Mods scouting.png
Improved optics
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
155 Ge icon.png

Armaments

Main armament

Ammunition47 rounds
First-order6 rounds
Reloadbasic crew → aces
9.6 → 7.4 s
Vertical guidance-4° / 22°
Main article: Type-62-85-TC (85 mm)

After previous domestic 76 mm was proved unviable in the 1960s and was rather unreliable, while the other prototype with ZIS-S-53 has high recoil to the chassis on water, Chinese engineers eventually opted for the new Type 62 85 mm cannon for Object 211. Previous players of Type 62 and 63 will be very familiar to its performance minus the HEAT or even APFSDS rounds; while new players will certainly enjoy the 85 mm gun that packs a punch and high magnification at up to 12x, they will have to be extra careful with the slow turret traverse speed.

85 mm Type-62-85-TC Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 47 -4°/+22° ±180° - 9.5 __._ __._ __._ __._ 9.6 _.__ _.__ _.__
Realistic 5.9 __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 56 APBC APHEBC 135 133 124 113 104 95
Type 56 HE HE 19 18 17 16 15 14
Type 56 APCBC APCBC 164 162 154 143 134 125
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 56 APBC APHEBC 792 9.2 1.2 14 164 48° 63° 71°
Type 56 HE HE 785 9.54 0.2 0.1 741 79° 80° 81°
Type 56 APCBC APCBC 792 9.2 1.2 14 77 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

7.62 mm Type 59 machine gun (coaxial)
Ammunition2 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: SGMT (7.62 mm)
7.62 mm SGMT
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

The Start of River Hunters

As the project number and its design suggests, Object 211 is what set the foundations for the ZTS63 family which was PLA's weapon of choice when crossing battlefields with extensive water network. As there were no need for an amphibious tank with crew compartments, the overall size could be further shrunken to a even small size, the turret design might make players recall from Type 62's oval shape turret but the one on Object 211 is even smaller; if players is hiding in prebuilt bushes in different maps or using the 3D decoration camouflages, enemy tanks very unlikely to tell the existence of the 211. The size and function also means that the protect will not be anywhere near normal light tanks without the needs to cross aquatic bodies while being unprepared; the overall protection is only rated for .50 caliber at most, do not be anywhere close to the most heated frontline and avoid any vehicles with autocannons at all cost as the 211 will meet its end rather quickly; be sure to keep the crew alive as much as possible since it has a 3 men crew than 4 in Type 62 or 63, although it is more likely that Object will be knocked out by enemy shells right away, any reduction on crew also further lowers its combat capability. The major problem goes to the turret traverse, this turret with a 85 mm cannon turns at a very unacceptable rate; M24 preceding Object 211 has almost twice the traverse speed, in fact Tiger Ausf. E can traverse faster than Object 211 even stock. So be prepared to turn the turret beforehand for maximum reaction time.

Once players have clear information on these flaws, they can now utilized the tank like most other light tanks around its tier: be sneaky and hit enemies from the sides. While the tank doesn't have the highest depression angle among light tanks, it has a spade on hand - its 85 mm gun; players will soon find that having the same caliber gun as a T-34/85 is a good news. While it doesn't have BR-365P in hand, it has BR-367 at even higher penetration at 164 mm point-blank; sharing the same ballistic performance to S-53, players using PLAGF tanks will soon get on hand with the cannon. In most cases, the explosive content is more than enough to disable even the most heavy tanks at its tier, if now knocking them out right away. Since the gun itself doesn't have the highest penetration and lacks the capability to face enemies up front, taking the sides is always a good idea to at least harass the enemies if not bringing devastation from the flanks. Use the terrain to compensate for the lack of depression angle if needed as it has only -4°. If sometimes the map doesn't have the required room for maneuver or enemies have already taken vantage points while there are some water bodies, Object 211 has another card on hand: being amphibious. Be sure to learn the map beforehand and find any possible points to go back onto land - due to the lack of a stabilizer, it is not a good idea taking it as a gunboat on water as the gun will vibrate; if it happens that another PT-76B is taking the same route, the 211 will have a hard time fight back, using the high on-water speed is the key to navigate in water bodies as fast as possible.

Pros and cons

Pros:

  • Devastating 85 mm cannon with high-end 85 mm APCBC
  • Low profile
  • Faster than most tracked light tanks at its tier
  • Rather versatile optic magnification at 4x-12x
  • Amphibious with high on-water speed at 11 km/h

Cons:

  • Thin overall protection is not ideal, only rated to .50 machine guns
  • Slow turret traverse speed
  • Crew of 3 gives less flexibility if any of the crew is knocked-down
  • Lacks APCR/HEAT for well-protected targets
  • Relatively low reload time
  • Rather low depression angle

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76