Difference between revisions of "IJN Mikuma"

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(Pros and cons)
Line 114: Line 114:
 
* Features the same hull as the Mogami heavy cruiser; able to withstand a fair amount of enemy fire before sinking
 
* Features the same hull as the Mogami heavy cruiser; able to withstand a fair amount of enemy fire before sinking
 
* Lots of guns (5 turrets with 3 guns in each)
 
* Lots of guns (5 turrets with 3 guns in each)
* 24 Long Lance torpedoes
+
* 24 Long Lance torpedoes which have the capability to heavily damage battleships and wreck everything else
  
 
'''Cons:'''
 
'''Cons:'''
  
* Like most Japanese cruisers, very weak anti-aircraft armament
+
* Like most Japanese cruisers, very weak anti-aircraft armament and secondary guns
* Wide hull makes evading enemy torpedoes difficult as it takes some time to manoeuvre the ship
+
* Wide hull makes evading enemy torpedoes difficult as it takes some time to maneuver the ship
 
* Torpedo arcs are limited, have to show almost full broadside to launch torpedoes
 
* Torpedo arcs are limited, have to show almost full broadside to launch torpedoes
  

Revision as of 18:48, 5 January 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
IJN Mikuma
jp_cruiser_mogami_mikuma.png
GarageImage IJN Mikuma.jpg
IJN Mikuma
AB RB SB
6.0 6.0 6.0
Purchase:8 020 Specs-Card-Eagle.png
Show in game
This page is about the premium Japanese light cruiser IJN Mikuma. For other uses, see Mogami (Family).

Description

GarageImage IJN Mikuma.jpg


The Mogami-class, IJN Mikuma, 1939 is a premium rank V Japanese light cruiser with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Armourfront / side / back
Citadel105 / 100 / 35 mm
Main fire tower25 / 25 / 25 mm
Hull25 mm (steel)
Superstructure13 mm (steel)
Number of section9
Displacement15 057 t
Crew951 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB78 / 25 km/h
RB67 / 22 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 78 25
RB/SB Stock ___ ___
Upgraded 67 22

Modifications and economy

Repair cost
AB6 254 Sl icon.png
RB6 257 Sl icon.png
Crew training10 000 Sl icon.png
Experts800 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces1 340 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 450 / 600 / 50 % Sl icon.png
Talisman.png 2 × 190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods tank ammo.png
155mm_jp_type91_navy_ap_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
127mm_jp_type1_naval_aa_distant_fuse_he_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods shipSupportPlane.png
Hydroplane
Mods tank ammo.png
155mm_jp_type91_navy_he_tf_ammo_pack

Armament

Primary armament

5 х Turret3 x 155 mm/60 3rd Year Type cannon
Ammunition450 rounds
Vertical guidance-7° / 55°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

4 х Turret2 x 5 inch/40 Type 89 cannon
Ammunition400 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

4 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min
2 х Turret2 x 13.2 mm Type 93 machine gun
Ammunition3600 rounds
Belt capacity30 rounds
Fire rate476 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Additional armament

Setup 124 x 610 mm Type 93 Model 1, Mod 2 torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 155 mm Type 91 APHE Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 127 mm HE-TF Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • More crew than non-premium Suzuya
  • Features the same hull as the Mogami heavy cruiser; able to withstand a fair amount of enemy fire before sinking
  • Lots of guns (5 turrets with 3 guns in each)
  • 24 Long Lance torpedoes which have the capability to heavily damage battleships and wreck everything else

Cons:

  • Like most Japanese cruisers, very weak anti-aircraft armament and secondary guns
  • Wide hull makes evading enemy torpedoes difficult as it takes some time to maneuver the ship
  • Torpedo arcs are limited, have to show almost full broadside to launch torpedoes

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan light cruisers
Kuma-class  IJN Tama
  IJN Yubari*
Nagara-class  IJN Isuzu
Sendai-class  IJN Sendai
Agano-class  IJN Agano
Mogami-class  IJN Mikuma · IJN Suzuya
  * Unique ship

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro