Difference between revisions of "D3A1"
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The | + | The D3A1 is Japan's early Dive Bomber, D3A1 is a highly maneuverable aircraft that are capable to outturn alot of enemies and avoid bursts of fire. Having a small turn circle gives the D3A1 a chance to defend itself by getting on the tail of enemy, but if the enemy is smart enough and doesn't try to turn with the D3A1, they can run away from the D3A1's after it have lost a bit of speed in turning around to get on the tail. But the D3A1 can still get in a couple of hits. |
− | + | D3A1 is capable of carrying a modest bomb load which is similar to early versions of [[Ju 87 (Family)|Ju 87]]. But it's also similar in terms of firepower aswell with 2x 7.7mm [[Type 97 navy (7.7 mm)|Type 97 Navy]] Machineguns which can be used to defend itself from enemies, but also strafe light targets like AA/Howitzer postions and light armored vehicles like trucks and SPAA trucks. D3A1 also got a defensive [[Type 97 navy (7.7 mm)|Type 97 navy]] machinegun mounted on the back, the gunner got a impressive area of cover which eliminates most dead zones that other diver bombers and some bombers have. | |
− | + | Main use of the D3A1 is dive bombing, that is where its strength lies, knocking out ground targets in ground battles or the AI targets in air battles being able to dive near ground using the air brakes for accurate drop of bombs. After dropping bombs the D3A1 can be used as a fighter, but keep in mind that it have a relativly unprotected pilot and gunner, which makes it easy for enemy fighters and vehicles on ground with AA mounted machineguns to knock these out. The plane does not react well to being hit aswell but it can still function relatively well even when damaged and can still put up a fight. Aircrafts and vehicles equipped with 12.7mm and above will make a quick work of the D3A1 either by getting the pilots or vital parts of the plane but also to set it on fire. 7.92mm and below can also pose a threat if there is more than 1 mainly. | |
− | + | '''Enemies to be aware of:''' | |
− | + | * [[He 100 D-1]] | |
+ | * [[P-400]] | ||
+ | * [[Bf 109 E-1]] | ||
+ | * [[I-153 M-62]] | ||
+ | * [[P-66]] | ||
+ | * [[H-81A-2]] | ||
+ | |||
+ | These kinds of enemies can easily outclimb and outspeed the D3A1 except the I-153 which can outturn D3A1's with ease. But the rest possesses greater firepower and speed than the D3A1 being able to Boom-n-Zoom the plane and run away fast, giving the D3A1 no chance to defend itself with its offensive machine guns. | ||
'''Tip: Taking off in simulator battles''' Hands-off carrier take-off (Auto engine control, no secondary weapons): Start engine, flaps: raised, elevator trim: 8% up, aileron trim: 0%, rudder trim: 21% right, WEP throttle, hands off controls until your plane lifts off the carrier. | '''Tip: Taking off in simulator battles''' Hands-off carrier take-off (Auto engine control, no secondary weapons): Start engine, flaps: raised, elevator trim: 8% up, aileron trim: 0%, rudder trim: 21% right, WEP throttle, hands off controls until your plane lifts off the carrier. |
Revision as of 21:34, 29 December 2020
Contents
Description
The D3A1 is a rank I Japanese dive bomber
with a battle rating of 1.3 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.
General info
Flight performance
Characteristics | Max Speed
(km/h at 3,900 m) |
Max altitude
(metres) |
Turn time
(seconds) |
Rate of climb
(metres/second) |
Take-off run
(metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 417 | 408 | 10500 | 30.0 | 30.6 | 6.4 | 6.4 | 232 |
Upgraded | 443 | 430 | 28.5 | 29.2 | 11.1 | 8.6 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | ✓ | ✓ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flaps (km/h) |
Max Static G | |
+ | - | |||
600 | 650 | 480 | ~12 | ~4 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 330 | < 360 | < 380 | > 315 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
1,700 m | 1,065 hp | 1,118 hp |
Survivability and armour
The D3A1 lacks any armour protection, but its three fuel tanks are self-sealing. One is located beneath the pilot, and the other two are in the wings, one in each wing. The gunner is exposed (his head sticks out of the aircraft).
Modifications and economy
Armaments
Offensive armament
The D3A1 is armed with:
- 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (900 rpg = 1,800 total)
Suspended armament
The D3A1 can be outfitted with the following ordnance:
- Without load
- 1 x 250 kg Navy Type Number 25 Model 2 bomb + 2 x 60 kg Navy Type 97 Number 6 bombs (370 kg total)
Defensive armament
The D3A1 is defended by:
- 1 x 7.7 mm Type 92 navy machine gun, dorsal turret (1,000 rpg)
Usage in battles
The D3A1 is Japan's early Dive Bomber, D3A1 is a highly maneuverable aircraft that are capable to outturn alot of enemies and avoid bursts of fire. Having a small turn circle gives the D3A1 a chance to defend itself by getting on the tail of enemy, but if the enemy is smart enough and doesn't try to turn with the D3A1, they can run away from the D3A1's after it have lost a bit of speed in turning around to get on the tail. But the D3A1 can still get in a couple of hits.
D3A1 is capable of carrying a modest bomb load which is similar to early versions of Ju 87. But it's also similar in terms of firepower aswell with 2x 7.7mm Type 97 Navy Machineguns which can be used to defend itself from enemies, but also strafe light targets like AA/Howitzer postions and light armored vehicles like trucks and SPAA trucks. D3A1 also got a defensive Type 97 navy machinegun mounted on the back, the gunner got a impressive area of cover which eliminates most dead zones that other diver bombers and some bombers have.
Main use of the D3A1 is dive bombing, that is where its strength lies, knocking out ground targets in ground battles or the AI targets in air battles being able to dive near ground using the air brakes for accurate drop of bombs. After dropping bombs the D3A1 can be used as a fighter, but keep in mind that it have a relativly unprotected pilot and gunner, which makes it easy for enemy fighters and vehicles on ground with AA mounted machineguns to knock these out. The plane does not react well to being hit aswell but it can still function relatively well even when damaged and can still put up a fight. Aircrafts and vehicles equipped with 12.7mm and above will make a quick work of the D3A1 either by getting the pilots or vital parts of the plane but also to set it on fire. 7.92mm and below can also pose a threat if there is more than 1 mainly.
Enemies to be aware of:
These kinds of enemies can easily outclimb and outspeed the D3A1 except the I-153 which can outturn D3A1's with ease. But the rest possesses greater firepower and speed than the D3A1 being able to Boom-n-Zoom the plane and run away fast, giving the D3A1 no chance to defend itself with its offensive machine guns.
Tip: Taking off in simulator battles Hands-off carrier take-off (Auto engine control, no secondary weapons): Start engine, flaps: raised, elevator trim: 8% up, aileron trim: 0%, rudder trim: 21% right, WEP throttle, hands off controls until your plane lifts off the carrier.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Not controllable Not auto controlled |
Not controllable Not auto controlled |
Controllable Not auto controlled |
Combined | Not controllable 1 gear |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |
---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 7 mm | |
II | Compressor | Airframe | New 7 mm MGs | |
III | Wings repair | Engine | Turret 7 mm | |
IV | Engine injection | Cover | New 7 mm MGs (turret) |
- When grinding the D3A1 it's preferred to focus on grinding for the performance as the bomb load is already unlocked. The armaments should be focus last as performance is the key trait of the D3A1.
Pros and cons
Pros:
- Can be used as a fighter once payload has been dropped
- Fast for a dive bomber
- Has air brakes (H key by default)
- Extremely manoeuvrable
Cons:
- Inadequate defence (1 x 7.7 mm Type 92)
- No armament options other than 250 kg and 60 kg bombs
- Payload is rather weak
- Does not react well to battle damage
- No armour or bulletproof glass to protect the pilot or gunner
History
In-game description
The single-engine carrier-based Aichi D3A dive bomber, a metal-construction monoplane, was created by order of Japan’s Supreme Command of Naval Aviation to replace the obsolete D1A biplane. The shape of the wing and tail, as well as the presence of special dive brake flaps, came from the German aircraft company Heinkel, which was in active partnership with Aichi.
A D3A prototype was ready in late 1937, and mass production of the D3A1 began in 1940. A Kinsey 43 engine producing 1000 horsepower was used, and the aircraft’s armament consisted of two synchronous 7.7 mm machine guns over the engine and one hand-operated machine gun with the radio operator at the rear of the cab. The wings had folding wingtips and duralumin sheeting, and the ailerons and flaps were covered with fabric.
During the first half of the Second World War, the D3A, along with the B5N Kate, were the main strike force of the Japanese fleet. At the time the D3A1 could be considered one of the best dive-bombers in the world. No other dive bomber had characteristics that were even close, until the arrival of the American Dauntless and Helldiver.
All in all, 470 D3A1s were produced.
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Aichi Aircraft Company, Limited (愛知航空機株式会社) | |
---|---|
Bombers | D3A1 |
B7A2 · B7A2 (Homare 23) | |
Recon | E13A1 |
Japan bombers | |
---|---|
Navy | |
Carrier-based attack bomber | |
B5N | B5N2 |
B6N | B6N1 · B6N2 · B6N2a |
B7A | B7A2 · B7A2 (Homare 23) |
Carrier-based dive bomber | |
D3A | D3A1 |
D4Y | D4Y1 · D4Y2 · D4Y3 Ko |
Shipboard Observation seaplane | |
F1M | F1M2 |
Land-based Attack bomber | |
G4M | G4M1 |
G5N | G5N1 |
G8N | G8N1 |
Flying boat | |
H6K | H6K4 |
H8K | H8K2 · H8K3 |
Land-based Bomber | |
P1Y | P1Y1 |
Army | |
Light | Ki-32 |
Ki-48-II otsu | |
Heavy | Ki-21-Ia · Ki-21-I hei |
Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L | |
Ki-67-I Ko · Ki-67-I otsu | |
Other countries | ▅B-17E |