Difference between revisions of "MTB Vosper(2)"
(Updated to 1.101; removed redirects) |
(Rewrote Usage in battle to be more concise; updated Special armament and Pros and Cons) |
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[[File:{{PAGENAME}}_DC_Order.png|thumb|Mk.VII depth charges numbered according to their drop order (click to view a larger image).]] | [[File:{{PAGENAME}}_DC_Order.png|thumb|Mk.VII depth charges numbered according to their drop order (click to view a larger image).]] | ||
− | + | {{PAGENAME}} has four possible loadouts: | |
− | # | + | # 2x Mk.VIII torpedo |
− | # Starboard | + | # 4x Mk.VII depth charge |
− | # | + | # 2x Mk.VIII torpedo, 4x Mk.VII depth charge |
− | # Starboard | + | # Without load |
+ | |||
+ | The Mk.VII depth charges are carried around the bridge area, three on each side. They are dropped one at a time in the following order: | ||
+ | |||
+ | # Port, foremost | ||
+ | # Starboard, foremost | ||
+ | # Port, aftmost | ||
+ | # Starboard, aftmost | ||
Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds. | Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds. | ||
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<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''--> | <!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''--> | ||
− | Vosper 2 series is the first boat | + | Vosper 2 series is the first British boat to come equipped with the 20 mm/70 Oerlikon Mk.II cannon, a common weapon in both the British and US naval tech trees. It is a very good weapon and a nice change of pace from the low-calibre machineguns of previous vehicles. The most direct comparison to the Oerlikon Mk.II cannon would be with the [[2 cm/65 C/38 (20 mm)|2 cm/65 C/38]], another common cannon. Compared to the 2 cm/65 C/38, the Oerlikon Mk.II has lower per-hit damage and a slightly lower rate of fire but makes up for it in having a much larger belt capacity, 60 rounds compared to the 2 cm/65 C/38's 40 rounds. As for the secondaries, the two 12.7 mm Vickers Mk.V machineguns together are actually quite a lot better than the Oerlikon Mk.II cannon; they have a slightly higher damage output and, more importantly, can fire for much longer before reloading. However, using the Vickers Mk.V guns requires exposing the rear hull compartments, dramatically reducing the survivability. Both armaments can't be manually controlled at the same time, so it's best to simply just pick one and stick with it, the choice of which to use largely being dependant on your own playstyle: use the Oerlikon Mk.II for safer and more consistent gameplay; use the Vickers Mk.V if you prefer greater offensive capability at the cost of survivability. |
− | + | If you prefer the Oerlikon Mk.II, try to always keep the hull pointed towards to enemy try and block the rear hull compartments with the bow compartment. Vosper 2 series' crew is spread out in such a way such that all three compartments must be destroyed to knock it out, not including damage to the bridge, which makes bow-tanking a viable strategy, especially since the ammunition storages are located far enough back to not be much of an issue. Of course, angling the hull like this means the Vickers Mk.V guns won't be able to fire, but since they will be controlled by the AI gunners, it's best to leave them targeting aircraft and forget about them. On the other hand, if you prefer the Vickers Mk.V guns, know that the aft gun mount can fire in all directions except ~23° to either side facing forwards. Try to angle just enough so that the Vickers Mk.V guns can fire, and no more than that to minimize showing the sides as much as possible. Since the Oerlikon Mk.II can still fire while using the Vickers Mk.V guns, let the AI gunners target surface targets as well as aircraft. | |
− | + | Whatever playstyle you prefer be flexible and always be prepared to switch to the other guns in a pinch, such as during reloads, in case one of them is knocked out, and so on. Aditionally, with either gun, fire off any remaining ammunition after engagements if there isn't much ammunition left in the magazines. For the Oerlikon Mk.II, this is when there are about 30-40 rounds left, and for the Vickers Mk.V guns, it is when there are about 200 rounds left between the two. While the reloads for both guns aren't particularly long, it's better to avoid being forced to reload in the middle of an engagement in the first place. | |
− | |||
− | |||
;Ammunition Choices | ;Ammunition Choices | ||
− | For the 20 mm Oerlikon Mk.II, the best ammunition choice is the 20 mm HE because it has the highest ratio of HE rounds to AP rounds, | + | For the 20 mm Oerlikon Mk.II cannon and 20 mm Oerlikon Mk.V cannons, the best ammunition choice is the 20 mm HE because it has the highest ratio of HE rounds to AP rounds, which means it's the most effective against both aircraft and the vast majority of surface targets. The 20 mm HE belt should be the main ammunition, but still take a few of 20 mm AP belts for use against armoured targets. |
− | For the 12.7 mm Vickers Mk.V, the 12.7 mm I belt | + | For the 12.7 mm Vickers Mk.V machineguns, the 12.7 mm I belt has a noticeably higher damage output than both the Universal and 12.7 mm API belts, both of which are about the same in terms of damage. Because it lacks the AP round, the 12.7 mm I belt has slightly less armour penetration than the other two belts, but in general, anything that can stop the incendiary round will also stop the armour-piercing round. Take only the 12.7 mm I belt and switch the Oerlikon Mk.II to deal with armoured targets. |
;Torpedoes | ;Torpedoes | ||
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;Depth Charges | ;Depth Charges | ||
− | + | There is no practical reason to use depth charges on any naval vessel in the game. Although they usually result in a one-hit kill if used properly, they are extremely situational and are actually a liability in most cases. This is because, unless they're dropped, they essentially act as exposed ammo racks. | |
+ | |||
+ | With some luck, sailing up right next to a slower target and dropping a depth charge can lead to some success. If attempting this, remember the depth charge drop order and that there is no reason to set the depth charge delay above the minimum 3 seconds, since a higher delay time means that the depth charge will only sink further, and thus away, from the target. Again, this is extremely situational. | ||
+ | |||
+ | The recommended loadouts are, depending on personal preference: | ||
− | + | * 2x Mk.XII torpedo; or | |
+ | * Without load | ||
===Modules=== | ===Modules=== | ||
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'''Pros:''' | '''Pros:''' | ||
− | * | + | * Strong armament, great damage output |
− | * | + | * Good manoeuvrability |
− | * Good torpedoes | + | * Good torpedoes: above-average maximum speed and explosive charge |
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Relatively low survivability |
== History == | == History == |
Revision as of 03:34, 2 October 2020
Contents
Description
The MTB Vosper 2 series is a rank I British motor torpedo boat
with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.
General info
Survivability and armour
MTB Vosper(2) has the following armour layout:
- Hull: 24 mm, wood
- Superstructure: 15 mm, wood
Any gun in the game will easily be able to penetrate the hull and superstructure at any practical range.
MTB Vosper(2) can be hull-broken by any gun that is greater than 4 inches (102 mm) in diameter. Hull-break is triggered when any such gun hits and destroys any hull compartment — or in some cases, the bridge — with a high-explosive round, upon which the rest of the boat will be destroyed. At MTB Vosper(2)' battle rating, there is only one gun capable of hull-breaking her:
- the 8cwt QF Mk I, found on Dark Adventurer.
MTB Vosper(2)' hull is split into three compartments. The first compartment starts at the bow and ends at the forward gun mount; the second ends in front of the aft gun mount, between the fuel tanks and the engines; and the third ends at the stern.
MTB Vosper(2) has one ammunition storage that holds ammunition for all gun turrets. It is located directly below the bridge, just above the waterline. Destroying it will instantly destroy the boat.
With a crew complement of 12, MTB Vosper(2)' overall survivability is average.
Mobility
Mobility Characteristics | |||||
---|---|---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | Turn Time (s) | Turn Radius (m) | |
Forward | Reverse | ||||
AB | Stock | 76 | 26 | ~23.68 | ~47.11 |
Upgraded | 104 | 35 | ~16.33 | ~31.04 | |
RB/SB | Stock | 64 | 22 | ~26.53 | ~53.95 |
Upgraded | 74 | 25 | ~21.99 | ~43.75 |
When moving forwards at high speeds, the bow will slightly lift out of the water, and the hull will drift very slightly to starboard without any player input, though both are unnoticeable in gameplay and don't affect the firing of the guns in any real way. Vosper 2 series has a displacement of 38 tons.
Armament
Primary armament
The primary armament consists of a single 20 mm/70 Oerlikon Mk.II mounted fore. There are 1,980 rounds of ammunition available for it. Stock, the mount can traverse horizontally and vertically at a rate of 64°/s; with the "Primary Armament Targeting" modification installed, this is increased to 75°/s. The gun has a magazine capacity of 60 rounds and a rate of fire of 450 rounds/min. With a stock crew, the gun can be reloaded in 5.2 seconds; with an aced crew, it can be reloaded in 4 seconds.
Primary Armament Guidance | |
---|---|
Horizontal | Vertical |
±180° | -10°/+60° |
There are three ammunition choices available:
- Universal: HEF-T · HEF-I · AP-T
- 20 mm HE: HEF-T · HEF-I · AP-T · HEF-I
- 20 mm AP: AP-T · AP-T · AP-T · HEF-I
Penetration Statistics | ||||||
---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Universal | 35 | 33 | 26 | 21 | 18 | 15 |
20 mm HE | 35 | 33 | 26 | 21 | 18 | 15 |
20 mm AP | 35 | 33 | 26 | 21 | 18 | 15 |
Secondary armament
The secondary armament consists of two 12.7 mm Vickers Mk.V machineguns in a twin mount aft. There are 5,200 rounds of ammunition available for it, 2,600 rounds per gun. Stock, the mount can traverse horizontally and vertically at a rate of 64°/s; with the "Auxiliary Armament Targeting" modification installed, this is increased to 75°/s. Each gun has a belt capacity of 200 rounds and a stated rate of fire of 600 rounds/min, though in actuality, they fire at slightly different rates: the gun on the gunner's right side fires at a faster rate, around 685 rounds/min, firing all 200 of its rounds in the time it takes the left side gun to fire about 175 rounds. With a stock crew, the guns can be reloaded in 10 seconds; with an aced crew, they can be reloaded in 5 seconds.
Secondary Armament Guidance | |
---|---|
Horizontal | Vertical |
±180° | -10°/+70° |
There are three ammunition choices available:
- Universal: T · AP · I
- 12.7 mm I: T · I · I · I · I
- 12.7 mm API: T · AP · I · AP
Penetration Statistics | ||||||
---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Universal | 24 | 24 | 21 | 18 | 16 | 15 |
12.7 mm I | 20 | 19 | 16 | 14 | 12 | 11 |
12.7 mm API | 24 | 24 | 21 | 18 | 16 | 15 |
Torpedo armament
MTB Vosper(2) can carry two 533 mm Mk.VIII torpedoes. The torpedo tubes are located on either side of the bridge, pointed forwards with the nose angled outwards.
Torpedo Characteristics | ||||||||
---|---|---|---|---|---|---|---|---|
Torpedo Mode | Mass (kg) | Maximum speed in water (km/h) | Travel distance (km) | Depth stroke (m) | Arming distance (m) | Explosive type | Explosive mass (kg) | TNT equivalent (kg) |
No | 1,566 | 50 | 4.57 | 1 | 50 | TNT | 327 | 327 |
Yes | 76 | 6.40 |
The Torpedo Mode modification is available as a rank IV modification. Installing it will give the following changes:
Torpedo Mode Specification Changes | |
---|---|
Max Distance (m) | Max Speed (m/s) |
+1830 | -1 |
Special armament
MTB Vosper(2) has four possible loadouts:
- 2x Mk.VIII torpedo
- 4x Mk.VII depth charge
- 2x Mk.VIII torpedo, 4x Mk.VII depth charge
- Without load
The Mk.VII depth charges are carried around the bridge area, three on each side. They are dropped one at a time in the following order:
- Port, foremost
- Starboard, foremost
- Port, aftmost
- Starboard, aftmost
Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds.
Depth Charge Characteristics | |||
---|---|---|---|
Mass (kg) | Explosive Type | Explosive Mass (kg) | TNT Equivalent (kg) |
196 | TNT | 130 | 130 |
Usage in battles
Vosper 2 series is the first British boat to come equipped with the 20 mm/70 Oerlikon Mk.II cannon, a common weapon in both the British and US naval tech trees. It is a very good weapon and a nice change of pace from the low-calibre machineguns of previous vehicles. The most direct comparison to the Oerlikon Mk.II cannon would be with the 2 cm/65 C/38, another common cannon. Compared to the 2 cm/65 C/38, the Oerlikon Mk.II has lower per-hit damage and a slightly lower rate of fire but makes up for it in having a much larger belt capacity, 60 rounds compared to the 2 cm/65 C/38's 40 rounds. As for the secondaries, the two 12.7 mm Vickers Mk.V machineguns together are actually quite a lot better than the Oerlikon Mk.II cannon; they have a slightly higher damage output and, more importantly, can fire for much longer before reloading. However, using the Vickers Mk.V guns requires exposing the rear hull compartments, dramatically reducing the survivability. Both armaments can't be manually controlled at the same time, so it's best to simply just pick one and stick with it, the choice of which to use largely being dependant on your own playstyle: use the Oerlikon Mk.II for safer and more consistent gameplay; use the Vickers Mk.V if you prefer greater offensive capability at the cost of survivability.
If you prefer the Oerlikon Mk.II, try to always keep the hull pointed towards to enemy try and block the rear hull compartments with the bow compartment. Vosper 2 series' crew is spread out in such a way such that all three compartments must be destroyed to knock it out, not including damage to the bridge, which makes bow-tanking a viable strategy, especially since the ammunition storages are located far enough back to not be much of an issue. Of course, angling the hull like this means the Vickers Mk.V guns won't be able to fire, but since they will be controlled by the AI gunners, it's best to leave them targeting aircraft and forget about them. On the other hand, if you prefer the Vickers Mk.V guns, know that the aft gun mount can fire in all directions except ~23° to either side facing forwards. Try to angle just enough so that the Vickers Mk.V guns can fire, and no more than that to minimize showing the sides as much as possible. Since the Oerlikon Mk.II can still fire while using the Vickers Mk.V guns, let the AI gunners target surface targets as well as aircraft.
Whatever playstyle you prefer be flexible and always be prepared to switch to the other guns in a pinch, such as during reloads, in case one of them is knocked out, and so on. Aditionally, with either gun, fire off any remaining ammunition after engagements if there isn't much ammunition left in the magazines. For the Oerlikon Mk.II, this is when there are about 30-40 rounds left, and for the Vickers Mk.V guns, it is when there are about 200 rounds left between the two. While the reloads for both guns aren't particularly long, it's better to avoid being forced to reload in the middle of an engagement in the first place.
- Ammunition Choices
For the 20 mm Oerlikon Mk.II cannon and 20 mm Oerlikon Mk.V cannons, the best ammunition choice is the 20 mm HE because it has the highest ratio of HE rounds to AP rounds, which means it's the most effective against both aircraft and the vast majority of surface targets. The 20 mm HE belt should be the main ammunition, but still take a few of 20 mm AP belts for use against armoured targets.
For the 12.7 mm Vickers Mk.V machineguns, the 12.7 mm I belt has a noticeably higher damage output than both the Universal and 12.7 mm API belts, both of which are about the same in terms of damage. Because it lacks the AP round, the 12.7 mm I belt has slightly less armour penetration than the other two belts, but in general, anything that can stop the incendiary round will also stop the armour-piercing round. Take only the 12.7 mm I belt and switch the Oerlikon Mk.II to deal with armoured targets.
- Torpedoes
The Mk.VIII torpedoes are a decent torpedo with above-average top speeds and warhead size. Its maximum range is more of less average compared to other torpedoes at this tier.
The Torpedo Mode modification should never be installed. The higher maximum speed is much more valuable against the fast-moving boats of tier I and II, and the 4.57 km maximum range with the Torpedo Mode modification installed is more than enough for the small maps.
Be aware though that, if the torpedo is unused, it can be shot at, and, if it's destroyed, there is a chance the entire boat can be destroyed along with it. For this reason, it's best to either use them early on or to not take them into battle at all.
- Depth Charges
There is no practical reason to use depth charges on any naval vessel in the game. Although they usually result in a one-hit kill if used properly, they are extremely situational and are actually a liability in most cases. This is because, unless they're dropped, they essentially act as exposed ammo racks.
With some luck, sailing up right next to a slower target and dropping a depth charge can lead to some success. If attempting this, remember the depth charge drop order and that there is no reason to set the depth charge delay above the minimum 3 seconds, since a higher delay time means that the depth charge will only sink further, and thus away, from the target. Again, this is extremely situational.
The recommended loadouts are, depending on personal preference:
- 2x Mk.XII torpedo; or
- Without load
Modules
Tier | Seakeeping | Unsinkability | Firepower | |||
---|---|---|---|---|---|---|
I | Dry-Docking | Tool Set | 20 mm HE | 12.7 mm I | ||
II | Rudder Replacement | Fire Protection System | Smokescreen | 20 mm AP | 12.7 mm API | Auxiliary Armament Targeting |
III | Propeller Replacement | Depth Charges | Primary Armament Targeting | |||
IV | Engine Maintenance | New Pumps | Artillery Support | Torpedo Mode |
Pros and cons
Pros:
- Strong armament, great damage output
- Good manoeuvrability
- Good torpedoes: above-average maximum speed and explosive charge
Cons:
- Relatively low survivability
History
During the 1930s, the Admiralty tried to reestablish the coastal boat flotillas it once possessed during the first World War. British boatbuilding company Vosper & Company vied for the contract but lost both times in 1935 and 1936, the contract to build the first coastal boats since WWI going instead to the British Power Boat Company. Vospers continued in their effort to receive a contract from the Admiralty for their boats but to no avail. At the time, though, the Admiralty had unofficially suggested that future contracts would only be awarded for boats that were able to reach 40 knots and that were armed with two 21-inch torpedoes as well as light anti-aircraft guns. With these specifications, Vospers took the risk and preemptively began development on a new motor torpedo boat.
In 1937, Vospers completed their prototype. It was 69.5 feet long and had a hard chine hull design, like many boats at the time, which produced hydrodynamic lift at high speeds, lifting the hull out of the water to reduce drag. It was powered by three petrol engines from Italian manufacturer Isotta Fraschini, each driving a single shaft, together producing 3,600 bhp. The prototype displaced 33 tons, and, in internal trials, it reached 43.7 knots loaded and 47.8 knots unloaded. For its torpedo armament, many different arrangements were tried, but it was eventually decided that they should be mounted on either side of the bridge, pointed forwards and angled outwards. This torpedo placement was uncommon at the time but would become the standard placement on Allied motor torpedo boats during WWII. For its gun armament, Vospers experimented with various combinations of 0.303 calibre machine guns, 0.50 calibre machine guns, and a 20 mm autocannon. The prototype went on trials for the Admiralty in 1938, after which it was purchased and designated MTB 102. In 1939, MTB 102 went on trials against a competing design by British Power Boat Co. Vospers won, and, subsequently, its design was selected to be the newest line of Coastal Forces motor torpedo boats.
The boats built following MTB 102 all shared its design, although the hull was lengthened to 70 feet. In 1940, with the entrance of Italy into WWII, engines from Isotta Fraschini could no longer be obtained and subsequent boats had to be fitted with much weaker petrol engines (1,800 bhp total) from American manufacturer Hall Scott as a stopgap measure until they could be upgraded with more powerful petrol engines from Packard, though this wasn't until 1941. In total, 28 of the 32 planned 70 ft Vosper MTBs were completed:
- MTBs 20-23: Ordered 15th August 1938, all completed by December 1939. MTBs 20, 21, and 23 were sent to the Romanian Navy. MTB 22 served with the 4th MTB Flotilla and survived to the end of the war.
- MTBs 29-30: Ordered on 8th September 1938, all completed by July 1940. Both served with the 4th MTB Flotilla. MTB 29 was lost in a collision with a German E-boat on 6th October 1942, and MTB 30 struck a mine and was lost on 18th December 1942.
- MTBs 31-40: Ordered on 27th September 1939, 6 completed by May 1941. MTBs 33, 37, 39, and 40 were bombed by German aircraft before completion between 1940 and 1941. The completed boats survived to the end of the war.
- MTBs 57-66: Ordered on 26th February 1940, all completed by April 1942. MTB 61 was stranded during an attack on 9th May 1943, and MTBs 63 and 64 were lost after collisions with friendly MTBs on 2nd April 1943. The remaining boats were sold in 1944.
- MTBs 69-70: Ordered in April 1940, both completed by June 1940. Both only received two engines. Both served with HMS Beehive at Felixstowe and survived to the end of the war.
- MTBs 218-221: Ordered on 7th December 1940, all completed by September 1941. MTBs 218 struck a mine and was lost on 18th August 1942, and MTB 220 was sunk by German E-boats on 13th May 1942. MTBs 219 and 221 survived to the end of the war. MTB 221 was sold in 1945. MTB 219 was transferred to the Sea Cadet Corps at Staines in 1945 and was converted to a houseboat in 1948.
Modifications to the original 70 ft Vosper MTB design would lead to the development of the 72 ft Vosper MTB and 73 ft Vosper MTB.
Media
See also
External links
- ww2ships.com - 70' Vosper Motor Torpedo Boat
- unithistories.com - Royal Navy Coastal Forces 1940-1945
- naval-history.net - British vessels lost at sea in World War 2 - MGB, MTB, SGB, ML, etc - originally published in British Vessels Lost at Sea, 1935-45, His Majesty's Stationary Office, 1947
- harwichanddovercourt.co.uk - Torpedo Boats - World War 2
- uboat.net - Vosper 70 feet-type class
Britain boats | |
---|---|
Motor torpedo boats | Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · HMS Gay Archer |
MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422 | |
Motor gun boats | Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2) |
HMAS Arrow · HMAS Fremantle · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose | |
Gunboats | HMS Spey |