Difference between revisions of "M41A1 (Japan)"

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(Updated)
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{specs|name}}''' is a Rank {{specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update_1.65_"Way_of_the_Samurai"|Update 1.65 "Way of the Samurai"]] along with the rest of the initial Japanese Ground Forces Tree. It shares its performance with the American [[M41A1|M41 Walker Bulldog]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]] along with the rest of the initial Japanese Ground Forces Tree. It shares its performance with the American [[M41A1|M41 Walker Bulldog]].
  
 
The play style of the M41A1 returns to the M24 after the previous medium tank in the line, the M4A3: shoot and scoot. The 'Bulldog' is best utilized as a flanker with its respectable 76mm gun and high speed and maneuverability. Since the ammunition available is solid shot (no explosive filler), an idea of the internal layouts of the tanks it faces is necessary to make the shots count. At its current BR, it will regularly face American, British, Russian, and in arcade battles, German heavy tanks, and anything it meets, including self propelled anti-aircraft vehicles will be able to reliable penetrate the M41A1's armour, so utilization of the terrain to maximize cover and good situational awareness is a must.
 
The play style of the M41A1 returns to the M24 after the previous medium tank in the line, the M4A3: shoot and scoot. The 'Bulldog' is best utilized as a flanker with its respectable 76mm gun and high speed and maneuverability. Since the ammunition available is solid shot (no explosive filler), an idea of the internal layouts of the tanks it faces is necessary to make the shots count. At its current BR, it will regularly face American, British, Russian, and in arcade battles, German heavy tanks, and anything it meets, including self propelled anti-aircraft vehicles will be able to reliable penetrate the M41A1's armour, so utilization of the terrain to maximize cover and good situational awareness is a must.
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
* Rolled homogeneous armour
'''Armour type:'''
 
 
 
* Rolled homogeneous armour  
 
 
* Cast homogeneous armour (Gun mantlet)
 
* Cast homogeneous armour (Gun mantlet)
  
Line 28: Line 26:
 
! Armour !! Front (Slope angle)!! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle)!! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 25.4 mm (60°) ''Front glacis''<br /> 31.7 mm (41-46°) ''Bottom glacis'' || 25.4 mm (0-48°) ''Front'' <br /> 19 mm (0-48°) ''Back''|| 12.7 mm (57°) ''Top'' <br /> 19 mm (33-38°) ''Bottom'' || 19 mm  
+
| Hull || 25.4 mm (60°) ''Front glacis''<br /> 31.7 mm (41-46°) ''Bottom glacis'' || 25.4 mm (0-48°) ''Front'' <br /> 19 mm (0-48°) ''Back''|| 12.7 mm (57°) ''Top'' <br /> 19 mm (33-38°) ''Bottom'' || 19 mm
 
|-
 
|-
| Turret || 25.4 mm (1-68°) ''Turret front'' <br> 31.7 mm (1-53°) ''Gun mantlet'' || 25.4 mm (2-29°) || 25.4 mm (1-25°) || 19 mm  
+
| Turret || 25.4 mm (1-68°) ''Turret front'' <br> 31.7 mm (1-53°) ''Gun mantlet'' || 25.4 mm (2-29°) || 25.4 mm (1-25°) || 19 mm
 
|-
 
|-
! Armour !! Sides !! Roof  
+
! Armour !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 31.7 mm || 19 mm
 
| Cupola || 31.7 mm || 19 mm
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 775|rbMinHp= 442}}
+
{{tankMobility|abMinHp=775|rbMinHp=442}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M32 (76 mm)}}
 
{{main|M32 (76 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[M32 (76 mm)|76 mm M32]]
 
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="5" | [[M32 (76 mm)|76 mm M32]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 65 || -10°/+20° || ±180° || Stabilizer
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Arcade''
 +
| rowspan="2" | 65 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 34.27 || 47.43 || 57.60 || 63.69 || 67.76 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
 
|-
 
|-
! style="width:4em" |Mode
+
! ''Realistic''
! style="width:4em" |Stock
+
| 21.42 || 25.20 || 30.60 || 33.84 || 36.00
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' ||34.3|| 47.4 ||57.6||63.7||67.8
 
|-
 
| ''Realistic'' || 21.4 || 25.2 || 30.6 ||33.8|| 36.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 7.6 || 6.7 || 6.2 || 5.9
 
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="50%"
+
==== Ammunition ====
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
! Which ones
 
! Default magnification
 
! Maximum magnification
 
|-
 
! Main Gun optics
 
| X7.5 (Estimated) || X8 (Estimated) <!--Sometimes the actual value may not be known and here it should be referenced if the optic values are an estimate such as with an "X8.3 (estimated)" notation or something else that way the user will then be able to look to the comparable optics section and see a referenced optic which will have actual in-game data to back up the claim.-->
 
|-
 
! Comparable optics
 
| colspan="2;" style="text-align:center;" | [[AMX-13 (SS.11)]] (X7.5) , [[AMX-30]] (X8)
 
|-
 
|}
 
 
 
===== Ammunition =====
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| M339 Shot || AP || 180 || 177 || 161 || 143 || 126 || 98
+
| M339 shot || AP || 177 || 173 || 159 || 143 || 129 || 116
 
|-
 
|-
| M352 Shell || HE || 12 || 12 || 12 || 12 || 12 || 12
+
| M352 shell || HE || 12 || 12 || 12 || 12 || 12 || 12
 
|-
 
|-
| M319 Shot || APCR || 208 || 207 || 187 || 170 || 144 || 123
+
| M319 shot || APCR || 206 || 200 || 174 || 146 || 122 || 103
 
|-
 
|-
| M331A2 Shot || APDS || 232 || 231 || 212 || 193 || 163 || 137  
+
| M331A2 shot || APDS || 232 || 231 || 212 || 193 || 163 || 137
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Projectile<br>Mass (kg)
''in m:''
+
! rowspan="2" | Fuse delay<br>(m)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
''in mm:''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| M339 Shot || 975 || 6.6 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
+
| M339 shot || AP || 975 || 6.60 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
|-
| M352 Shell || 732 || 6.8 || 0.1 || 0.5 || 867.22 || +0° || 79° || 80° || 81°
+
| M352 shell || HE || 732 || 6.80 || 0.1 || 0.5 || 867.22 || 79° || 80° || 81°
 
|-
 
|-
| M319 Shot || 1262 || 3.2 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
+
| M319 shot || APCR || 1,234 || 3.20 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| M331A2 Shot || 1231 || 1.5 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
+
| M331A2 shot || APDS || 1,231 || 1.49 || N/A || N/A || N/A || 75° || 78° || 80°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| M361 || 713 || 7.1 || 13 || 5 || 20 || 50  
+
| M361 || 713 || 7.1 || 13 || 5 || 20 || 50
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
 
[[File:Ammoracks M41A1.png|right|thumbnail|x250px|[[Ammo racks|Ammo rack]] of the M41A1 Walker Bulldog]]
 
[[File:Ammoracks M41A1.png|right|thumbnail|x250px|[[Ammo racks|Ammo rack]] of the M41A1 Walker Bulldog]]
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''65''' || 55 ''(+10)'' || 39 ''(+26)'' || 1 ''(+64)'' || style="text-align:center" | No
+
| '''65''' || 55 ''(+10)'' || 39 ''(+26)'' || 1 ''(+64)'' || No
 +
|-
 +
|}
 +
 
 +
==== Optics ====
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
! Which ones
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X7.5 (Estimated) || X8 (Estimated)
 +
|-
 +
! Comparable optics
 +
| colspan="2" | [[AMX-13 (SS.11)]] (X7.5) , [[AMX-30]] (X8)
 
|-
 
|-
 
|}
 
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[M2HB (12.7 mm)]]
 
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 2,175 (200) || 577 || -10°/+70° || ±60°
+
| Pintle || 2,175 (200) || 576 || -10°/+70° || ±60°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[M1919A4 (7.62 mm)]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 4,900 (250) || 500 || N/A || N/A
+
| Coaxial || 4,900 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
Like the tanks that come before it, the ''Bulldog'' should be used as a rapid-deployment support vehicle in conjunction with heavier vehicles. It is best used to run rapid insertion and flanking operations while allowing the heavier tanks absorb the brunt of the enemy attack. The ''Bulldog's'' top speed does cap off-road, requiring good knowledge of the map to make the most of the terrain.
 
Like the tanks that come before it, the ''Bulldog'' should be used as a rapid-deployment support vehicle in conjunction with heavier vehicles. It is best used to run rapid insertion and flanking operations while allowing the heavier tanks absorb the brunt of the enemy attack. The ''Bulldog's'' top speed does cap off-road, requiring good knowledge of the map to make the most of the terrain.
  
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If up against heavy tanks, such as the [[Tiger II (H)|Tiger II H]], don't bother trying to hit its front chassis armour even with APDS. The chances to penetrate this tank's upper glacis are very low. It is better to try and either ignoring him or aiming for his lower glacis and turret. Should the round penetrate the lower glacis, the transmission is likely to catch on fire. When attacking the turret, aim for the gunner on the left (player's right) of the gun. After that, disengage as the gunner will be replaced faster than the M41A1 can reload. Fighting off heavily armoured targets takes a lot of practice, but the gun's accuracy and good penetration can be used to the M41A1's advantage.
 
If up against heavy tanks, such as the [[Tiger II (H)|Tiger II H]], don't bother trying to hit its front chassis armour even with APDS. The chances to penetrate this tank's upper glacis are very low. It is better to try and either ignoring him or aiming for his lower glacis and turret. Should the round penetrate the lower glacis, the transmission is likely to catch on fire. When attacking the turret, aim for the gunner on the left (player's right) of the gun. After that, disengage as the gunner will be replaced faster than the M41A1 can reload. Fighting off heavily armoured targets takes a lot of practice, but the gun's accuracy and good penetration can be used to the M41A1's advantage.
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
!Protection
+
! Protection
! colspan="3" |Firepower
+
! colspan="3" | Firepower
 
|-
 
|-
|I
+
| I
|Tracks||
+
| Tracks
|Parts
+
|
|Horizontal Drive||||
+
| Parts
 +
| Horizontal Drive
 +
|
 +
|
 
|-
 
|-
|II
+
| II
|Suspension||Brake System
+
| Suspension
|FPE
+
| Brake System
|Adjustment of Fire||Airstrike||M319 shot
+
| FPE
 +
| Adjustment of Fire
 +
| Airstrike
 +
| M319 shot
 
|-
 
|-
|III
+
| III
|Filters||
+
| Filters
|Crew Replenishment
+
|
|Elevation Mechanism||Smoke grenade||NVD
+
| Crew Replenishment
 +
| Elevation Mechanism
 +
| M331A2 shot
 +
| NVD
 
|-
 
|-
|IV
+
| IV
|Transmission||Engine
+
| Transmission
 +
| Engine
 
|
 
|
|Artillery Support||Improved optics||M361
+
| Artillery Support
 +
| Improved optics
 +
| M361
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Development===
 
===Development===
 
The U.S. Army light tank in the later part of World War II, the [[M24|M24 Chaffee]], was a promising design but was deemed not effective for the future of armour encounters. Though its role as a scout was seen as needing the 75 mm gun, the army wanted a tank with a better gun to have a more equal chance against tanks. The project began as the ''T37'' program in 1947 with the focus of being air-transportable with an anti-tank capability in the form of a 76 mm gun and a rangefinder. The adoption of a simplified rangefinder had the project designation changed to the ''T41''. After testings and evaluations, the ''T41'' model was accepted into service as the '''M41 Little Bulldog''', with production starting at Cadillac Cleveland Tank Plant in 1951. The name "Little Bulldog" stayed until General Walton Walker, the first commander of the 8th US Army in Korea, died in a car accident, so the tank was renamed into the '''M41 Walker Bulldog''' in remembrance. Production went from 1953 to somewhere in the late 1960s with about 3,728 units produced.
 
The U.S. Army light tank in the later part of World War II, the [[M24|M24 Chaffee]], was a promising design but was deemed not effective for the future of armour encounters. Though its role as a scout was seen as needing the 75 mm gun, the army wanted a tank with a better gun to have a more equal chance against tanks. The project began as the ''T37'' program in 1947 with the focus of being air-transportable with an anti-tank capability in the form of a 76 mm gun and a rangefinder. The adoption of a simplified rangefinder had the project designation changed to the ''T41''. After testings and evaluations, the ''T41'' model was accepted into service as the '''M41 Little Bulldog''', with production starting at Cadillac Cleveland Tank Plant in 1951. The name "Little Bulldog" stayed until General Walton Walker, the first commander of the 8th US Army in Korea, died in a car accident, so the tank was renamed into the '''M41 Walker Bulldog''' in remembrance. Production went from 1953 to somewhere in the late 1960s with about 3,728 units produced.
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== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 
 
== Sources ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Japan light tanks}}
 
{{Japan light tanks}}

Revision as of 10:59, 4 August 2020

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jp_m41_walker_bulldog.png
▅M41A1
AB RB SB
6.0 6.3 6.3
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This page is about the light tank M41A1 (Japan). For other uses, see M41 Walker Bulldog (Family).

Description

GarageImage M41A1 (Japan).jpg


The Light Tank M41 SDF is a rank IV Japanese light tank with a battle rating of 6.0 (AB) and 6.3 (RB/SB). It was introduced in Update 1.65 "Way of the Samurai" along with the rest of the initial Japanese Ground Forces Tree. It shares its performance with the American M41 Walker Bulldog.

The play style of the M41A1 returns to the M24 after the previous medium tank in the line, the M4A3: shoot and scoot. The 'Bulldog' is best utilized as a flanker with its respectable 76mm gun and high speed and maneuverability. Since the ammunition available is solid shot (no explosive filler), an idea of the internal layouts of the tanks it faces is necessary to make the shots count. At its current BR, it will regularly face American, British, Russian, and in arcade battles, German heavy tanks, and anything it meets, including self propelled anti-aircraft vehicles will be able to reliable penetrate the M41A1's armour, so utilization of the terrain to maximize cover and good situational awareness is a must.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 25.4 mm (60°) Front glacis
31.7 mm (41-46°) Bottom glacis
25.4 mm (0-48°) Front
19 mm (0-48°) Back
12.7 mm (57°) Top
19 mm (33-38°) Bottom
19 mm
Turret 25.4 mm (1-68°) Turret front
31.7 mm (1-53°) Gun mantlet
25.4 mm (2-29°) 25.4 mm (1-25°) 19 mm
Armour Sides Roof
Cupola 31.7 mm 19 mm

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • Belly armour is 9.5 mm thick

There aren't any specific targets worth noting as the M41A1 will be hurt by pretty much anything. Be extra careful with SPAAs as they can knock out the Walker Bulldog's components with ease and even destroy the tank.

If at all possible, try only to expose the turret. If using the terrain to the M41A1's advantage, it'll usually be able to fire one to three shots, then start moving forwards and backwards, thus making it a lot harder for the enemy to hit the tank. Generally, the M41A1 be able to get in two shots on most targets before they can fire back, and the M41A1 accelerates from 0 to 30 km/h fast enough to become a hard target to hit if only the turret is exposed!

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 81 21 23.1 775 954 33.55 41.3
Realistic 73 19 442 500 19.13 21.65

Armaments

Main armament

Main article: M32 (76 mm)
76 mm M32 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 65 -10°/+20° ±180° N/A 34.27 47.43 57.60 63.69 67.76 7.67 6.79 6.25 5.90
Realistic 21.42 25.20 30.60 33.84 36.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M339 shot AP 177 173 159 143 129 116
M352 shell HE 12 12 12 12 12 12
M319 shot APCR 206 200 174 146 122 103
M331A2 shot APDS 232 231 212 193 163 137
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M339 shot AP 975 6.60 N/A N/A N/A 47° 60° 65°
M352 shell HE 732 6.80 0.1 0.5 867.22 79° 80° 81°
M319 shot APCR 1,234 3.20 N/A N/A N/A 66° 70° 72°
M331A2 shot APDS 1,231 1.49 N/A N/A N/A 75° 78° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M361 713 7.1 13 5 20 50

Ammo racks

Ammo rack of the M41A1 Walker Bulldog
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
65 55 (+10) 39 (+26) 1 (+64) No

Optics

M41A1 (Japan) Optics
Which ones Default magnification Maximum magnification
Main Gun optics X7.5 (Estimated) X8 (Estimated)
Comparable optics AMX-13 (SS.11) (X7.5) , AMX-30 (X8)

Machine guns

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,175 (200) 576 -10°/+70° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,900 (250) 500 N/A N/A

Usage in battles

Like the tanks that come before it, the Bulldog should be used as a rapid-deployment support vehicle in conjunction with heavier vehicles. It is best used to run rapid insertion and flanking operations while allowing the heavier tanks absorb the brunt of the enemy attack. The Bulldog's top speed does cap off-road, requiring good knowledge of the map to make the most of the terrain.

Always remember that the Bulldog lacks any effective armour. In a frontal attack, it will be easily penetrated by almost anything the enemy throws at it. Try to use the terrain to hide the tank and relocate after shots. Also, attempt to engage targets who are busy or already engaged with a teammates. The Bulldog's 76 mm gun has great penetration, but due to the solid shot AP rounds it has it is necessary to make each shot count by hitting either ammo racks or fuel tanks/engines to disable and or destroy an enemy vehicle. Equipping HVAP rounds later on makes it easier to destroy vehicles with better side armour such as the IS-3 which has a fairly strong side profile.

Tactics

The Bulldog is best playing a mobile role; trail the outskirts of the map and take shots at the enemy from a distance and keep relocating. Don't stand still for too long as one or two hits are usually enough to completely disable the tank.

While playing this tank, the biggest concern should be not to get hit by anything. Given its thin armour, anything that the Bulldog is facing will be able to deal heavy damage. In summary, the Bulldog is a very maneuverable tank and with practice is a very potent threat to enemies.

If up against heavy tanks, such as the Tiger II H, don't bother trying to hit its front chassis armour even with APDS. The chances to penetrate this tank's upper glacis are very low. It is better to try and either ignoring him or aiming for his lower glacis and turret. Should the round penetrate the lower glacis, the transmission is likely to catch on fire. When attacking the turret, aim for the gunner on the left (player's right) of the gun. After that, disengage as the gunner will be replaced faster than the M41A1 can reload. Fighting off heavily armoured targets takes a lot of practice, but the gun's accuracy and good penetration can be used to the M41A1's advantage.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike M319 shot
III Filters Crew Replenishment Elevation Mechanism M331A2 shot NVD
IV Transmission Engine Artillery Support Improved optics M361

Pros and cons

Pros:

  • Extremely agile tank
  • Top speed of 72 km/h
  • Fast turret traverse (30.6°/S)
  • Fast reload rate
  • Respectable firepower when loaded with APDS
  • APDS has high muzzle velocity, easy to hit targets at longer ranges
  • Good flanker, but if the momentum is lost, it's over
  • Good suspension; can drive away from steep downhills and jumps
  • .50 cal AA machine gun with good coverage

Cons:

  • Low torque; without a downhill run, the tank won't reach higher speeds than 50 km/h
  • Thin armour, even SPAA tanks will take the M41A1 out given the opportunity
  • Its poor engine is its biggest weakness, makes it a bad scouting unit
  • Ammo storage in the front, next to the driver
  • APDS shot causes only punctual damage (aim carefully)
  • No explosive filler on any AP shells
  • Quite tall for a light tank

History

Development

The U.S. Army light tank in the later part of World War II, the M24 Chaffee, was a promising design but was deemed not effective for the future of armour encounters. Though its role as a scout was seen as needing the 75 mm gun, the army wanted a tank with a better gun to have a more equal chance against tanks. The project began as the T37 program in 1947 with the focus of being air-transportable with an anti-tank capability in the form of a 76 mm gun and a rangefinder. The adoption of a simplified rangefinder had the project designation changed to the T41. After testings and evaluations, the T41 model was accepted into service as the M41 Little Bulldog, with production starting at Cadillac Cleveland Tank Plant in 1951. The name "Little Bulldog" stayed until General Walton Walker, the first commander of the 8th US Army in Korea, died in a car accident, so the tank was renamed into the M41 Walker Bulldog in remembrance. Production went from 1953 to somewhere in the late 1960s with about 3,728 units produced.

The M41 light tank would go on to replace the M24 Chaffees by 1953. The M41 had a crew of four, commander, gunner, loader, and driver. The tank had a profile of under 9 feet and 19 feet long. The tank was lightweight at 23.5 tons and thus had rather thin armour, with the front armour only 25.4 mm thick (sloped at 60 degrees for about 50 mm effective). However, the tank was very agile with its torsion bar suspension and Continental AOS 895-3 series 6-cylinder gasoline engine of 500 hp which could deliver a road speed of 45 mph with a 100 miles operating range. Unfortunately, the tank was criticized for being noisy, a fuel-guzzler, rather heavy, and the American crewman found the Bulldog interior to be quite cramped. Despite that, it delivered speed, firepower, and reliability in a light tank format. Several upgrades were made on the M41 with better technology, the M41A1 had a hydraulic turret traverse with more ammo storage, the M41A2 had a new fuel system, and the M41A3 are old M41A1 tanks with the new fuel system from the M41A2.

Japanese Service

In 1961, the United States gave 150 M41 Walker Bulldog tanks to the Japanese Self Defense Force to supplement their new and heavier Type 61 main battle tank. These would see service all the way until 1981.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Japan light tanks
Type 89  I-Go Ko
Type 95  Ha-Go · Ha-Go Commander
Type 98  Ke-Ni
Other  Ka-Mi
IFV  Type 89
RCV  Type 87 RCV (P) · Type 87 RCV · RCV (P)
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
USA  ▅M24 · ▅M41A1