Difference between revisions of "Marder 1A3"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 8 | + | | Hull || 11 + 8 mm (77°) ''Upper plate'' <br> 32 mm (21-58°) ''Lower plate'' || 15 + 8 mm (33°)''Top'' <br> 15 + 5 mm ''Bottom'' || 11 mm (22°) ''Rear plate and hatch'' <br> 5 mm (22°) ''Vents'' || 8 mm (13°) ''Engine compartment'' <br> 8 mm ''Crew compartment'' |
|- | |- | ||
| Gun mount || 20 mm (38°) ''Base front'' || 20 + 15 mm || 11-20 mm || 11 mm | | Gun mount || 20 mm (38°) ''Base front'' || 20 + 15 mm || 11-20 mm || 11 mm |
Revision as of 15:35, 14 May 2022
This page is about the German light tank Marder 1A3. For the other version, see Marder A1-. |
Contents
Description
The Marder 1A3 is a rank V German light tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update "Direct Hit".
General info
Survivability and armour
The Marder 1A3's armour is minimal, even if a bit better than its predecessor's. Any calibre larger than light machine guns (7.62 mm) can penetrate the vehicle. Therefore you must be careful and not expose the vehicle.
Armour type:
- High hardness rolled armour (hull front and roof)
- Rolled homogeneous armour (hull sides and rear, gun mount, cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 11 + 8 mm (77°) Upper plate 32 mm (21-58°) Lower plate |
15 + 8 mm (33°)Top 15 + 5 mm Bottom |
11 mm (22°) Rear plate and hatch 5 mm (22°) Vents |
8 mm (13°) Engine compartment 8 mm Crew compartment |
Gun mount | 20 mm (38°) Base front | 20 + 15 mm | 11-20 mm | 11 mm |
Cupola | 11 mm | 11 mm | 11 mm | 11 mm |
Notes:
- Suspension wheels, tracks and torsion bars are 20 mm thick.
Mobility
The mobility is very good with a top speed of 84 km/h both forwards and backwards. This makes you faster than most other tanks at this battle rating.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 84 | 84 | 33.5 | 930 | 1,145 | 27.76 | 34.18 |
Realistic | 76 | 76 | 531 | 600 | 15.85 | 17.91 |
Modifications and economy
Armaments
Main armament
20 mm Rh202 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1,200 (200) | 800 | -17°/+65° | ±180° | N/A | 57.1 | 79.1 | 96.0 | 106.2 | 112.9 | 10.40 | 9.20 | 8.48 | 8.00 |
Realistic | 35.7 | 42.0 | 51.0 | 56.4 | 60.0 |
Ammunition
- Default: HVAP-T · HEFI-T
- DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-T
- DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-T
- DM63: APDS · APDS · APDS · HEFI-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 57 | 52 | 37 | 24 | 15 | 10 |
DM51A1 | 57 | 52 | 37 | 24 | 15 | 10 |
DM43 | 57 | 52 | 37 | 24 | 15 | 10 |
DM63 | 66 | 61 | 45 | 31 | 21 | 14 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
6 | 4 (+2) | 2 (+4) | 0 (+6) | No |
Notes:
- Ammunition is modeled as 6 belts of 200 rounds.
- Racks disappear after you've fired all belts in the rack.
Additional armament
MILAN missile | Reloading rate (seconds) | ||||||
---|---|---|---|---|---|---|---|
Capacity | Vertical | Horizontal | Stabilizer | Stock | Full | Expert | Aced |
4 | ±5° | N/A | N/A | 13.00 | 11.50 | 10.60 | 10.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
MILAN | ATGM | 530 | 530 | 530 | 530 | 530 | 530 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
MILAN | ATGM | 200 | 2,000 | 6.7 | 0.05 | 0.1 | 1,830 | 80° | 82° | 90° |
Ammo racks
Full ammo |
Visual discrepancy |
---|---|
4 | No |
Notes:
- Missiles are modeled individually and disappear after having been launched.
- It is not possible to select how many missiles to bring into battle.
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,500 (1,000) | 1,200 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Good mobility
- Powerful ATGM
- Equipped with thermal sights and laser rangefinder
- 20 mm autocannon is effective against aircraft
- Removal of the machine gun from the Marder A1- provides better view of the back
- Addition of the DM63 APDS belts increases the effectiveness of the 20 mm
Cons:
- Mediocre survivability
- The 20 mm gun rarely penetrates any ground unit at its BR
- Large profile
- Only carries 4 ATGMs
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Thyssen-Henschel | |
---|---|
TAM | TAM · TAM 2C · TAM 2IP |
Marder IFV | Marder A1- · Marder 1A3 · DF105 |
TH800 | Class 3 (P) |
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |