Difference between revisions of "Dark Aggressor"
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== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British motor | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British motor gun boat {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the British fleet closed beta test. With the split of the naval tech trees in [[Update "New Power"]], {{PAGENAME}} was moved to the coastal fleet tech tree. |
== General info == | == General info == | ||
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | Dark | + | Dark class (FPB 1102) has the following armour layout: |
* Hull: 40 mm, wood | * Hull: 40 mm, wood | ||
* Superstructure: 15 mm, wood | * Superstructure: 15 mm, wood | ||
− | + | [[File:{{PAGENAME}}_internals.png|thumb|Dark class (FPB 1102) internals (starboard side).]] | |
− | + | Like most coastal vessels, Dark class (FPB 1102) has no practical armor. The hull and superstructure are unarmoured and will not stop any sort of gunfire. | |
− | + | The hull is split into four hull sections. Starting from the bow and working towards the stern, the first section starts at the bow and ends just in front of the gun; the second ends after the bridge; the third ends where the fuel tanks end, just in front of the engines; and the fourth ends at the stern. Dark class (FPB 1101) can be hull-broken by any round with a large enough diameter and explosive mass. In general, this is limited to HE rounds greater with a diameter greater than or equal to 4 inches (102 mm) and with an explosive mass greater than 1.5 kg. At Dark class (FPB 1101)'s battle rating, the only guns capable of hull-breaking her are: | |
+ | |||
+ | * the [[10.5 cm SK C/32 (105 mm)|10.5 cm SK C/32]], found on {{Specs-Link|germ_escort_typem1943}} and {{Specs-Link|germ_artilleriefahrprahm_typ_d3}}; and | ||
+ | * the [[8cwt QF Mk I (114 mm)|114 mm 8cwt QF Mk I]], found on {{Specs-Link|uk_dark_class}}. | ||
+ | |||
+ | There is one ammunition storage located directly underneath the gun turret just above the waterline. Destroying it will instantly destroy the boat. | ||
+ | |||
+ | Dark class (FPB 1102) has a crew complement of 15. With a stock crew, Dark class (FPB 1101) is knocked out when 10 crew are lost; with an aced crew, this is increased to 11. Overall, the survivability is average. | ||
=== Mobility === | === Mobility === | ||
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | { | + | {{NavalMobility |
− | + | |SpeedForwardStockAB = 73 | |
− | + | |SpeedBackStockAB = 27 | |
− | + | |TurnTimeStockAB = 26.18 | |
− | + | |TurnSpeedStockAB = 43.98 | |
− | + | ||
− | + | |TurnTimeSpadedAB = 17.38 | |
− | + | |TurnSpeedSpadedAB = 27.66 | |
− | + | ||
− | + | |SpeedForwardStockRB = 64 | |
− | + | |SpeedBackStockRB = 24 | |
− | + | |TurnTimeStockRB = 29.02 | |
− | + | |TurnSpeedStockRB = 50.04 | |
− | + | ||
− | + | |TurnTimeSpadedRB = 23.83 | |
− | | | + | |TurnSpeedSpadedRB = 40.03 |
− | + | }} | |
− | | | ||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | Dark | + | Dark class (FPB 1102) has a displacement of 64 tons. |
=== Modifications and economy === | === Modifications and economy === | ||
{{Specs-Economy}} | {{Specs-Economy}} | ||
+ | |||
+ | The recommended modification research order is: | ||
+ | |||
+ | * Tool Set | ||
+ | * Fire Protection System | ||
+ | * 40 mm HE clips | ||
+ | * 40 mm AP clips | ||
+ | * Propeller Replacement | ||
+ | * Primary Aramment Targeting | ||
+ | * Artillery Support | ||
+ | |||
+ | After that, prioritize the rest of the seakeeping modifications first, then finish researching the remaining modifications in whatever order you prefer. | ||
== Armament == | == Armament == | ||
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{{main|QF Mark VII (40 mm)}} | {{main|QF Mark VII (40 mm)}} | ||
− | + | The primary armament consists of a single 40 mm QF Mk VII cannon mounted forward with a maximum ammunition load of 1500 rounds. Stock, the mount can traverse horizontally at a rate of 34°/s and vertically at a rate of 29°/s; with the "Primary Armament Targeting" modification installed, this is increased to 40°/s and 34°/s respectively. The gun has a magazine capacity of 4 rounds and a cycle rate of fire of 160 rounds/min. With a stock crew, it can be reloaded in 0.49 seconds; with an aced crew, this is decreased to 0.38 seconds. The reload is short enough that there is a seamless transition between magazines, although continuously firing for too long will cause the gun to overheat and jam. This happens after continuously firing for about 1.25 min, or about 200 rounds. There is no noticeable drop in accuracy as the gun overheats. | |
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="25%" |
− | ! colspan="2" | | + | ! colspan="2" | Primary armament guidance |
|- | |- | ||
! Horizontal !! Vertical | ! Horizontal !! Vertical | ||
Line 75: | Line 88: | ||
|} | |} | ||
− | There are three ammunition | + | There are three ammunition types available: |
− | * Universal: {{Annotation|AP-T|Armour- | + | * Universal: {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentary incendiary tracer}} |
− | * 40 mm HE clips: {{Annotation|HEFI-T|High- | + | * 40 mm HE clips: {{Annotation|HEFI-T|High-explosive fragmentary incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentary incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentary incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}} |
− | * 40 mm AP clips: {{Annotation|AP-T|Armour- | + | * 40 mm AP clips: {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentary incendiary tracer}} |
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
− | ! colspan="7" | | + | ! colspan="7" | Penetration statistics |
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! colspan="6" | | + | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) |
|- | |- | ||
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
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|- | |- | ||
|} | |} | ||
+ | |||
+ | The best ammunition is the 40 mm HE clips because it has the highest ratio of HE rounds to AP rounds. Take mostly 40 mm HE clips along with several 40 mm AP clips for armoured targets. Because of the gun's seamless reload, there is no reason to use the Universal belt once the others are unlocked. | ||
=== Additional armament === | === Additional armament === | ||
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{{main|Mk.VIII (533 mm)|Mk.VII depth charge}} | {{main|Mk.VIII (533 mm)|Mk.VII depth charge}} | ||
− | Dark | + | Dark class (FPB 1102) has two possible loadouts: |
+ | |||
+ | # 4x Mk.VIII torpedo | ||
+ | # 2x Mk.VII depth charge | ||
+ | # 4x Mk.VIII torpedo; 2x Mk.VII depth charge | ||
+ | # Without load | ||
+ | |||
+ | '''Torpedoes''' | ||
+ | |||
+ | Dark class (FPB 1102) can carry four 533 mm Mk.VIII torpedoes. The torpedo tubes are located on either side of the bridge, pointing forwards with the nose angled outwards. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
− | ! colspan="9" | | + | ! colspan="9" | Torpedo characteristics |
|- | |- | ||
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg) | ! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg) | ||
|- | |- | ||
− | | {{Annotation|No|'Torpedo Mode' modification uninstalled}} || | + | | {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 1,566 || 84 || 4.57 || 1 || 50 || TNT || 327 || 327 |
|- | |- | ||
− | | {{Annotation|Yes|'Torpedo Mode' modification installed}} || | + | | {{Annotation|Yes|'Torpedo Mode' modification installed}} || 1,566 || 76 || 6.40 || 1 || 50 || TNT || 327 || 327 |
|} | |} | ||
− | The Torpedo Mode modification is available as a | + | The Torpedo Mode modification is available as a rank IV modification. Installing it will give the following changes: |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | ! colspan="2" | | + | ! colspan="2" | Torpedo mode specification changes |
|- | |- | ||
! Max Distance (m) | ! Max Distance (m) | ||
! Max Speed (m/s) | ! Max Speed (m/s) | ||
|- | |- | ||
− | | + | + | | +1,830 || -2 |
|- | |- | ||
|} | |} | ||
− | Dark | + | It's best to always keep Torpedo Mode uninstalled. The maximum speed of a torpedo is much more valuable in coastal battles than its maximum range. Coastal fleet maps are also small enough that the decreased range with Torpedo Mode installed isn't much of an issue. |
+ | |||
+ | In RB, always set the depth stroke to the minimum 1 m setting. This is because many vessels that Dark class (FPB 1102) can face will not have a deep enough draught to fuse the torpedo at a depth stroke setting of 4 m. In AB, depth stroke is automatically set to the most optimal setting. | ||
+ | |||
+ | When using torpedoes, be aware that unless they are already launched, the torpedoes have a very high chance to detonate when shot at, instantly destroying the boat. To avoid this, fire the torpedoes immediately after spawning in—as well as after any subsequent reloads in AB—or simply don't take them at all. Torpedoes are a situational weapon, so it's largely down to personal preference whether or not to take them. | ||
+ | |||
+ | '''Depth charges''' | ||
+ | |||
+ | [[File:{{PAGENAME}}_DC_Order.png|thumb|Mk.VII depth charges numbered according to their drop order (click to view a larger image).]] | ||
− | # Starboard | + | The Mk.VII depth charges are carried on the stern, one on each side. They are dropped one at a time in the following order: |
− | # | + | |
+ | # Starboard | ||
+ | # Port | ||
Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds. | Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="7" | Depth charge characteristics | ||
|- | |- | ||
! Mass (kg) | ! Mass (kg) | ||
− | ! Explosive | + | ! Explosive type |
− | ! Explosive | + | ! Explosive mass (kg) |
− | ! TNT | + | ! TNT equivalent (kg) |
+ | ! HE armour penetration (mm) | ||
+ | ! Armoured vehicle destruction radius (m) | ||
+ | ! Fragment dispersion radius (m) | ||
|- | |- | ||
− | | 196 || TNT || 130 || 130 | + | | 196 || TNT || 130 || 130 || 101 || 8 || 122 |
|} | |} | ||
+ | |||
+ | There is almost no practical reason to use depth charges on any naval vessel in the game. Although they usually result in a one-hit kill if used properly, they are extremely situational, requiring the player to close to point-blank ranges to even use them. In almost every case, anytime a depth charge could be used, the guns or torpedoes can be used instead to greater effect. In fact, depth charges tend to actually be a liability in battle, since they essentially act as exposed ammo racks before they're dropped. Like torpedoes, they can be shot at, and if destroyed, they have a chance to detonate, instantly destroying the boat. | ||
+ | |||
+ | Despite this, some success can be had in dropping them either next to, or in front of a large, slow target. If dropping them next to the target, remember the depth charge drop order, since it's most likely that only the depth charges dropped on the side closest to the enemy will deal any damage. If dropping in front of the target, rush in from the sides as quickly as possible and drop them all at once directly in front of the target. For both cases, set the depth charge time delay to the minimum 3 seconds, since any higher time delay will only allow the depth charge to sink further away from the target, giving them more time to move out of the way. Again, using depth charges is extremely situational, and they will only be a liability the vast majority of the time, so take them at your own discretion. | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
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=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * | + | * Primary armament: very good damage output, high armour penetration, seamless reload |
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | + | * Main armament is easily knocked out | |
− | * Main armament easily knocked out | + | * No secondary or anti-aircraft armament |
− | * No secondary or | ||
− | |||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | The Dark class fast patrol boats, also known as the Admiralty Type "A" Fast Patrol Boat (FPB), were 18 patrol boats used by the Royal Navy, with another 8 built for export. The class was originally ordered in the late 1940s, calling for a new diesel-powered FPB, with Saunders-Roe eventually winning the design contract in early 1952. The Dark class was built between 1954 and 1958 primarily by Saunders-Roe alongside several other British shipbuilding companies. The Dark class had interchangeable armaments and could be configured as motor torpedo boats, as motor gun boats, or as minelayers. These armaments | + | The Dark class fast patrol boats, also known as the Admiralty Type "A" Fast Patrol Boat (FPB), were 18 patrol boats used by the Royal Navy, with another 8 built for export. The class was originally ordered in the late 1940s, calling for a new diesel-powered FPB, with Saunders-Roe eventually winning the design contract in early 1952. The Dark class was built between 1954 and 1958 primarily by Saunders-Roe alongside several other British shipbuilding companies. The Dark class had interchangeable armaments and could be configured as motor torpedo boats, as motor gun boats, or as minelayers. These armaments include: |
* 4x 21-inch torpedoes | * 4x 21-inch torpedoes | ||
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* 16x mines | * 16x mines | ||
− | The Dark class boats had a length of 71 ft. 8 in., a beam of 19 ft. 5 in., a draught of 6 ft. 1 in, and a standard displacement of 50 long tons and were the first of their kind in Royal Navy service to use diesel engines. Each boat was powered by two 18 cylinder Napier Deltic diesel engines, each producing 2,500 bhp and driving a single shaft, with an exhaust port on the port side hull. The first few Dark class boats were painted entirely in | + | The Dark class boats had a length of 71 ft. 8 in., a beam of 19 ft. 5 in., a draught of 6 ft. 1 in, and a standard displacement of 50 long tons and were the first of their kind in Royal Navy service to use diesel engines. Each boat was powered by two 18 cylinder Napier Deltic diesel engines, each producing 2,500 bhp and driving a single shaft, with an exhaust port on the port side hull. The first few Dark class boats were painted entirely in standard grey. However, the port side of the hulls would quickly become stained by the diesel exhaust fumes, even after only a short period of use. Initially, an experimental paint scheme was tried on HMS Dark Biter (P1104) around March 1956 that had the rear hull painted in black with the front hull still in grey. This, too, was found to be unsatisfactory, and eventually, it was decided that the entire hull of the Dark class boats was to be painted in black. |
− | Eighteen Dark class boats served with the Royal Navy. All of these were built with wooden hulls and aluminium decks on aluminium hull frames with the exception of the final boat, the unique HMS Dark Scout (P1116), which had an all-aluminium welded construction, a redesigned bridge, and transom exhaust ports. In addition to these, eight more Dark class boats were also built for export, all built by Saunders-Roe: two standard boats | + | Eighteen Dark class boats served with the Royal Navy. All of these were built with wooden hulls and aluminium decks on aluminium hull frames with the exception of the final boat, the unique HMS Dark Scout (P1116), which had an all-aluminium welded construction, a redesigned bridge, and transom exhaust ports. In addition to these, eight more Dark class boats were also built for export, all built by Saunders-Roe: two standard boats to Finland; five riveted, all-aluminium boats with an additional electric drive system to Burma; and one standard boat to Japan. A further nine Dark class boats were planned to be built as well for Royal Navy service, but these were all cancelled in 1955. During the 1960s and 1970s, of the 18 Dark class boats in Royal Navy service, two were used as target practice with one being sunk. The surviving 17 were sold to various places, including several to Italian law enforcement in the late 1960s. |
− | HMS Dark | + | HMS Dark Adventurer, pennant number P1101, was the first of the Dark-class boats. She was built by Saunders-Roe in Beaumaris and was completed on 28th October 1954. She was sold in early 1970. |
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ;'''Skins''' | |
− | + | * [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=ship&vehicleClass=torpedo_boat&vehicle=uk_dark_class_mtb Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | |
− | |||
− | |||
− | |||
− | |||
;Images | ;Images | ||
− | + | <gallery mode="packed" heights="200"> | |
+ | File:Events_Festive2019_Wallpaper.jpg|{{PAGENAME}} wallpaper, from [[wt:en/news/6547-event-festive-events-en|[Event] Festive events!]]. | ||
+ | </gallery> | ||
== See also == | == See also == | ||
Line 223: | Line 241: | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | * [https://cfv.org.uk/forum/viewtopic.php?t=215 Coastal Forces Veterans Forum | + | * [https://cfv.org.uk/forum/viewtopic.php?t=215 <nowiki>[Coastal Forces Veterans Forum]</nowiki> The British "Dark" Class] |
− | * [http://www.bmpt.org.uk/boat%20histories/Dark%20Class/index.htm British Military Powerboat Team | + | * [http://cfv.org.uk/research/boat/database <nowiki>[Coastal Forces Veterans]</nowiki> Boat Database] |
− | * [http://dave-mills.yolasite.com/saro-dark-class-mtbs.php mprints.co.uk | + | * [http://www.bmpt.org.uk/boat%20histories/Dark%20Class/index.htm <nowiki>[British Military Powerboat Team]</nowiki> Dark Class Boats] |
− | * [ | + | * [http://dave-mills.yolasite.com/saro-dark-class-mtbs.php <nowiki>[mprints.co.uk]</nowiki> SARO Dark Class MTBs] |
+ | * [http://cfv.org.uk/research/boat/database <nowiki>[Coastal Forces Veterans]</nowiki> Boat Database] | ||
{{Britain boats}} | {{Britain boats}} |
Revision as of 18:11, 9 May 2021
Contents
Description
The Dark-class, Dark Aggressor (FPB 1102) is a rank III British motor gun boat with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test. With the split of the naval tech trees in Update "New Power", Dark Aggressor was moved to the coastal fleet tech tree.
General info
Survivability and armour
Dark class (FPB 1102) has the following armour layout:
- Hull: 40 mm, wood
- Superstructure: 15 mm, wood
Like most coastal vessels, Dark class (FPB 1102) has no practical armor. The hull and superstructure are unarmoured and will not stop any sort of gunfire.
The hull is split into four hull sections. Starting from the bow and working towards the stern, the first section starts at the bow and ends just in front of the gun; the second ends after the bridge; the third ends where the fuel tanks end, just in front of the engines; and the fourth ends at the stern. Dark class (FPB 1101) can be hull-broken by any round with a large enough diameter and explosive mass. In general, this is limited to HE rounds greater with a diameter greater than or equal to 4 inches (102 mm) and with an explosive mass greater than 1.5 kg. At Dark class (FPB 1101)'s battle rating, the only guns capable of hull-breaking her are:
- the 10.5 cm SK C/32, found on M-802 and AF D3; and
- the 114 mm 8cwt QF Mk I, found on Dark Adventurer.
There is one ammunition storage located directly underneath the gun turret just above the waterline. Destroying it will instantly destroy the boat.
Dark class (FPB 1102) has a crew complement of 15. With a stock crew, Dark class (FPB 1101) is knocked out when 10 crew are lost; with an aced crew, this is increased to 11. Overall, the survivability is average.
Mobility
Mobility Characteristics | |||||
---|---|---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | Turn Time (s) | Turn Radius (m) | |
Forward | Reverse | ||||
AB | Stock | 73 | 27 | ~26.18 | ~50.9 |
Upgraded | 104 | 38 | ~17.38 | ~21.25 | |
RB/SB | Stock | 64 | 24 | ~29.02 | ~64.2 |
Upgraded | 74 | 27 | ~23.83 | ~42.17 |
Dark class (FPB 1102) has a displacement of 64 tons.
Modifications and economy
The recommended modification research order is:
- Tool Set
- Fire Protection System
- 40 mm HE clips
- 40 mm AP clips
- Propeller Replacement
- Primary Aramment Targeting
- Artillery Support
After that, prioritize the rest of the seakeeping modifications first, then finish researching the remaining modifications in whatever order you prefer.
Armament
Primary armament
The primary armament consists of a single 40 mm QF Mk VII cannon mounted forward with a maximum ammunition load of 1500 rounds. Stock, the mount can traverse horizontally at a rate of 34°/s and vertically at a rate of 29°/s; with the "Primary Armament Targeting" modification installed, this is increased to 40°/s and 34°/s respectively. The gun has a magazine capacity of 4 rounds and a cycle rate of fire of 160 rounds/min. With a stock crew, it can be reloaded in 0.49 seconds; with an aced crew, this is decreased to 0.38 seconds. The reload is short enough that there is a seamless transition between magazines, although continuously firing for too long will cause the gun to overheat and jam. This happens after continuously firing for about 1.25 min, or about 200 rounds. There is no noticeable drop in accuracy as the gun overheats.
Primary armament guidance | |
---|---|
Horizontal | Vertical |
±180° | -10°/+89° |
There are three ammunition types available:
- Universal: AP-T · HEFI-T
- 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
- 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Universal | 80 | 77 | 66 | 57 | 50 | 45 |
40 mm HE clips | 80 | 77 | 66 | 57 | 50 | 45 |
40 mm AP clips | 80 | 77 | 66 | 57 | 50 | 45 |
The best ammunition is the 40 mm HE clips because it has the highest ratio of HE rounds to AP rounds. Take mostly 40 mm HE clips along with several 40 mm AP clips for armoured targets. Because of the gun's seamless reload, there is no reason to use the Universal belt once the others are unlocked.
Additional armament
Dark class (FPB 1102) has two possible loadouts:
- 4x Mk.VIII torpedo
- 2x Mk.VII depth charge
- 4x Mk.VIII torpedo; 2x Mk.VII depth charge
- Without load
Torpedoes
Dark class (FPB 1102) can carry four 533 mm Mk.VIII torpedoes. The torpedo tubes are located on either side of the bridge, pointing forwards with the nose angled outwards.
Torpedo characteristics | ||||||||
---|---|---|---|---|---|---|---|---|
Torpedo Mode | Mass (kg) | Maximum speed in water (km/h) | Travel distance (km) | Depth stroke (m) | Arming distance (m) | Explosive type | Explosive mass (kg) | TNT equivalent (kg) |
No | 1,566 | 84 | 4.57 | 1 | 50 | TNT | 327 | 327 |
Yes | 1,566 | 76 | 6.40 | 1 | 50 | TNT | 327 | 327 |
The Torpedo Mode modification is available as a rank IV modification. Installing it will give the following changes:
Torpedo mode specification changes | |
---|---|
Max Distance (m) | Max Speed (m/s) |
+1,830 | -2 |
It's best to always keep Torpedo Mode uninstalled. The maximum speed of a torpedo is much more valuable in coastal battles than its maximum range. Coastal fleet maps are also small enough that the decreased range with Torpedo Mode installed isn't much of an issue.
In RB, always set the depth stroke to the minimum 1 m setting. This is because many vessels that Dark class (FPB 1102) can face will not have a deep enough draught to fuse the torpedo at a depth stroke setting of 4 m. In AB, depth stroke is automatically set to the most optimal setting.
When using torpedoes, be aware that unless they are already launched, the torpedoes have a very high chance to detonate when shot at, instantly destroying the boat. To avoid this, fire the torpedoes immediately after spawning in—as well as after any subsequent reloads in AB—or simply don't take them at all. Torpedoes are a situational weapon, so it's largely down to personal preference whether or not to take them.
Depth charges
The Mk.VII depth charges are carried on the stern, one on each side. They are dropped one at a time in the following order:
- Starboard
- Port
Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds.
Depth charge characteristics | ||||||
---|---|---|---|---|---|---|
Mass (kg) | Explosive type | Explosive mass (kg) | TNT equivalent (kg) | HE armour penetration (mm) | Armoured vehicle destruction radius (m) | Fragment dispersion radius (m) |
196 | TNT | 130 | 130 | 101 | 8 | 122 |
There is almost no practical reason to use depth charges on any naval vessel in the game. Although they usually result in a one-hit kill if used properly, they are extremely situational, requiring the player to close to point-blank ranges to even use them. In almost every case, anytime a depth charge could be used, the guns or torpedoes can be used instead to greater effect. In fact, depth charges tend to actually be a liability in battle, since they essentially act as exposed ammo racks before they're dropped. Like torpedoes, they can be shot at, and if destroyed, they have a chance to detonate, instantly destroying the boat.
Despite this, some success can be had in dropping them either next to, or in front of a large, slow target. If dropping them next to the target, remember the depth charge drop order, since it's most likely that only the depth charges dropped on the side closest to the enemy will deal any damage. If dropping in front of the target, rush in from the sides as quickly as possible and drop them all at once directly in front of the target. For both cases, set the depth charge time delay to the minimum 3 seconds, since any higher time delay will only allow the depth charge to sink further away from the target, giving them more time to move out of the way. Again, using depth charges is extremely situational, and they will only be a liability the vast majority of the time, so take them at your own discretion.
Usage in battles
Pros and cons
Pros:
- Primary armament: very good damage output, high armour penetration, seamless reload
Cons:
- Main armament is easily knocked out
- No secondary or anti-aircraft armament
History
The Dark class fast patrol boats, also known as the Admiralty Type "A" Fast Patrol Boat (FPB), were 18 patrol boats used by the Royal Navy, with another 8 built for export. The class was originally ordered in the late 1940s, calling for a new diesel-powered FPB, with Saunders-Roe eventually winning the design contract in early 1952. The Dark class was built between 1954 and 1958 primarily by Saunders-Roe alongside several other British shipbuilding companies. The Dark class had interchangeable armaments and could be configured as motor torpedo boats, as motor gun boats, or as minelayers. These armaments include:
- 4x 21-inch torpedoes
- 1x 40 mm Bofors gun (forward), 2x 21-inch torpedoes
- 1x 40 mm Bofors gun (aft), 1x 4.5-inch cannon (forward)
- 16x mines
The Dark class boats had a length of 71 ft. 8 in., a beam of 19 ft. 5 in., a draught of 6 ft. 1 in, and a standard displacement of 50 long tons and were the first of their kind in Royal Navy service to use diesel engines. Each boat was powered by two 18 cylinder Napier Deltic diesel engines, each producing 2,500 bhp and driving a single shaft, with an exhaust port on the port side hull. The first few Dark class boats were painted entirely in standard grey. However, the port side of the hulls would quickly become stained by the diesel exhaust fumes, even after only a short period of use. Initially, an experimental paint scheme was tried on HMS Dark Biter (P1104) around March 1956 that had the rear hull painted in black with the front hull still in grey. This, too, was found to be unsatisfactory, and eventually, it was decided that the entire hull of the Dark class boats was to be painted in black.
Eighteen Dark class boats served with the Royal Navy. All of these were built with wooden hulls and aluminium decks on aluminium hull frames with the exception of the final boat, the unique HMS Dark Scout (P1116), which had an all-aluminium welded construction, a redesigned bridge, and transom exhaust ports. In addition to these, eight more Dark class boats were also built for export, all built by Saunders-Roe: two standard boats to Finland; five riveted, all-aluminium boats with an additional electric drive system to Burma; and one standard boat to Japan. A further nine Dark class boats were planned to be built as well for Royal Navy service, but these were all cancelled in 1955. During the 1960s and 1970s, of the 18 Dark class boats in Royal Navy service, two were used as target practice with one being sunk. The surviving 17 were sold to various places, including several to Italian law enforcement in the late 1960s.
HMS Dark Adventurer, pennant number P1101, was the first of the Dark-class boats. She was built by Saunders-Roe in Beaumaris and was completed on 28th October 1954. She was sold in early 1970.
Media
- Skins
- Images
Dark Aggressor wallpaper, from [Event] Festive events!.
See also
External links
- [Coastal Forces Veterans Forum] The British "Dark" Class
- [Coastal Forces Veterans] Boat Database
- [British Military Powerboat Team] Dark Class Boats
- [mprints.co.uk] SARO Dark Class MTBs
- [Coastal Forces Veterans] Boat Database
Britain boats | |
---|---|
Motor torpedo boats | Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · HMS Gay Archer |
MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422 | |
Motor gun boats | Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2) |
HMAS Arrow · HMAS Fremantle · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose | |
Gunboats | HMS Spey |