Difference between revisions of "USS Porter"
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== Description == | == Description == | ||
− | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot | + | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> |
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]]. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]]. | ||
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=== Survivability and armour === | === Survivability and armour === | ||
{{Specs-Fleet-Armour}} | {{Specs-Fleet-Armour}} | ||
− | <!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''--> | + | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> |
The Porter is equipped with anti-frag armor, but this only helps against HE, and is useless against shells from most cruisers. That being said, given its large crew size (for a destroyer) and anti-frag protection, Porter can serve as a destroyer leader, and (briefly) tank shells whilst the rest of its team follows up behind. The Porters turrets are somewhat protected from HMG and auto cannon fire, but are also large and prone to being disabled by dedicated artillery pieces above 76mm, though you do have eight of them. The ship also has a row torpedo tubes which serve as an easy to see ammo rack to detonate, if torpedoes are brought along. | The Porter is equipped with anti-frag armor, but this only helps against HE, and is useless against shells from most cruisers. That being said, given its large crew size (for a destroyer) and anti-frag protection, Porter can serve as a destroyer leader, and (briefly) tank shells whilst the rest of its team follows up behind. The Porters turrets are somewhat protected from HMG and auto cannon fire, but are also large and prone to being disabled by dedicated artillery pieces above 76mm, though you do have eight of them. The ship also has a row torpedo tubes which serve as an easy to see ammo rack to detonate, if torpedoes are brought along. | ||
=== Mobility === | === Mobility === | ||
{{Specs-Fleet-Mobility}} | {{Specs-Fleet-Mobility}} | ||
− | <!--''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''--> | + | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> |
− | The ability to steam above 60 | + | The ability to steam above 60 km/h, makes the Porter a very fast vessel, at the cost of some turning time. |
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+ | {{NavalMobility}} | ||
=== Modifications and economy === | === Modifications and economy === | ||
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=== Primary armament === | === Primary armament === | ||
{{Specs-Fleet-Primary}} | {{Specs-Fleet-Primary}} | ||
− | <!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''--> | + | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> |
{{main|5 inch/38 Mk.12 (127 mm)}} | {{main|5 inch/38 Mk.12 (127 mm)}} | ||
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Eight 5-inch cannons, makes the Porter one of the most dangerous destroyers in the game. That being said, due to the turrets being of a pre-war design, they have a relatively slow reaction time, as they turn rather slowly. Hence the Porter's require a player to think of precisely when and where an enemy will come from. The rate of fire can easily be cut to under twenty rounds per minute, but the guns have a poor arc and velocity, and thus excel in close to medium range engagements. | Eight 5-inch cannons, makes the Porter one of the most dangerous destroyers in the game. That being said, due to the turrets being of a pre-war design, they have a relatively slow reaction time, as they turn rather slowly. Hence the Porter's require a player to think of precisely when and where an enemy will come from. The rate of fire can easily be cut to under twenty rounds per minute, but the guns have a poor arc and velocity, and thus excel in close to medium range engagements. | ||
=== Secondary armament === | === Secondary armament === | ||
{{Specs-Fleet-Secondary}} | {{Specs-Fleet-Secondary}} | ||
− | <!--''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''--> | + | <!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> |
{{main|1.1 inch/75 Mk.1 (28 mm)}} | {{main|1.1 inch/75 Mk.1 (28 mm)}} | ||
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=== Anti-aircraft armament === | === Anti-aircraft armament === | ||
{{Specs-Fleet-AA}} | {{Specs-Fleet-AA}} | ||
− | <!--''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''--> | + | <!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --> |
{{main|AN-M2 (12.7 mm)}} | {{main|AN-M2 (12.7 mm)}} | ||
With only two 12.5 machine guns, some PT boats have better dedicated AA weaponry. Regardless they can still deter some planes, but cannot cover the front of the ship at all | With only two 12.5 machine guns, some PT boats have better dedicated AA weaponry. Regardless they can still deter some planes, but cannot cover the front of the ship at all | ||
− | === | + | === Additional armament === |
− | <!--'' | + | {{Specs-Fleet-Additional}} |
+ | <!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --> | ||
{{main|Mk.15 (533 mm)}} | {{main|Mk.15 (533 mm)}} | ||
With 15 torpedoes, with a decent range and speed, the Porter can be a torpedo boat, but aside from serving as an ammo rack, in game, the high speed and rough terrain makes carrying torpedoes a very situational weapon, and one that largely shines in Naval EC | With 15 torpedoes, with a decent range and speed, the Porter can be a torpedo boat, but aside from serving as an ammo rack, in game, the high speed and rough terrain makes carrying torpedoes a very situational weapon, and one that largely shines in Naval EC | ||
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== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''--> | + | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> |
'''Destroyer Hunter''' | '''Destroyer Hunter''' | ||
− | With double the guns of almost every destroyer around its BR, the Porter is a great anti destroyer hunter, a role it should stick to in an up-tier givens its low caliber main battery. Due to its large size and poor lack luster armor (which only helps against HE fire), the Porter should refrain from a cruiser gun duel, and instead cap points or cover more protected or faster allies in the shallow and narrow areas around caps. | + | With double the guns of almost every destroyer around its BR, the Porter is a great anti destroyer hunter, a role it should stick to in an up-tier givens its low caliber main battery. Due to its large size and poor lack luster armor (which only helps against HE fire), the Porter should refrain from a cruiser gun duel, and instead cap points or cover more protected or faster allies in the shallow and narrow areas around caps. |
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=== Pros and cons === | === Pros and cons === |
Revision as of 12:33, 15 January 2021
Contents
Description
The Porter-class, USS Porter (DD-356), 1941 is a rank III American destroyer with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.95 "Northern Wind".
General info
Survivability and armour
The Porter is equipped with anti-frag armor, but this only helps against HE, and is useless against shells from most cruisers. That being said, given its large crew size (for a destroyer) and anti-frag protection, Porter can serve as a destroyer leader, and (briefly) tank shells whilst the rest of its team follows up behind. The Porters turrets are somewhat protected from HMG and auto cannon fire, but are also large and prone to being disabled by dedicated artillery pieces above 76mm, though you do have eight of them. The ship also has a row torpedo tubes which serve as an easy to see ammo rack to detonate, if torpedoes are brought along.
Mobility
The ability to steam above 60 km/h, makes the Porter a very fast vessel, at the cost of some turning time.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 84 | 35 | |
RB/SB | |||
Upgraded | 69 | 29 |
Modifications and economy
Armament
Primary armament
Eight 5-inch cannons, makes the Porter one of the most dangerous destroyers in the game. That being said, due to the turrets being of a pre-war design, they have a relatively slow reaction time, as they turn rather slowly. Hence the Porter's require a player to think of precisely when and where an enemy will come from. The rate of fire can easily be cut to under twenty rounds per minute, but the guns have a poor arc and velocity, and thus excel in close to medium range engagements.
Secondary armament
The Porter has only two 1 inch AA guns. They are slow to traverse, and slow to fire, and you are better off using your main cannons with timed fuse shells for any really AA damage. Still they do serve as a deterrent and early warning system
Anti-aircraft armament
With only two 12.5 machine guns, some PT boats have better dedicated AA weaponry. Regardless they can still deter some planes, but cannot cover the front of the ship at all
Additional armament
With 15 torpedoes, with a decent range and speed, the Porter can be a torpedo boat, but aside from serving as an ammo rack, in game, the high speed and rough terrain makes carrying torpedoes a very situational weapon, and one that largely shines in Naval EC
Usage in battles
Destroyer Hunter
With double the guns of almost every destroyer around its BR, the Porter is a great anti destroyer hunter, a role it should stick to in an up-tier givens its low caliber main battery. Due to its large size and poor lack luster armor (which only helps against HE fire), the Porter should refrain from a cruiser gun duel, and instead cap points or cover more protected or faster allies in the shallow and narrow areas around caps.
Pros and cons
Pros:
- 8 x 5-inch dual purpose guns give it excellent firepower
- Decent rate of fire
Cons:
- AA power is lacklustre due to only 2 x 12.7 mm AN-M2 Browning machine guns and 2 x 1.1"/75 calibre guns.
- The turrets lack any true armour making them vulnerable, much like its successor, USS Somers
- Has a small crew size of 194
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the ship;
- other literature.
New York Shipbuilding Corporation | |
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Gun Destroyers (DD) | |
Porter-class | USS Porter |
Cruiser, Light (CL) | |
Cleveland-class | USS Cleveland |
Fargo-class | USS Fargo |
Worcester-class | USS Roanoke |
Large Cruisers (CB) | |
Alaska-class | USS Alaska |
Battleships (BB) | |
Wyoming-class | USS Arkansas |
USA destroyers | |
---|---|
Clemson-class | USS Welborn C. Wood · USS Barker · USS Litchfield |
Farragut-class | USS Aylwin |
Bagley-class | USS Bagley |
Porter-class | USS Porter · USS Phelps · USS Moffett |
Somers-class | USS Somers · USS Davis |
Fletcher-class | USS Fletcher · USS Bennion · USS Cowell |
Allen M. Sumner-class | USS Sumner |
Gearing-class | USS Gearing · USS Frank Knox |
Mitscher-class | USS Mitscher · USS Wilkinson |