Difference between revisions of "FIAT 6614"
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== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
− | {{ | + | {{Break}} |
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
− | |||
− | If necessary use a visual template to indicate the most secure and weak zones of the armour.--> | ||
The {{PAGENAME}} has almost no armour, like other vehicles in the Italian tree, and with that very low survivability. Anything that hits a side shot will knock out at least one crew member, while a frontal or rear shot will incapacitate a minimum of 3 crew, enough to take the player back to the hangar. | The {{PAGENAME}} has almost no armour, like other vehicles in the Italian tree, and with that very low survivability. Anything that hits a side shot will knock out at least one crew member, while a frontal or rear shot will incapacitate a minimum of 3 crew, enough to take the player back to the hangar. | ||
− | The average effective thickness changes depending on where the {{PAGENAME}} is shot from. At the front, it ranges from 15-20mm thick, although the front-facing window of the driver's hatch does only give | + | The average effective thickness changes depending on where the {{PAGENAME}} is shot from. At the front, it ranges from 15-20mm thick, although the front-facing window of the driver's hatch does only give 9 mm of armour between a machine gun round and the driver. While a 7.62 mm round will only penetrate at close range, a 12.7 mm heavy machine gun round will only fail to penetrate that window at over a kilometre away. Considering the car's most valuable advantage is its ability to get to good positions fast, an incapacitated driver will ruin the {{PAGENAME}}'s chances in the match. |
− | The side's obvious weak spots are the grills near the front that are only 5mm thick. Considering that the vehicle has a hexagon-shaped cross-section if sliced from left to right, the upper plate of the slanted side offers | + | The side's obvious weak spots are the grills near the front that are only 5mm thick. Considering that the vehicle has a hexagon-shaped cross-section if sliced from left to right, the upper plate of the slanted side offers 9 mm of protection after the grill and 10-12mm around and in front of the grill. The lower side plate gives a whole new world of armour with a minimum thickness of 10mm everywhere, which means at least the 7.62 mm machine guns can't penetrate the car through there. The doors have the same thickness as the rest of the sides. |
− | On the back, there's one slanted plate that is | + | On the back, there's one slanted plate that is 8 mm at the top which increases to 14 at the bottom. Again, like the sides, the door doesn't have a different thickness |
Also, the gun is very easy to disable as it has a maximum effective thickness of 88 mm, which all tanks at this BR will be able to penetrate and disable in one shot. | Also, the gun is very easy to disable as it has a maximum effective thickness of 88 mm, which all tanks at this BR will be able to penetrate and disable in one shot. | ||
Line 26: | Line 24: | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp= 225|rbMinHp= 128}} | + | {{tankMobility|abMinHp=225|rbMinHp=128}} |
The {{PAGENAME}}'s mobility is very good. The fastest speeds it can reach will depend on the terrain: on a track like the ones on Sinai, the {{PAGENAME}} can easily reach 60 or 70 km/h, and driving on an actual road or going downhill it will reach the 80's or 90's; but on a grassy field, it may only reach up to 45 km/h. Due to the {{PAGENAME}} being a wheeled car, going through sand, snow or a small uphill will trickle away its speed. The wheeled construction means the FIAT also cannot neutral steer, but it does have a small turning circle (tank-sized) and it can turn in this circle at 23 km/h. | The {{PAGENAME}}'s mobility is very good. The fastest speeds it can reach will depend on the terrain: on a track like the ones on Sinai, the {{PAGENAME}} can easily reach 60 or 70 km/h, and driving on an actual road or going downhill it will reach the 80's or 90's; but on a grassy field, it may only reach up to 45 km/h. Due to the {{PAGENAME}} being a wheeled car, going through sand, snow or a small uphill will trickle away its speed. The wheeled construction means the FIAT also cannot neutral steer, but it does have a small turning circle (tank-sized) and it can turn in this circle at 23 km/h. | ||
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== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> |
{{main|Cannone da 106 s.r.M40A1 (106 mm)}} | {{main|Cannone da 106 s.r.M40A1 (106 mm)}} | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[Cannone da 106 s.r.M40A1 (106 mm)|Cannone da 106 s.r.M40A1 | + | ! colspan="5" | [[Cannone da 106 s.r.M40A1 (106 mm)|106 mm Cannone da 106 s.r.M40A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
Line 46: | Line 44: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | | + | | rowspan="2" | 17 || rowspan="2" | -10°/+12° || rowspan="2" | ±360° || rowspan="2" | N/A || 9.5 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | |5.9|| __.__ || __.__ || __.__ || __.__ | + | | 5.9 || __.__ || __.__ || __.__ || __.__ |
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Ammunition ==== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | M344A1 || HEAT || 433 || 433 || 433 || 433 || 433 || 433 | ||
+ | |- | ||
+ | | M361A1 || HESH || 152 || 152 || 152 || 152 || 152 || 152 | ||
|- | |- | ||
− | |} | + | |} |
− | |||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
− | ! colspan=" | + | ! colspan="10" | Shell details |
|- | |- | ||
− | ! rowspan="2" data-sort-type="text" |Ammunition | + | ! rowspan="2" data-sort-type="text" | Ammunition |
− | ! rowspan="2" | + | ! rowspan="2" | Type of<br>warhead |
− | + | ! rowspan="2" | Velocity<br>(m/s) | |
− | ! colspan=" | + | ! rowspan="2" | Projectile<br>Mass (kg) |
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
|- | |- | ||
− | ! | + | ! 0% !! 50% !! 100% |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | |||
|- | |- | ||
− | |M344A1||HEAT|| | + | | M344A1 || HEAT || 502 || 10 || 0 || 0.5 || 1,650 || 65° || 72° || 77° |
|- | |- | ||
− | |M361A1||HESH|| | + | | M361A1 || HESH || 498 || 10 || 0.4 || 0.1 || 5,040 || 73° || 75° || 80° |
|- | |- | ||
|} | |} | ||
− | |||
− | === | + | ==== [[Ammo racks]] ==== |
− | '' | + | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Full<br>ammo | ||
+ | ! 1st<br>rack empty | ||
+ | ! 2nd<br>rack empty | ||
+ | ! 3rd<br>rack empty | ||
+ | ! 4th<br>rack empty | ||
+ | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
+ | ! Visual<br>discrepancy | ||
+ | |- | ||
+ | | '''17''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ | ||
+ | |- | ||
+ | |} | ||
=== Machine guns === | === Machine guns === | ||
− | ''The M80 machine gun is your standard .50 cal, except for the fact that | + | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> |
+ | {{main|M80 (12.7 mm)}} | ||
+ | |||
+ | The M80 machine gun is your standard .50 cal, except for the fact that its clip size is extremely small, making it not very effective against light armored vehicles, and aircraft. However, the velocity of the ammo is similar to the main armament, allowing it to work as a quick and short distance rangefinder before you fire. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="50%" | ||
+ | |- | ||
+ | ! colspan="5" | [[M80 (12.7 mm)|12.7 mm M80]] | ||
+ | |- | ||
+ | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
+ | |- | ||
+ | | Coaxial || 120 (5) || 300 || N/A || N/A | ||
+ | |- | ||
+ | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
The FIAT is a light tank destroyer with extremely potent anti-tank grenades that is almost guaranteed to slice through any armored foe. Never put yourself on the front lines as your armor is not up to the task of taking on anything heavier then .30 caliber machine guns, however, striking from the shadows is the best option. Due to the excellent penetration of the anti tank grenades, this tank destroyer is best played pointing and shooting at the target, not minding weak spots. | The FIAT is a light tank destroyer with extremely potent anti-tank grenades that is almost guaranteed to slice through any armored foe. Never put yourself on the front lines as your armor is not up to the task of taking on anything heavier then .30 caliber machine guns, however, striking from the shadows is the best option. Due to the excellent penetration of the anti tank grenades, this tank destroyer is best played pointing and shooting at the target, not minding weak spots. | ||
Line 128: | Line 166: | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!-- | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
Line 145: | Line 183: | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' |
== Media == | == Media == | ||
− | <!-- '' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
− | {{Youtube-gallery|UN3ioZuwRJs|FIAT 6614 | + | {{Youtube-gallery|UN3ioZuwRJs|'''This is how to make light tank - INVINCIBLE! ▶️ FIAT 6614''' - ''HowToPlay1337''}} |
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 160: | Line 197: | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''encyclopedia page on tank;'' | + | * ''encyclopedia page on the tank;'' |
* ''other literature.'' | * ''other literature.'' | ||
{{Italy light tanks}} | {{Italy light tanks}} |
Revision as of 08:59, 12 October 2020
Contents
Description
The FIAT 6614 (M40A1) is a rank IV Italian light tank
with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".
General info
Survivability and armour
The FIAT 6614 has almost no armour, like other vehicles in the Italian tree, and with that very low survivability. Anything that hits a side shot will knock out at least one crew member, while a frontal or rear shot will incapacitate a minimum of 3 crew, enough to take the player back to the hangar.
The average effective thickness changes depending on where the FIAT 6614 is shot from. At the front, it ranges from 15-20mm thick, although the front-facing window of the driver's hatch does only give 9 mm of armour between a machine gun round and the driver. While a 7.62 mm round will only penetrate at close range, a 12.7 mm heavy machine gun round will only fail to penetrate that window at over a kilometre away. Considering the car's most valuable advantage is its ability to get to good positions fast, an incapacitated driver will ruin the FIAT 6614's chances in the match.
The side's obvious weak spots are the grills near the front that are only 5mm thick. Considering that the vehicle has a hexagon-shaped cross-section if sliced from left to right, the upper plate of the slanted side offers 9 mm of protection after the grill and 10-12mm around and in front of the grill. The lower side plate gives a whole new world of armour with a minimum thickness of 10mm everywhere, which means at least the 7.62 mm machine guns can't penetrate the car through there. The doors have the same thickness as the rest of the sides.
On the back, there's one slanted plate that is 8 mm at the top which increases to 14 at the bottom. Again, like the sides, the door doesn't have a different thickness
Also, the gun is very easy to disable as it has a maximum effective thickness of 88 mm, which all tanks at this BR will be able to penetrate and disable in one shot.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 112 | 22 | 8.7 | 225 | 305 | 25.86 | 35.06 |
Realistic | 100 | 20 | 128 | 160 | 14.71 | 18.39 |
The FIAT 6614's mobility is very good. The fastest speeds it can reach will depend on the terrain: on a track like the ones on Sinai, the FIAT 6614 can easily reach 60 or 70 km/h, and driving on an actual road or going downhill it will reach the 80's or 90's; but on a grassy field, it may only reach up to 45 km/h. Due to the FIAT 6614 being a wheeled car, going through sand, snow or a small uphill will trickle away its speed. The wheeled construction means the FIAT also cannot neutral steer, but it does have a small turning circle (tank-sized) and it can turn in this circle at 23 km/h.
When reversing the FIAT 6614 has good acceleration as well, reaching -10 km/h after about 3 seconds and will get to -20 by the fourth second.
Armaments
Main armament
106 mm Cannone da 106 s.r.M40A1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 17 | -10°/+12° | ±360° | N/A | 9.5 | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | 5.9 | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M344A1 | HEAT | 433 | 433 | 433 | 433 | 433 | 433 |
M361A1 | HESH | 152 | 152 | 152 | 152 | 152 | 152 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M344A1 | HEAT | 502 | 10 | 0 | 0.5 | 1,650 | 65° | 72° | 77° |
M361A1 | HESH | 498 | 10 | 0.4 | 0.1 | 5,040 | 73° | 75° | 80° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
17 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
The M80 machine gun is your standard .50 cal, except for the fact that its clip size is extremely small, making it not very effective against light armored vehicles, and aircraft. However, the velocity of the ammo is similar to the main armament, allowing it to work as a quick and short distance rangefinder before you fire.
12.7 mm M80 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 120 (5) | 300 | N/A | N/A |
Usage in battles
The FIAT is a light tank destroyer with extremely potent anti-tank grenades that is almost guaranteed to slice through any armored foe. Never put yourself on the front lines as your armor is not up to the task of taking on anything heavier then .30 caliber machine guns, however, striking from the shadows is the best option. Due to the excellent penetration of the anti tank grenades, this tank destroyer is best played pointing and shooting at the target, not minding weak spots.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tires | Parts | Horizontal Drive | |||
II | Suspension | Brake System | FPE | Adjustment of Fire | Airstrike | |
III | Filters | Crew Replenishment | Elevation Mechanism | |||
IV | Transmission | Engine | Artillery Support | Improved optics | Smoke grenade |
Pros and cons
Pros:
- 106 mm HESH is enough to one-shot most enemy vehicles, aside from some heavy tanks
- 360-degree turret transverse
- Fast on road
- Small target, easy to hide
- Can swim
Cons:
- Very thin armour, 12.7 mm can penetrate it frontally
- Bad off-road speed
- Cupola blocks turret elevation when traversing the turret
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Italy light tanks | |
---|---|
Italy | |
L6/40 | L6/40 · L6/40 (31 Rgt.) |
M11/39 | M11/39 |
Autoblindo | AB 41 · AB 43 |
Fiat 6614/6616 | FIAT 6614 · AUBL/74 · AUBL/74 HVG |
R3 Capraia | R3 T106 FA |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC |
Freccia | VBC (PT2) · Freccia |
Dardo | Dardo · VCC-80/60 · VCC-80/30 |
Other | C13 T90 |
USA | ▄M3A3 · ▄M24 · ▄M18 |
Hungary | |
WWII | Csaba · Toldi IIA |
Post | ◔BTR-80A · KF41 |