Difference between revisions of "FIAT 6614"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
  
 
The {{PAGENAME}} has almost no armour, like other vehicles in the Italian tree, and with that very low survivability. Anything that hits a side shot will knock out at least one crew member, while a frontal or rear shot will incapacitate a minimum of 3 crew, enough to take the player back to the hangar.
 
The {{PAGENAME}} has almost no armour, like other vehicles in the Italian tree, and with that very low survivability. Anything that hits a side shot will knock out at least one crew member, while a frontal or rear shot will incapacitate a minimum of 3 crew, enough to take the player back to the hangar.
  
The average effective thickness changes depending on where the {{PAGENAME}} is shot from. At the front, it ranges from 15-20mm thick, although the front-facing window of the driver's hatch does only give 9mm of armour between a machine gun round and the driver. While a 7.62 mm round will only penetrate at close range, a 12.7 mm heavy machine gun round will only fail to penetrate that window at over a kilometre away. Considering the car's most valuable advantage is its ability to get to good positions fast, an incapacitated driver will ruin the {{PAGENAME}}'s chances in the match.
+
The average effective thickness changes depending on where the {{PAGENAME}} is shot from. At the front, it ranges from 15-20mm thick, although the front-facing window of the driver's hatch does only give 9 mm of armour between a machine gun round and the driver. While a 7.62 mm round will only penetrate at close range, a 12.7 mm heavy machine gun round will only fail to penetrate that window at over a kilometre away. Considering the car's most valuable advantage is its ability to get to good positions fast, an incapacitated driver will ruin the {{PAGENAME}}'s chances in the match.
  
The side's obvious weak spots are the grills near the front that are only 5mm thick. Considering that the vehicle has a hexagon-shaped cross-section if sliced from left to right, the upper plate of the slanted side offers 9mm of protection after the grill and 10-12mm around and in front of the grill. The lower side plate gives a whole new world of armour with a minimum thickness of 10mm everywhere, which means at least the 7.62 mm machine guns can't penetrate the car through there. The doors have the same thickness as the rest of the sides.
+
The side's obvious weak spots are the grills near the front that are only 5mm thick. Considering that the vehicle has a hexagon-shaped cross-section if sliced from left to right, the upper plate of the slanted side offers 9 mm of protection after the grill and 10-12mm around and in front of the grill. The lower side plate gives a whole new world of armour with a minimum thickness of 10mm everywhere, which means at least the 7.62 mm machine guns can't penetrate the car through there. The doors have the same thickness as the rest of the sides.
  
On the back, there's one slanted plate that is 8mm at the top which increases to 14 at the bottom. Again, like the sides, the door doesn't have a different thickness
+
On the back, there's one slanted plate that is 8 mm at the top which increases to 14 at the bottom. Again, like the sides, the door doesn't have a different thickness
  
 
Also, the gun is very easy to disable as it has a maximum effective thickness of 88 mm, which all tanks at this BR will be able to penetrate and disable in one shot.
 
Also, the gun is very easy to disable as it has a maximum effective thickness of 88 mm, which all tanks at this BR will be able to penetrate and disable in one shot.
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 225|rbMinHp= 128}}
+
{{tankMobility|abMinHp=225|rbMinHp=128}}
  
 
The {{PAGENAME}}'s mobility is very good. The fastest speeds it can reach will depend on the terrain: on a track like the ones on Sinai, the {{PAGENAME}} can easily reach 60 or 70 km/h, and driving on an actual road or going downhill it will reach the 80's or 90's; but on a grassy field, it may only reach up to 45 km/h. Due to the {{PAGENAME}} being a wheeled car, going through sand, snow or a small uphill will trickle away its speed. The wheeled construction means the FIAT also cannot neutral steer, but it does have a small turning circle (tank-sized) and it can turn in this circle at 23 km/h.
 
The {{PAGENAME}}'s mobility is very good. The fastest speeds it can reach will depend on the terrain: on a track like the ones on Sinai, the {{PAGENAME}} can easily reach 60 or 70 km/h, and driving on an actual road or going downhill it will reach the 80's or 90's; but on a grassy field, it may only reach up to 45 km/h. Due to the {{PAGENAME}} being a wheeled car, going through sand, snow or a small uphill will trickle away its speed. The wheeled construction means the FIAT also cannot neutral steer, but it does have a small turning circle (tank-sized) and it can turn in this circle at 23 km/h.
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Cannone da 106 s.r.M40A1 (106 mm)}}
 
{{main|Cannone da 106 s.r.M40A1 (106 mm)}}
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[Cannone da 106 s.r.M40A1 (106 mm)|Cannone da 106 s.r.M40A1 (106 mm)]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[Cannone da 106 s.r.M40A1 (106 mm)|106 mm Cannone da 106 s.r.M40A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ ||9.5|| __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 17 || rowspan="2" | -10°/+12° || rowspan="2" | ±360° || rowspan="2" | N/A || 9.5 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
|5.9|| __.__ || __.__ || __.__ || __.__
+
| 5.9 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| M344A1 || HEAT || 433 || 433 || 433 || 433 || 433 || 433
 +
|-
 +
| M361A1 || HESH || 152 || 152 || 152 || 152 || 152 || 152
 
|-
 
|-
|}  
+
|}
===== Ammunition=====
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" |Penetration statistics
+
! colspan="10" | Shell details
 
|-
 
|-
! rowspan="2" data-sort-type="text" |Ammunition
+
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" |Type of
+
! rowspan="2" | Type of<br>warhead
warhead
+
! rowspan="2" | Velocity<br>(m/s)
! colspan="6" |'''Penetration''' ''in mm'' '''@ 90°'''
+
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
!10m
+
! 0% !! 50% !! 100%
!100m
 
!500m
 
!1000m
 
!1500m
 
!2000m
 
 
|-
 
|-
|M344A1||HEAT||433||433||433||433||433||433
+
| M344A1 || HEAT || 502 || 10 || 0 || 0.5 || 1,650 || 65° || 72° || 77°
 
|-
 
|-
|M361A1||HESH||152||152||152||152||152||152
+
| M361A1 || HESH || 498 || 10 || 0.4 || 0.1 || 5,040 || 73° || 75° || 80°
 
|-
 
|-
 
|}
 
|}
===== Ammunition=====
 
  
=== Additional armament ===
+
==== [[Ammo racks]] ====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''17''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''The M80 machine gun is your standard .50 cal, except for the fact that it's clip size is extremely small. Making it not very effective against light armored vehicles, and aircraft. However, the velocity of the ammo is similar to the main armament, allowing it to work as a quick and short distance rangefinder before you'' fire.
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M80 (12.7 mm)}}
 +
 
 +
The M80 machine gun is your standard .50 cal, except for the fact that its clip size is extremely small, making it not very effective against light armored vehicles, and aircraft. However, the velocity of the ammo is similar to the main armament, allowing it to work as a quick and short distance rangefinder before you fire.
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M80 (12.7 mm)|12.7 mm M80]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 120 (5) || 300 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
The FIAT is a light tank destroyer with extremely potent anti-tank grenades that is almost guaranteed to slice through any armored foe. Never put yourself on the front lines as your armor is not up to the task of taking on anything heavier then .30 caliber machine guns, however, striking from the shadows is the best option. Due to the excellent penetration of the anti tank grenades, this tank destroyer is best played pointing and shooting at the target, not minding weak spots.
 
The FIAT is a light tank destroyer with extremely potent anti-tank grenades that is almost guaranteed to slice through any armored foe. Never put yourself on the front lines as your armor is not up to the task of taking on anything heavier then .30 caliber machine guns, however, striking from the shadows is the best option. Due to the excellent penetration of the anti tank grenades, this tank destroyer is best played pointing and shooting at the target, not minding weak spots.
Line 128: Line 166:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
<!-- ''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.'' -->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
{{Youtube-gallery|UN3ioZuwRJs|FIAT 6614 Guide}}
+
{{Youtube-gallery|UN3ioZuwRJs|'''This is how to make light tank - INVINCIBLE! ▶️ FIAT 6614''' - ''HowToPlay1337''}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 160: Line 197:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Italy light tanks}}
 
{{Italy light tanks}}

Revision as of 08:59, 12 October 2020

Rank 7 USA
F-5C Pack
FIAT 6614
it_fiat_6614_106sr.png
FIAT 6614
AB RB SB
6.7 6.7 6.7
Class:
Research:35 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

GarageImage FIAT 6614.jpg


The FIAT 6614 (M40A1) is a rank IV Italian light tank with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

The FIAT 6614 has almost no armour, like other vehicles in the Italian tree, and with that very low survivability. Anything that hits a side shot will knock out at least one crew member, while a frontal or rear shot will incapacitate a minimum of 3 crew, enough to take the player back to the hangar.

The average effective thickness changes depending on where the FIAT 6614 is shot from. At the front, it ranges from 15-20mm thick, although the front-facing window of the driver's hatch does only give 9 mm of armour between a machine gun round and the driver. While a 7.62 mm round will only penetrate at close range, a 12.7 mm heavy machine gun round will only fail to penetrate that window at over a kilometre away. Considering the car's most valuable advantage is its ability to get to good positions fast, an incapacitated driver will ruin the FIAT 6614's chances in the match.

The side's obvious weak spots are the grills near the front that are only 5mm thick. Considering that the vehicle has a hexagon-shaped cross-section if sliced from left to right, the upper plate of the slanted side offers 9 mm of protection after the grill and 10-12mm around and in front of the grill. The lower side plate gives a whole new world of armour with a minimum thickness of 10mm everywhere, which means at least the 7.62 mm machine guns can't penetrate the car through there. The doors have the same thickness as the rest of the sides.

On the back, there's one slanted plate that is 8 mm at the top which increases to 14 at the bottom. Again, like the sides, the door doesn't have a different thickness

Also, the gun is very easy to disable as it has a maximum effective thickness of 88 mm, which all tanks at this BR will be able to penetrate and disable in one shot.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 112 22 8.7 225 305 25.86 35.06
Realistic 100 20 128 160 14.71 18.39

The FIAT 6614's mobility is very good. The fastest speeds it can reach will depend on the terrain: on a track like the ones on Sinai, the FIAT 6614 can easily reach 60 or 70 km/h, and driving on an actual road or going downhill it will reach the 80's or 90's; but on a grassy field, it may only reach up to 45 km/h. Due to the FIAT 6614 being a wheeled car, going through sand, snow or a small uphill will trickle away its speed. The wheeled construction means the FIAT also cannot neutral steer, but it does have a small turning circle (tank-sized) and it can turn in this circle at 23 km/h.

When reversing the FIAT 6614 has good acceleration as well, reaching -10 km/h after about 3 seconds and will get to -20 by the fourth second.

Armaments

Main armament

106 mm Cannone da 106 s.r.M40A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 17 -10°/+12° ±360° N/A 9.5 __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic 5.9 __.__ __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M344A1 HEAT 433 433 433 433 433 433
M361A1 HESH 152 152 152 152 152 152
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M344A1 HEAT 502 10 0 0.5 1,650 65° 72° 77°
M361A1 HESH 498 10 0.4 0.1 5,040 73° 75° 80°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
17 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: M80 (12.7 mm)

The M80 machine gun is your standard .50 cal, except for the fact that its clip size is extremely small, making it not very effective against light armored vehicles, and aircraft. However, the velocity of the ammo is similar to the main armament, allowing it to work as a quick and short distance rangefinder before you fire.

12.7 mm M80
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 120 (5) 300 N/A N/A

Usage in battles

The FIAT is a light tank destroyer with extremely potent anti-tank grenades that is almost guaranteed to slice through any armored foe. Never put yourself on the front lines as your armor is not up to the task of taking on anything heavier then .30 caliber machine guns, however, striking from the shadows is the best option. Due to the excellent penetration of the anti tank grenades, this tank destroyer is best played pointing and shooting at the target, not minding weak spots.

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support Improved optics Smoke grenade

Pros and cons

Pros:

  • 106 mm HESH is enough to one-shot most enemy vehicles, aside from some heavy tanks
  • 360-degree turret transverse
  • Fast on road
  • Small target, easy to hide
  • Can swim

Cons:

  • Very thin armour, 12.7 mm can penetrate it frontally
  • Bad off-road speed
  • Cupola blocks turret elevation when traversing the turret

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41