Difference between revisions of "Ha-Go"

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{{Specs-Card|code=jp_type_95_ha_go}}
 
{{Specs-Card|code=jp_type_95_ha_go}}
{{Notice|''This page is about the light tank '''{{PAGENAME}}'''. For the premium version, see [[Ha-Go Commander]]''}}
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{{About
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|about=Japanese light tank '''{{PAGENAME}}'''
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|usage=the premium version
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|link=Ha-Go Commander
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}}
  
 
== Description ==
 
== Description ==
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The '''{{Specs|name}}''' is a reserve Rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]] along with the initial set of the Japanese Ground Forces Tree. The {{PAGENAME}} was removed from its reserve status and hidden from the main tech tree during [[Update 1.85 "Supersonic"]] after the ammo update, though it is still unlockable after reaching rank II Japanese ground vehicles.
 
The '''{{Specs|name}}''' is a reserve Rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]] along with the initial set of the Japanese Ground Forces Tree. The {{PAGENAME}} was removed from its reserve status and hidden from the main tech tree during [[Update 1.85 "Supersonic"]] after the ammo update, though it is still unlockable after reaching rank II Japanese ground vehicles.
  
The Type 95 Ha-Go is a smallish, but nimble tank for beginners to the Japanese tech tree. The Ha-Go is equipped with an alright 37 mm cannon for it's Battle rating (BR), The tank is primarily a support tank, helping the larger tanks push forward. The armour is almost non existent on the tank, and all cannons and auto cannons can easily get through it. Always try to make use of the Ha-Go's gun depression, hiding the hull behind terrain and obstacles, while exposing only the turret to the enemy.
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The Type 95 Ha-Go is a small, but nimble tank for beginners to the Japanese tech tree. The Ha-Go is equipped with an alright 37 mm cannon for it's Battle rating (BR), The tank is primarily a support tank, helping the larger tanks push forward. The armour is almost non existent on the tank, and all cannons and auto cannons can easily get through it. Always try to make use of the Ha-Go's gun depression, hiding the hull behind terrain and obstacles, while exposing only the turret to the enemy.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
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If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
'''Armour type:'''
 
'''Armour type:'''
  
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=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
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<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|Type 94 (37 mm)}}
 
{{main|Type 94 (37 mm)}}
  
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=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
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<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|Type 97 tank (7.7 mm)}}
 
{{main|Type 97 tank (7.7 mm)}}
  
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|}
 
|}
  
== Usage in the battles ==
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== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
 
 
As a light tank in a Rank I battle, the best overall tactic is to get the first jump on an enemy since the Ha-Go's gun is able to penetrate most tank's armour, yet everyone else's can also penetrate the Ha-Go. In an offensive, try to attack the enemy from a direction not covered to catch them by surprise, then exploit it by using the Ha-Go's mobility to keep moving around the enemy once it gets close so the enemy could not get an accurate bead on it. In a defensive, hold back and try to cover a single area of contact so the Ha-Go could dispel its fire on any enemy approaching.
 
As a light tank in a Rank I battle, the best overall tactic is to get the first jump on an enemy since the Ha-Go's gun is able to penetrate most tank's armour, yet everyone else's can also penetrate the Ha-Go. In an offensive, try to attack the enemy from a direction not covered to catch them by surprise, then exploit it by using the Ha-Go's mobility to keep moving around the enemy once it gets close so the enemy could not get an accurate bead on it. In a defensive, hold back and try to cover a single area of contact so the Ha-Go could dispel its fire on any enemy approaching.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
'''Pros:'''
 
'''Pros:'''
  
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
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<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 
===Development===
 
===Development===
 
The deployment of the first Japanese domestic tank design, the [[I-Go Ko|Type 89 I-Go]], gave the Japanese good insight on the improvement of their armoured force. One of the pressing issues of the Type 89 was that the tank was too slow to keep up with motorized infantry, restricting the operational range or advance of a combined-arm unit to only 40 kilometers. Another tank design being fielded by the Type 89, the Type 92 cavalry tank, had the speed that fixes this problem, but its armour was too thin and only had a heavy machine gun armament. Thus, development started in July 1933 on a tank able to fix these problem, with the specifications that the tank should weigh only 7.7 tons and armed with a 37 mm gun. With the same engine as the Type 89, but half of its weight, the new tank would have a faster road speed.<ref name="ZalogaJapaneseTank">Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007</ref>
 
The deployment of the first Japanese domestic tank design, the [[I-Go Ko|Type 89 I-Go]], gave the Japanese good insight on the improvement of their armoured force. One of the pressing issues of the Type 89 was that the tank was too slow to keep up with motorized infantry, restricting the operational range or advance of a combined-arm unit to only 40 kilometers. Another tank design being fielded by the Type 89, the Type 92 cavalry tank, had the speed that fixes this problem, but its armour was too thin and only had a heavy machine gun armament. Thus, development started in July 1933 on a tank able to fix these problem, with the specifications that the tank should weigh only 7.7 tons and armed with a 37 mm gun. With the same engine as the Type 89, but half of its weight, the new tank would have a faster road speed.<ref name="ZalogaJapaneseTank">Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007</ref>
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== Media ==
 
== Media ==
 +
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
[http://live.warthunder.com/feed/camouflages/?q=#hago '''Skins''' and '''camouflages''' for the Ha Go from live.warthunder.com.]
 
[http://live.warthunder.com/feed/camouflages/?q=#hago '''Skins''' and '''camouflages''' for the Ha Go from live.warthunder.com.]
  
==References==
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== See also ==
<references />
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
+
* ''reference to the series of the vehicles;''
== Read also ==
+
* ''links to approximate analogues of other nations and research trees.''
[https://warthunder.com/en/news/4272-development-newsflash-from-igromir-2016-new-ships-and-first-look-at-japanese-ground-forces-en/ [News<nowiki>]</nowiki> Newsflash from IgroMir 2016! New ships and first look at Japanese Ground Forces! (Type 95 & Type 97 Chi-Ha Kai)]<br />
 
 
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
  
 +
== External links ==
 +
<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
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* ''encyclopedia page on the tank;''
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* ''other literature.''-->
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* [[wt:en/news/4272-development-newsflash-from-igromir-2016-new-ships-and-first-look-at-japanese-ground-forces-en/|[News<nowiki>]</nowiki> Newsflash from IgroMir 2016! New ships and first look at Japanese Ground Forces! (Type 95 & Type 97 Chi-Ha Kai)]]
  
 
{{Japan light tanks}}
 
{{Japan light tanks}}

Revision as of 05:38, 9 July 2019

Rank 7 USA
F-5C Pack
Ha-Go
jp_type_95_ha_go.png
Ha-Go
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game
This page is about the Japanese light tank Ha-Go. For the premium version, see Ha-Go Commander.

Description

GarageImage Ha-Go.jpg


The Type 95 Ha-Go is a reserve Rank I Japanese light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.65 "Way of the Samurai" along with the initial set of the Japanese Ground Forces Tree. The Ha-Go was removed from its reserve status and hidden from the main tech tree during Update 1.85 "Supersonic" after the ammo update, though it is still unlockable after reaching rank II Japanese ground vehicles.

The Type 95 Ha-Go is a small, but nimble tank for beginners to the Japanese tech tree. The Ha-Go is equipped with an alright 37 mm cannon for it's Battle rating (BR), The tank is primarily a support tank, helping the larger tanks push forward. The armour is almost non existent on the tank, and all cannons and auto cannons can easily get through it. Always try to make use of the Ha-Go's gun depression, hiding the hull behind terrain and obstacles, while exposing only the turret to the enemy.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 12 mm Front plate
9 mm (73°) Front glacis
12 mm (17°) Joint plate
9 mm (69°) Lower glacis
12 mm 10 mm 9 mm Front
6 mm Rear
Turret 12 mm Turret front
30 mm Gun mantlet
12 mm 12 mm 12 mm
Armour Sides Roof
Cupola 12 mm 6 mm

Notes:

  • Suspension wheels and tracks are both 15 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
7.7 N/A 54 (AB)
48 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 130 160
Realistic/Simulator 106 120
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 16.88 20.78
Realistic/Simulator 13.77 15.58

Armaments

Main armament

Main article: Type 94 (37 mm)
37 mm Type 94
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
119 -15°/+20° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.95 20.69 _.__ __.__ 29.55
Realistic 9.34 10.99 _.__ 14.8 15.70
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.29 3.8 3.5 3.30
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Type 94 APHE APHE 31 30 25 19 15 12
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 94 APHE APHE 575 0.67 1.3 15 13 47° 60° 65°
Ammo racks
Ammo racks of the Ha-Go
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
119 116 (+3) 107 (+12) 94 (+25) 89 (+30) 81 (+38) 49 (+70) (+129) No

Turret & Left empty: 89 (+30)

Machine guns

Main article: Type 97 tank (7.7 mm)
7.7 mm Type 97
Hull mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (20) 499 ±22° ±22°

Usage in battles

As a light tank in a Rank I battle, the best overall tactic is to get the first jump on an enemy since the Ha-Go's gun is able to penetrate most tank's armour, yet everyone else's can also penetrate the Ha-Go. In an offensive, try to attack the enemy from a direction not covered to catch them by surprise, then exploit it by using the Ha-Go's mobility to keep moving around the enemy once it gets close so the enemy could not get an accurate bead on it. In a defensive, hold back and try to cover a single area of contact so the Ha-Go could dispel its fire on any enemy approaching.

Pros and cons

Pros:

  • 37 mm cannon equipped with APHE (Armour-Piercing High-Explosive) is enough to knock everything out of action
  • Excellent gun depression and elevation (-15˚ to 20˚)
  • BT-5 like speed (53 km/h on flat surface)
  • Decent horizontal turn rate (Average 11.2˚/s)
  • Tank is smaller than even the Panzer II, easy to hide behind cover.

Cons:

  • Weak armour (12.7 mm machine guns are able to knock the tank out with ease)
  • Reverse speed is 5 km/h on any slope ground.
  • Three man crew which means that the Ha-Go can be destroyed by a single shot, maybe two if lucky
  • Turns are sluggish at any speed
  • 37mm gun quickly becomes outdated and ineffective against tougher foes.

History

Development

The deployment of the first Japanese domestic tank design, the Type 89 I-Go, gave the Japanese good insight on the improvement of their armoured force. One of the pressing issues of the Type 89 was that the tank was too slow to keep up with motorized infantry, restricting the operational range or advance of a combined-arm unit to only 40 kilometers. Another tank design being fielded by the Type 89, the Type 92 cavalry tank, had the speed that fixes this problem, but its armour was too thin and only had a heavy machine gun armament. Thus, development started in July 1933 on a tank able to fix these problem, with the specifications that the tank should weigh only 7.7 tons and armed with a 37 mm gun. With the same engine as the Type 89, but half of its weight, the new tank would have a faster road speed.[1]

The production of the designs was given to Mitsubishi, with a prototype produced and ready for trials in June 1934. The design was sent to Manchuria and performed cold weather trials in the Independent Mixed Brigade. These trials were positive and the second prototype design was built in June 1935 with improvements based on the trials. With a well-received performance of the design, it was accepted for service in the Imperial Japanese Army as the Type 95 Ha-Go light tank (Accepted in 1935, Imperial year 2595. 'Ha-Go' name given by Mitsubishi).[1] Production lasted from 1936 to 1943, with up to 2,300 tanks produced in the time period, making it the most produced Japanese tank design in World War II.

Design

The Type 95 Ha-Go was a light tank weighing roughly 7.7 tons. It had a three-man crew with a turret that only held one person inside. The turret was armed with a 37 mm gun, as well as a machine gun mount on the rear of the turret just like the Type 89. The machine gun armament on the back allowed the commander to simply traverse the turret to use a certain armament for the situation desired. Despite that, the one-man turret meant the commander was overworked.

The tank used the same engine on the Type 89B, the 120 hp Mitsubishi diesel engine. The suspension on the tank was quite simple, two bogies with wheels suspended on a bell crank with a front sprocket and two return rollers on each side. The two bogies were attached to a brace, connecting the two to fix problems with the pitching that inhibited the tank's driving ability, but the suspension still gave the crew a rough ride when driving on uneven ground. A unique feature on the Type 95 design was that there was an asbestos padding area separating the interior area from the hull armour to protect the crew from burning on hot metal armour and from injury on hitting the hull from the tank's rough driving experience.

Combat usage

The Type 95's was first deployed in the Second Sino-Japanese War. The Type 95s in the theater were generally well-received due to the inferiority of China's anti-tank defenses and their tank forces usually consist of machine gun-armed tanks like the Panzer I and CV33. The Type 95 Ha-Go's first major combat was during the border conflicts between Japan and the Soviet Union during the battles at Khalkhin Gol. The Type 95 made up a good portion of the 4th Tank Regiment in the 1st Tank Corps, alongside Type 89s and Type 94 tankettes. These tanks generally fought against the Soviet's BT-5 and BT-7 tanks, which were in the same class as the Ha-Gos, though the Japanese took special note on the 45 mm cannon on the Soviet tanks, which they deemed superior to the Ha-Go 37 mm cannon. The two side exchanged multiple battles and territories, eventually resulting in a ceasefire between the two nations in August 1939.

The next major usage of the Type 95 Ha-Go would be in opening stages of World War II when Japan invades the Allied territory after their surprise attack on Pearl Harbor on 7 December 1941. Their first usage was in the Malaya campaign, then Singapore, then the Burma campaign. Despite the British technological superiority over the Japanese with their tank designs in Europe, their self-created concept that tanks were next-to-useless in the Pacific jungles caused them to have a severe shortage of armour in the Pacific in the early stages of the war. The Japanese however, with no experience in jungle warfare, managed to invade with Type 95 alongside Type 97 mediums as their spearhead. The Type 95 would also be involved with America's first tank-to-tank battle during the Battle of the Philippines. Type 95s from the 4th Tank Regiment came across U.S. M3 Stuarts from the 192nd Tank Battalion. Despite the Stuarts being five years newer than the Type 95, the two tanks were deemed very similar performance-wise. In this engagement, the Type 95 managed to spot the U.S. tanks first and open fired, destroying one of the Stuarts in the platoon and the west withdrew under fire.

The Japanese continued using their Ha-Go in the Pacific Theater all the way until the end of the war. Even when outmatched by the newer American tanks like the M4 Shermans, the lack of any better equipment forced the Japanese Army to play with what they've got left. This led to costly defeats in the Japanese tank units on Tarawa, Saipan, Guam, Peleliu, and Okinawa as the tank units were used in reckless charges or static pillboxes as they were destroyed via tank, cannon, or bazooka fire.

After the war, the remnants of the Japanese Army left behind a huge number of Type 95 Ha-Go in their depot at the occupied territory. This led to a massive amount of tanks being captured and used by the opposing sides of the Chinese Civil War. Another curious user of the captured Japanese tanks were the French, which captured them from Japanese-occupied area in French Indochina. The French used the Japanese tanks alongside French tanks to hastily make units called 'Commando Blindé du Cambodge' to fight in the First Indochina War.

Media

Skins and camouflages for the Ha Go from live.warthunder.com.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan light tanks
Type 89  I-Go Ko
Type 95  Ha-Go · Ha-Go Commander
Type 98  Ke-Ni
Other  Ka-Mi
IFV  Type 89
RCV  Type 87 RCV (P) · Type 87 RCV · RCV (P)
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
USA  ▅M24 · ▅M41A1

  1. 1.0 1.1 Zaloga Steven. Japanese Tanks 1939-1945 Great Britain: Osprey Publishing Ltd., 2007