Difference between revisions of "Magach 2"
Nile17_alt (talk | contribs) (fill out usage in battles and pros and cons) |
Colok76286 (talk | contribs) (Edits) |
||
Line 123: | Line 123: | ||
|} | |} | ||
− | == Usage in battles == | + | == Usage in battles == |
− | The Magach 2 is best used in | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
+ | The Magach 2 is best used in an urban environment when stock due to having only APCR and HE shells and no rangefinder modification. The Magach 2 is good when playing support with teammates or at ambushing. Once you have all engine upgrades installed, you are able to move quite fast so you can keep up with most other tanks at this BR. The most noteworthy enemies are the T-54/55s. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Rangefinder modification greatly increases the speed to rangefind a target |
− | * HESH round can be used to | + | * The HESH round can be used to overpressure tanks on weak spots like the roof |
− | * | + | * The HEAT round can penetrate just about anything at its BR |
− | * Commander override can save you if your gunner gets | + | * Commander override can save you if your gunner gets knocked out |
− | * | + | * Turret armour can save you sometimes if someone misses and hits too far left, right, or high |
'''Cons:''' | '''Cons:''' | ||
− | * | + | * The weak hull armour can't reliably bounce shots or stop them |
− | * Stock | + | * Stock APCR round does perform well against sloped armour and will most of the time bounce off the target |
− | * Ammo is in the left side of the turret and will most of the time get detonated if shot | + | * Ammo is in the left side of the turret and will most of the time get detonated if a shot penetrates the turret |
== History == | == History == |
Revision as of 15:15, 25 July 2023
This page is about the Israeli medium tank Magach 2. For other versions, see Magach (Family). |
Contents
Description
The Magach 2 is a rank IV Israeli medium tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update "Wind of Change".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 54 | 10 | 47.8 | 1,279 | 1,574 | 26.76 | 32.93 |
Realistic | 49 | 9 | 730 | 825 | 15.27 | 17.26 |
Modifications and economy
Armaments
Main armament
90 mm M41 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 64 | -9°/+19° | ±180° | N/A | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 9.75 | 8.63 | 7.95 | 7.50 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M332 shot | APCR | 321 | 316 | 292 | 265 | 240 | 218 |
T142E3 | HESH | 102 | 102 | 102 | 102 | 102 | 102 |
M82 shot | APCBC | 185 | 182 | 169 | 155 | 142 | 130 |
M431 shell | HEATFS | 320 | 320 | 320 | 320 | 320 | 320 |
M71 shell | HE | 20 | 20 | 18 | 17 | 16 | 16 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M332 shot | APCR | 1,249 | 5.7 | - | - | - | 66° | 70° | 72° | |||
T142E3 | HESH | 792 | 10.6 | 0.1 | 4 | 3,050 | 73° | 77° | 80° | |||
M82 shot | APCBC | 853 | 10.91 | 1.2 | 14 | 137.2 | 48° | 63° | 71° | |||
M431 shell | HEATFS | 1,216 | 5.8 | 0.05 | 0.1 | 712.64 | 65° | 72° | 77° | |||
M71 shell | HE | 823 | 10.55 | 0.2 | 0.1 | 1,210 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M313 | 821 | 10.7 | 9 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
64 | 57 (+7) | 46 (+18) | 28 (+36) | 21 (+43) | 1 (+63) | No |
Notes:
- Shells are modeled by sets of 2 and disappear from the rack after you've fired both shells in the set.
- Racks 4 and 5 are first stage ammo racks. They total 27 shells and get filled first when loading up the tank.
- These racks are also emptied early: the depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.
- Full reload speed will be realized as long as shells are available in the ready racks 4 and 5. If both ready racks are empty, a penalty to reload speed will occur.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 5 then 4. Firing will interrupt the restocking of the ready racks.
- If you pack 21 (+43) shells, it will keep the front hull and the turret bustle empty of ammo.
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,400 (200) | 577 | -9°/+60° | ±180° |
7.62 mm M73 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 5,500 (250) | 500 | N/A | N/A |
Usage in battles
The Magach 2 is best used in an urban environment when stock due to having only APCR and HE shells and no rangefinder modification. The Magach 2 is good when playing support with teammates or at ambushing. Once you have all engine upgrades installed, you are able to move quite fast so you can keep up with most other tanks at this BR. The most noteworthy enemies are the T-54/55s.
Pros and cons
Pros:
- Rangefinder modification greatly increases the speed to rangefind a target
- The HESH round can be used to overpressure tanks on weak spots like the roof
- The HEAT round can penetrate just about anything at its BR
- Commander override can save you if your gunner gets knocked out
- Turret armour can save you sometimes if someone misses and hits too far left, right, or high
Cons:
- The weak hull armour can't reliably bounce shots or stop them
- Stock APCR round does perform well against sloped armour and will most of the time bounce off the target
- Ammo is in the left side of the turret and will most of the time get detonated if a shot penetrates the turret
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Israeli Ordnance Corps (חיל החימוש) | |
---|---|
Medium Tanks | M-51 · M-51 (W) |
MBTs | |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5 |
Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash | |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet |
Tiran | Tiran 4 · Tiran 4S |
Merkava | ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D |
Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M | |
Tank destroyers | Zachlam Tager |
See Also | Chrysler Defense · Department of Tank Design · Morozov Design Bureau |
Israel medium tanks | |
---|---|
M-51 | M-51 · M-51 (W) |
Magach | Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6 |
Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C | |
Tiran | Tiran 4 · Tiran 4S · Tiran 6 |
Sho't | Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet |
Merkava | Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol |
Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC |