Difference between revisions of "Geniere"
(wrote some basic stuff about the boat, will add the tidbids later) |
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{{Specs-Fleet-Armour}} | {{Specs-Fleet-Armour}} | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | + | Being one of the Fletcher-class ship, the Geniere's protection is generally the same as her sister ship [[USS Fletcher]] with some slight differences. The ship features the same anti-frag armour as the Fletcher, with 19 mm at the belt and 13 mm at the deck, respectively. Combined with the respectable crew count of 273, this allows the ship to take a considerable amount of punishment from the other destroyers she will usually face at her rank. | |
+ | |||
+ | When it comes to difference, the Geniere's most noticable changes is the replacement of torpedo and anti-air armaments. The twin quintuple launchers were replaced with a small triple anti-submarine torpedo launchers, and one of the turret and other anti-air armaments were replaced with three sets of 76 mm autocannons. These optimized armaments helps the Geniere to retain her crew better than her sister, and significantly reduce the risk of torpedo detonation. | ||
+ | |||
+ | However, the Geniere still retains the first stage ammo rack as her critical weakspot. Any HE shell that detonate close to it has a change to trigger it, causing significant damage to the ship. | ||
=== Mobility === | === Mobility === | ||
{{Specs-Fleet-Mobility}} | {{Specs-Fleet-Mobility}} | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | + | Being a Fletcher-class, the Geniere features good overall mobility. The ship have a high top speed and overall agility. This allows her to executing evasive manover against incoming shell or torpedoes alike. | |
{{NavalMobility}} | {{NavalMobility}} | ||
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'''Cons:''' | '''Cons:''' | ||
− | * As with the other Fletcher-class, the | + | * As with the other Fletcher-class, the first stage ammo racks is a vulnerable weak spot |
* Secondary guns overheats quickly, restricting it to a short-burst usage | * Secondary guns overheats quickly, restricting it to a short-burst usage | ||
* No auxillary anti-air armaments, have to rely on radar to spot an inbound aircraft | * No auxillary anti-air armaments, have to rely on radar to spot an inbound aircraft |
Revision as of 03:37, 3 November 2022
This page is about the premium Italian Fante-class destroyer Geniere. For the premium Italian Soldati-class destroyer, see RN Geniere. |
Contents
Description
The Fante-class, Geniere (D 555), 1972 is a premium rank II Italian destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update "Danger Zone".
One of the hundreds of the Fletcher-class destroyers built by the United States, the USS Pritchett (DD-561) saw numerous actions during the World War II, the Korean War, and the Vietnam War before being sold to the Italian Navy, who later renamed her as Geniere.
While her real life service with Italy is rather quiet and unremarkable, in War Thunder, the Geniere offers a drastic shift of play style. Unlike the other Italian destroyers that were restricted to support roles due to their slow reload, the Geniere features a suite of versatile 127 mm and 76 mm cannons, both of them are great against surface and aerial targets alike. This allows the ship to be a robust powerhouse for any Italian captain's lineup.
General info
Survivability and armour
Being one of the Fletcher-class ship, the Geniere's protection is generally the same as her sister ship USS Fletcher with some slight differences. The ship features the same anti-frag armour as the Fletcher, with 19 mm at the belt and 13 mm at the deck, respectively. Combined with the respectable crew count of 273, this allows the ship to take a considerable amount of punishment from the other destroyers she will usually face at her rank.
When it comes to difference, the Geniere's most noticable changes is the replacement of torpedo and anti-air armaments. The twin quintuple launchers were replaced with a small triple anti-submarine torpedo launchers, and one of the turret and other anti-air armaments were replaced with three sets of 76 mm autocannons. These optimized armaments helps the Geniere to retain her crew better than her sister, and significantly reduce the risk of torpedo detonation.
However, the Geniere still retains the first stage ammo rack as her critical weakspot. Any HE shell that detonate close to it has a change to trigger it, causing significant damage to the ship.
Mobility
Being a Fletcher-class, the Geniere features good overall mobility. The ship have a high top speed and overall agility. This allows her to executing evasive manover against incoming shell or torpedoes alike.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 86 | 35 | |
RB/SB | |||
Upgraded | 70 | 29 |
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
127 mm AAC Mk.34 | HE | 36 | 36 | 36 | 36 | 36 | 36 |
127 mm Common Mk.32 | Common | 124 | 103 | 77 | 58 | 46 | 37 |
127 mm SP Common Mk.46 | SP Common | 150 | 125 | 93 | 71 | 56 | 42 |
127 mm AAVT Mk.31 | HE-VT | 36 | 36 | 36 | 36 | 36 | 36 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
127 mm AAC Mk.34 | HE | 792 | 25 | 0 | 0.1 | 3,220 | 79° | 80° | 81° |
127 mm Common Mk.32 | Common | 792 | 24.49 | 0.01 | 6 | 1,150 | 47° | 60° | 65° |
127 mm SP Common Mk.46 | SP Common | 792 | 25 | 0.01 | 6 | 906.5 | 48° | 63° | 71° |
Proximity-fused shell details | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||||
127 mm AAVT Mk.31 | HE-VT | 792 | 25 | 0 | 0.1 | 457 | 23 | 3,220 | 79° | 80° | 81° |
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
100 m | 1,000 m | 2,000 m | 3,000 m | 4,000 m | 5,000 m | ||
76 mm HC Mk.27 | HE | 8 | 8 | 8 | 8 | 8 | 8 |
76 mm HE-VT | HE-VT | 7 | 7 | 7 | 7 | 7 | 7 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay | Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
76 mm HC Mk.27 | HE | 823 | 5.9 | 0 | 0.1 | 500 | 79° | 80° | 81° |
Proximity-fused shell details | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay | Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||||
76 mm HE-VT | HE-VT | 823 | 5.85 | 0 | 0.1 | 548 | 15 | 352.8 | 79° | 80° | 81° |
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Great armaments
- Four fast-firing and accurate 127 mm gun offers great damage output
- Secondary 76 mm autocannons are effective against surface and aerial targets alike
- Fairly survivable for a destroyer due to armor and crew count
- High top speed and agility
- Access to the air search radar and modern fire control system
Cons:
- As with the other Fletcher-class, the first stage ammo racks is a vulnerable weak spot
- Secondary guns overheats quickly, restricting it to a short-burst usage
- No auxillary anti-air armaments, have to rely on radar to spot an inbound aircraft
- Very weak torpedoes, restricting its usage as a surprise weapon at best
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Seattle-Tacoma Shipbuilding Corporation | |
---|---|
Destroyers (DD) | |
Fletcher-class | Geniere* |
*USS Prichett in Italian service |
Italy destroyers | |
---|---|
Regia Marina | |
Aquila-class | RN Aquila |
Leone-class | RN Leone · RN Tigre |
Turbine-class | RN Aquilone · RN Turbine |
Navigatori-class | RN Da Verazzano |
Dardo-class | RN Dardo |
Soldati-class | RN Aviere · RN Corazziere · RN Geniere |
Comandanti Medaglie d'Oro-class | RN Comandante Margottini |
Marina Militare | |
Fante-class* | Geniere |
Indomito-class | Impetuoso |
* Modified Fletcher-class destroyers |
Italy premium ships | |
---|---|
Motor torpedo boats | Freccia P-493 · MAS 569 · MS 444 · MC 485 |
Motor gun boats | Sparviero |
Sub-chasers | Folaga |
Destroyers | RN Aquilone · RN Aviere · RN Geniere · RN Tigre · Geniere |
Heavy cruisers | RN Pola |
Battleships | RN Leonardo da Vinci |