Difference between revisions of "Pbv 301"

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(Undo revision 116264 by U79837437 (talk))
(This vehicle was kind of left out unexplained, so i did some text. It's very similar to marders from 7.3 br, which kinda is depressing considering its BR of 2.3, but ok.)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The {{PAGENAME}} is a small box with a sloped front. The driver and the gunner are located on its right front side, while the engine is located on the left. The back has spare magazines on the floor and otherwise is completely empty.  
 +
 
 +
Due to a slope and the 20 mm of RHA, the hull front will sustain 12.7 mm machine guns and might sustain 20 mm fire from the low ground (but not the high ground) or from about 500 m away. The sides and the back are only 8 mm RHA and should not be exposed if at all possible. If it is necessary to flank other tanks and expose the sides, only the left side should be visible, as the engine can sometimes take a hit for the crew.
 +
 
 +
It's technically possible to penetrate the gunner cupola, since its edges are only 8 mm thick, but it is very difficult to do without knowing, and most opponents won't have a clue.
 +
 
 +
Due to its low profile, {{PAGENAME}} can hide behind other tanks or rocks and only expose the autocannon. In such case, it becomes difficult to destroy the vehicle, as many will aim at the gun itself, but not at the ammo belt, and gun hits won't be fatal, unless made with heavy explosives.
 +
 
 +
If everything else fails, this SPAA has smoke screens (which is already incredibly rare for SPAA as a class and won't be expected at all) and there is not just one, but two groups of them as well. These can blind enemy players and disable aim assist in AB after 5 seconds. Unfortunately, it is usually necessary to fire off both groups at once, as otherwise the smoke wall is often incomplete.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted -->
 
{{main|Akan m/45B (20 mm)}}
 
{{main|Akan m/45B (20 mm)}}
 +
 +
The gun is similar to 40B on the previous SPAA, but with a lot of quality of life upgrades.
 +
 +
There are now 6 belts with 75 shells each, and the gun can fire twice as fast, allowing for smoother shell streams. The turret turns a bit faster and allows the gun to turn slightly more down or up. All of this ensures that SPAA can take down planes before they get into the dead zone.
 +
 +
The gun still can fight back against other tanks, whether by firing at their weakspots, or by breaking their tracks (to force them to turn) and then hitting their side or running away. It is ill adviced to attack medium tanks frontally, particularly of higher BR. Most heavy tanks will ignore the 20 mm fire with the present ammunition. Most British and Soviet tanks at a higher BR are immune to the 20 mm attacks (in the case of the British, even their SPAA are in some situations invulnerable).
 +
 +
The downside of the new gun is that the reload now takes 10 seconds, which technically could be avoided on the predecessor by not overheating the weapon. It is better to unload the half-empty belt somewhere safe before trying to attack.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
  
The Pbv 301 shall be used mainly as an SPAA. Its cannon with its pinpoint accuracy and a high rate of fire for its BR along the slsgr m/42 HEFI-T belt prove devastating to deal with low-flying planes and bombers. During a game, it is recommended to stay within the confines of your spawn and scout the skies for any aircraft. The high muzzle velocity and rate of fire make this vehicle effective against aircraft at medium ranges.
+
The Pbv 301 shall be used mainly as an SPAA. Its cannon with its pinpoint accuracy and a high rate of fire for its BR along the slsgr m/42 HEFI-T belt prove devastating to deal with low-flying planes and bombers. During a game, it is recommended to either stay within the confines of your spawn or to stay somewhere safe nearby to the main allies group and scout the skies for any aircraft. The high muzzle velocity and rate of fire make this vehicle effective against aircraft at medium ranges.
  
In an anti-tank role, the Pbv 301 is only effective against light tanks and SPAAGs, as the armour of most tanks at its BR is thick enough to resist 20 mm cannons shells. It is therefore not recommended to play this tank offensively.
+
In an anti-tank role, the Pbv 301 is only effective against light tanks, light SPG and SPAAGs, as the frontal armour of most medium tanks at its BR or higher is thick enough to resist 20 mm cannons shells. It is therefore not recommended to play this tank offensively in an uptier, since attacks have to be done from the sides, which is not always possible. Avoid playing super agressive against Soviet or British, which have a lot of tanks being completely immune to the 20 mm.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Fully-enclosed design, granting the crew a higher chance of survival.
+
* Fully-enclosed design, granting the crew a higher chance of survival
* Equipped with smoke grenades
+
* Front can sustain direct assault of a 12.7 mm and might sustain 20 mm from a long range
* Low profile
+
* Equipped with hull mounted smoke grenades, which is incredibly rare for an SPAA (and its BR in general)
 +
* Low profile allows it to only expose its weapon sometimes
 
* Adequate mobility
 
* Adequate mobility
 
* Good rate of fire
 
* Good rate of fire
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'''Cons:'''
 
'''Cons:'''
  
* Little armour, effective only against machine gun fire
+
* Side, back and roof armour is still lacking and vulnerable to LMG at close range
* Only 2 crew members, very low chance of surviving a penetration shot.
+
* Only 2 crew members, very low chance of surviving a penetration shot, unless it was from the left
* Limited elevation angle
+
* Limited gun elevation angle
* Long reload time
+
* Long reload time and rather limited belt capacity
* Limited belt capacity
+
* Confined to a strict AA role in an uptier, inadequate against ground forces consisting of medium or heavy tanks
* Confined to a strict AA role, inadequate against ground forces
 
  
 
== History ==
 
== History ==

Revision as of 02:08, 2 January 2022

RANK 5 FRANCE
Somua SM PACK
Pbv 301
sw_pbv_301.png
GarageImage Pbv 301.jpg
Pbv 301
AB RB SB
2.3 2.3 2.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The Pansarbandvagn 301 is a rank II Swedish SPAA with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull15 / 8 / 8
Turret8 / 8 / 8
Crew2 people
Visibility88 %

The Pbv 301 is a small box with a sloped front. The driver and the gunner are located on its right front side, while the engine is located on the left. The back has spare magazines on the floor and otherwise is completely empty.

Due to a slope and the 20 mm of RHA, the hull front will sustain 12.7 mm machine guns and might sustain 20 mm fire from the low ground (but not the high ground) or from about 500 m away. The sides and the back are only 8 mm RHA and should not be exposed if at all possible. If it is necessary to flank other tanks and expose the sides, only the left side should be visible, as the engine can sometimes take a hit for the crew.

It's technically possible to penetrate the gunner cupola, since its edges are only 8 mm thick, but it is very difficult to do without knowing, and most opponents won't have a clue.

Due to its low profile, Pbv 301 can hide behind other tanks or rocks and only expose the autocannon. In such case, it becomes difficult to destroy the vehicle, as many will aim at the gun itself, but not at the ammo belt, and gun hits won't be fatal, unless made with heavy explosives.

If everything else fails, this SPAA has smoke screens (which is already incredibly rare for SPAA as a class and won't be expected at all) and there is not just one, but two groups of them as well. These can blind enemy players and disable aim assist in AB after 5 seconds. Unfortunately, it is usually necessary to fire off both groups at once, as otherwise the smoke wall is often incomplete.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB50 / 8 km/h
RB and SB46 / 7 km/h
Number of gears5 forward
1 back
Weight11.5 t
Engine power
AB286 hp
RB and SB150 hp
Power-to-weight ratio
AB24.9 hp/t
RB and SB13.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 50 8 11.5 213 286 18.52 24.87
Realistic 46 7 133 150 11.57 13.04

Modifications and economy

Repair costBasic → Reference
AB428 → 579 Sl icon.png
RB361 → 488 Sl icon.png
SB561 → 759 Sl icon.png
Total cost of modifications6 930 Rp icon.png
6 740 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 40 / 50 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
70 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods new tank break.png
Brake System
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods new tank filter.png
Filters
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
115 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
110 Ge icon.png
Mods new tank engine.png
Engine
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
110 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
70 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
115 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
110 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
20mm_sw_kan_HE_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
70 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
20mm_sw_kan_AP_ammo_pack
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
115 Ge icon.png
Mods art support.png
Artillery Support
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
110 Ge icon.png

Armaments

Main armament

20 mm Akan m/45B cannon
Ammunition480 rounds
Belt capacity80 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate725 shots/min
Vertical guidance-15° / 48°
Main article: Akan m/45B (20 mm)

The gun is similar to 40B on the previous SPAA, but with a lot of quality of life upgrades.

There are now 6 belts with 75 shells each, and the gun can fire twice as fast, allowing for smoother shell streams. The turret turns a bit faster and allows the gun to turn slightly more down or up. All of this ensures that SPAA can take down planes before they get into the dead zone.

The gun still can fight back against other tanks, whether by firing at their weakspots, or by breaking their tracks (to force them to turn) and then hitting their side or running away. It is ill adviced to attack medium tanks frontally, particularly of higher BR. Most heavy tanks will ignore the 20 mm fire with the present ammunition. Most British and Soviet tanks at a higher BR are immune to the 20 mm attacks (in the case of the British, even their SPAA are in some situations invulnerable).

The downside of the new gun is that the reload now takes 10 seconds, which technically could be avoided on the predecessor by not overheating the weapon. It is better to unload the half-empty belt somewhere safe before trying to attack.

20 mm Akan m/45B Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 450 (75) 725 -15°/+48° ±180° N/A 26.4 36.5 44.3 49.0 52.1 10.40 9.20 8.48 8.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

  • Default: AP-T · HEFI-T · HEFI-T
  • slsgr m/42: HEFI-T
  • slpgr m/42: AP-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 42 40 30 22 16 11
slsgr m/42 2 2 2 2 2 2
slpgr m/42 42 40 30 21 15 10
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
slsgr m/42 HEFI-T 845 0.14 0 0.1 6 79° 80° 81°
slpgr m/42 AP-T 845 0.14 N/A N/A N/A 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
6
450
(+1)
375 (+75)
(+2)
300 (+150)
(+3)
225 (+225)
(+4)
150 (+300)
(+5)
75 (+375)
(+6)
0 (+450)
Yes

Usage in battles

The Pbv 301 shall be used mainly as an SPAA. Its cannon with its pinpoint accuracy and a high rate of fire for its BR along the slsgr m/42 HEFI-T belt prove devastating to deal with low-flying planes and bombers. During a game, it is recommended to either stay within the confines of your spawn or to stay somewhere safe nearby to the main allies group and scout the skies for any aircraft. The high muzzle velocity and rate of fire make this vehicle effective against aircraft at medium ranges.

In an anti-tank role, the Pbv 301 is only effective against light tanks, light SPG and SPAAGs, as the frontal armour of most medium tanks at its BR or higher is thick enough to resist 20 mm cannons shells. It is therefore not recommended to play this tank offensively in an uptier, since attacks have to be done from the sides, which is not always possible. Avoid playing super agressive against Soviet or British, which have a lot of tanks being completely immune to the 20 mm.

Pros and cons

Pros:

  • Fully-enclosed design, granting the crew a higher chance of survival
  • Front can sustain direct assault of a 12.7 mm and might sustain 20 mm from a long range
  • Equipped with hull mounted smoke grenades, which is incredibly rare for an SPAA (and its BR in general)
  • Low profile allows it to only expose its weapon sometimes
  • Adequate mobility
  • Good rate of fire

Cons:

  • Side, back and roof armour is still lacking and vulnerable to LMG at close range
  • Only 2 crew members, very low chance of surviving a penetration shot, unless it was from the left
  • Limited gun elevation angle
  • Long reload time and rather limited belt capacity
  • Confined to a strict AA role in an uptier, inadequate against ground forces consisting of medium or heavy tanks

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Sweden anti-aircraft vehicles
SPAA  Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK
Radar SPAA  VEAK 40 · Lvkv 9040C
SAM  Lvrbv 701 · ASRAD-R
Finland  L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard