ZSU-57-2 (Sweden)

From War Thunder Wiki
Jump to: navigation, search
Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
This page is about the SPAA ZSU-57-2 (Sweden). For other versions, see ZSU-57-2 and ZSU-57-2 (Israel).
▄ZSU-57-2
sw_zsu_57_2.png
GarageImage ZSU-57-2 (Sweden).jpg
▄ZSU-57-2
AB RB SB
7.0 7.0 7.0
Class:
Research:110 000 Specs-Card-Exp.png
Purchase:310 000 Specs-Card-Lion.png
Show in game

Description

The ▄ZSU-57-2 is a rank V Swedish SPAA with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "Fire and Ice".

General info

Survivability and armour

Armourfront / side / back
Hull15 / 15 / 6
Turret15 / 13 / 13
Crew6 people
Visibility103 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 13.5 mm (61°) Front glacis
15 mm (53°) Lower glacis
15 mm 10 mm (17-49°) Top
6 mm (73°) Bottom
15 mm
Turret 15 mm (14-57°) Turret front
15 mm (25-64°) Gun mantlet
13.5 mm (9-61°) 13.5 mm (4-59°) N/A

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 13.5 mm thick.
  • A 6 mm RHA plate separates the engine compartment from the crew.
  • Hatches and air intake are 6 mm thick.

Mobility

Speedforward / back
AB55 / 9 km/h
RB and SB51 / 8 km/h
Number of gears5 forward
1 back
Weight28.0 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB35.4 hp/t
RB and SB18.6 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 55 9 28 _,___ 992 __.__ 35.43
Realistic 51 8 _,___ 520 __.__ 18.57

Modifications and economy

Repair costBasic → Reference
AB3 530 → 4 543 Sl icon.png
RB3 810 → 4 903 Sl icon.png
SB5 260 → 6 769 Sl icon.png
Total cost of modifications95 100 Rp icon.png
158 700 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training90 000 Sl icon.png
Experts310 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 180 / 250 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 400 Rp icon.png
Cost:
7 100 Sl icon.png
160 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 400 Rp icon.png
Cost:
7 100 Sl icon.png
160 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
390 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
390 Ge icon.png
Mods tank tool kit.png
Parts
Research:
4 200 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods extinguisher.png
FPE
Research:
2 900 Rp icon.png
Cost:
7 100 Sl icon.png
160 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
57mm_AP_ammo_pack
Research:
4 400 Rp icon.png
Cost:
7 100 Sl icon.png
160 Ge icon.png
Mod arrow 0.png
Mods aa cannon.png
Adjustment of Fire
Research:
4 400 Rp icon.png
Cost:
7 100 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
57mm_APCBC_ammo_pack
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
210 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
210 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
390 Ge icon.png

Armaments

Main armament

2 x 57 mm S-68 cannon
Ammunition296 rounds
Belt capacity4 rounds
Reloadbasic crew → aces
2.6 → 2.0 s
Fire rate120 shots/min
Vertical guidance-5° / 85°
Main article: S-68 (57 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

57 mm S-68 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 296 (4) 120 -5°/+85° ±180° N/A 52.8 73.1 88.8 98.2 104.5 2.60 2.30 2.12 2.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Default: HE* · APCBC
  • BR-281: APCBC
  • OR-281U: HE*
  • BR-281U: APCBC · HE*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
APCBC 151 147 132 114 100 87
HE* 5 5 5 5 5 5
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APCBC 1,000 2.8 1.2 9 20.02 48° 63° 71°
HE* 1,000 2.8 0 0.1 235.62 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
74 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sweden anti-aircraft vehicles
SPAA  Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42
Radar SPAA  VEAK 40 · Lvkv 9040C
SAM  Lvrbv 701 · ASRAD-R
Finland  L-62 ANTI II · ▄ZSU-57-2 · ItO 90M