Difference between revisions of "PUMA VJTF"

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== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!-- The PUMA is a futuristic and unusual vehicle. It has a large profile, strong armour for an IFV, and weighs more than a T-72A, but the mobility is still very good because of its impressive engine with more than 1,000 horsepower. The unmanned turret is equipped with a 30 mm autocannon with access to APFSDS and airburst rounds, reminiscent of the Swedish CV90 family. The cherry on top is the MUSS soft-kill active protection system, which interferes with the guidance of incoming ATGMs. Although the PUMA is difficult to hide and is not particularly threatening to most MBTs from the front, it is a fairly tough target to destroy and can be a nightmare for enemy IFVs and helicopters, as it can shrug off most of their weapons and retaliate in turn. -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Dance of Dragons"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Dance of Dragons"]].
  
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''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
'''Pros: Access to all of the same modules as the previous 10.0 PUMA'''
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'''Pros:'''
  
 
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'''Cons: Now at 10.7, often faces top tier MBT's where its spike missiles rarely do more than remove cannon breach/ cannon barrels D/T central homing of the spike. Faces helicopters (KA-50/52, etc.) that out-range PUMA VJTF spike missile's'''
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'''Cons:'''
  
 
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Latest revision as of 17:23, 1 November 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
PUMA VJTF
germ_schutzenpanzer_puma_vjtf.png
GarageImage PUMA VJTF.jpg
PUMA VJTF
AB RB SB
11.0 11.0 11.0
Class:
Research:175 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png
Show in game

Description

The Schützenpanzer PUMA VJTF is a rank VII German light tank with a battle rating of 11.0 (AB/RB/SB). It was introduced in Update "Dance of Dragons".

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull32 / 15 / 11
Turret25 / 15 / 15
Crew3 people
Visibility86 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB78 / 34 km/h
RB and SB71 / 31 km/h
Number of gears10 forward
5 back
Weight43.0 t
Engine power
AB2 076 hp
RB and SB1 088 hp
Power-to-weight ratio
AB48.3 hp/t
RB and SB25.3 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 78 34 43 _,___ 2,076 __.__ 48.28
Realistic 71 31 _,___ 1,088 __.__ 25.3

Modifications and economy

Repair costBasic → Reference
AB4 060 → 6 796 Sl icon.png
RB3 774 → 6 317 Sl icon.png
SB4 491 → 7 517 Sl icon.png
Total cost of modifications280 900 Rp icon.png
462 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods new tank break.png
Brake System
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods new tank filter.png
Filters
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 600 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
30mm_173_HEI_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
30mm_173_AHEAD_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods airstrike.png
Airstrike
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
300 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods tank ammo.png
30mm_173_APDS_FS_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
420 Ge icon.png
Mods art support.png
Artillery Support
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods scouting.png
Improved optics
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

30 mm MK 30-2/ABM cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition400 rounds
First-order200 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
0.3 → 0.2 s
Fire rate201 shots/min
Vertical guidance-10° / 45°
Main article: MK 30-2/ABM (30 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

30 mm MK 30-2/ABM Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 400 (100) 200 -10°/+45° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: APDS
  • MK266: HEI-T*
  • PMC308: Ahead
  • PMC287: APFSDS

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
APDS 87 86 81 75 70 65
HEI-T 9 8 6 5 3 3
Ahead 44 42 34 26 20 16
APFSDS 121 119 111 97 93 83
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APDS 1,480 0.19 - - - 75° 78° 80°
HEI-T 1,080 0.36 0.1 0.1 54.4 79° 80° 81°
Ahead 1,100 0.36 0.2 1.5 0.8 79° 80° 81°
APFSDS 1,405 0.16 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
4 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

Spike-LR II ATGM
Ammunition4 rounds
Belt capacity2 rounds
Fire rate120 shots/min
Vertical guidance0° / 15°
Main article: Spike-LR II

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Spike-LR II missile Reloading rate (seconds)
Capacity (Belt) Vertical Horizontal Stabilizer Stock Full Expert Aced
4 (2) 0°/+15° - - _.__ _.__ _.__ _.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Spike-LR II ATGM (tandem) 900 900 900 900 900 900
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Spike-LR II ATGM (tandem) 180 20,000 13.5 0.4 0.01 1.27 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

5.56 mm MG4 machine gun (coaxial)
Ammunition2 000 rounds
Belt capacity1 000 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate890 shots/min
Main article: MG4 (5.56 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

5.56 mm MG4
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1