Difference between revisions of "CV 9030FIN"

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m (U38088265 moved page CV9030FIN to CV 9030FIN: Renamed in 2.41)
 
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The CV9030FIN has 20 mm of frontal hull armor, which is not significant enough to stop anything larger than a 14.5 mm machine gun. But, the upper plate is angled very well and as such could possibly prevent low-penetration auto-cannons from damaging the vehicle; the hull front, with its slope, can offer from 20 mm on the lower glacis up to almost 90 mm of effective thickness on the upper glacis. The side armor is composed of two spaced plates, one 6 mm and one 10 mm plate (for a total of 16 mm). This is enough to stop low-caliber machine guns, but a .50 cal will penetrate the armor with ease. A fuel tank is located between the spaced armor plates of the left side of the hull, right beneath the turret; the fuel tank is able to absorb machine gun bullets, protecting the turret crew from the left side from machine gun fire. The rear of the hull has 20 mm of armor, enough to stop low-caliber machine guns. Shots by large caliber cannons to the turret will more often than not only kill a single crew-member allowing an attacking response or swift retreat.
+
The CV9030FIN has 20 mm of frontal hull armour, which is not significant enough to stop anything larger than a 14.5 mm machine gun. However, the upper plate is angled very well and as such could possibly prevent low-penetration auto-cannons from damaging the vehicle; the hull front, with its slope, can offer from 20 mm on the lower glacis up to almost 90 mm of effective thickness on the upper glacis. The side armour is composed of two spaced plates, one 6 mm and one 10 mm plate (for a total of 16 mm). This is enough to stop low-calibre machine guns, but a .50 cal will penetrate the armour with ease. A fuel tank is located between the spaced armour plates of the left side of the hull, right beneath the turret; the fuel tank is able to absorb machine gun bullets, protecting the turret crew from the left side from machine gun fire. The rear of the hull has 20 mm of armour, enough to stop low-calibre machine guns. Shots by large calibre cannons to the turret will more often than not only kill a single crew-member allowing an attacking response or swift retreat.
  
'''Armour type:'''  
+
'''Armour type:'''
  
* Body made entirely of rolled homogeneous armor
+
* Body made entirely of rolled homogeneous armour
 
* Structural steel boxes attached to sides and rear of turret
 
* Structural steel boxes attached to sides and rear of turret
* Composite screen covering front, sides of turret, and sides of hull.<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
* Composite screen covering front, sides of turret, and sides of hull
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 30: Line 29:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull ||20 mm ''Hull plate over tracks''
+
| Hull || 20 mm (78°) ''Upper glacis'' <br> 20 mm + 30 mm (29°) ''Lower glacis - Upper section'' <br> 10 mm + 30 mm (43°) ''Lower glacis - Lower section''
20 mm (78°) ''Upper glacis''  
+
| 6 mm + 20 mm ''Upper'' <br> 10 mm + 20 mm ''Lower''
20 mm (30°) ''Lower glacis - Upper section''  
+
| 20 mm || 20 mm
20 mm (41°) ''Lower glacis - Middle section''
 
 
 
20 mm (52°) ''Lower glacis - Lower section''
 
| 20 mm (16°) ''Crew compartment''  
 
10 mm ''Hull plate over left tracks''
 
 
 
5 mm ''Hull plate over right tracks''
 
| 10 - 21 mm || 6 mm - 20 mm
 
 
|-
 
|-
| Turret || 31 - 85 mm ''Turret front'' || 60 - 65 mm || 25 mm || 20 mm
+
| Turret || 20 mm + 50 mm ''Turret front'' || 20 mm + 60 mm || 20 mm || 20 mm
 
|-
 
|-
| Cupola || 61 mm || 23 mm || 20 mm || 20 mm
+
| Cupola || colspan="4" | 20 mm (cylindrical)
 
|-
 
|-
 
|}
 
|}
Line 50: Line 41:
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels, tracks and bogies are 15 mm thick.
+
* Suspension wheels, tracks, and bogies are 15 mm thick.
* Belly armor and the bottom plate above the tracks are 10 mm thick.
+
* Belly armour and the bottom plate above the tracks are 10 mm thick.
* Mudguards are 5 mm thick
+
* Mudguards are 5 mm thick.
* Inner armor plates protect the sides of the crew compartment (the upper section over the tracks only).
+
* Inner armour plates protect the sides of the crew compartment (the upper section over the tracks only).
* The engine is separated from the driver position and the crew compartment by an armor plate.
+
* The engine is separated from the driver position and the crew compartment by an armour plate.
* The driver viewport is a weak spot as it is the only place where the inner armor does not overlap with the external armor <!-- Any additional notes which the user needs to be aware of -->
+
* The driver viewport is a weak spot as it is the only place where the inner armour does not overlap with the external armour.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
  
 
=== Mobility ===
 
=== Mobility ===
Line 133: Line 123:
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->APFSDS round allows adequate penetration of MBTs from the side and rear angles and is best utilized to position the vehicle to allow such shots. While acceleration is poor the fair top speed allows creative positioning and the good reverse speed provides for the ability to use shoot and scoot tactics. Only IFVs and other lightly armored vehicles can reliably be destroyed from the front.
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
APFSDS round allows adequate penetration of MBTs from the side and rear angles and is best utilized to position the vehicle to allow such shots. While acceleration is poor, the fair top speed allows creative positioning and the good reverse speed provides for the ability to use shoot and scoot tactics. Only IFVs and other lightly armoured vehicles can reliably be destroyed from the front.
 +
 
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
Line 153: Line 145:
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''The development of the CV 90 began in the early 1980s to meet the new requirements of the Swedish army. The force reduction of 10,000 troops and a rearrangement of the army were to be collected by increasing the mechanization of the armed forces. A family of vehicles was requested that would have a high level of strategic and tactical mobility as well as air defense and anti-tank ability with the highest possible survivability. Friendliness of reply and NBC protection were absolutely necessary. The new armored personnel armor conditioners should be able to destroy enemy armored personnel in duel situations.''
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
''In 1982, the Swedish Procurement Office Försvarets Materielverk (FMV) defined the catalogue of receivables and analysed the international arms market – with the result that none of the vehicle families offered could fulfil the performance catalogue. This made an in-house development inevitable. The name for the base vehicle was Stridsfordon 90. As many commercial off-the-shelf as possible should be used to reduce costs and save time. Until 1984, the Swedish arms industry built an unarmed test vehicle, which was subjected to extensive testing. In May 1984, a wooden model in its original size followed. At the same time, a test of two British tanks (FV107 Scimitar and Stormer) ran as crew transporters. This last attempt by the FMV to find an alternative on the arms market failed and led to the contract allocation of 200 million Swedish crowns in 1985. H-B Utveckling, a joint venture between AB Hägglunds & Söner and Bofors AB (since 2003/2005 BAE Systems), was responsible for chassis and a 40 mm machine gun. Prototype production began in 1986.''
 
 
 
''The first prototype was handed over to the Swedish armed forces in October 1988. He had a 40 mm Bofors gun type 40/70B. The remaining four examples followed until the beginning of 1989, the fifth vehicle was the  tank  Prototype 2 received a different armament with McDonnell Douglas' 25 mm M242 Bushmaster machine gun. The drive was used by Scania engines and automatic transmissions from Volvo, with a vehicle equipped with the X-300-5 transmission from Detroit Diesel Allison Division. Hydraulic, electrical and mechanical systems were tested as tower drive types. The subsequent troop testing lasted until 1990 and was carried out under different climatic conditions. In total, the prototypes covered around 50,000 km.'' <ref>https://de.wikipedia.org/wiki/Combat_Vehicle_90#CV_9030FIN</ref>
 
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
 
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_cv_9030_fin Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
[https://live.warthunder.com/feed/camouflages/?vehicle=sw_cv_9030_fin Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==

Latest revision as of 17:52, 20 November 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the Swedish light tank CV 9030FIN. For other versions, see CV90 (Family).
sw_cv_9030_fin.png
GarageImage CV 9030FIN.jpg
CV 9030FIN
AB RB SB
9.3 9.3 9.3
Class:
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game

Description

The Combat Vehicle 9030 Finland is a rank VI Swedish light tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "La Royale".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 16 / 20
Turret20 / 20 / 20
Crew3 people
Visibility101 %

The CV9030FIN has 20 mm of frontal hull armour, which is not significant enough to stop anything larger than a 14.5 mm machine gun. However, the upper plate is angled very well and as such could possibly prevent low-penetration auto-cannons from damaging the vehicle; the hull front, with its slope, can offer from 20 mm on the lower glacis up to almost 90 mm of effective thickness on the upper glacis. The side armour is composed of two spaced plates, one 6 mm and one 10 mm plate (for a total of 16 mm). This is enough to stop low-calibre machine guns, but a .50 cal will penetrate the armour with ease. A fuel tank is located between the spaced armour plates of the left side of the hull, right beneath the turret; the fuel tank is able to absorb machine gun bullets, protecting the turret crew from the left side from machine gun fire. The rear of the hull has 20 mm of armour, enough to stop low-calibre machine guns. Shots by large calibre cannons to the turret will more often than not only kill a single crew-member allowing an attacking response or swift retreat.

Armour type:

  • Body made entirely of rolled homogeneous armour
  • Structural steel boxes attached to sides and rear of turret
  • Composite screen covering front, sides of turret, and sides of hull
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (78°) Upper glacis
20 mm + 30 mm (29°) Lower glacis - Upper section
10 mm + 30 mm (43°) Lower glacis - Lower section
6 mm + 20 mm Upper
10 mm + 20 mm Lower
20 mm 20 mm
Turret 20 mm + 50 mm Turret front 20 mm + 60 mm 20 mm 20 mm
Cupola 20 mm (cylindrical)

Notes:

  • Suspension wheels, tracks, and bogies are 15 mm thick.
  • Belly armour and the bottom plate above the tracks are 10 mm thick.
  • Mudguards are 5 mm thick.
  • Inner armour plates protect the sides of the crew compartment (the upper section over the tracks only).
  • The engine is separated from the driver position and the crew compartment by an armour plate.
  • The driver viewport is a weak spot as it is the only place where the inner armour does not overlap with the external armour.

Mobility

Speedforward / back
AB78 / 51 km/h
RB and SB71 / 46 km/h
Number of gears8 forward
4 back
Weight27.5 t
Engine power
AB1 192 hp
RB and SB625 hp
Power-to-weight ratio
AB43.3 hp/t
RB and SB22.7 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 78 51 27.5 968 1,192 35.2 43.35
Realistic 71 46 553 625 20.11 22.73

Modifications and economy

Repair costBasic → Reference
AB3 266 → 5 467 Sl icon.png
RB3 243 → 5 428 Sl icon.png
SB3 966 → 6 639 Sl icon.png
Total cost of modifications158 500 Rp icon.png
266 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 160 / 210 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
30mm_173_HEI_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods airstrike.png
Airstrike
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods scouting.png
Improved optics
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
30mm_173_APDS_FS_ammo_pack
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods thermal sight.png
NVD
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

30 mm Bushmaster 2 Mk.44 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition400 rounds
Belt capacity80 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate201 shots/min
Vertical guidance-10° / 45°
30 mm Bushmaster 2 Mk.44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 400 (80) 200 -10°/+45° ±180° Two-plane 33.2 46.0 55.8 61.8 65.7 13.00 11.50 10.60 10.00
Realistic 20.8 24.4 29.7 32.8 34.9

Ammunition

  • Default: APDS
  • MK266: HEI-T
  • MK258: APFSDS

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI-T 9 8 6 5 3 3
APDS 87 86 81 75 70 65
APFSDS 116 115 110 104 99 93
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI-T 1,080 0.36 0.1 0.1 54.4 79° 80° 81°
APDS 1,480 0.19 - - - 75° 78° 80°
APFSDS 1,430 0.1 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
5 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition4 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate700 shots/min
Main article: PKT (7.62 mm)
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (250) 700 -5°/+10° -

Usage in battles

APFSDS round allows adequate penetration of MBTs from the side and rear angles and is best utilized to position the vehicle to allow such shots. While acceleration is poor, the fair top speed allows creative positioning and the good reverse speed provides for the ability to use shoot and scoot tactics. Only IFVs and other lightly armoured vehicles can reliably be destroyed from the front.

Pros and cons

Pros:

  • Amazing vertical guidance for both main gun and machine gun
  • Magazine fed gun instead of single shells like on the CV9040 variants
  • Engine block at the front of the vehicle can tank some damage
  • APFSDS has decent penetration which allows the tank to penetrate the sides and backs of most tanks

Cons:

  • Thermals and APFSDS are Rank III modifications which require some time to get
  • .50 cal fire can penetrate the back of the vehicle
  • Mediocre acceleration, takes rather long to get to the top speed
  • Has only one turret-fixed 7.62 mm machine gun, rendering it useless against targets when the turret is knocked out

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links


Sweden light tanks
L-60  Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L
Strv m/41  Strv m/41 S-I · Strv m/41 S-II
Ikv 91  Ikv 91 · Ikv 91-105
CV 90  Strf 9040B · Strf 9040C · Strf 9040 BILL
  CV 90105 · CV 90120
Wheeled  Pbil m/40 · U-SH 405
Other  Strv m/31 · Strv 74 · Pbv 501
Finland  Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV 9030FIN · CT-CV 105HP
Denmark  CV 9035DK