Difference between revisions of "Object 211"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update "La Royale"]].
+
The '''Object 211''' is a prototype designed by the Chinese People's Liberation Army in the late 1950s to produce an effective amphibious tank. By 1957, the structure of the Chinese People's Liberation Army had been revised, and the Chinese Marines were integrated into the Chinese Army. The southeast coastal areas remained unstable as the Chinese Nationalist Army in Taiwan, led by the Kuomintang, has not abandoned the goal of "counterattacking the mainland." Since Southern China is mountainous and has a lot of rice fields with water networks and rivers, it was considered that medium and heavy tanks would be unsuitable and amphibious vehicles would play an indispensable role during defence. In July 1958, a development code called "Project 211" was assigned, and China purchased the Soviet Union's [[PT-76 (Family)|PT-76]] amphibious tank to acquire the technologies. The program initially encountered various challenges due to the Chinese tank industry's inadequate technologies at the time, primarily as a result of World War II and the Civil War. Nonetheless, by the early 1960s, the program had proven to be a success, and it was ready for production as the [[Type 63|Type 63 amphibious light tank]]. The model in-game represented the 4th prototype with new Type 63 85 mm cannon now displayed at Block 4 of family housings at Institute 201 (aka China North Vehicle Research Institute, 中国北车研究所).
 +
 
 +
Introduced in [[Update "La Royale"]], Object 211 is a unique tank that can provide players with significant insights into the Chinese tank development philosophies that were influenced by the Soviet Union during the late 1950s. Due to the diversity of landscapes in China at the time, several tank designs were needed to effectively defend the mainland against potential adversaries. Since the prototype was intended to be amphibious, it was lightly armoured and offered low protection only against light machine guns and artillery shrapnel. However, due to its low profile and high speed, Object 211 will give players the advantage of taking strategic areas early in the battle. The 85 mm Type 63 tank gun has excellent firepower and can readily engage and dispatch adversaries with a single well-placed shot.
  
 
== General info ==
 
== General info ==
Line 39: Line 41:
 
Like its in-service cousin Type 63, the tank is also equipped with the same 12150L-2 V12 diesel engine which has max output at 400 hp and could travels up to 64 km/h on road or at 11 km/h while on water; a major improvement from its Soviet counterpart PT-76. Making it a fast and nimble tank to hit vantage points.
 
Like its in-service cousin Type 63, the tank is also equipped with the same 12150L-2 V12 diesel engine which has max output at 400 hp and could travels up to 64 km/h on road or at 11 km/h while on water; a major improvement from its Soviet counterpart PT-76. Making it a fast and nimble tank to hit vantage points.
  
{{tankMobility}}
+
{{tankMobility|abMinHp=620|rbMinHp=354}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|Type-62-85-TC (85 mm)}}
+
{{main|Type 63 (85 mm)}}
  
After previous domestic 76 mm was proved unviable in the 1960s and was rather unreliable, while the other prototype with ZIS-S-53 has high recoil to the chassis on water, Chinese engineers eventually opted for the new Type 62 85 mm cannon for Object 211. Previous players of Type 62 and 63 will be very familiar to its performance minus the HEAT or even APFSDS rounds; while new players will certainly enjoy the 85 mm gun that packs a punch and high magnification at up to 12x, they will have to be extra careful with the slow turret traverse speed.
+
After previous domestic 76 mm was proved unviable in the 1960s and was rather unreliable, while the other prototype with ZIS-S-53 has high recoil to the chassis on water, Chinese engineers eventually opted for the new 85 mm cannon for Object 211. Previous players of Type 62 and 63 will be very familiar to its performance minus the HEAT or even APFSDS rounds; while new players will certainly enjoy the 85 mm gun that packs a punch and a magnification at up to 7x, they will have to be extra careful with the slow turret traverse speed.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[Type-62-85-TC (85 mm)|85 mm Type-62-85-TC]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[Type 63 (85 mm)|85 mm Type 63]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
Line 62: Line 64:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 47 || rowspan="2" | -4°/+22° || rowspan="2" | ±180° || rowspan="2" | - || 9.5 || __._ || __._ || __._ || __._ || rowspan="2" | 9.6 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 47 || rowspan="2" | -4°/+22° || rowspan="2" | ±180° || rowspan="2" | - || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan="2" | 9.62 || rowspan="2" | 8.51 || rowspan="2" | 7.84 || rowspan="2" | 7.40
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 5.9 || __._ || __._ || __._ || __._
+
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:Type-62-85-TC (85 mm)/Ammunition|BR-365A, O-365K, BR-367}}
+
{{:Type 63 (85 mm)/Ammunition|Type 56 APBC, Type 56 APCBC, Type 56 HE}}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.27.2.47''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''47''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''47''' || 39&nbsp;''(+8)'' || 33&nbsp;''(+14)'' || 25&nbsp;''(+22)'' || 16&nbsp;''(+31)'' || 7&nbsp;''(+40)'' || 1&nbsp;''(+46)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Rack 6 is a first stage ammo rack. It totals 6 shells and gets filled first when loading up the tank.
 +
* This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.
 +
* Not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready rack.
  
 
=== Machine guns ===
 
=== Machine guns ===
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 3,250 (250) || 600 || - || -
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
==== The Start of River Hunters ====
+
As the project number and its design suggests, Object 211 is what set the foundations for the ZTS63 family which was PLA's weapon of choice when crossing battlefields with extensive water networks. As there was no need for an amphibious tank with crew compartments, the overall size could be further shrunken to an even small size. The turret design be reminiscent of the Type 62's oval shape turret, but the Object 211's is even smaller: enemy tanks very unlikely to find the 211 while hiding in vegetation. The size and function also means that the protection will not be anywhere near normal non-amphibious light tanks: the overall protection is only rated for .50 calibre at most, skirt heated frontlines and avoid any vehicles with autocannons at all costs as the 211 will meet its end rather quickly. Be sure to keep the crew alive as much as possible, since it has a 3 men crew rather than 4 in Type 62 or 63; although it is more likely that the Object will be knocked out by enemy shells right away, any reduction on crew also further lowers its combat capability. The major problem goes to the turret traverse, this turret with a 85 mm cannon turns extremely slowly, so be prepared to turn the turret beforehand for maximum reaction time.
As the project number and its design suggests, Object 211 is what set the foundations for the ZTS63 family which was PLA's weapon of choice when crossing battlefields with extensive water network. As there were no need for an amphibious tank with crew compartments, the overall size could be further shrunken to even small size, the turret design might make players recall from Type 62's oval shape turret but the one on Object 211 is even smaller; if players is hiding in prebuilt bushes in different maps or using the 3D decoration camouflages, enemy tanks very unlikely to tell the existence of the 211. The size and function also means that the protect will not be anywhere near normal light tanks without the needs to cross aquatic bodies while being unprepared; the overall protection is only rated for .50 caliber at most, do not be anywhere close to the most heated frontline and avoid any vehicles with autocannons at all cost as the 211 will meet its end rather quickly; be sure to keep the crew alive as much as possible since it has a 3 men crew than 4 in Type 62 or 63, although it is more likely that Object will be knocked out by enemy shells right away, any reduction on crew also further lowers its combat capability. The major problem goes to the turret traverse, this turret with a 85 mm cannon turns at a very unacceptable rate; M24 preceding Object 211 has almost twice the traverse speed, in fact Tiger Ausf. E can traverse faster than Object 211 even stock. So be prepared to turn the turret beforehand for maximum reaction time.  
 
  
Once players have clear information on these flaws, they can now utilized the tank like most other light tanks around its tier: be sneaky and hit enemies from the sides. While the tank doesn't have the highest depression angle among light tanks, it has a spade on hand - its 85 mm gun; players will soon find that having the same caliber gun as a T-34/85 is a good news. While it doesn't have BR-365P in hand, it has BR-367 at even higher penetration at 164 mm point-blank; sharing the same ballistic performance to S-53, players using PLAGF tanks will soon get on hand with the cannon. In most cases, the explosive content is more than enough to disable even the most heavy tanks at its tier, if now knocking them out right away. Since the gun itself doesn't have the highest penetration and lacks the capability to face enemies up front, taking the sides is always a good idea to at least harass the enemies if not bringing devastation from the flanks. Use the terrain to compensate for the lack of depression angle if needed as it has only -4°. If sometimes the map doesn't have the required room for maneuver or enemies have already taken vantage points while there are some water bodies, Object 211 has another card on hand: being amphibious. Be sure to learn the map beforehand and find any possible points to go back onto land - due to the lack of a stabilizer, it is not a good idea taking it as a gunboat on water as the gun will vibrate; if it happens that another PT-76B is taking the same route, the 211 will have a hard time fight back, using the high on-water speed is the key to navigate in water bodies as fast as possible.  
+
Once players have clear information on these flaws, they can now utilize the tank like most other light tanks around its tier: be sneaky and hit enemies from the sides. While the tank doesn't have the highest depression angle among light tanks, it has an ace up its sleeve - its 85 mm gun. While it doesn't have access to BR-365P, BR-367 has even higher penetration at 164 mm point-blank; sharing the same ballistic performance to the T-34 S-53, players using PLAGF tanks will soon get on hand with the cannon. In most cases, the explosive content is more than enough to disable even the most heavy tanks at its tier, if not knocking them out right away. Since the gun itself doesn't have the highest penetration and lacks the capability to face enemies up front, taking the sides is always a good idea to at least harass the enemies if not bringing devastation from the flanks. Use the terrain to compensate for the lack of depression angle if needed as it has only -4°. If sometimes the map doesn't have the required room for manoeuvre or enemies have already taken vantage points while there are some water bodies, the Object 211 has another card on hand: being amphibious. Be sure to learn the map beforehand and find any possible points to go back onto land. Due to the lack of a stabilizer, it is not a good idea taking it as a gunboat on water as the gun will vibrate. If it happens that another PT-76B is taking the same route, the 211 will have a hard time fight back, using the high on-water speed is the key to navigate in water bodies as fast as possible.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 117: Line 124:
  
 
* Devastating 85 mm cannon with high-end 85 mm APCBC
 
* Devastating 85 mm cannon with high-end 85 mm APCBC
* Low profile  
+
* Low profile
 
* Faster than most tracked light tanks at its tier
 
* Faster than most tracked light tanks at its tier
* Rather versatile optic magnification at 4x-12x
+
* Good optic magnification at 3.5x-7x
* Amphibious with high on-water speed at 11 km/h  
+
* Amphibious with high on-water speed at 11 km/h
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
Line 128: Line 133:
 
* Thin overall protection is not ideal, only rated to .50 machine guns
 
* Thin overall protection is not ideal, only rated to .50 machine guns
 
* Slow turret traverse speed
 
* Slow turret traverse speed
* Crew of 3 gives less flexibility if any of the crew is knocked-down
 
 
* Lacks APCR/HEAT for well-protected targets
 
* Lacks APCR/HEAT for well-protected targets
 
* Relatively low reload time
 
* Relatively low reload time
 
* Rather low depression angle
 
* Rather low depression angle
 
*
 
  
 
== History ==
 
== History ==
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_object_211 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_object_211 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
Line 149: Line 152:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
* [[PT-76 (China)|PT-76]] - The inspiration to Object 211 and future ZTS63 series
* ''links to approximate analogues of other nations and research trees.''
+
* ZTS63 family
 +
** [[Type 63]] - The first variant of the family with revised turret design from prototype
 +
** [[ZTS63]] - Post-1980 upgrade with LRF and access to APFSDS
  
 
== External links ==
 
== External links ==

Latest revision as of 01:06, 3 June 2024

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Object 211
cn_object_211.png
GarageImage Object 211.jpg
Object 211
AB RB SB
5.0 5.0 5.0
Class:
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The Object 211 is a prototype designed by the Chinese People's Liberation Army in the late 1950s to produce an effective amphibious tank. By 1957, the structure of the Chinese People's Liberation Army had been revised, and the Chinese Marines were integrated into the Chinese Army. The southeast coastal areas remained unstable as the Chinese Nationalist Army in Taiwan, led by the Kuomintang, has not abandoned the goal of "counterattacking the mainland." Since Southern China is mountainous and has a lot of rice fields with water networks and rivers, it was considered that medium and heavy tanks would be unsuitable and amphibious vehicles would play an indispensable role during defence. In July 1958, a development code called "Project 211" was assigned, and China purchased the Soviet Union's PT-76 amphibious tank to acquire the technologies. The program initially encountered various challenges due to the Chinese tank industry's inadequate technologies at the time, primarily as a result of World War II and the Civil War. Nonetheless, by the early 1960s, the program had proven to be a success, and it was ready for production as the Type 63 amphibious light tank. The model in-game represented the 4th prototype with new Type 63 85 mm cannon now displayed at Block 4 of family housings at Institute 201 (aka China North Vehicle Research Institute, 中国北车研究所).

Introduced in Update "La Royale", Object 211 is a unique tank that can provide players with significant insights into the Chinese tank development philosophies that were influenced by the Soviet Union during the late 1950s. Due to the diversity of landscapes in China at the time, several tank designs were needed to effectively defend the mainland against potential adversaries. Since the prototype was intended to be amphibious, it was lightly armoured and offered low protection only against light machine guns and artillery shrapnel. However, due to its low profile and high speed, Object 211 will give players the advantage of taking strategic areas early in the battle. The 85 mm Type 63 tank gun has excellent firepower and can readily engage and dispatch adversaries with a single well-placed shot.

General info

Survivability and armour

ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull15 / 10 / 8
Turret20 / 20 / 20
Crew4 people
Visibility101 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Rolled homogeneous armour (hull)
  • Cast homogeneous armour (turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 10 mm (82°) UFP
15 mm (45°) LFP
10 mm 8 mm 80 mm
Turret 20 mm Turret front
50 mm Gun mantlet
20 mm 20 mm 8 mm
Cupola 8 mm 8 mm 8 mm 8 mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB72 / 9 km/h
RB and SB65 / 9 km/h
Number of gears5 forward
1 back
Weight18.4 t
Engine power
AB763 hp
RB and SB400 hp
Power-to-weight ratio
AB41.5 hp/t
RB and SB21.7 hp/t

Like its in-service cousin Type 63, the tank is also equipped with the same 12150L-2 V12 diesel engine which has max output at 400 hp and could travels up to 64 km/h on road or at 11 km/h while on water; a major improvement from its Soviet counterpart PT-76. Making it a fast and nimble tank to hit vantage points.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 72 9 18.4 620 763 33.7 41.47
Realistic 65 9 354 400 19.24 21.74

Modifications and economy

Repair costBasic → Reference
AB960 → 1 379 Sl icon.png
RB1 183 → 1 699 Sl icon.png
SB1 443 → 2 073 Sl icon.png
Total cost of modifications29 600 Rp icon.png
58 100 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces470 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 110 / 140 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
90 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
90 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
155 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
155 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
90 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
210 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
155 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
165 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
90 Ge icon.png
Mods airstrike.png
Airstrike
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
85mm_APCBC_ammo_pack
Research:
1 100 Rp icon.png
Cost:
2 200 Sl icon.png
90 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
210 Ge icon.png
Mods art support.png
Artillery Support
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
155 Ge icon.png
Mods scouting.png
Improved optics
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
155 Ge icon.png

Armaments

Main armament

Ammunition47 rounds
First-order6 rounds
Reloadbasic crew → aces
9.6 → 7.4 s
Vertical guidance-4° / 22°
Main article: Type 63 (85 mm)

After previous domestic 76 mm was proved unviable in the 1960s and was rather unreliable, while the other prototype with ZIS-S-53 has high recoil to the chassis on water, Chinese engineers eventually opted for the new 85 mm cannon for Object 211. Previous players of Type 62 and 63 will be very familiar to its performance minus the HEAT or even APFSDS rounds; while new players will certainly enjoy the 85 mm gun that packs a punch and a magnification at up to 7x, they will have to be extra careful with the slow turret traverse speed.

85 mm Type 63 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 47 -4°/+22° ±180° - 9.5 13.2 16.0 17.7 18.8 9.62 8.51 7.84 7.40
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 56 APBC APHEBC 135 133 124 113 104 95
Type 56 APCBC APCBC 164 162 154 143 134 125
Type 56 HE HE 19 18 17 16 15 14
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 56 APBC APHEBC 792 9.2 1.2 14 164 48° 63° 71°
Type 56 APCBC APCBC 792 9.2 1.2 14 77 48° 63° 71°
Type 56 HE HE 785 9.54 0.2 0.1 741 79° 80° 81°

Ammo racks

Ammo racks of the Object 211
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 39 (+8) 33 (+14) 25 (+22) 16 (+31) (+40) (+46) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 6 is a first stage ammo rack. It totals 6 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.
  • Not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready rack.

Machine guns

7.62 mm Type 59 machine gun (coaxial)
Ammunition2 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: SGMT (7.62 mm)
7.62 mm SGMT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,250 (250) 600 - -

Usage in battles

As the project number and its design suggests, Object 211 is what set the foundations for the ZTS63 family which was PLA's weapon of choice when crossing battlefields with extensive water networks. As there was no need for an amphibious tank with crew compartments, the overall size could be further shrunken to an even small size. The turret design be reminiscent of the Type 62's oval shape turret, but the Object 211's is even smaller: enemy tanks very unlikely to find the 211 while hiding in vegetation. The size and function also means that the protection will not be anywhere near normal non-amphibious light tanks: the overall protection is only rated for .50 calibre at most, skirt heated frontlines and avoid any vehicles with autocannons at all costs as the 211 will meet its end rather quickly. Be sure to keep the crew alive as much as possible, since it has a 3 men crew rather than 4 in Type 62 or 63; although it is more likely that the Object will be knocked out by enemy shells right away, any reduction on crew also further lowers its combat capability. The major problem goes to the turret traverse, this turret with a 85 mm cannon turns extremely slowly, so be prepared to turn the turret beforehand for maximum reaction time.

Once players have clear information on these flaws, they can now utilize the tank like most other light tanks around its tier: be sneaky and hit enemies from the sides. While the tank doesn't have the highest depression angle among light tanks, it has an ace up its sleeve - its 85 mm gun. While it doesn't have access to BR-365P, BR-367 has even higher penetration at 164 mm point-blank; sharing the same ballistic performance to the T-34 S-53, players using PLAGF tanks will soon get on hand with the cannon. In most cases, the explosive content is more than enough to disable even the most heavy tanks at its tier, if not knocking them out right away. Since the gun itself doesn't have the highest penetration and lacks the capability to face enemies up front, taking the sides is always a good idea to at least harass the enemies if not bringing devastation from the flanks. Use the terrain to compensate for the lack of depression angle if needed as it has only -4°. If sometimes the map doesn't have the required room for manoeuvre or enemies have already taken vantage points while there are some water bodies, the Object 211 has another card on hand: being amphibious. Be sure to learn the map beforehand and find any possible points to go back onto land. Due to the lack of a stabilizer, it is not a good idea taking it as a gunboat on water as the gun will vibrate. If it happens that another PT-76B is taking the same route, the 211 will have a hard time fight back, using the high on-water speed is the key to navigate in water bodies as fast as possible.

Pros and cons

Pros:

  • Devastating 85 mm cannon with high-end 85 mm APCBC
  • Low profile
  • Faster than most tracked light tanks at its tier
  • Good optic magnification at 3.5x-7x
  • Amphibious with high on-water speed at 11 km/h

Cons:

  • Thin overall protection is not ideal, only rated to .50 machine guns
  • Slow turret traverse speed
  • Lacks APCR/HEAT for well-protected targets
  • Relatively low reload time
  • Rather low depression angle

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

  • PT-76 - The inspiration to Object 211 and future ZTS63 series
  • ZTS63 family
    • Type 63 - The first variant of the family with revised turret design from prototype
    • ZTS63 - Post-1980 upgrade with LRF and access to APFSDS

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76