Difference between revisions of "MO-4"
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− | {{Specs-Card | + | {{Specs-Card|code=ussr_mo_4}} |
− | |code=ussr_mo_4 | ||
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− | }} | ||
== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
− | The ''' | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] |
− | + | {{Break}} | |
− | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game. '''MO''' stands for ''Malyj Okhotnik,'' Russian for Small Hunter. | |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | + | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->MO-4 has the following structural layout: | |
− | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | MO-4 has the following structural layout: | ||
* Hull: 38 mm, wood | * Hull: 38 mm, wood | ||
* Superstructure: 10 mm, wood | * Superstructure: 10 mm, wood | ||
− | The {{PAGENAME}} is not armoured at all, and can be easily destroyed by even a rank 1 ship at close range. Ammo stores lay in the front and rear of the ship | + | The {{PAGENAME}} is not armoured at all, and can be easily destroyed by even a rank 1 ship at close range. Ammo stores lay in the front and rear of the ship while the fuel tanks are in the center, meaning that an enemy shot will have a good chance of hitting a critical component. The silver lining of the {{PAGENAME}}'s survivability is that the engines are below the water line, and so they are somewhat harder to hit. |
=== Mobility === | === Mobility === | ||
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
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}} | }} | ||
− | The MO-4 | + | The MO-4 has a displacement of 52 tons. |
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== Armament == | == Armament == | ||
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=== Primary armament === | === Primary armament === | ||
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | ||
{{main|45 mm/68 21-KM (45 mm)}} | {{main|45 mm/68 21-KM (45 mm)}} | ||
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However, these guns leave the crew exposed due to the lack of armour, so even enemy machine guns can incapacitate these guns. As such, try to stay at range to prevent this from happening. | However, these guns leave the crew exposed due to the lack of armour, so even enemy machine guns can incapacitate these guns. As such, try to stay at range to prevent this from happening. | ||
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=== Secondary armament === | === Secondary armament === | ||
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | <!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | ||
{{main|DShK (12.7 mm)}} | {{main|DShK (12.7 mm)}} | ||
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The anti-air armaments of the {{PAGENAME}} consist of a total of two 12.7 mm DShK machine guns. These guns should be primarily against the aircraft, which are relatively easy to take down at BR 1.7, but they can also be used against the lightly-armoured boats that are still present at this battle rating (such as the LS 3). The guns are positioned in the middle section of the ship, which should pose no problems against aircraft because at least one gun can be placed onto the enemy aircraft, but it can be hard to attack boats directly in front of the ship. | The anti-air armaments of the {{PAGENAME}} consist of a total of two 12.7 mm DShK machine guns. These guns should be primarily against the aircraft, which are relatively easy to take down at BR 1.7, but they can also be used against the lightly-armoured boats that are still present at this battle rating (such as the LS 3). The guns are positioned in the middle section of the ship, which should pose no problems against aircraft because at least one gun can be placed onto the enemy aircraft, but it can be hard to attack boats directly in front of the ship. | ||
− | + | === Special armament === | |
− | + | <!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --> | |
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− | === | ||
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− | <!-- '' | ||
{{main|BB-1 depth charge|M-8}} | {{main|BB-1 depth charge|M-8}} | ||
− | One big firepower improvement on the {{PAGENAME}} is the ability to equip the M-8 rockets. With a total of 64 rockets (32 on the deck ready to use), this ship can destroy almost anything, armoured or not, at very close range. While this ship should not be used at close range due to the lack of protection, rockets can be used in a last ditch effort to defeat rushing enemies or if in need of a quick-reacting weapon to surprise-attack someone. Do not underestimate the psychological effect of the rockets on newer player that may try to run away | + | One big firepower improvement on the {{PAGENAME}} is the ability to equip the M-8 rockets. With a total of 64 rockets (32 on the deck ready to use), this ship can destroy almost anything, armoured or not, at very close range. While this ship should not be used at close range due to the lack of protection, rockets can be used in a last ditch effort to defeat rushing enemies or if in need of a quick-reacting weapon to surprise-attack someone. Do not underestimate the psychological effect of the rockets on newer player that may try to run away seeing/hearing them. |
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
− | The {{PAGENAME}} has dangerous long-range firepower at a very low battle rating, but limited | + | The {{PAGENAME}} has dangerous long-range firepower at a very low battle rating, but limited defense against fast and evasive enemies and air power. Accordingly, the MO-4 should fight conservatively at the longest possible range the crew's gunnery skill could reach. At this battle rating, very few opponents will have large-caliber guns that can compete at range, and even fewer players will be able to target them effectively, so use that to the ship's advantage. |
− | + | Since the MO-4 does not have good anti-air defense, with only two 12.7 mm DShK machine guns for the job, it should be used as a first spawn ship; otherwise stay close to allies with good anti-air defenses to extend its lifespan. | |
− | + | Do not forget to use the M-8 rockets when in a bind, they could pull the MO-4 through desperate situations. | |
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Two large 45 mm cannons on | + | * Two large 45 mm cannons on bow and stern of the ship |
* Two secondary 12.7 mm DShK machine guns possess a good field of range, provide some air cover | * Two secondary 12.7 mm DShK machine guns possess a good field of range, provide some air cover | ||
* Four rocket pods on the bow of the ship deal huge damage up close and swivel to allow rockets to be fired in all directions except directly backward | * Four rocket pods on the bow of the ship deal huge damage up close and swivel to allow rockets to be fired in all directions except directly backward | ||
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* Turrets have low turning speed | * Turrets have low turning speed | ||
* Crew are incapacitated very easily due to lack of armour | * Crew are incapacitated very easily due to lack of armour | ||
− | * Good speed requires the purchase of all | + | * Good speed requires the purchase of all seakeeping modules |
* Wooden hull can easily catch on fire | * Wooden hull can easily catch on fire | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | The MO-4 ( | + | The MO-4 (produced from 1937-43, approximately 250 built) was the most-produced variant of the MO series of ships, succeeding the MO-1 (1935), MO-2 (1935-36), and MO-3 (1937) versions. Originally designed for anti-sub operations, the MO series also filled a multitude of roles including mine laying and sweeping, escorting convoys, and supporting amphibious landings. The MO-4 remained in service until the end of WWII. |
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== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | {{Youtube-gallery|80ajQCMfdto|'''The Shooting Range #112''' - ''Pages of History'' section at 09:36 discusses the MO-4.}} | |
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− | {{Youtube-gallery | ||
== See also == | == See also == | ||
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<!-- ''Paste links to sources and external resources, such as:'' | <!-- ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
+ | * ''encyclopedia page on the ship;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
Revision as of 19:43, 2 July 2020
Contents
Description
The MO-4 Type is a rank I Soviet motor gun boat
with a battle rating of 1.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game. MO stands for Malyj Okhotnik, Russian for Small Hunter.
General info
Survivability and armour
MO-4 has the following structural layout:
- Hull: 38 mm, wood
- Superstructure: 10 mm, wood
The MO-4 is not armoured at all, and can be easily destroyed by even a rank 1 ship at close range. Ammo stores lay in the front and rear of the ship while the fuel tanks are in the center, meaning that an enemy shot will have a good chance of hitting a critical component. The silver lining of the MO-4's survivability is that the engines are below the water line, and so they are somewhat harder to hit.
Mobility
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | Stock | 49 | 19 |
Upgraded | 67 | 26 | |
RB/SB | Stock | 43 | 17 |
Upgraded | 50 | 19 |
The MO-4 has a displacement of 52 tons.
Armament
Primary armament
This ship has access to two manual 45 mm cannons that can use AP ammo (for use against armoured boats) and three types of HE ammo. The default one and one of the unlockable ones (OR-73A and F-73 respectively) can be used to hit distant targets due to their greater muzzle velocity. The O-240 HE shell has greater explosive filler, but lower muzzle velocity, and so is more effective at closer range.
However, these guns leave the crew exposed due to the lack of armour, so even enemy machine guns can incapacitate these guns. As such, try to stay at range to prevent this from happening.
Secondary armament
The anti-air armaments of the MO-4 consist of a total of two 12.7 mm DShK machine guns. These guns should be primarily against the aircraft, which are relatively easy to take down at BR 1.7, but they can also be used against the lightly-armoured boats that are still present at this battle rating (such as the LS 3). The guns are positioned in the middle section of the ship, which should pose no problems against aircraft because at least one gun can be placed onto the enemy aircraft, but it can be hard to attack boats directly in front of the ship.
Special armament
One big firepower improvement on the MO-4 is the ability to equip the M-8 rockets. With a total of 64 rockets (32 on the deck ready to use), this ship can destroy almost anything, armoured or not, at very close range. While this ship should not be used at close range due to the lack of protection, rockets can be used in a last ditch effort to defeat rushing enemies or if in need of a quick-reacting weapon to surprise-attack someone. Do not underestimate the psychological effect of the rockets on newer player that may try to run away seeing/hearing them.
Usage in battles
The MO-4 has dangerous long-range firepower at a very low battle rating, but limited defense against fast and evasive enemies and air power. Accordingly, the MO-4 should fight conservatively at the longest possible range the crew's gunnery skill could reach. At this battle rating, very few opponents will have large-caliber guns that can compete at range, and even fewer players will be able to target them effectively, so use that to the ship's advantage.
Since the MO-4 does not have good anti-air defense, with only two 12.7 mm DShK machine guns for the job, it should be used as a first spawn ship; otherwise stay close to allies with good anti-air defenses to extend its lifespan.
Do not forget to use the M-8 rockets when in a bind, they could pull the MO-4 through desperate situations.
Pros and cons
Pros:
- Two large 45 mm cannons on bow and stern of the ship
- Two secondary 12.7 mm DShK machine guns possess a good field of range, provide some air cover
- Four rocket pods on the bow of the ship deal huge damage up close and swivel to allow rockets to be fired in all directions except directly backward
Cons:
- Primary cannons have a low rate of fire
- Turrets have low turning speed
- Crew are incapacitated very easily due to lack of armour
- Good speed requires the purchase of all seakeeping modules
- Wooden hull can easily catch on fire
History
The MO-4 (produced from 1937-43, approximately 250 built) was the most-produced variant of the MO series of ships, succeeding the MO-1 (1935), MO-2 (1935-36), and MO-3 (1937) versions. Originally designed for anti-sub operations, the MO series also filled a multitude of roles including mine laying and sweeping, escorting convoys, and supporting amphibious landings. The MO-4 remained in service until the end of WWII.
Media
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
USSR boats | |
---|---|
Motor torpedo boats | D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183 |
Motor gun boats | TKA-412 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451 |
Gunboats | Groza |
Armoured gun boats | BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS |
Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late |