Difference between revisions of "HMS Liscomb"
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== Description == | == Description == | ||
− | <!--''In the first part of the description, cover the history of the | + | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> |
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
{{Break}} | {{Break}} | ||
− | The '''{{ | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the British fleet closed beta test. |
== General info == | == General info == | ||
− | [[File: | + | [[File:X-Ray profile Isles Class T-285.png|thumb|X-Ray profile of the T-285. Note the large engine at the centre and the ammunition stored in the lower bow of the ship.]] |
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary | + | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> |
− | |||
− | If necessary, use a | ||
The T-285 is a large, heavy ship. As such it doesn't possess very good mobility or speed. Even with all the seakeeping upgrades installed the T-285 is a slow ship that has difficulty manoeuvring around the map. Coupled with its tall profile and relatively large size, captains of this ship can often find themselves to be an easy target. Torpedoes and aerial bombing, in particular, are rather dangerous as by the time you realise they're heading for you, you wouldn't have enough time or navigational ability to avoid them. | The T-285 is a large, heavy ship. As such it doesn't possess very good mobility or speed. Even with all the seakeeping upgrades installed the T-285 is a slow ship that has difficulty manoeuvring around the map. Coupled with its tall profile and relatively large size, captains of this ship can often find themselves to be an easy target. Torpedoes and aerial bombing, in particular, are rather dangerous as by the time you realise they're heading for you, you wouldn't have enough time or navigational ability to avoid them. | ||
− | As such, the T-285 works well as a support craft to other ships by staying at a distance where it can use this to minimise the number of enemy ships and torpedoes that can engage it while supporting allies with the potent 4 Inch QF Mark V cannon with the three Oerlikon Mk. II cannons providing anti-air support. Other notable upgrades include shrapnel protection that provides the interior to shrapnel resistance. | + | As such, the T-285 works well as a support craft to other ships by staying at a distance where it can use this to minimise the number of enemy ships and torpedoes that can engage it while supporting allies with the potent 4 Inch QF Mark V cannon with the three Oerlikon Mk. II cannons providing anti-air support. Other notable upgrades include shrapnel protection that provides the interior to shrapnel resistance. |
=== Mobility === | === Mobility === | ||
− | <!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.--> | + | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> |
While the T-285 is a large, heavy ship, it maintains a forward max speed can reach up to 24.7 kph (or 32 kph with the appropriate upgrades). However, these did little to improve the T-285's manoeuvrability. | While the T-285 is a large, heavy ship, it maintains a forward max speed can reach up to 24.7 kph (or 32 kph with the appropriate upgrades). However, these did little to improve the T-285's manoeuvrability. | ||
== Armament == | == Armament == | ||
=== Primary armament === | === Primary armament === | ||
+ | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | ||
{{main|4 in QF Mark V (102 mm)}} | {{main|4 in QF Mark V (102 mm)}} | ||
− | |||
− | |||
The main armament is the 4 Inch QF Mark V cannon with a maximum of 150 rounds stocked on board. With a choice of high-explosive, semi-armour piercing and fragmentation rounds. With a muzzle velocity of 805 m/s, hitting targets up to 4 km shouldn't be too difficult although the gun is prone to the occasional inaccurate shot. Generally speaking the high explosive rounds will be enough to tackle any target the T-285 will encounter and while you might encounter destroyers where the semi-armour piercing rounds would be better suited to the task, the opportunity to do so is unlikely given the number of shots it would probably require to sink them let alone survive long enough from counter-fire or aerial bombardment to do so. Fragmentation rounds can be rather potent as well but given the nature of their timed explosive they can be rather inconsistent but with enough practice and skill, it is possible to use this to your advantage, even in knocking out any low flying aircraft if you're good enough. | The main armament is the 4 Inch QF Mark V cannon with a maximum of 150 rounds stocked on board. With a choice of high-explosive, semi-armour piercing and fragmentation rounds. With a muzzle velocity of 805 m/s, hitting targets up to 4 km shouldn't be too difficult although the gun is prone to the occasional inaccurate shot. Generally speaking the high explosive rounds will be enough to tackle any target the T-285 will encounter and while you might encounter destroyers where the semi-armour piercing rounds would be better suited to the task, the opportunity to do so is unlikely given the number of shots it would probably require to sink them let alone survive long enough from counter-fire or aerial bombardment to do so. Fragmentation rounds can be rather potent as well but given the nature of their timed explosive they can be rather inconsistent but with enough practice and skill, it is possible to use this to your advantage, even in knocking out any low flying aircraft if you're good enough. | ||
=== Secondary armament === | === Secondary armament === | ||
+ | <!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | ||
{{main|Oerlikon Mk.II (20 mm)}} | {{main|Oerlikon Mk.II (20 mm)}} | ||
− | Auxiliary armaments consist of three 20mm Oerlikon Mk. II cannons with two sitting behind the Mark V cannon and the third sitting on the aft. Ammunition belts are the Universal (HEF-T. HEF-I, AP-T), High Explosive (HEF-T. HEF-I, AP-T, HEF-I) and Armour Piercing (AP-T, AP-T, AP-T, HEF-I). These guns provide good anti-air support but can also be used to against any smaller, faster ships within 2 km or less regardless of ammunition used. | + | |
+ | Auxiliary armaments consist of three 20mm Oerlikon Mk. II cannons with two sitting behind the Mark V cannon and the third sitting on the aft. Ammunition belts are the Universal (HEF-T. HEF-I, AP-T), High Explosive (HEF-T. HEF-I, AP-T, HEF-I) and Armour Piercing (AP-T, AP-T, AP-T, HEF-I). These guns provide good anti-air support but can also be used to against any smaller, faster ships within 2 km or less regardless of ammunition used. | ||
=== Anti-aircraft armament === | === Anti-aircraft armament === | ||
+ | <!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --> | ||
{{main|Lewis 1916 (7.72 mm)}} | {{main|Lewis 1916 (7.72 mm)}} | ||
+ | |||
Flanking the bridge is a pair of dual-mounted 7.72 Lewis Machine guns that are technically designated as the ships anti-air guns but given their small calibre and somewhat awkward angle they shouldn't be relied upon. | Flanking the bridge is a pair of dual-mounted 7.72 Lewis Machine guns that are technically designated as the ships anti-air guns but given their small calibre and somewhat awkward angle they shouldn't be relied upon. | ||
=== Special armament === | === Special armament === | ||
+ | <!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --> | ||
{{main|Mk.VII depth charge}} | {{main|Mk.VII depth charge}} | ||
+ | |||
Finally, the T-285 can also deploy the Mk. VII depth charge behind it with a rather high capacity of 20 charges. But considering the ship's slow speed and poor mobility the chances of getting close enough to enemy ships to use them is very rare and therefore it's not recommended to carry them as they are an explosive liability when exposed to enemy gunfire. | Finally, the T-285 can also deploy the Mk. VII depth charge behind it with a rather high capacity of 20 charges. But considering the ship's slow speed and poor mobility the chances of getting close enough to enemy ships to use them is very rare and therefore it's not recommended to carry them as they are an explosive liability when exposed to enemy gunfire. | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – | + | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> |
Despite being classified as a minelayer, the T-285 acts more like a heavy gun platform with it's varied and effective weaponry on a slow-moving ship. Because of its large size and poor mobility, it's not particularly suited to the frontlines and tight spaces. Instead, captains of the ship should provide covering fire for allies from a distance. This is to make yourself a smaller target against ships and give a higher chance to avoid torpedoes as well as the fact the Mark V cannon has good muzzle velocity for attacking distant targets while reducing counter-fire | Despite being classified as a minelayer, the T-285 acts more like a heavy gun platform with it's varied and effective weaponry on a slow-moving ship. Because of its large size and poor mobility, it's not particularly suited to the frontlines and tight spaces. Instead, captains of the ship should provide covering fire for allies from a distance. This is to make yourself a smaller target against ships and give a higher chance to avoid torpedoes as well as the fact the Mark V cannon has good muzzle velocity for attacking distant targets while reducing counter-fire | ||
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=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
− | |||
* Well-armed ship that can tackle most targets | * Well-armed ship that can tackle most targets | ||
* Mark V cannon possesses high-velocity ammunition | * Mark V cannon possesses high-velocity ammunition | ||
'''Cons:''' | '''Cons:''' | ||
− | |||
* Slow and difficult to navigate | * Slow and difficult to navigate | ||
* Large profile and size makes it an easy target | * Large profile and size makes it an easy target | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too | + | ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' |
== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
== See also == | == See also == | ||
− | ''Links to | + | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
− | |||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''encyclopedia page on ship;'' | + | * ''encyclopedia page on the ship;'' |
* ''other literature.'' | * ''other literature.'' | ||
{{Britain boats}} | {{Britain boats}} |
Revision as of 17:02, 31 January 2020
Contents
Description
The Isles-class, HMS Liscomb (T-285) is a rank II British sub-chaser
with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.
General info
Survivability and armour
The T-285 is a large, heavy ship. As such it doesn't possess very good mobility or speed. Even with all the seakeeping upgrades installed the T-285 is a slow ship that has difficulty manoeuvring around the map. Coupled with its tall profile and relatively large size, captains of this ship can often find themselves to be an easy target. Torpedoes and aerial bombing, in particular, are rather dangerous as by the time you realise they're heading for you, you wouldn't have enough time or navigational ability to avoid them.
As such, the T-285 works well as a support craft to other ships by staying at a distance where it can use this to minimise the number of enemy ships and torpedoes that can engage it while supporting allies with the potent 4 Inch QF Mark V cannon with the three Oerlikon Mk. II cannons providing anti-air support. Other notable upgrades include shrapnel protection that provides the interior to shrapnel resistance.
Mobility
While the T-285 is a large, heavy ship, it maintains a forward max speed can reach up to 24.7 kph (or 32 kph with the appropriate upgrades). However, these did little to improve the T-285's manoeuvrability.
Armament
Primary armament
The main armament is the 4 Inch QF Mark V cannon with a maximum of 150 rounds stocked on board. With a choice of high-explosive, semi-armour piercing and fragmentation rounds. With a muzzle velocity of 805 m/s, hitting targets up to 4 km shouldn't be too difficult although the gun is prone to the occasional inaccurate shot. Generally speaking the high explosive rounds will be enough to tackle any target the T-285 will encounter and while you might encounter destroyers where the semi-armour piercing rounds would be better suited to the task, the opportunity to do so is unlikely given the number of shots it would probably require to sink them let alone survive long enough from counter-fire or aerial bombardment to do so. Fragmentation rounds can be rather potent as well but given the nature of their timed explosive they can be rather inconsistent but with enough practice and skill, it is possible to use this to your advantage, even in knocking out any low flying aircraft if you're good enough.
Secondary armament
Auxiliary armaments consist of three 20mm Oerlikon Mk. II cannons with two sitting behind the Mark V cannon and the third sitting on the aft. Ammunition belts are the Universal (HEF-T. HEF-I, AP-T), High Explosive (HEF-T. HEF-I, AP-T, HEF-I) and Armour Piercing (AP-T, AP-T, AP-T, HEF-I). These guns provide good anti-air support but can also be used to against any smaller, faster ships within 2 km or less regardless of ammunition used.
Anti-aircraft armament
Flanking the bridge is a pair of dual-mounted 7.72 Lewis Machine guns that are technically designated as the ships anti-air guns but given their small calibre and somewhat awkward angle they shouldn't be relied upon.
Special armament
Finally, the T-285 can also deploy the Mk. VII depth charge behind it with a rather high capacity of 20 charges. But considering the ship's slow speed and poor mobility the chances of getting close enough to enemy ships to use them is very rare and therefore it's not recommended to carry them as they are an explosive liability when exposed to enemy gunfire.
Usage in battles
Despite being classified as a minelayer, the T-285 acts more like a heavy gun platform with it's varied and effective weaponry on a slow-moving ship. Because of its large size and poor mobility, it's not particularly suited to the frontlines and tight spaces. Instead, captains of the ship should provide covering fire for allies from a distance. This is to make yourself a smaller target against ships and give a higher chance to avoid torpedoes as well as the fact the Mark V cannon has good muzzle velocity for attacking distant targets while reducing counter-fire
The Oerlikon guns should concentrate on providing anti-air support as bombers often find the T-285 to be a rather attractive target due to it's size but you should also be aware of any enemy motor torpedo boats attempting to deploy their torpedoes on you which is where the Oerlikon guns can be used to counter them, particularly if they are within 1 km or less to you as the Mark V cannon may not have enough time to react to them. One final note about the two Oerlikon guns behind the Mark V cannon is that they have limited negative vertical traverse when pointed towards the bow. As such, when attempting to aim at any close proximity targets in front of you, you will need to turn the ship left or right from the target to give the guns enough depression to aim down at them.
Pros and cons
Pros:
- Well-armed ship that can tackle most targets
- Mark V cannon possesses high-velocity ammunition
Cons:
- Slow and difficult to navigate
- Large profile and size makes it an easy target
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the ship;
- other literature.
Britain boats | |
---|---|
Motor torpedo boats | Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · HMS Gay Archer |
MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422 | |
Motor gun boats | Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2) |
HMAS Arrow · HMAS Fremantle · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose | |
Gunboats | HMS Spey |