Difference between revisions of "Ki-32"

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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese light bomber {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese light bomber {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
  
The first thing you will notice upon flying the Ki-32 is that it is incredibly nimble, especially in AB. It can out-turn anything that's not a bi-plane. A spaded Ki-32 with no bombs can out-turn early Spitfires, and a smart pilot will use this incredible maneuverability to their advantage. However, all this maneuverability comes at a dangerous cost. With no armor, a vulnerable cockpit and an airframe so weak it makes an I-16 look sturdy, you cannot afford to take any damage. As such, you should avoid engagements at all costs.
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The first thing you will notice upon flying the Ki-32 is that it is incredibly nimble, especially in AB. It can out-turn anything that's not a bi-plane. A spaded Ki-32 with no bombs can out-turn early Spitfires, and a smart pilot will use this incredible maneuverability to their advantage. However, all this maneuverability comes at a dangerous cost. With no armor, a vulnerable cockpit and an airframe so weak it makes a Ki-32 look sturdy, you cannot afford to take any damage. As such, you should avoid engagements at all costs.
  
 
As a low flying light bomber, your first priority should be bombing ground targets as bombing bases is impractical, due to your bombs dealing low amounts of damage to them. While your 9 x 50 kg bombs are efficient at destroying lightly armored targets like armored cars and AAA, and your 100 kg bombs can destroy light tanks, any heavily armored target like medium and heavy tanks or destroyers will shrug them off unless you score a direct hit, which is relatively easy to do due to the Ki-32's solid bomb accuracy.
 
As a low flying light bomber, your first priority should be bombing ground targets as bombing bases is impractical, due to your bombs dealing low amounts of damage to them. While your 9 x 50 kg bombs are efficient at destroying lightly armored targets like armored cars and AAA, and your 100 kg bombs can destroy light tanks, any heavily armored target like medium and heavy tanks or destroyers will shrug them off unless you score a direct hit, which is relatively easy to do due to the Ki-32's solid bomb accuracy.

Revision as of 02:46, 3 April 2019

Rank 7 USA
F-5C Pack
Ki-32
ki_32.png
Ki-32
AB RB SB
1.0 1.3 1.3
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage Ki-32.jpg


The Ki-32 is a Rank I Japanese light bomber with a battle rating of 1.0 (AB) and 1.3 (RB/SB). It was introduced in Update 1.79 "Project X".

The first thing you will notice upon flying the Ki-32 is that it is incredibly nimble, especially in AB. It can out-turn anything that's not a bi-plane. A spaded Ki-32 with no bombs can out-turn early Spitfires, and a smart pilot will use this incredible maneuverability to their advantage. However, all this maneuverability comes at a dangerous cost. With no armor, a vulnerable cockpit and an airframe so weak it makes a Ki-32 look sturdy, you cannot afford to take any damage. As such, you should avoid engagements at all costs.

As a low flying light bomber, your first priority should be bombing ground targets as bombing bases is impractical, due to your bombs dealing low amounts of damage to them. While your 9 x 50 kg bombs are efficient at destroying lightly armored targets like armored cars and AAA, and your 100 kg bombs can destroy light tanks, any heavily armored target like medium and heavy tanks or destroyers will shrug them off unless you score a direct hit, which is relatively easy to do due to the Ki-32's solid bomb accuracy.

The Ki-32 also is very slow even when upgraded. With a stock top speed of 403 kph/250 mph and a spaded speed of 442 kph/275 mph, you will struggle to outrun anything that is not a Po-2.

General info

Flight Performance

Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 3,950 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
403 395 7000 14.8 15.2 5.8 5.5 300
Upgraded
Max Speed
(km/h at 3,950 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
442 423 7000 13.1 14.0 12.4 7.6 300

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
600 600  ??? ~11 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

One of the two major downfalls of the Ki-32 is the limited protection it has. With an open cockpit, a fuselage made of fabric and wood, and no armour, any plane with guns can shoot it down. However, as noted, the Ki-32 is amazingly maneuverable, increasing its survivability if one knows how to use it correctly. It also mounts a twin 7.7 mm Type 89, which at this rank is quite powerful due to its high fire rate and the large area it can cover.

Armaments

Offensive armament

Main article: Type 89 army (7.7 mm)

The Ki-32 is armed with:

  • 1 x 7.7 mm Type 89 machine gun, wing-mounted (135 rpg)

Suspended armament

The Ki-32 can be outfitted with the following ordnance:

  • 9 x 50 kg Army Type 94 GPHE bombs
  • 4 x 100 kg Army Type 94 GPHE bombs

Defensive armament

Main article: Type 89 army (7.7 mm)

The Ki-32

  • 2 x 7.7 mm Type 89 machine gun, dorsal turret (135 rpg = 270 total)

Usage in battles

The Ki-32 is a low flying bomber, so you should stay near the ground in order to destroy the ground targets. Do not bother with medium or heavy tanks, as your measly 100 kg bombs do almost nothing to them unless you score a direct hit, so go for targets like pillboxes, light tanks, AAA and armoured cars.

Be sure to avoid any form of confrontation. Although you can outmaneuver pretty much anything you face, you cannot afford to take any hits, so the best idea is to avoid engagements all-together. However, if an enemy decides that you are worthy prey, you have a few tools at your disposal. Firstly, pull turn heavy maneuvers and try to get on their tail. While you only have a 7.7 mm machine gun, you may be able to hit critical modules or even snipe the pilot if you are accurate enough. Aim for the pilot, engine(s) and wings, as you have a larger chance of downing an enemy by aiming at these spots. If the enemy is diving on you, force them to overshoot through maneuvers and effective rudder usage then attempt to disengage during their zoom climb.

Enemies worth noting are as follows:

I-153/I-16's. The Russian bi-planes and early Chaika's are universally feared planes. You can outmaneuver both of them, but they are quite fast for their ranks and sport 2-4 ShKAS machine guns that can mount entirely Incendiary rounds, which will shred your weak fabric and wood body in seconds. These ShKAS machine guns are arguably the best 7.62 mm guns in the game due to their high fire rate, good accuracy, powerful incendiary belts and good stopping power for their rank, so try not to get hit by any shot as they have a high possibility of critically damaging your plane, if not setting it on fire. Avoid them if possible, and if one thrusts a fight on you, seek assistance from teammates.

D.501/D.510. The Dewoitine's are exceptionally dangerous opponents. They are highly maneuverable, have decent speed, and are the only 1.3 planes to mount a cannon, and what a cannon it is (Hispano 404). One shot of their Hispano is enough to down your plane. However, their airframe is quite weak overall and have a very vulnerable open cockpit. If one engages with you, attempt to make him use all of his cannon rounds then try to snipe out his pilot with your gunner.

CR.42 Falco. The feared Italian bi-plane sports two powerful 12.7 mm BREDA machine guns filled with incendiary rounds, a very high speed for a bi-plane, and above average climbing characteristics. However, they are not as maneuverable as other bi-planes, so you can outturn it. If one is diving on you, force an overshoot then disengage.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs 10 in (mod24)
III Wings Repair Engine Turret 7 mm
IV Engine Injection Cover New 7 mm MGs (Turret)
  • Being a bomber, acquiring the 10 inch (mod 24) module should be top priority. The weak airframe means that getting the survivability modules will help you survive attacks from unwanted visitors.
  • New turret belts are beneficial as the gunner's stock belts contain ball ammunition which is almost useless.

Pros and cons

Pros:

  • Fantastic maneuverability; can outturn Spitfires with no bombs
  • Small target
  • Fast firing defensive armament that covers a lot of area
  • Minimum fuel load is 35 minutes
  • Bombs are very accurate

Cons:

  • Weak airframe
  • No armour whatsoever
  • Slow even after upgrades
  • Weak offensive armament
  • 4 x 100 kg bombs are useless versus heavy armour
  • No self-sealing fuel tanks
  • Fires will almost certainly down the plane (wood, fabric and fuel)
  • It will most likely lose head-ons due to lack of armour
  • Mediocre roll rate

History

The Ki-32 was developed in response to a 1936 Imperial Japanese Army specification to replace the aging and inferior Ki-3. Both Mitsubishi and Kawasaki were requested to build two prototypes by Christmas. The specification required a top speed of 400 kph at 3,000 m with a normal operating altitude from 2,000 - 4,000 m and the ability to climb to that height in 8 minutes. The companies needed to choose between utilizing an 825 hp Mitsubishi Ha-6 radial, an 850 hp Nakajima Ha-5 radial or an 850 hp Kawasaki Ha-9-IIb liquid cooled inline engines.

The bomber also needed to conform to the following parameters:

  • Have a normal bomb load of 300 kg
  • Have a maximum payload of 450 kg
  • One forward firing machine gun
  • At least one flexible rear turret
  • The ability to perform 60-degree dives for dive bombing
  • Have a fully loaded weight of less than 3,300 kg.

The first Kawasaki prototype flew in 1937 and seven more prototypes were produced. The Kawasaki Ki-32 and Mitsubishi Ki-30 were virtually identical in terms of layout and performance, the main difference between the two were the engines. Mitsubishi used the Nakajima Ha-5 14-cylinder air-cooled radial engine, whereas Kawasaki opted to use their own Ha-9-IIb inline V12 engine.

The Kawasaki design encountered engine cooling problems, thus awarding the Mitsubishi Ki-30 the production order. Despite this, the need for aircraft in the Second Sino-Japanese war, which had started at full scale in July 1937, allowed the Ki-32 to enter production 12 months behind its rival. However, there were more Ki-32's built than Ki-30 despite being an inferior plane.

The Ki-32 was used extensively during the Sino-Japanese War, equipping the 3rd, 6th, 10th, 35th, 45th, 65th and 75th Sentai. It saw combat during the Battle of Nomonhan against Russia in 1938-1939. The plane saw its last combat action with the Imperial Japanese Army bombing the Commonwealth forces during the Japanese invasion of Hong Kong.

During WWII, the Ki-32 were supplied to the Manchukuo Air Force in order to replace Kawasaki's old Type 88/KDA-2 light bombers, and were the main bombers of the service through the war.

It was finally withdrawn from military service in 1942 and was re-purposed as a training plane.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E