Difference between revisions of "Mosquito FB Mk XVIII"

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{{Specs-Card|code=mosquito_fb_mk18}}
 
 
{{About
 
{{About
| about = British twin-engine fighter '''{{PAGENAME}}'''
+
| about = British strike aircraft '''{{PAGENAME}}'''
| usage = other version
+
| usage = other versions
 
| link = Mosquito (Family)
 
| link = Mosquito (Family)
 +
}}
 +
{{Specs-Card
 +
|code=mosquito_fb_mk18
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.39]].
  
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|]]-->
+
The Mk.XVIII, also known as the "Tsetse", was a converted Mk.VI "FB". In this aircraft, all four Hispanos are replaced with a single Molins 6-pounder Class M cannon (57 mm). The cannon itself was a modified QF 6-pounder anti-tank gun, fitted with an auto-loader to allow for both semi- and full automatic fire.  
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.39]].
 
  
The Mk.XVIII also known as the "Tsetse" was a converted Mk.VI "FB". In this aircraft all four Hispanos were replaced with a single Molins 6-pounder Class M cannon (57mm) which in itself was a modified QF 6-pounder anti-tank gun fitted with an auto-loader to allow for both semi- and full automatic fire.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 3,780 m)
 
! colspan="2" | Max Speed<br>(km/h at 3,780 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 561 || 544 || {{Specs|ceiling}} ||31.8||32.4||0.9||3.1|| 450
+
! Stock
 +
| 555 || 541 || rowspan="2" | {{Specs|ceiling}} || 31.6 || 33.0 || 3.5 || 3.5 || rowspan="2" | 450
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 642 || 595 || 28.2 || 30.0 || 16.7 || 7.6
! colspan="2" | Max Speed<br>(km/h at 3,780 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|642||595|| {{Specs|ceiling}} ||28.2||30.0||16.7||7.6||450
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 520 || ~12 || ~12
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 390 || 356 || 264 || ~7 || ~3
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 360 || < 360 || < 410 || > 230
+
| < 360 || < 360 || < 450 || > 360
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 2,819 m || 2,272 hp || 3,612 hp  
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| 2,819 m || 2,272 hp || 3,612 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,430 m || 2,220 hp || 3,530 hp  
+
| 4,430 m || 2,220 hp || 3,530 hp
 
|-
 
|-
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 9.5mm steel - Around nose and behind pilot/navigator seats
+
* 9.5 mm steel - Around nose and behind pilot/navigator seats
* 64mm Bulletproof glass - Armored windscreen
+
* 64 mm bulletproof glass - Armoured windscreen
 
* Critical components located in the front and wings of aircraft (fuel, pilot, engine, controls)
 
* Critical components located in the front and wings of aircraft (fuel, pilot, engine, controls)
 
* Large amount of fuel tanks in the wings
 
* Large amount of fuel tanks in the wings
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
The Mosquito relies on its speed to survive. Engine and streamlining upgrades take precedence until rank IV modifications are unlocked. At that point, it is highly recommended to research the 57 mm, as reducing the spread by 3 m takes the Tsetse from an occasionally-effective ground attacker to a long range sniper.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Molins Class M (57 mm)|Browning .303 (7.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Molins Class M (57 mm)|Browning (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 1 x 57 mm Mollins Class M cannon, under the nose-mounted (25 RPG)
+
* 1 x 57 mm Molins Class M cannon, chin-mounted (25 rpg)
* 4 x 7.7 mm Browning .303 machine guns, nose-mounted (500 RPG = 2,000 total)
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* 4 x 7.7 mm Browning machine guns, nose-mounted (500 rpg = 2,000 total)
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->When used in AB it is often best to find lone targets away from the main activity due to it's more specialized armament. Like the Mk.VI before it, the Mk.XVIII has no defensive armament; even a well-flown bomber may take you out. The 6-pdr can take out all three kinds of tanks (light, medium and heavy) as well as light pillboxes, the latter being the easiest as they are stationary. Line up your gun sights, aim centre and fire. The distance you fire from is up to personal preference but a good start point is 600m. Light tanks can be taken care of from any angle and medium tanks can be dealt with from the sides and rear but aiming at their front may cause bounces and is not a guaranteed kill. Heavy tanks are like mediums but a frontal attack is most certainly going to bounce this time. Also when attacking tanks don't forget that they move and you will have to judge its location before you fire. A good way to practice this is to jump into a custom game and practice on people driving tanks as they can be harder to hit then a AI controlled vehicle.
 
  
In RB, as with Arcade Battles, you want to try and find some targets away from the main action, this can be easier in RB and SB as there can be fewer people and the spotting distance is reduced, stick down low and use the terrain to your advantage, learn to fly low and fast weaving up and down hills and valleys.
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
When used in Arcade Battles (AB), it is often best to find lone targets away from the main activity due to it's more specialized armament. Like the Mk.VI before it, the Mk.XVIII has no defensive armament; even a well-flown bomber may take you out. The 6-pdr can take out all three kinds of tanks (light, medium and heavy) as well as light pillboxes, the latter being the easiest as they are stationary. Line up your gun sights, aim centre and fire. The distance you fire from is up to personal preference, but a good starting point is 600 m. Light tanks can be taken care of from any angle and medium tanks can be dealt with from the sides and rear, but aiming at their front may cause bounces and is not a guaranteed kill. Heavy tanks are like medium, but a frontal attack is most certainly going to bounce this time. Don't forget that the tanks will be actively moving, which means that you will have to correct for horizontal accuracy as well. A good way to practice this is to jump into a custom game and practice on people driving tanks, as they can be harder to hit then a AI controlled vehicle.
  
The same applies with SB but you are confined to the cockpit.
+
In mixed ground battles, the aircraft can be used for CAS purposes as the 57 mm gun is effective against armoured targets if used correctly.  Should a player want to use the aircraft in GBR (ground realistic battle) they should either dive on targets and exploit weak roof armour or if the pilot is capable they should try and hit low side armour (this involves flying very low to hit weak points).
  
Some tips for taking off in both RB and SB: In RB apply flaps to take off and set 100% throttle (not WEP). Around 100kph/60mph, level the nose down parallel to the ground and wait till you reach around 200kph/120mph, then gently pitch up and you should slowly ease into the air. As for SB, apply throttle little by little and some counter steer to the right as torque from the engines will try to turn you to the left. Follow as with the RB take-off and bring the nose parallel with the ground around 100kph/60mph and pitch up a little once you reach 200kph/120mph to ease into the air.
+
In Realistic Battles (RB), as with AB, you want to try and find some targets away from the main action. This process can be easier in RB and Simulator Battles (SB) as there are usually fewer people and the spotting distance of player-controlled aircraft is reduced. Stick down low and use the terrain to your advantage. Learn to fly low and fast, weaving up and down hills and valleys.
  
===Manual Engine Control===
+
The same tactic applies with SB, but you are confined to the cockpit. The Mosquito in SB is probably the best mode to play it in for it to play as a ground attacker, and this is due to a few very good reasons. Firstly it is a very stable gun platform at high speed - This makes it easier to use in mouse aim and for beginners as it doesn't wobble as other planes would. The stability allows the Mosquito to fire the rockets or drop the bombs accurately (although still follow the same procedures as above in dive-bombing and rocket attacks). The game mechanics of SB are also in your favour, because flying low to the ground and there is no spotting system except for close proximity allies, you'll be a lot harder for the enemy to see against AB and RB. also being low to the ground will make it easier spotting the enemy, so-called by the SB aviators as "spot the dot", and the fully glazed canopy will also give you excellent vision (You had best bound the head's X and Y axis keys to make full use of this). As a fighter, it is also quite decent as long as you go up against aircraft no higher than .3 BR above you. Even stock it can manoeuvre with a 190 in turns and keep up with one in a short dive. The stable gun platform makes it easier to aim and hit the target from longer ranges - This is shown in the video below. There are downsides, however. The targeting sight is located to the right of the default view meaning you'll have to keep on zooming in to see the sight or move the head along the X-axis to see is in normal view. The second is that the artificial horizon has been covered up by the same gun sight. The final downside is that it has a somewhat high stall speed on landing and is quite high up for an aircraft. this makes it difficult to land and can result in an easy prop strike when you first fly it. Lastly, it is also recommended you have a wingman in this mode, be that another Mosquito or something like a Typhoon to cover your back when a more manoeuvrable fighter gets on your back. Just remember to not take any plane above the Mosquito's BR.
 +
 
 +
The Mosquito in Sim is a slightly different plane to what it is in RB. The manoeuvrability is somewhat improved with the lack of an instructor allowing it to dogfight more effectively. You can stick to opponents a lot easier and have a higher chance of winning. Against FW 190s the Mosquito can be a very good adversary as in real life and it can cause problems for 109s. Against the Japanese however, it is totally outclassed. All of the Japanese fighters will outmanoeuvre you so like in all other aircraft, don't turn with these. You can perform scissors somewhat better and it has very forgiving flying characteristics and pulls off some more advanced manoeuvres more sharply.
 +
 
 +
Some tips for taking off in both RB and SB: In RB, apply flaps to take off and set 100% throttle (not WEP). Around 100 km/h (60 mph), level the nose down parallel to the ground and wait until you reach around 200 km/h (120 mph). At this point, gently pitch up and you should slowly ease into the air. As for SB, apply throttle little by little and some counter steer to the right as torque from the engines will try to turn you to the left. Follow as with the RB take-off and bring the nose parallel with the ground around 100 km/h (60 mph) and pitch up a little once you reach 200 km/h (120 mph) to ease into the air.
 +
 
 +
As mentioned above, the Mosquito has a rather high stall speed, making it easy to crash onto the runway when landing. If you use the same approach of cutting throttle and using landing flaps during touch down, the Mosquito is very likely to heavily smack into the ground, snapping its gears and causing a failed landing. The trick is to maintain higher speed when landing. You should align yourself with the runway about 1 km away, with an altitude of around 150 m. While you approach the runway, use 40-60% throttle and drop speed to around 230 km/h, and deploy combat/takeoff flaps and landing gears. When you are barely flying above the ground, make sure that your speed is still well over 190 km/h and descend very, very slowly. Only now should you deploy landing flaps. The huge body of the Mosquito allows it to decelerate quickly so don't worry about not having enough runway just because you approached fast. When taxiing, fully deflect elevators upwards and brake. Release brakes immediately as soon as your nose dips down, to avoid propeller strike.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" | Combined || rowspan="2" | Controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
 
|-
 
|-
| II
+
! Oil !! Water !! Type
|
 
| Compressor
 
| Airframe
 
|
 
 
|-
 
|-
| III
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
| Wings Repair
 
| Engine
 
|  
 
|  
 
|-
 
| IV
 
|  
 
| Engine Injection
 
| Cover
 
|  
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Stable gun platform, moves only a little even when firing the 57mm Mollins Class M cannon
+
* Stable gun platform, moves only a little even when firing the 57 mm Molins Class M cannon
* Centralized guns, allows destroying targets at ranges up to 2km with some practice
+
* Centralized guns, allows destroying targets at ranges up to 2 km with some practice
 
* Very good in its role as an attacker
 
* Very good in its role as an attacker
* Good acceleration due to its lightweight
+
* Good acceleration due to its light weight
* Large cockpit with good visibility for would-be and experienced SB pilots
+
* Large cockpit with good visibility for SB
 
* Has two pilots
 
* Has two pilots
* 57mm Mollins Class M cannon has high penetration
+
* 57 mm Molins Class M cannon has high penetration
* Massive fuel load (longer time in the air)
+
* Massive fuel load
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* No defensive armament
 
* No defensive armament
* Not the most nimble of aircraft, at times it can feel very heavy and clunky especially with the added weight from the gun and armour
+
* Not the most nimble of aircraft, at times it can feel very heavy and clunky, especially with the added weight from the gun and armour
* Massive fuel load (minimum is 1hr & 18min, which adds a lot of weight)
+
* Massive fuel load (minimum is 1 hr & 18 min, which adds a lot of weight)
 
* Mediocre rate of climb
 
* Mediocre rate of climb
 
* Inflexible with roles, can only be used effectively as an attacker and not much else
 
* Inflexible with roles, can only be used effectively as an attacker and not much else
* Single ammunition for 57mm cannon lacks explosive filler: AP-T
+
* Single ammunition for 57 mm cannon lacks explosive filler: AP-T
  
 
== History ==
 
== History ==
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article. -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
The main role of the "Tsetse" was that of anti-shipping and anti-submarine, attacking Axis ships upon orders or while on patrols. When performing an attack run, the "Tsetse" would dive at 30º from 5,000ft (1,500m), however, the auto-loading system was prone to jamming if the plane moved during the attack run. Carrying 25 solid AP rounds, it could fire them at a rate of 55 a minute, running dry in just under 30 seconds. As a result, pilots would fire a burst of 3 to 4 shells before circling around for the next target, also because they risked the ships returning AA fire. Fortunately, the "Tsetse" was fitted with 900lbs (410kg) of additional armour to the engine cowlings, belly and under the cockpit for added protection.
+
The main role of the "Tsetse" was that of anti-shipping and anti-submarine, attacking Axis ships upon orders or while on patrols. When performing an attack run, the "Tsetse" would dive at 30º from 5,000 ft (1,500 m), however, the auto-loading system was prone to jamming if the plane moved during the attack run. Carrying 25 solid AP rounds, it could fire them at a rate of 55 a minute, running dry in just under 30 seconds. As a result, pilots would fire a burst of 3 to 4 shells before circling around for the next target, also because they risked the ships returning AA fire. Fortunately, the "Tsetse" was fitted with 900 lbs (410 kg) of additional armour to the engine cowlings, belly and under the cockpit for added protection.
  
Throughout its service, the "Tsetse" performed very well; the effectiveness of the new weapon was demonstrated on 10 March 1944 when Mk XVIIIs from 248 Squadron (escorted by four Mk VIs) engaged a German convoy of one U-boat and four destroyers, protected by 10 Ju-88's. Three of the Ju 88s were shot down. Pilot Tony Phillips destroyed one Ju-88 with four shells, one of which tore an engine clean off its wing. The U-boat was damaged. On 25 March, U-976 was sunk by Molins-armed Mosquitoes. On 10 June, U-281 was abandoned in the face of intense air attack from No. 248 Squadron and was later sunk by a Liberator of No. 206 Squadron. On 5 April 1945, five German surface ships in the Kattegat were attacked and again, the "Tsetse" demonstrated their value by setting them all on fire and sinking them, a German Sperrbrecher("minefield breaker") was lost with all hands, with some 200 bodies being recovered by Swedish vessels. Some 900 German soldiers died in total. On 9 April, German U-boats U-804, U-843 and U-1065 were spotted information heading for Norway. All were sunk. U-251 and U-2359 followed on 19 April and 2 May 1945.
+
Throughout its service, the "Tsetse" performed very well; the effectiveness of the new weapon was demonstrated on 10 March 1944 when Mk XVIIIs from 248 Squadron (escorted by four Mk VIs) engaged a German convoy of one U-boat and four destroyers, protected by 10 Ju-88s. Three of the Ju 88s were shot down. Pilot Tony Phillips destroyed one Ju-88 with four shells, one of which tore an engine clean off its wing. The U-boat was damaged. On 25 March, U-976 was sunk by Molins-armed Mosquitoes. On 10 June, U-281 was abandoned in the face of intense air attack from No. 248 Squadron and was later sunk by a Liberator of No. 206 Squadron. On 5 April 1945, five German surface ships in the Kattegat were attacked and again, the "Tsetse" demonstrated their value by setting them all on fire and sinking them, a German Sperrbrecher("minefield breaker") was lost with all hands, with some 200 bodies being recovered by Swedish vessels. Some 900 German soldiers died in total. On 9 April, German U-boats U-804, U-843 and U-1065 were spotted information heading for Norway. All were sunk. U-251 and U-2359 followed on 19 April and 2 May 1945.
  
=== In-game description ===
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{{break}}
The de Havilland Mosquito was a twin-engine fighter-bomber which entered service with the RAF in 1941. Powered by two Rolls-Royce Merlin engines and constructed almost entirely of wood, the Mosquito possessed remarkable handling characteristics and performance for an aircraft of its size. Initially intended for use as a fast bomber and reconnaissance aircraft, early variants of the Mosquito carried no defensive weapons so as to save weight; the aircraft’s defense was its incredible speed and acceleration.  
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
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{{Navigation-First-Simple-Line}}
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The de Havilland Mosquito was a twin-engine fighter-bomber which entered service with the RAF in 1941. Powered by two Rolls-Royce Merlin engines and constructed almost entirely of wood, the Mosquito possessed remarkable handling characteristics and performance for an aircraft of its size. Initially intended for use as a fast bomber and reconnaissance aircraft, early variants of the Mosquito carried no defensive weapons so as to save weight; the aircraft's defense was its incredible speed and acceleration.
  
The Mosquito FB Mk.XVIII was unlike any other variant in that it was fitted with a 57mm anti-tank cannon in the nose; sources differ in the opinion of whether this was originally intended as an anti-tank or anti-submarine platform, but it was in the anti-shipping role with RAF Coastal Command which the Mk.XVIII would find most success. The 6-pounder cannon came to be known as the Molins gun; Molins were a company who had produced machinery for the cigarette industry in the inter-war period – they were able to adapt some of their designs to provide an auto-loading mechanism for the gun within the tight confines of the Mosquito’s nose. Either two or four 0.303 machine guns augmented the Molins gun, and extra armour was added to protect the engines and aircrew. The Mk.XVIII came to be known as the ‘Tse-tse’ by its crews, named after the notorious African Tse-tse fly as described by one pilot who commented ‘the tse-tse’s bite was rather nastier than a normal Mosquito’.  
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The Mosquito FB Mk.XVIII was unlike any other variant in that it was fitted with a 57 mm anti-tank cannon in the nose; sources differ in the opinion of whether this was originally intended as an anti-tank or anti-submarine platform, but it was in the anti-shipping role with RAF Coastal Command which the Mk.XVIII would find most success. The 6-pounder cannon came to be known as the Molins gun; Molins were a company who had produced machinery for the cigarette industry in the inter-war period – they were able to adapt some of their designs to provide an auto-loading mechanism for the gun within the tight confines of the Mosquito's nose. Either two or four 0.303 machine guns augmented the Molins gun, and extra armour was added to protect the engines and aircrew. The Mk.XVIII came to be known as the Tse-tse by its crews, named after the notorious African Tse-tse fly as described by one pilot who commented the tse-tses bite was rather nastier than a normal Mosquito.
  
The standard attack profile for the Mk.XVIII involved entering a shallow dive from 2500-3000’, aiming at the target vessel’s waterline so that damage would not only be caused on impact, but also below the waterline on the far side of the vessel on exit. With the aircraft’s speed already in excess of 300 knots whilst in the dive, the shell’s velocity was one of the highest in service. The Tse-tse Mosquito entered service in 1944 and achieved notable successes as part of the Banff Strike Wing operating from the East coast of Scotland against axis shipping around the coast of Norway.  
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The standard attack profile for the Mk.XVIII involved entering a shallow dive from 2,500-3,000 ft (750-900 m), aiming at the target vessel's waterline so that damage would not only be caused on impact, but also below the waterline on the far side of the vessel on exit. With the aircraft's speed already in excess of 300 knots whilst in the dive, the shell's velocity was one of the highest in service. The Tse-tse Mosquito entered service in 1944 and achieved notable successes as part of the Banff Strike Wing operating from the East coast of Scotland against axis shipping around the coast of Norway.
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Isolated examples do exist of the Molins gun being used in the air-to-air role, with predictably spectacular results. Only some 45 Mosquito FB Mk.XVIIIs were produced, some converted from the 20 mm cannon armed FB.VI.
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{{Navigation-End}}
  
Isolated examples do exist of the Molins gun being used in the air-to-air role, with predictably spectacular results. Only some 45 Mosquito FB Mk.XVIIIs were produced, some converted from the 20mm cannon armed FB.VI.
 
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
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;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
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* [https://live.warthunder.com/feed/camouflages/?vehicle=mosquito_fb_mk18 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Videos
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{{Youtube-gallery|4Rw863XFGd8|'''The Shooting Range #13''' - ''Metal Beasts'' section at 00:42 discusses the De Havilland Mosquito.}}
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== See also ==
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
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;Related development
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* [[Mosquito (Family)]]
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;Similar aircraft fitted with a 57 mm gun
  
== Sources ==
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* [[Ki-102 otsu]]
''Paste links to sources and external resources, such as:''
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* [[T18B-2]]
  
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== External links ==
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<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''other literature.''-->
* ''other literature.''
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* [https://forum.warthunder.com/index.php?/topic/330723-de-havilland-mosquito-fb-mkxviii/ Official data sheet - more details about the performance]
  
{{Britain strike and twin-engine fighters}}
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{{AirManufacturer deHavilland}}
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{{Britain strike aircraft}}

Latest revision as of 20:26, 4 July 2024

Rank 7 USA
F-5C Pack
This page is about the British strike aircraft Mosquito FB Mk XVIII. For other versions, see Mosquito (Family).
Mosquito FB Mk XVIII
mosquito_fb_mk18.png
GarageImage Mosquito FB Mk XVIII.jpg
Mosquito FB Mk XVIII
AB RB SB
3.0 3.0 3.3
Research:17 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The Mosquito FB Mk XVIII is a rank III British strike aircraft with a battle rating of 3.0 (AB/RB) and 3.3 (SB). It was introduced in Update 1.39.

The Mk.XVIII, also known as the "Tsetse", was a converted Mk.VI "FB". In this aircraft, all four Hispanos are replaced with a single Molins 6-pounder Class M cannon (57 mm). The cannon itself was a modified QF 6-pounder anti-tank gun, fitted with an auto-loader to allow for both semi- and full automatic fire.

General info

Flight performance

Max speed
at 3 780 m595 km/h
Turn time30 s
Max altitude10 000 m
Engine2 х Rolls-Royce Merlin-25
TypeInline
Cooling systemWater
Take-off weight10 t
Characteristics Max Speed
(km/h at 3,780 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 555 541 10000 31.6 33.0 3.5 3.5 450
Upgraded 642 595 28.2 30.0 16.7 7.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 315 390 356 264 ~7 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 450 > 360
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,819 m 2,272 hp 3,612 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,430 m 2,220 hp 3,530 hp

Survivability and armour

Crew2 people
Speed of destruction
Structural0 km/h
Gear315 km/h
  • 9.5 mm steel - Around nose and behind pilot/navigator seats
  • 64 mm bulletproof glass - Armoured windscreen
  • Critical components located in the front and wings of aircraft (fuel, pilot, engine, controls)
  • Large amount of fuel tanks in the wings

Modifications and economy

Repair costBasic → Reference
AB970 → 1 360 Sl icon.png
RB1 340 → 1 880 Sl icon.png
SB3 077 → 4 317 Sl icon.png
Total cost of modifications29 600 Rp icon.png
58 000 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 150 / 280 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mods radiator.png
Radiator
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 200 Rp icon.png
Cost:
4 300 Sl icon.png
165 Ge icon.png
Mods compressor.png
Compressor
Research:
2 200 Rp icon.png
Cost:
4 300 Sl icon.png
165 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 700 Rp icon.png
Cost:
7 300 Sl icon.png
270 Ge icon.png
Mods new engine.png
Engine
Research:
3 700 Rp icon.png
Cost:
7 300 Sl icon.png
270 Ge icon.png
Mods armor cover.png
Cover
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
180 Ge icon.png
Mods metanol.png
Engine injection
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
180 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
180 Ge icon.png
Mods ammo.png
bmg303_belt_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg303_new_gun
Research:
2 200 Rp icon.png
Cost:
4 300 Sl icon.png
165 Ge icon.png
Mods weapon.png
mollins_new_gun
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
180 Ge icon.png

The Mosquito relies on its speed to survive. Engine and streamlining upgrades take precedence until rank IV modifications are unlocked. At that point, it is highly recommended to research the 57 mm, as reducing the spread by 3 m takes the Tsetse from an occasionally-effective ground attacker to a long range sniper.

Armaments

Offensive armament

Weapon 157 mm Molins Class M cannon
Ammunition25 rounds
Fire rate60 shots/min
Ammunition2 000 rounds
Fire rate1 000 shots/min

The Mosquito FB Mk XVIII is armed with:

  • 1 x 57 mm Molins Class M cannon, chin-mounted (25 rpg)
  • 4 x 7.7 mm Browning machine guns, nose-mounted (500 rpg = 2,000 total)

Usage in battles

When used in Arcade Battles (AB), it is often best to find lone targets away from the main activity due to it's more specialized armament. Like the Mk.VI before it, the Mk.XVIII has no defensive armament; even a well-flown bomber may take you out. The 6-pdr can take out all three kinds of tanks (light, medium and heavy) as well as light pillboxes, the latter being the easiest as they are stationary. Line up your gun sights, aim centre and fire. The distance you fire from is up to personal preference, but a good starting point is 600 m. Light tanks can be taken care of from any angle and medium tanks can be dealt with from the sides and rear, but aiming at their front may cause bounces and is not a guaranteed kill. Heavy tanks are like medium, but a frontal attack is most certainly going to bounce this time. Don't forget that the tanks will be actively moving, which means that you will have to correct for horizontal accuracy as well. A good way to practice this is to jump into a custom game and practice on people driving tanks, as they can be harder to hit then a AI controlled vehicle.

In mixed ground battles, the aircraft can be used for CAS purposes as the 57 mm gun is effective against armoured targets if used correctly. Should a player want to use the aircraft in GBR (ground realistic battle) they should either dive on targets and exploit weak roof armour or if the pilot is capable they should try and hit low side armour (this involves flying very low to hit weak points).

In Realistic Battles (RB), as with AB, you want to try and find some targets away from the main action. This process can be easier in RB and Simulator Battles (SB) as there are usually fewer people and the spotting distance of player-controlled aircraft is reduced. Stick down low and use the terrain to your advantage. Learn to fly low and fast, weaving up and down hills and valleys.

The same tactic applies with SB, but you are confined to the cockpit. The Mosquito in SB is probably the best mode to play it in for it to play as a ground attacker, and this is due to a few very good reasons. Firstly it is a very stable gun platform at high speed - This makes it easier to use in mouse aim and for beginners as it doesn't wobble as other planes would. The stability allows the Mosquito to fire the rockets or drop the bombs accurately (although still follow the same procedures as above in dive-bombing and rocket attacks). The game mechanics of SB are also in your favour, because flying low to the ground and there is no spotting system except for close proximity allies, you'll be a lot harder for the enemy to see against AB and RB. also being low to the ground will make it easier spotting the enemy, so-called by the SB aviators as "spot the dot", and the fully glazed canopy will also give you excellent vision (You had best bound the head's X and Y axis keys to make full use of this). As a fighter, it is also quite decent as long as you go up against aircraft no higher than .3 BR above you. Even stock it can manoeuvre with a 190 in turns and keep up with one in a short dive. The stable gun platform makes it easier to aim and hit the target from longer ranges - This is shown in the video below. There are downsides, however. The targeting sight is located to the right of the default view meaning you'll have to keep on zooming in to see the sight or move the head along the X-axis to see is in normal view. The second is that the artificial horizon has been covered up by the same gun sight. The final downside is that it has a somewhat high stall speed on landing and is quite high up for an aircraft. this makes it difficult to land and can result in an easy prop strike when you first fly it. Lastly, it is also recommended you have a wingman in this mode, be that another Mosquito or something like a Typhoon to cover your back when a more manoeuvrable fighter gets on your back. Just remember to not take any plane above the Mosquito's BR.

The Mosquito in Sim is a slightly different plane to what it is in RB. The manoeuvrability is somewhat improved with the lack of an instructor allowing it to dogfight more effectively. You can stick to opponents a lot easier and have a higher chance of winning. Against FW 190s the Mosquito can be a very good adversary as in real life and it can cause problems for 109s. Against the Japanese however, it is totally outclassed. All of the Japanese fighters will outmanoeuvre you so like in all other aircraft, don't turn with these. You can perform scissors somewhat better and it has very forgiving flying characteristics and pulls off some more advanced manoeuvres more sharply.

Some tips for taking off in both RB and SB: In RB, apply flaps to take off and set 100% throttle (not WEP). Around 100 km/h (60 mph), level the nose down parallel to the ground and wait until you reach around 200 km/h (120 mph). At this point, gently pitch up and you should slowly ease into the air. As for SB, apply throttle little by little and some counter steer to the right as torque from the engines will try to turn you to the left. Follow as with the RB take-off and bring the nose parallel with the ground around 100 km/h (60 mph) and pitch up a little once you reach 200 km/h (120 mph) to ease into the air.

As mentioned above, the Mosquito has a rather high stall speed, making it easy to crash onto the runway when landing. If you use the same approach of cutting throttle and using landing flaps during touch down, the Mosquito is very likely to heavily smack into the ground, snapping its gears and causing a failed landing. The trick is to maintain higher speed when landing. You should align yourself with the runway about 1 km away, with an altitude of around 150 m. While you approach the runway, use 40-60% throttle and drop speed to around 230 km/h, and deploy combat/takeoff flaps and landing gears. When you are barely flying above the ground, make sure that your speed is still well over 190 km/h and descend very, very slowly. Only now should you deploy landing flaps. The huge body of the Mosquito allows it to decelerate quickly so don't worry about not having enough runway just because you approached fast. When taxiing, fully deflect elevators upwards and brake. Release brakes immediately as soon as your nose dips down, to avoid propeller strike.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Stable gun platform, moves only a little even when firing the 57 mm Molins Class M cannon
  • Centralized guns, allows destroying targets at ranges up to 2 km with some practice
  • Very good in its role as an attacker
  • Good acceleration due to its light weight
  • Large cockpit with good visibility for SB
  • Has two pilots
  • 57 mm Molins Class M cannon has high penetration
  • Massive fuel load

Cons:

  • No defensive armament
  • Not the most nimble of aircraft, at times it can feel very heavy and clunky, especially with the added weight from the gun and armour
  • Massive fuel load (minimum is 1 hr & 18 min, which adds a lot of weight)
  • Mediocre rate of climb
  • Inflexible with roles, can only be used effectively as an attacker and not much else
  • Single ammunition for 57 mm cannon lacks explosive filler: AP-T

History

The main role of the "Tsetse" was that of anti-shipping and anti-submarine, attacking Axis ships upon orders or while on patrols. When performing an attack run, the "Tsetse" would dive at 30º from 5,000 ft (1,500 m), however, the auto-loading system was prone to jamming if the plane moved during the attack run. Carrying 25 solid AP rounds, it could fire them at a rate of 55 a minute, running dry in just under 30 seconds. As a result, pilots would fire a burst of 3 to 4 shells before circling around for the next target, also because they risked the ships returning AA fire. Fortunately, the "Tsetse" was fitted with 900 lbs (410 kg) of additional armour to the engine cowlings, belly and under the cockpit for added protection.

Throughout its service, the "Tsetse" performed very well; the effectiveness of the new weapon was demonstrated on 10 March 1944 when Mk XVIIIs from 248 Squadron (escorted by four Mk VIs) engaged a German convoy of one U-boat and four destroyers, protected by 10 Ju-88s. Three of the Ju 88s were shot down. Pilot Tony Phillips destroyed one Ju-88 with four shells, one of which tore an engine clean off its wing. The U-boat was damaged. On 25 March, U-976 was sunk by Molins-armed Mosquitoes. On 10 June, U-281 was abandoned in the face of intense air attack from No. 248 Squadron and was later sunk by a Liberator of No. 206 Squadron. On 5 April 1945, five German surface ships in the Kattegat were attacked and again, the "Tsetse" demonstrated their value by setting them all on fire and sinking them, a German Sperrbrecher("minefield breaker") was lost with all hands, with some 200 bodies being recovered by Swedish vessels. Some 900 German soldiers died in total. On 9 April, German U-boats U-804, U-843 and U-1065 were spotted information heading for Norway. All were sunk. U-251 and U-2359 followed on 19 April and 2 May 1945.


Archive of the in-game description

The de Havilland Mosquito was a twin-engine fighter-bomber which entered service with the RAF in 1941. Powered by two Rolls-Royce Merlin engines and constructed almost entirely of wood, the Mosquito possessed remarkable handling characteristics and performance for an aircraft of its size. Initially intended for use as a fast bomber and reconnaissance aircraft, early variants of the Mosquito carried no defensive weapons so as to save weight; the aircraft's defense was its incredible speed and acceleration.

The Mosquito FB Mk.XVIII was unlike any other variant in that it was fitted with a 57 mm anti-tank cannon in the nose; sources differ in the opinion of whether this was originally intended as an anti-tank or anti-submarine platform, but it was in the anti-shipping role with RAF Coastal Command which the Mk.XVIII would find most success. The 6-pounder cannon came to be known as the Molins gun; Molins were a company who had produced machinery for the cigarette industry in the inter-war period – they were able to adapt some of their designs to provide an auto-loading mechanism for the gun within the tight confines of the Mosquito's nose. Either two or four 0.303 machine guns augmented the Molins gun, and extra armour was added to protect the engines and aircrew. The Mk.XVIII came to be known as the Tse-tse by its crews, named after the notorious African Tse-tse fly as described by one pilot who commented the tse-tses bite was rather nastier than a normal Mosquito.

The standard attack profile for the Mk.XVIII involved entering a shallow dive from 2,500-3,000 ft (750-900 m), aiming at the target vessel's waterline so that damage would not only be caused on impact, but also below the waterline on the far side of the vessel on exit. With the aircraft's speed already in excess of 300 knots whilst in the dive, the shell's velocity was one of the highest in service. The Tse-tse Mosquito entered service in 1944 and achieved notable successes as part of the Banff Strike Wing operating from the East coast of Scotland against axis shipping around the coast of Norway.

Isolated examples do exist of the Molins gun being used in the air-to-air role, with predictably spectacular results. Only some 45 Mosquito FB Mk.XVIIIs were produced, some converted from the 20 mm cannon armed FB.VI.


Media

Skins
Videos

See also

Related development
Similar aircraft fitted with a 57 mm gun

External links


De Havilland Aircraft Company Limited
Fighters  Hornet Mk.I · Hornet Mk.III · Mosquito FB Mk VI · Mosquito FB Mk XVIII
Jet fighters  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Export  Mosquito FB.Mk.26 ·Vampire FB 52A(Italy) · ▄Vampire FB 52A(Finland) · A28B

Britain strike aircraft
Blackburn  Firebrand TF Mk IV · Firecrest
Bristol  Beaufighter Mk I (40-mm) · Beaufighter Mk VIc · Beaufighter Mk X · Beaufighter Mk 21
CAC  ▄Wirraway
Fairey  Firefly F Mk I · Firefly FR Mk V
de Havilland  Mosquito FB Mk VI · Mosquito FB Mk XVIII
Hawker  Hurricane Mk IV · Tempest Mk V (Vickers P)
Westland  Wyvern S4