Difference between revisions of "AMX-30 S DCA"
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{{About | {{About | ||
− | |about=French | + | | about = French SPAA '''{{PAGENAME}}''' |
− | |usage=other | + | | usage = other versions |
− | |link=AMX-30 (Family) | + | | link = AMX-30 (Family) |
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=fr_amx_30_dca | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | The '''AMX-30 Défense Contre Avion (DCA)''' is a self-propelled anti-aircraft modification of the [[AMX-30 (1972)|AMX-30B (Model 1972)]], which is the second variant of the [[AMX-30 (Family)|AMX-30 main battle tank family]]. The system was designed to protect against low-altitude aerial attacks and comprised two 30 mm Hispano-Suiza 831A automatic cannons linked to an Oeil-noir fire control system. Since the AMX-30B (Model 1972) had a larger chassis on which the S 401 A turret could be installed, this will provide improved mobility. Furthermore, the larger AMX-30B (Model 1972) provided a more robust base for the weapon system and allowed it to carry far more ammunition. The weapons were built to fire in 5- or 15-round bursts with a cyclic rate of fire of 650 rounds per minute. They were operated by an analogue computer that received data from a Doppler radar and could be folded into an armoured box when not in use to safeguard against harm. Since the fire control relied on optical tracking, it could only operate during daytime hours and in clear weather. | |
− | + | ||
− | The ''' | + | Introduced in [[Update 1.75 "La Résistance"]], the AMX-30 DCA is a dependable self-propelled anti-aircraft platform that will protect allies during conflicts. With a high rate of fire and powerful 30 mm ammunition, 1-2 hits are typically enough to bring down even the most protected plane. Mobility is excellent, far superior to that of contemporaries such as the British Chieftain Marksman. This vehicle also includes a radar, which improves accuracy and engagement range. Finally, it can be employed as an alternative for some minor anti-tank duties, such as destroying poorly armoured enemies during flanking manoeuvres, while more protected enemies should be left to teammates with dedicated anti-tank weapons. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | The AMX-30 DCA is based off the hull of the AMX-30 main battle tank, resulting in a decently | + | {{Specs-Tank-Armour}} |
+ | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
+ | |||
+ | The AMX-30 DCA is based off the hull of the [[AMX-30 (1972)|AMX-30]] main battle tank, resulting in a decently armoured hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. However, the hull sides and rear are fairly weak, coming in at only 25-30 mm thick. | ||
− | The turret is more modestly | + | The turret is more modestly armoured, with 20 to 30 mm of armour. This is sufficiently strong enough to withstand 20 mm or 23 mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you. |
− | Crew | + | Crew placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the '''front''' of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.It is not advised to take less ammunition, as the 30 mm cannons have a high fire rate. |
=== Mobility === | === Mobility === | ||
− | As with the AMX-30, the AMX-30 DCA has a decent top speed of | + | {{Specs-Tank-Mobility}} |
+ | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
+ | |||
+ | As with the AMX-30, the AMX-30 DCA has a decent top and reverse speed of 65 km/h. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger. | ||
However, note that the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly. | However, note that the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly. | ||
− | {{tankMobility|abMinHp= | + | {{tankMobility|abMinHp=1,023|rbMinHp=637}} |
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
+ | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|HSS 831A (30 mm)}} | {{main|HSS 831A (30 mm)}} | ||
− | The armament consists of | + | The armament consists of 2 x 30 mm HSS 831A cannons with 300 RPG with a quick, fixed fire rate and can make use of 3 types of munitions: |
* High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges) | * High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges) | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 1,200 (300) || rowspan="2" | | + | | rowspan="2" | 1,200 (300) || rowspan="2" | 650 || rowspan="2" | -8°/+85° || rowspan="2" | ±180° || rowspan="2" | - || 70.4 || 97.5 || 118.4 || 130.9 || 139.3 || rowspan="2" | 39.00 || rowspan="2" | 34.50 || rowspan="2" | 31.80 || rowspan="2" | 30.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | 47.6 || 56.0 || | + | | 47.6 || 56.0 || 68.0 || 75.2 || 80.0 |
|- | |- | ||
|} | |} | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | * '''Default:''' {{Annotation| | + | * '''Default:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} |
− | * '''30x170 HE-I-T:''' {{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation| | + | * '''30x170 HE-I-T:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}} |
− | * '''30x170 APHE-I:''' {{Annotation| | + | * '''30x170 APHE-I:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} |
− | * '''30x170 APDS-T:''' {{Annotation| | + | * '''30x170 APDS-T:''' {{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|SAP-I|Semi-armour-piercing incendiary}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} |
− | { | + | {{:HSS 831A (30 mm)/Ammunition|SAP-I, HEI-T*, HEI*, APDS}} |
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
+ | <!-- '''Last updated: 2.7.0.173''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
! Full<br>ammo | ! Full<br>ammo | ||
+ | ! Ammo<br>type | ||
! 1st<br>rack empty | ! 1st<br>rack empty | ||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | ''' | + | | '''4''' <br> '''1,200''' || ''Clips'' <br> ''Rounds'' || 0 ''(+4)'' || Yes |
|- | |- | ||
|} | |} | ||
+ | '''Notes''': | ||
+ | |||
+ | * Ammunition is divided into 4 clips of 300 rounds. | ||
+ | * The visual discrepancy concerns the number of clips: 4 clips can be fired but only 2 are modeled. | ||
===Radars=== | ===Radars=== | ||
{{main|DR-VC-1A|Albis}} | {{main|DR-VC-1A|Albis}} | ||
− | The AMX-30 DCA is equipped with a [[DR-VC-1A]] search | + | The AMX-30 DCA is equipped with a [[DR-VC-1A]] combined search and tracking radar. The radar is located at the rear of the turret and can be folded. The radar system but can only track targets within a 200° arc from the front of the turret. |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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== Usage in battles == | == Usage in battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
+ | |||
+ | '''Anti-Air''' | ||
− | + | Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire. | |
− | |||
− | + | For larger 2-4 engined aircraft, firing at 3 km may be effective. However, more agile single-engined fighters and most jet aircraft will be easily able to dodge incoming fire, meaning that you should wait until they close to 2 km before firing. | |
− | + | Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30 mm HEI shell is deadly to most aircraft. | |
− | + | Keep in mind that the tracking radar does not work well at low altitudes, and will periodically stop tracking a target in order to scan for more incoming planes. | |
− | |||
− | ''' | + | '''Anti-Tank''' |
− | |||
− | + | If forced into an anti-tank role, the AMX-30 DCA should be played as a support vehicle. With only 53 mm of penetration stock, it is unable to kill anything but IFVs and other SPAA. However, the 30 mm API and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks. | |
− | + | If facing enemy tanks alone, make sure that they are isolated before attempting to disable them. | |
− | + | Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armour. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret). | |
− | + | * Note that most Soviet MBTS like the [[T-54/55 (Family)|T-55]] or [[T-62]] have '''80 mm''' of side armour, meaning that they should be avoided when stock | |
− | + | * Other notable opponents include the [[M60]] and [[Chieftain (Family)|Chieftain]] series of tanks, as they too have enough side armour to protect against the stock belt. | |
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=== Pros and cons === | === Pros and cons === | ||
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* Gun arrangement makes it much easier to use against ground targets than the [[Gepard]]-style SPAAs | * Gun arrangement makes it much easier to use against ground targets than the [[Gepard]]-style SPAAs | ||
* Has radar, unlike some SPAA like the [[Falcon]] and [[M163]] | * Has radar, unlike some SPAA like the [[Falcon]] and [[M163]] | ||
+ | * Stock belts chew through lightly armoured medium tanks like the Leopard I series and light tanks like the BMP series | ||
+ | * Access to smoke grenades and ESS | ||
+ | * Night vision is available - no thermals however | ||
+ | * Extremely deadly to enemy ground vehicles in flanking manoeuvres | ||
'''Cons:''' | '''Cons:''' | ||
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* Lightly armoured turret, with ammunition being '''very''' vulnerable to direct attacks | * Lightly armoured turret, with ammunition being '''very''' vulnerable to direct attacks | ||
* Gun placement makes firing over ridges and hiding behind cover awkward | * Gun placement makes firing over ridges and hiding behind cover awkward | ||
− | * Slow acceleration and lack of neutral steering hinders responsiveness | + | * Slow acceleration (when stock) and lack of neutral steering hinders responsiveness |
+ | * Reloading the guns, switching ammunition belts or clearing jammed guns takes over a minute to complete, leaving you vulnerable and out of the action for a very, very long time | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | |||
+ | The development of the '''AMX-30 {{Annotation|DCA|Défense Contre Avions - Defense Against Aircraft}}''' (also known as the AMX-30{{Annotation|SA|Saudi Arabia}}) began in the year 1969 and it was derived from the '''AMX-13 DCA''', a similar system produced for the French army. While the AMX-30 DCA was made for the French Army, it was also made for export and in the end, none of the DCA's were ordered by the French army. Instead, Saudi Arabia ordered an improved version in the 1975, called the AMX-30SA which included the SA-10 Shaline missiles. | ||
+ | |||
+ | It was developed to be used against low-flying aircraft and low-altitude attacks with its two Hispano-Suiza 30 mm 831 A automatic guns coupled to an '''Oeil-noir''' fire control system. This system had already been installed on the AMX-13, in lieu of a heavier chassis, using a turret designated the S 401 A. Although this vehicle began production in the year 1962, the introduction of the AMX-30 meant that the S 401 A turret could be mounted onto a much larger chassis which improved the agility of the vehicle. It also provided a much more stable platform and with double the ammo capacity of 1,200 rounds instead of the 600 that the AMX-13 could carry. | ||
+ | |||
+ | The guns were designed to shoot in bursts of 5 rounds, or even 15 rounds per burst with the cyclic rate of fire of 650 rounds a minute. They were controlled by an analogue computer that received information from a Doppler radar, which could be folded into an armoured box when not in use to protect from damage. The fire control depended on visual tracking, meaning it could not be used in night time. | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | * [https://live.warthunder.com/feed/camouflages/? | + | ;Skins |
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_30_dca Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|l7JUEQDYf9Q|'''How To Basic SPAA feat. AMX-30 DCA''' - ''Napalmratte''}} | ||
== See also == | == See also == | ||
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== External links == | == External links == | ||
− | ''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
+ | * ''topic on the official game forum;'' | ||
+ | * ''other literature.'' --> | ||
− | * | + | * [https://weaponsystems.net/system/114-AMX-30+DCA <nowiki>[Weapon Systems]</nowiki> AMX-30 DCA] |
− | |||
− | |||
+ | {{TankManufacturer AMX}} | ||
{{France anti-aircraft vehicles}} | {{France anti-aircraft vehicles}} |
Revision as of 10:49, 14 April 2024
This page is about the French SPAA AMX-30 S DCA. For other versions, see AMX-30 (Family). |
Contents
Description
The AMX-30 Défense Contre Avion (DCA) is a self-propelled anti-aircraft modification of the AMX-30B (Model 1972), which is the second variant of the AMX-30 main battle tank family. The system was designed to protect against low-altitude aerial attacks and comprised two 30 mm Hispano-Suiza 831A automatic cannons linked to an Oeil-noir fire control system. Since the AMX-30B (Model 1972) had a larger chassis on which the S 401 A turret could be installed, this will provide improved mobility. Furthermore, the larger AMX-30B (Model 1972) provided a more robust base for the weapon system and allowed it to carry far more ammunition. The weapons were built to fire in 5- or 15-round bursts with a cyclic rate of fire of 650 rounds per minute. They were operated by an analogue computer that received data from a Doppler radar and could be folded into an armoured box when not in use to safeguard against harm. Since the fire control relied on optical tracking, it could only operate during daytime hours and in clear weather.
Introduced in Update 1.75 "La Résistance", the AMX-30 DCA is a dependable self-propelled anti-aircraft platform that will protect allies during conflicts. With a high rate of fire and powerful 30 mm ammunition, 1-2 hits are typically enough to bring down even the most protected plane. Mobility is excellent, far superior to that of contemporaries such as the British Chieftain Marksman. This vehicle also includes a radar, which improves accuracy and engagement range. Finally, it can be employed as an alternative for some minor anti-tank duties, such as destroying poorly armoured enemies during flanking manoeuvres, while more protected enemies should be left to teammates with dedicated anti-tank weapons.
General info
Survivability and armour
The AMX-30 DCA is based off the hull of the AMX-30 main battle tank, resulting in a decently armoured hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. However, the hull sides and rear are fairly weak, coming in at only 25-30 mm thick.
The turret is more modestly armoured, with 20 to 30 mm of armour. This is sufficiently strong enough to withstand 20 mm or 23 mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you.
Crew placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the front of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.It is not advised to take less ammunition, as the 30 mm cannons have a high fire rate.
Mobility
As with the AMX-30, the AMX-30 DCA has a decent top and reverse speed of 65 km/h. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger.
However, note that the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 71 | 71 | 36 | 1,023 | 1,240 | 28.42 | 34.44 |
Realistic | 66 | 66 | 637 | 650 | 17.69 | 18.06 |
Modifications and economy
Armaments
Main armament
The armament consists of 2 x 30 mm HSS 831A cannons with 300 RPG with a quick, fixed fire rate and can make use of 3 types of munitions:
- High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)
- Armour-piercing incendiary tracer, which can be used against lightly armoured vehicles and enemy SPAAs, though the damage to enemy aircraft is reduced, the shell can be used outside radar range since it does not self destruct.
- High-velocity armour-piercing tracer (APDS), which can be used against targets mentioned above and additionally, can be used to attack the side profile of enemy MBTs with reasonable effectiveness.
30 mm HSS 831A (x2) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1,200 (300) | 650 | -8°/+85° | ±180° | - | 70.4 | 97.5 | 118.4 | 130.9 | 139.3 | 39.00 | 34.50 | 31.80 | 30.00 |
Realistic | 47.6 | 56.0 | 68.0 | 75.2 | 80.0 |
Ammunition
- Default: SAP-I · HEI-T*
- 30x170 HE-I-T: HEI-T* · HEI* · HEI* · SAP-I
- 30x170 APHE-I: SAP-I · SAP-I · SAP-I · HEI-T*
- 30x170 APDS-T: SAP-I · APDS · SAP-I · HEI-T*
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
SAP-I | 53 | 50 | 39 | 29 | 21 | 16 | |
HEI-T* | 9 | 8 | 7 | 5 | 4 | 4 | |
HEI* | 9 | 8 | 7 | 5 | 4 | 4 | |
APDS | 110 | 101 | 95 | 69 | 52 | 41 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
SAP-I | 1,080 | 0.36 | 1.2 | 9 | 30.6 | 47° | 56° | 65° | ||||
HEI-T* | 1,080 | 0.36 | 0.1 | 0.1 | 85 | 79° | 80° | 81° | ||||
HEI* | 1,080 | 0.36 | 0.1 | 0.1 | 102 | 79° | 80° | 81° | ||||
APDS | 1,175 | 0.3 | - | - | - | 75° | 78° | 80° |
Ammo racks
Full ammo |
Ammo type |
1st rack empty |
Visual discrepancy |
---|---|---|---|
4 1,200 |
Clips Rounds |
0 (+4) | Yes |
Notes:
- Ammunition is divided into 4 clips of 300 rounds.
- The visual discrepancy concerns the number of clips: 4 clips can be fired but only 2 are modeled.
Radars
The AMX-30 DCA is equipped with a DR-VC-1A combined search and tracking radar. The radar is located at the rear of the turret and can be folded. The radar system but can only track targets within a 200° arc from the front of the turret.
DR-VC-1A - Target Detection Radar | ||||
---|---|---|---|---|
Maximum Detection Range |
Minimum Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
Minimum relative speed |
15,000 m | 1,000 m | 360° | ??? | 15 m/s (54 km/h) |
Albis - Target Tracking Radar | ||||
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
Minimum target speed |
15,000 m | 75 m | ±100° | -20°/+85° | 15 m/s (54 km/h) |
- Note: lead indicator shows up within 4km
Usage in battles
Anti-Air
Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire.
For larger 2-4 engined aircraft, firing at 3 km may be effective. However, more agile single-engined fighters and most jet aircraft will be easily able to dodge incoming fire, meaning that you should wait until they close to 2 km before firing.
Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30 mm HEI shell is deadly to most aircraft.
Keep in mind that the tracking radar does not work well at low altitudes, and will periodically stop tracking a target in order to scan for more incoming planes.
Anti-Tank
If forced into an anti-tank role, the AMX-30 DCA should be played as a support vehicle. With only 53 mm of penetration stock, it is unable to kill anything but IFVs and other SPAA. However, the 30 mm API and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks.
If facing enemy tanks alone, make sure that they are isolated before attempting to disable them.
Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armour. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret).
- Note that most Soviet MBTS like the T-55 or T-62 have 80 mm of side armour, meaning that they should be avoided when stock
- Other notable opponents include the M60 and Chieftain series of tanks, as they too have enough side armour to protect against the stock belt.
Pros and cons
Pros:
- Fast rate of fire, generally 50-100 RPM higher compared to other 30-35 mm gun SPAA
- The placement of the three crew members makes taking out the whole crew next to impossible with one shot
- Hull front of AMX-30 can sometimes block or deflect APHE
- Very fast considering its hull armour level, unlike the Chieftain Marksman
- Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA
- Gun arrangement makes it much easier to use against ground targets than the Gepard-style SPAAs
- Has radar, unlike some SPAA like the Falcon and M163
- Stock belts chew through lightly armoured medium tanks like the Leopard I series and light tanks like the BMP series
- Access to smoke grenades and ESS
- Night vision is available - no thermals however
- Extremely deadly to enemy ground vehicles in flanking manoeuvres
Cons:
- Can only take out light and sometimes medium tanks due to the small size of its guns
- Lightly armoured turret, with ammunition being very vulnerable to direct attacks
- Gun placement makes firing over ridges and hiding behind cover awkward
- Slow acceleration (when stock) and lack of neutral steering hinders responsiveness
- Reloading the guns, switching ammunition belts or clearing jammed guns takes over a minute to complete, leaving you vulnerable and out of the action for a very, very long time
History
The development of the AMX-30 DCA (also known as the AMX-30SA) began in the year 1969 and it was derived from the AMX-13 DCA, a similar system produced for the French army. While the AMX-30 DCA was made for the French Army, it was also made for export and in the end, none of the DCA's were ordered by the French army. Instead, Saudi Arabia ordered an improved version in the 1975, called the AMX-30SA which included the SA-10 Shaline missiles.
It was developed to be used against low-flying aircraft and low-altitude attacks with its two Hispano-Suiza 30 mm 831 A automatic guns coupled to an Oeil-noir fire control system. This system had already been installed on the AMX-13, in lieu of a heavier chassis, using a turret designated the S 401 A. Although this vehicle began production in the year 1962, the introduction of the AMX-30 meant that the S 401 A turret could be mounted onto a much larger chassis which improved the agility of the vehicle. It also provided a much more stable platform and with double the ammo capacity of 1,200 rounds instead of the 600 that the AMX-13 could carry.
The guns were designed to shoot in bursts of 5 rounds, or even 15 rounds per burst with the cyclic rate of fire of 650 rounds a minute. They were controlled by an analogue computer that received information from a Doppler radar, which could be folded into an armoured box when not in use to protect from damage. The fire control depended on visual tracking, meaning it could not be used in night time.
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Ateliers de construction d'Issy-les-Moulineaux (AMX) | |
---|---|
Light tanks | |
AMX-13 | AMX-13-M24 · AMX-13 (FL11) · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT) |
Armoured cars | AMX-10RC |
Medium tanks | AMX M4 · AMX-50 (TOA100) |
MBTs | |
AMX-30 | AMX-30 · AMX-30 ACRA · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 Super |
AMX-32/40 | AMX-32 (105) · AMX-32 · AMX-40 |
Heavy tanks | AMX-50 Surbaissé · AMX-50 Surblindé |
Tank destroyers | ELC bis · AMX-50 Foch |
SPAAGs | AMX-13 DCA 40 · AMX-30 S DCA |
Export | AMX-13 |
France anti-aircraft vehicles | |
---|---|
Wheeled/Half-tracked | P.7.T AA · CCKW 353 AA · TPK 6.41 |
AMX-13 Derivatives | VTT DCA · AMX-13 DCA 40 |
Radar SPAAG | AMX-30 S DCA |
Missile SPAA | SANTAL · Roland 1 · ▄ItO 90M |
Other | AMX-10P |