Difference between revisions of "G-5"

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{{Specs-Card|code=ussr_g5_mtb}}
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{{About
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| about = Soviet motor torpedo boat '''{{PAGENAME}}'''
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| usage = other versions
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| link = G-5 (Family)
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}}
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{{Specs-Card
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|code=ussr_g5_mtb
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''G-5''' Motor Torpedo Boat represented a significant evolution from the Sh-4 MTB both before and during WW2. It underwent numerous variations and modifications, with approximately 300 units produced during the war. Initially armed with a single 7.62 mm machine gun and two torpedoes, it was later upgraded to incorporate a 12.7 mm DShK machine gun in subsequent modifications. Throughout the war, the G-5 underwent extensive alterations. Some of these included configurations with dual 12.7 mm DShK machine guns, a single 20 mm ShVAK autocannon ([[G-5 (ShVAK)]]), or, in certain variations, an 82 mm M-8 Rocket Launcher, often at the expense of the torpedo launcher ([[TKA-106]]).
{{break}}
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The '''{{Specs|name}}''' is a reserve rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game. It has a single 12.7 mm DShK machine gun and carries two torpedos
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The boat was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game. Its armament consists of a single 12.7 mm DShK machine gun and two 533 mm 53-38 torpedoes. Like many other reserve MTBs, engagements primarily rely on the gun armament, occasionally utilizing torpedoes for slower, heavier vessels. Being the fastest MTB at its BR, it excels in swiftly capturing strategic points and mounting surprise attacks on the enemy.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''-->
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[[File:X-RayImage StarboardView G-5.png|thumb|Profile shot of the G-5. The two engines sit at the bow and ammunition storage is tucked behind the bridge where the turret is.]]
The G-5 basically has no armour in its overall design, to the point where the only armour that lights up in the armour-viewer is the armoured glass at the bridge, an astounding 5 mm of it. As such, any small arms armament can penetration and cripple the modules and the two crew members.
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The G-5 has no armour in its overall design, to the point where the only armour is the armoured glass, which provides 5 mm of protection located on the windows of the bridge. As such, any small arms armament can penetrate and destroy, critical modules and knock out crew members. The G-5 carries a crew complement of six, which are all located around the conning tower of the ship. Meaning, any well-placed shots with high explosive rounds or concentration of fire on this area, can see all the crew members knocked out and the ship destroyed!
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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{{Specs-Fleet-Mobility}}
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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In Arcade battles the ship can reach its top speed of 132 km/h within 14.9 seconds and in Realistic & Simulator it can reach up to 94 km/h within 14.3 seconds.
 +
The Reverse speeds can reach up to an impressive 62 km/h! Its small size, combined with its very fast speed, manoeuvrability, creates a highly agile ship.
 +
 
 +
{{NavalMobility}}
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 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|DShK (12.7 mm)}}
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 +
The only gun on the G-5 is a single 12.7 mm DShK machine gun. It can destroy any motor torpedo boats and some larger boats if you're lucky. Being located in the centre of the vessel, it does have 360 degrees of aiming but is somewhat restricted in depression when pointed towards the bow due to structural designs, meaning it can only be reliably fired at other vessels when aimed at the sides or rear of the ship. You can research two different ammo belts for the 12.7 mm, the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.
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 +
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}
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* '''12.7 mm HE belts:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
 +
* '''12.7 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
 +
 
 +
{{:DShK (12.7 mm)/Ammunition|AP-I naval, API-T naval, IAI naval}}
 +
 
 +
=== Additional armament ===
 +
{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|53-38 (533 mm)}}
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 +
The G-5 carries two 533 mm 53-38 torpedoes. They have a range of 4 km at a speed of 82 km/h. With the Torpedo Mode module installed, they can reach 10 km at a reduced speed of 75 km/h. As both torpedoes sit in the aft, pointing towards the bow, they are accurate and easy to aim with.
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 +
== Usage in battles ==
 +
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
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The G-5 is a fast and manoeuvrable ship, with speeds up to 122 km/h in Arcade and 94 km/h in Realistic & Simulator Battles. The G-5 also offers excellent manoeuvrability, at high speeds compared to it competitors such as the PT, LS and others. The G-5 is one of the fastest vessels in the game, almost twice as fast as other similar vessels in its class.
{{main|DShK (12.7 mm)}}
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 +
As such, it is best utilized to capture points early, providing cover to allies with smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with its slightly faster and accurate torpedoes.
  
The only gun on the G-5 is a single 12.7 mm DShK machine gun. It can destroy any motor torpedo boats and some larger boats if your lucky. You can research three different ammo belts for the 12.7 mm.
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When playing the G-5 in Arcade battles, it is important to be aware of your teammates - since most vessels travel at high speed, it is not impossible for your teammates to accidentally collide into you. When this happens, the G-5 is a small and lightweight vessel, it is possible when they collide in the heat of battle, that they can flip you over, and you drown.
  
=== Torpedo armament ===
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In battle, the G-5 can be compared to a piranha, its small size, high agility, resilience and being very fast makes it unstoppable in the hands of a skilled player. When engaging enemy ships, turn the G-5 into them, keeping G-5 profile, very small and hard to hit. Using the great high speed manoeuvrability offered, bring the ship close, turn broadside and blast them with the 12.7 mm machine gun.
<!--''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
 
  
''If there is no torpedo armament, remove this section.''-->
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It is important to make every shot count, do not aim for open spaces, aim for areas such the bridge and engine room where the rounds from the G-5 will be able to cause a lot of damage to critical parts and knocking out sailors on the enemy vessel.
The G-5 carries two 533 mm 53-38 torpedos.
 
  
==Usage in battles==
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Using the G-5 torpedoes, are more suited to bigger, slower and less manoeuvrable ships such as the following the class of ships: [[BMO]], [[PC-451]], [[SF40 Light]], [[HMS Liscomb]], [[Type K-3 No.1]] and other types which are similar to these. However, it is not impossible to use the torpedoes on smaller & manoeuvrable targets, one of the ways is to out manoeuvre the opponent, and turn into them and launch it allowing the rival to sail into it.
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
 
As with any motor torpedo boat, it is best to keep moving since a few good shots from other boats can take you out. While the 12.7 mm mount is flexible for a 360 degree traverse, its elevation is restricted in front due to structure obstructions. As such, the 12.7 mm can only effectively fire from the sides and stern of the boat.
 
  
===Modules===
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If targeting aircraft: Slow down, get to cover and use the high explosive incendiary (HEI) rounds.
{| class="wikitable"
 
! Tier
 
! colspan="2"|Seakeeping
 
! colspan="2"|Unsinkability
 
! colspan="2"|Firepower
 
|-
 
| I
 
| Dry-Docking||
 
| Tool Set||
 
| 12.7 mm HEI belts||
 
|-
 
| II
 
| ||Rudder Replacement
 
| Fire Protection System||Smokescreen
 
| 12.7 mm APIT belts||
 
|-
 
| III
 
| Propeller Replacement||
 
| ||
 
| Primary Armament Targeting||
 
|-
 
| IV
 
| ||Engine Maintenance
 
| New Pumps||
 
| Artillery Support||Torpedo Mode
 
|-
 
|}
 
  
===Pros and cons===
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=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
'''Pros:'''
 
  
 
* Machine gun can carry a surplus of ammunition
 
* Machine gun can carry a surplus of ammunition
Line 73: Line 80:
 
* Small profile can make it hard to hit from a distance, especially against large-calibre weapons that have a slow fire rate
 
* Small profile can make it hard to hit from a distance, especially against large-calibre weapons that have a slow fire rate
 
* Speedy
 
* Speedy
 +
* Long range torpedoes (10 km)
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Basically no armour
 
* Basically no armour
 +
* Only one gun
 
* Armament cannot fire towards the front except at high elevations
 
* Armament cannot fire towards the front except at high elevations
 
* Machine gun armament has small belt of 50 rounds before reloading
 
* Machine gun armament has small belt of 50 rounds before reloading
 
* Front is filled with engines, center filled with other important parts and crew, enemies can easily prioritize targeting for elimination
 
* Front is filled with engines, center filled with other important parts and crew, enemies can easily prioritize targeting for elimination
 +
* Gunner is somewhat exposed due to the lack of a gun shield.
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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The G-5 motor torpedo boat, produced from 1933 until 1941, was developed from the Sh-4 class of motor torpedo boats. The unarmed prototype model of the G-5, designed in 1932, used imported Italian engines as no satisfactory Soviet engines were yet available. The production model, however, used an adapted Mikulin AM-34 aircraft engine, designated as GAM-34. Its torpedo release system was based off of British WWI-era coastal torpedo boats that were captured during the Russian Civil War. It was also armed with a 7.62 mm machine gun, however, later models were instead fitted with a 12.7 mm machine gun, and it is this iteration of the G-5 that is available as a reserve boat in the USSR naval tech tree. Other variants that were produced included ships that possessed two 12.7 mm machine guns instead of one, and ships that were additionally mounted with ROFS-82 or ROFS-132 rocket launchers. Some even had both (Such as the G-5 TKA 106, available in the USSR's premium naval tech tree). Still others replaced the 12.7 mm machine gun entirely with a 20 mm ShVAK cannon (Such as the premium G-5 (ShVAK), also available in the USSR naval tech tree). Including all variants, an approximate 300 G-5s were built. Despite their classification, they are not known to have been used to torpedo enemy ships very often, instead being relegated for the most part to more standard assignments such as landing units, transports, escorts, and the like. Four were exported to the Spanish Republican Navy for use in the Spanish Civil War, and an additional unknown number to North Korea. They remained in Soviet service until the 1950s.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_g5_mtb Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Related development
 +
 
 +
* [[G-5 (Family)]]
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR boats}}
 
{{USSR boats}}

Latest revision as of 08:04, 20 November 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Soviet motor torpedo boat G-5. For other versions, see G-5 (Family).
ussr_g5_mtb.png
GarageImage G-5.jpg
G-5
Research:Free
Purchase:Free
Show in game

Description

The G-5 Motor Torpedo Boat represented a significant evolution from the Sh-4 MTB both before and during WW2. It underwent numerous variations and modifications, with approximately 300 units produced during the war. Initially armed with a single 7.62 mm machine gun and two torpedoes, it was later upgraded to incorporate a 12.7 mm DShK machine gun in subsequent modifications. Throughout the war, the G-5 underwent extensive alterations. Some of these included configurations with dual 12.7 mm DShK machine guns, a single 20 mm ShVAK autocannon (G-5 (ShVAK)), or, in certain variations, an 82 mm M-8 Rocket Launcher, often at the expense of the torpedo launcher (TKA-106).

The boat was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game. Its armament consists of a single 12.7 mm DShK machine gun and two 533 mm 53-38 torpedoes. Like many other reserve MTBs, engagements primarily rely on the gun armament, occasionally utilizing torpedoes for slower, heavier vessels. Being the fastest MTB at its BR, it excels in swiftly capturing strategic points and mounting surprise attacks on the enemy.

General info

Survivability and armour

Armourfront / side / back
Hull4 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement16 t
Crew6 people
Profile shot of the G-5. The two engines sit at the bow and ammunition storage is tucked behind the bridge where the turret is.

The G-5 has no armour in its overall design, to the point where the only armour is the armoured glass, which provides 5 mm of protection located on the windows of the bridge. As such, any small arms armament can penetrate and destroy, critical modules and knock out crew members. The G-5 carries a crew complement of six, which are all located around the conning tower of the ship. Meaning, any well-placed shots with high explosive rounds or concentration of fire on this area, can see all the crew members knocked out and the ship destroyed!

Mobility

Speedforward / back
AB132 / 61 km/h
RB94 / 44 km/h

In Arcade battles the ship can reach its top speed of 132 km/h within 14.9 seconds and in Realistic & Simulator it can reach up to 94 km/h within 14.3 seconds. The Reverse speeds can reach up to an impressive 62 km/h! Its small size, combined with its very fast speed, manoeuvrability, creates a highly agile ship.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 132 61
RB/SB Stock ___ ___
Upgraded 94 44

Modifications and economy

Repair cost
ABfree
RBfree
Total cost of modifications3 510 Rp icon.png
157 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
45 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Research:
810 Rp icon.png
Cost:
35 Sl icon.png
80 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Research:
380 Rp icon.png
Cost:
17 Sl icon.png
35 Ge icon.png
Mods new ship pumps.png
New Pumps
Mods tank ammo.png
12mm_dshk_navy_he_ammo_pack
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_ap_ammo_pack
Research:
380 Rp icon.png
Cost:
17 Sl icon.png
35 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship art support.png
Artillery Support
Research:
530 Rp icon.png
Cost:
25 Sl icon.png
50 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
530 Rp icon.png
Cost:
25 Sl icon.png
50 Ge icon.png

Armament

Primary armament

Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Vertical guidance-10° / 70°
Main article: DShK (12.7 mm)

The only gun on the G-5 is a single 12.7 mm DShK machine gun. It can destroy any motor torpedo boats and some larger boats if you're lucky. Being located in the centre of the vessel, it does have 360 degrees of aiming but is somewhat restricted in depression when pointed towards the bow due to structural designs, meaning it can only be reliably fired at other vessels when aimed at the sides or rear of the ship. You can research two different ammo belts for the 12.7 mm, the high explosive incendiary (HEI) and armour piercing incendiary tracer (APIT) rounds.

  • Universal: AP-I · API-T · IAI
  • 12.7 mm HE belts: IAI · IAI · IAI · API-T
  • 12.7 mm APIT belts: API-T · AP-I · IAI · AP-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP-I 30 29 25 21 18 15
API-T 29 28 24 20 17 14
IAI 3 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AP-I 850 0.05 - - - 47° 56° 65°
API-T 850 0.05 - - - 47° 56° 65°
IAI 850 0.05 0 0.1 1.5 47° 56° 65°

Additional armament

Setup 12 x 533 mm 53-38 torpedo
Main article: 53-38 (533 mm)

The G-5 carries two 533 mm 53-38 torpedoes. They have a range of 4 km at a speed of 82 km/h. With the Torpedo Mode module installed, they can reach 10 km at a reduced speed of 75 km/h. As both torpedoes sit in the aft, pointing towards the bow, they are accurate and easy to aim with.

Usage in battles

The G-5 is a fast and manoeuvrable ship, with speeds up to 122 km/h in Arcade and 94 km/h in Realistic & Simulator Battles. The G-5 also offers excellent manoeuvrability, at high speeds compared to it competitors such as the PT, LS and others. The G-5 is one of the fastest vessels in the game, almost twice as fast as other similar vessels in its class.

As such, it is best utilized to capture points early, providing cover to allies with smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with its slightly faster and accurate torpedoes.

When playing the G-5 in Arcade battles, it is important to be aware of your teammates - since most vessels travel at high speed, it is not impossible for your teammates to accidentally collide into you. When this happens, the G-5 is a small and lightweight vessel, it is possible when they collide in the heat of battle, that they can flip you over, and you drown.

In battle, the G-5 can be compared to a piranha, its small size, high agility, resilience and being very fast makes it unstoppable in the hands of a skilled player. When engaging enemy ships, turn the G-5 into them, keeping G-5 profile, very small and hard to hit. Using the great high speed manoeuvrability offered, bring the ship close, turn broadside and blast them with the 12.7 mm machine gun.

It is important to make every shot count, do not aim for open spaces, aim for areas such the bridge and engine room where the rounds from the G-5 will be able to cause a lot of damage to critical parts and knocking out sailors on the enemy vessel.

Using the G-5 torpedoes, are more suited to bigger, slower and less manoeuvrable ships such as the following the class of ships: BMO, PC-451, SF40 Light, HMS Liscomb, Type K-3 No.1 and other types which are similar to these. However, it is not impossible to use the torpedoes on smaller & manoeuvrable targets, one of the ways is to out manoeuvre the opponent, and turn into them and launch it allowing the rival to sail into it.

If targeting aircraft: Slow down, get to cover and use the high explosive incendiary (HEI) rounds.

Pros and cons

  • Machine gun can carry a surplus of ammunition
  • Two torpedoes facing forwards, can help lead to incoming enemies
  • Small profile can make it hard to hit from a distance, especially against large-calibre weapons that have a slow fire rate
  • Speedy
  • Long range torpedoes (10 km)

Cons:

  • Basically no armour
  • Only one gun
  • Armament cannot fire towards the front except at high elevations
  • Machine gun armament has small belt of 50 rounds before reloading
  • Front is filled with engines, center filled with other important parts and crew, enemies can easily prioritize targeting for elimination
  • Gunner is somewhat exposed due to the lack of a gun shield.

History

The G-5 motor torpedo boat, produced from 1933 until 1941, was developed from the Sh-4 class of motor torpedo boats. The unarmed prototype model of the G-5, designed in 1932, used imported Italian engines as no satisfactory Soviet engines were yet available. The production model, however, used an adapted Mikulin AM-34 aircraft engine, designated as GAM-34. Its torpedo release system was based off of British WWI-era coastal torpedo boats that were captured during the Russian Civil War. It was also armed with a 7.62 mm machine gun, however, later models were instead fitted with a 12.7 mm machine gun, and it is this iteration of the G-5 that is available as a reserve boat in the USSR naval tech tree. Other variants that were produced included ships that possessed two 12.7 mm machine guns instead of one, and ships that were additionally mounted with ROFS-82 or ROFS-132 rocket launchers. Some even had both (Such as the G-5 TKA 106, available in the USSR's premium naval tech tree). Still others replaced the 12.7 mm machine gun entirely with a 20 mm ShVAK cannon (Such as the premium G-5 (ShVAK), also available in the USSR naval tech tree). Including all variants, an approximate 300 G-5s were built. Despite their classification, they are not known to have been used to torpedo enemy ships very often, instead being relegated for the most part to more standard assignments such as landing units, transports, escorts, and the like. Four were exported to the Spanish Republican Navy for use in the Spanish Civil War, and an additional unknown number to North Korea. They remained in Soviet service until the 1950s.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late