Maxim Gorky

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Maxim Gorky
ussr_cruiser_maxim_gorky.png
GarageImage Maxim Gorky.jpg
Maxim Gorky
AB RB SB
5.7 5.7 5.7
Show in game
MARKET

Description

The Pr.26-bis, Maxim Gorky, 1941 is a gift rank V Soviet light cruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced during Update "Starfighters" as a reward for the 2020 Operation S.U.M.M.E.R. event.

General info

Survivability and armour

Armourfront / side / back
Citadel70 / 70 / 50 mm
Main fire tower70 / 50 / 50 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement9 728 t
Crew898 people

Armour scheme:

  • 150 mm rolled homogeneous armour (RHA) around the bridge and elevator
  • 70 mm RHA at the citadel
  • 70 mm RHA on the front of each main turret
  • 50 mm RHA on the sides and rear of each main turret
  • 25 mm RHA around the small command tower at the secondary firing platform
  • 30 mm RHA around the steering gear
  • 14 mm anti-fragmentation armour on the torpedo tube mounts
  • 8 mm RHA on the gunshields of the 100 mm B-34 cannons

As with the other Kirov-class cruisers, the Maxim Gorky is best described as an oversized light cruiser. She dwarves most of the other proper light cruisers and rivals the size of a heavy cruiser (just shorter than Mogami-class heavy cruisers by 13 m). The Gorky's size is essentially a double-edged sword: it can be easily targeted at any ranges, yet it's very survivable despite only having a simple 70 mm of citadel armour, this is because most of the Gorky's critical components (such as main battery ammo racks and engines) were located inside the citadel sitting just below the waterline. This essentially turned the whole upper hull into a huge bullet sponge that can contain a lot of damage, save for a well-struck shot. Other than the citadel armour, Gorky's main turrets are also covered with 70 mm of armour to protect it from HE shells.

However, as mentioned above, Gorky lacks any substantial anti-fragmentation armour to protect her crew from incoming fire. This is essentially her Achilles' heels as she can be overwhelmed by several enemy ships firing HE shells at her. She is also vulnerable to bombs and torpedoes due to lack of hull armour as well.

Mobility

Speedforward / back
AB78 / 23 km/h
RB67 / 19 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 78 23
RB/SB Stock ___ ___
Upgraded 67 19

It is faster than similar ships by a few km/h, but it still isn't a great advantage.

Modifications and economy

Repair costBasic → Reference
AB12 497 → 16 933 Sl icon.png
RB12 829 → 17 383 Sl icon.png
Total cost of modifications217 300 Rp icon.png
337 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training185 000 Sl icon.png
Experts640 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
460 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods ship venting.png
Ventilation
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
460 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
460 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods he frag proxi fuze ship.png
100mm_ussr_b34_navy_dist_he_ammo_pack
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_ap_ammo_pack
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods he frag proxi fuze ship.png
100mm_ussr_b34_navy_radio_aa_ammo_pack
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_sap_ammo_pack
Research:
8 200 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
180mm_ussr_b1k_navy_zs_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
460 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
460 Ge icon.png

Armament

Primary armament

3 х Turret3 x 180 mm/57 B-1-P naval gun
Ammunition300 rounds
Vertical guidance-4° / 50°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OF-32 HE 60 60 60 60 60 60
B-32 APCBC 424 386 331 285 246 191
PB-32 SAPCBC 206 188 161 138 120 93
ZS-32 HE-TF 58 58 58 58 58 58
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OF-32 HE 920 97.5 0 0.1 7.9 79° 80° 81°
B-32 APCBC 920 97.5 0.01 9 2.49 48° 63° 71°
PB-32 SAPCBC 920 97.5 0.01 9 7 48° 63° 71°
ZS-32 HE-TF 920 97.5 0 0.1 7.52 79° 80° 81°

Secondary armament

6 х Turret100 mm/56 B-34 universal naval cannon, pattern 1940
Ammunition300 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
F-56 HE HE 24 24 24 24 24 24
ZS-56 HE HE-TF 24 24 24 24 24 24
ZS-56R HE-VT HE-VT 16 16 16 16 16 16
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
F-56 HE HE 900 15.8 0 0.1 1.93 79° 80° 81°
ZS-56 HE HE-TF 900 15.6 0 0.1 1.93 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
ZS-56R HE-VT HE-VT 900 15.9 0 0.1 270 15 1.23 79° 80° 81°

Anti-aircraft armament

9 х Turret45 mm/46 21-K cannon
Ammunition500 rounds
4 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 16 x 533 mm 53-39 torpedo
Main article: 53-39 (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Scout plane

Main article: KOR-1

Located amidships is a catapult with one Beriev Be-2 (aka KOR-1) scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing with its two light machine guns, dropping 2 x 50 kg bombs, and capping zones, the KOR-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new!

Usage in battles

The main cannons of the vehicle are good and should be used as its main weaponry in comparison with other ships that have good secondary armament. The best tactic would consist on staying behind cover to prevent being killed by torpedoes and paying attention to planes flying nearby because of the lack of good AA. The main armament has an excellent rate of fire, so it is possible to run out of ammo.

Pros and cons

Pros:

  • The main cannons have a short reload time
  • Although it has the same ammo as the Krasny Kavkaz, the HE filler is high in comparison with other shells of similar calibre
  • Better armour than the Kirov, which is the ship it was based on
  • One scout seaplane

Cons:

  • The anti-air is really inadequate consisting on 45 mm manually reloaded cannons with no time or proximity fuse, some DShKs and some 100 mm cannons that can use proximity fuse

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Related development

External links


Baltic Shipyard (Балтийский завод)
Light Cruisers 
Svetlana-class  Krasny Krym*
Project 26/26bis  Kirov · Maxim Gorky
Project 68  Chapayev
Project 68bis  Sverdlov
Battlecruisers 
Izmail-class  Izmail
Battleships 
Sevastopol-class  Marat · Parizhskaya Kommuna
  *Laid down at the Russian-Baltic shipyard in Tallinn

USSR light cruisers
  Imperial Russia
Svetlana-class  Krasny Krym* · Krasny Kavkaz*
  * Laid down by Imperial Russian Navy; Finished and renamed by the USSR
Project  Soviet Union
Pr.26  Kirov · Voroshilov · Maxim Gorky
Pr.68  Chapayev · Zheleznyakov
Pr.68-bis  Sverdlov · Mikhail Kutuzov
Pr.68-bis-ZiF  Shcherbakov
Lend-Lease  USA
Omaha-class  Murmansk
Trophies  Italy
Condottieri-class  Kerch