Difference between revisions of "QN506"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced during [[Update "Sky Guardians"]] as a reward for the [[wt:en/news/8186-event-repair-factory-en|"Repair Factory" event]].
+
The Guide Military QN506, officially nicknamed as the "New King of Ground Battle" (新陆战之王)  during 2018 Zhuhai Airshow, is a defense product based on ZTZ59's chassis with a new 30 mm turret systems and missile systems, as well as sporting the latest TVD cameras for the crews of the vehicle; marketed as a competitor of Russian's BMPT and aimed for urban battles/counter-guerrilla operations, the vehicle has yet to secure orders from overseas customers.
 +
 
 +
Introduced as one of the main prize of the "Repair Factory" event, the vehicle becomes the very first one to introduce fire-and-forget missiles for ground vehicles a. While the protection and mobility is mostly identical to a ZTZ59 which its chassis is based on, the more than 20 guided munitions and its 30 mm cannon will certainly make both aerial and ground targets having a very bad day.
  
 
== General info ==
 
== General info ==
Line 12: Line 14:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
Looking at the chassis itself, it looks very similar to ZTZ59D1 with its FY-2 ERA; this is indeed true as QN506 is based on ZTZ59's chassis with additional ERA and side rubber skirts. To fit the new combat compartment, QN506 heighten the compartment with an additional 30mm plates; as well as sporting a ZPT99G turret at the center of the hull. Unlike what most players would have expected, the combat compartment is isolated from the crew compartment (that is, the turret is unmanned), so any shots on the turret will very likely disable the guns or the turret system altogether but the crew is very likely left unharmed. Since they are now placed at the front in a tandem configuration (with the driver slightly offset from the remaining crews), any shots for the center mass will likely taking out the crews right away, knocking the vehicle out right away.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
Although it is very likely later 12V150 series engines could be fitted onto the vehicle, QN506 retained the original 12V150L which is identical to ZTZ59s; most tanks at its tier has at least 800 hp which also means QN506 will not be the first one to reach the frontline and making it challenging to flanking enemies for greater odds to defeat them.
  
 
{{tankMobility|abMinHp=806|rbMinHp=460}}
 
{{tankMobility|abMinHp=806|rbMinHp=460}}
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|-
 
|-
 
|}
 
|}
 +
 +
Mainland China introduced 2A72 alongside with the turret of BMP-3 in 1993 and the reverse-engineer was completed by late 1990s, the standalone gun is named ZPZ02 while the lightweight turret housing this gun is named ZPT99 instead, a special case among the PLA naming conventions. Unlike its Russian counterpart, NORINCO developed APFSDS (or APDS-FS in this case) for the gun, giving more options and better odds to penetrating enemy targets.
  
 
==== Ammunition ====
 
==== Ammunition ====
 +
 
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
 
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
 
* '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
 
* '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
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|-
 
|-
 
|}
 
|}
 +
The 20 smaller tubes on the launcher is the laser-guided QN201DD missile; marketed as an "multipurpose economical missile" by Guide Infrared, it might not have the penetration to handle MBTs at its tier with ERA or composite armor, but 20 of them is more than enough to take out light vehicles straight away or MBTs by flanking them.
  
 
=== Additional armament ===
 
=== Additional armament ===
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|-
 
|-
 
|}
 
|}
 +
The 4 larger tubes on the missile launcher box housed the fire-and-forget QN502CDD missiles; it is also the first FnF missile for ground vehicles in-game, not only its 1000 mm penetration can make sure enemy ground vehicles be hit behind covers thanks to its unique trajectory, the missile can also lock onto aerial targets from some distance- the missile will very likely taking them out if the target is unaware of the missile flying straight to him.
  
 
=== Machine guns ===
 
=== Machine guns ===
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
 +
 +
* First ground vehicle to introduce FnF missiles with very high penetration and range
 +
* 20 shots of beam-riding missiles for taking out enemy targets from sides
 +
* High-definition TVD cameras and retractable CITV
 +
* Opto-electronic tracker for taking out aerial targets
 +
* Sufficiently fast turret traverse speed
 +
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Rather low mobility at its tier
 +
* Insufficient protection against common rounds at its tier
 +
* Relatively huge as a "light tank"
 +
* QN201DD has insufficient penetration for targets with composite armor/ERA
 +
* Low RoF for the autocannon
 +
 
*
 
*
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The story of how an opto-electronical equipment manufacturer entered arms trade sector (the first listed private-sector company to do so) would have to trace back to Huang Li (黄立; wealthiest person in Hubei and founder of Guide Infrared), who quit his position from Hubei Electricity Experiment Institute (湖北省电力试验研究所) in 1999 and established Guide Infrared with his savings just a year before. His company was quite involved in the SARS pandemic for the drastic rose on the demand of thermometer; although he found French thermal sensors very effective, as the US sanctions for such sensors to Mainland China issued in 2008, the company invested billions of CNY to develop domestic thermal sensors and the company overcame this challenge by late-2010s. Meanwhile, Guide Infrared also earned the certificate to research and manufacture ordnances in 2014 and established a missile institute in 2017; they also acquired a factory with non-lethal munition product line and started to research on complete weapon systems. <ref>https://user.guancha.cn/main/content?id=834173</ref>
 +
 
 +
During the 2018 Zhuhai Airshow, there was an uncommon product by at the Guide Military's (subsidy of Wuhan Guide Infrared 武汉高德红外股份有限公司) showroom- a vehicle with 24 visible missiles onboard and sporting a 30 mm autocannon on a ZTZ59 chassis. As the visitors took a closer look to this vehicle, the name "QN506" and "New King of Ground Battle" (新陆战之王) came into the eyes of observers.
  
 
== Media ==
 
== Media ==
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''

Revision as of 11:05, 15 April 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
QN506
cn_qn506.png
GarageImage QN506.jpg
QN506
AB RB SB
10.0 10.0 10.0
Class:
Show in game

Description

The Guide Military QN506, officially nicknamed as the "New King of Ground Battle" (新陆战之王) during 2018 Zhuhai Airshow, is a defense product based on ZTZ59's chassis with a new 30 mm turret systems and missile systems, as well as sporting the latest TVD cameras for the crews of the vehicle; marketed as a competitor of Russian's BMPT and aimed for urban battles/counter-guerrilla operations, the vehicle has yet to secure orders from overseas customers.

Introduced as one of the main prize of the "Repair Factory" event, the vehicle becomes the very first one to introduce fire-and-forget missiles for ground vehicles a. While the protection and mobility is mostly identical to a ZTZ59 which its chassis is based on, the more than 20 guided munitions and its 30 mm cannon will certainly make both aerial and ground targets having a very bad day.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull100 / 80 / 45
Turret25 / 25 / 25
Crew3 people
Visibility200 %

Looking at the chassis itself, it looks very similar to ZTZ59D1 with its FY-2 ERA; this is indeed true as QN506 is based on ZTZ59's chassis with additional ERA and side rubber skirts. To fit the new combat compartment, QN506 heighten the compartment with an additional 30mm plates; as well as sporting a ZPT99G turret at the center of the hull. Unlike what most players would have expected, the combat compartment is isolated from the crew compartment (that is, the turret is unmanned), so any shots on the turret will very likely disable the guns or the turret system altogether but the crew is very likely left unharmed. Since they are now placed at the front in a tandem configuration (with the driver slightly offset from the remaining crews), any shots for the center mass will likely taking out the crews right away, knocking the vehicle out right away.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB56 / 9 km/h
RB and SB51 / 8 km/h
Number of gears5 forward
1 back
Weight30.0 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB33.1 hp/t
RB and SB17.3 hp/t

Although it is very likely later 12V150 series engines could be fitted onto the vehicle, QN506 retained the original 12V150L which is identical to ZTZ59s; most tanks at its tier has at least 800 hp which also means QN506 will not be the first one to reach the frontline and making it challenging to flanking enemies for greater odds to defeat them.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 56 9 30 806 992 26.87 33.07
Realistic 51 8 460 520 15.33 17.33

Modifications and economy

Repair costBasic → Reference
AB3 474 → 5 815 Sl icon.png
RB3 327 → 5 569 Sl icon.png
SB4 434 → 7 422 Sl icon.png
Total cost of modifications207 500 Rp icon.png
345 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
520 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
420 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
420 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
520 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 200 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
520 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods airstrike.png
Airstrike
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods scouting.png
Improved optics
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
250 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
30mm_2a42_APDS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
420 Ge icon.png
Mods tank ammo.png
30mm_2a42_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
420 Ge icon.png
Mods thermal sight.png
NVD
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
420 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
420 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

30 mm ZPZ02 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition200 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate330 shots/min
Vertical guidance-5° / 52°
Main article: ZPZ02 (30 mm)
30 mm ZPZ02 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 200 (100) 330 -5°/+52° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Mainland China introduced 2A72 alongside with the turret of BMP-3 in 1993 and the reverse-engineer was completed by late 1990s, the standalone gun is named ZPZ02 while the lightweight turret housing this gun is named ZPT99 instead, a special case among the PLA naming conventions. Unlike its Russian counterpart, NORINCO developed APFSDS (or APDS-FS in this case) for the gun, giving more options and better odds to penetrating enemy targets.

Ammunition

  • Default: APDS · HEF-I* · APDS · HEF-I*
  • 30 mm HE: HEF-I* · APDS · HEF-I* · HEF-I*
  • 30 mm APDS: APDS · APDS · APDS · APDS
  • 30 mm APDS-FS: APFSDS · APFSDS · APFSDS

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I* 8 7 6 5 4 3
APDS 85 84 81 77 74 70
APFSDS 102 99 94 88 81 75
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I* 960 0.39 0.1 0.1 75.46 79° 80° 81°
APDS 1,180 0.29 - - - 75° 78° 80°
APFSDS 1,190 0.13 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

QN201DD
Ammunition20 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
26.0 → 20.0 s
Fire rate120 shots/min
Vertical guidance-5° / 30°
Fire on the moveup to 6 km/h
Main article: QN201DD
QN201DD missile
Mode Capacity (Belt) Vertical Horizontal Stabilizer
20 (20) - - -

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
QN201DD ATGM 200 200 200 200 200 200
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
QN201DD ATGM 450 4,000 7 0.05 0.1 750 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
1 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

The 20 smaller tubes on the launcher is the laser-guided QN201DD missile; marketed as an "multipurpose economical missile" by Guide Infrared, it might not have the penetration to handle MBTs at its tier with ERA or composite armor, but 20 of them is more than enough to take out light vehicles straight away or MBTs by flanking them.

Additional armament

QN502CDD
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition4 rounds
Belt capacity4 rounds
Fire rate120 shots/min
Vertical guidance-5° / 30°
Main article: QN502CDD
QN502CDD missile
Capacity (Belt) Vertical Horizontal Stabilizer
4 (4) - - -

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
QN502CDD ATGM (tandem) 1,000 1,000 1,000 1,000 1,000 1,000
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
QN502CDD ATGM (tandem) 205 20,000 16.2 0.4 0.1 1.39 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
1 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

The 4 larger tubes on the missile launcher box housed the fire-and-forget QN502CDD missiles; it is also the first FnF missile for ground vehicles in-game, not only its 1000 mm penetration can make sure enemy ground vehicles be hit behind covers thanks to its unique trajectory, the missile can also lock onto aerial targets from some distance- the missile will very likely taking them out if the target is unaware of the missile flying straight to him.

Machine guns

Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate700 shots/min
Main article: Type 86 (7.62 mm)
7.62 mm Type 86
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 700 - -

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • First ground vehicle to introduce FnF missiles with very high penetration and range
  • 20 shots of beam-riding missiles for taking out enemy targets from sides
  • High-definition TVD cameras and retractable CITV
  • Opto-electronic tracker for taking out aerial targets
  • Sufficiently fast turret traverse speed

Cons:

  • Rather low mobility at its tier
  • Insufficient protection against common rounds at its tier
  • Relatively huge as a "light tank"
  • QN201DD has insufficient penetration for targets with composite armor/ERA
  • Low RoF for the autocannon

History

The story of how an opto-electronical equipment manufacturer entered arms trade sector (the first listed private-sector company to do so) would have to trace back to Huang Li (黄立; wealthiest person in Hubei and founder of Guide Infrared), who quit his position from Hubei Electricity Experiment Institute (湖北省电力试验研究所) in 1999 and established Guide Infrared with his savings just a year before. His company was quite involved in the SARS pandemic for the drastic rose on the demand of thermometer; although he found French thermal sensors very effective, as the US sanctions for such sensors to Mainland China issued in 2008, the company invested billions of CNY to develop domestic thermal sensors and the company overcame this challenge by late-2010s. Meanwhile, Guide Infrared also earned the certificate to research and manufacture ordnances in 2014 and established a missile institute in 2017; they also acquired a factory with non-lethal munition product line and started to research on complete weapon systems. [1]

During the 2018 Zhuhai Airshow, there was an uncommon product by at the Guide Military's (subsidy of Wuhan Guide Infrared 武汉高德红外股份有限公司) showroom- a vehicle with 24 visible missiles onboard and sporting a 30 mm autocannon on a ZTZ59 chassis. As the visitors took a closer look to this vehicle, the name "QN506" and "New King of Ground Battle" (新陆战之王) came into the eyes of observers.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76