Kerch (destroyer)

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the premium Russian destroyer Kerch. For the Soviet light cruiser, see Kerch (cruiser).
Kerch
ussr_destroyer_kerch.png
GarageImage Kerch (destroyer).jpg
ArtImage Kerch (destroyer).png
Kerch
AB RB SB
3.3 3.3 3.3
Purchase:250 Specs-Card-Eagle.png
Show in game

Description

The Fidonisy-class, Kerch, 1917 was a Fidonisy-class destroyer built for Imperial Russian Navy. The Fidonisy-class was improvement of previous Derzky-class destroyers. Kerch was laid down on 29th October 1915 and comissioned on 27th June 1917. After the Russian revolution, she joined the Bolsheviks and conducted several shore bombardments along the Crimea. On 29th April 1918, she sailed to Novorossiysk to avoid capture by advancing German forces. On 18th June, she scuttled Imperatritsa Mariya-class battleship Svobodnaya Rossiya and Kerch´s sister, Fidonisy to avoid being handed over to Germans as a result of Treaty of Brest-Litovsk. Kerch herself was then scuttled for same reason off the harbour entrance at Tuapse. In 1929 the Soviets tried to refloat her, but the wreck broke apart. In 1932 they raised her engine room and used them as source of energy in the Tuapse power plant.

Kerch was introduced in Update "New Power" as a GE premium. As a destroyer from the Imperial era, Kerch is very similar to the reserve Frunze, mainly differing in its secondary weapons, where it has a somewhat more usable secondary battery but far worse torpedoes.

General info

Survivability and armour

Armourfront / side / back
Main fire tower38 / 0 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement1 700 t
Crew168 people

As with other destroyers, Kerch is barely armoured. It mainly relies on its relatively small size and crew count to survive.

Mobility

Speedforward / back
AB72 / 26 km/h
RB59 / 22 km/h

The mobility of the destroyer Kerch is not that good compared to its contemporaries, but it's quite manoeuvrable.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 72 26
RB/SB Stock ___ ___
Upgraded 59 22

Modifications and economy

Repair cost
AB309 Sl icon.png
RB358 Sl icon.png
Total cost of modifications5 160 Rp icon.png
520 Sl icon.png
Crew training150 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces145 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 40 / 60 / 50 % Sl icon.png
Talisman.png 2 × 75 / 75 / 75 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
50 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Research:
960 Rp icon.png
Cost:
95 Sl icon.png
110 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Research:
330 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
50 Ge icon.png
Mods ship venting.png
Ventilation
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
50 Ge icon.png
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Research:
960 Rp icon.png
Cost:
95 Sl icon.png
110 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
50 Ge icon.png
Mods ammo.png
40mm_qf_mkxv_he_ammo_pack
Research:
450 Rp icon.png
Cost:
45 Sl icon.png
50 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods ammo.png
40mm_qf_mkxv_ap_ammo_pack
Research:
330 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods shrapnel tank.png
102mm_ussr_navy_shrapnel_ammo_pack
Research:
330 Rp icon.png
Cost:
35 Sl icon.png
40 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder

Armament

Primary armament

4 х Turret102 mm/60 Pattern 1911 naval gun
Ammunition160 rounds
Vertical guidance-10° / 30°
Main article: Pattern 1911 (102 mm)

Kerch has 4 x 102 mm cannons as the main weapon. These guns have decent firepower and fire rate but are far from the best brawling weapons. The greatest advantage of these guns is the high accuracy which they have. As such, Kerch should be played as a sniper destroyer more so than a close-range brawler. The accuracy of these guns at long range far surpasses the other equivalent destroyers of other nations and can be used to shell enemies from far range with impunity from more inaccurate enemy fire.

Kerch also has the option of loading a unique shrapnel shell. While it is quite effective against any destroyer it might face due to increased fragmentation damage, it cannot set the enemy on fire (thus near useless against any destroyers that utilise anti-fragmentation armour), as well as cannot hull break any lightly-armoured PT boats (its greatest threats) it hits due to the shell over-penetrating and dealing little to no damage at all.

Another point worth mentioning is the fact that the arrangement of the guns is not exactly the best, with a single gun at the front and the 3 others all at the back. This means that you can only use a single gun against a target directly in front of you.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
102 mm HE HE 51 42 29 26 26 26
102 mm shrapnel Shrapnel 5 5 5 5 5 5
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
102 mm HE HE 823 17.5 0.035 5 2,100 79° 80° 81°
102 mm shrapnel Shrapnel 768 17.7 0 0.1 218 62° 69° 73°

Secondary armament

2 х Turret40 mm 2pdr QF Mk.IIc automatic cannon
Ammunition2240 rounds
Belt capacity56 rounds
Fire rate200 shots/min

The biggest difference between Kerch and the Frunze is that it's using two 40 mm Pom-Pom autocannons instead of a manually loaded 76 mm and 45 mm as secondary armaments. Despite only featured two single mounts at the aft and stern, these guns are quite reliable for AA defence due to wide coverage, and it's able to fend off PT boats at close distance.

  • Universal: HEF · AP-T · HEF · AP-T
  • 40 mm HE: HEF · HEF · HEF · AP-T
  • 40 mm AP: AP-T · AP-T · AP-T · HEF

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF 3 3 3 3 3 3
AP-T 60 57 48 39 32 26
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF 701 0.82 0 0.1 71 79° 80° 81°
AP-T 701 0.91 - - - 47° 60° 65°

Anti-aircraft armament

2 х Turret7.62 mm Maxim machine gun
Ammunition1500 rounds
Belt capacity1000 rounds
Fire rate600 shots/min
Main article: Maxim (7.62 mm)

Anti-air armaments of Kerch consisted of two severely outdated 7.62 mm Maxim machine guns that are pretty much useless except for spooking inbound aircraft to dodge relatively harmless shots.

Additional armament

Setup 114 x 450 mm wet-heater torpedo pattern 1910
Main article: Pattern 1910 (450 mm)

Although Kerch has three more torpedo tubes than the Frunze, it utilizes incredibly weak torpedoes with only 100 kg of explosive (less than half of Frunze's). This means it often requires more than one hit to destroy enemy ships. Other than that, its range is also awfully short at only 3 km, so it cannot attack enemy ships other than at near point blank range. Interestingly it also has two spare torpedoes, a rarity in Russian vessels.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Main cannons are very accurate
  • Good crew count for reserve ship, can soak up a little more damage than some other reserves
  • Easy to control and manoeuvrable
  • Small superstructure makes it harder to hit
  • Pom-Pom autocannons are useful for fending off aircraft and boats

Cons:

  • Cannons are mostly unprotected, even small-calibre machine guns can easily take them out
  • No access to contact-fuze HE shells, instead has a shrapnel shell that cannot set ships on fire
  • Horrible torpedoes with tiny warhead and short range
  • AA machine guns are mostly useless
  • Slow reserve destroyer

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Kerch was a Fidonisy-class destroyer laid down in 1915 for the Imperial Russian Navy. The class was the third series of the Novik-type ships. Kerch was only completed in 1917 and commissioned in the Black Sea Fleet, but took little part in the First World War, as only months later the Russian Civil War broke out. Kerch joined the Bolsheviks, and supported them in their attempt to control Crimea by bombarding White Russian forces. As the invading Germans advanced into Ukraine, Kerch retreated to Novorossiysk and was later scuttled to prevent it from being turned to the Germans after the Treaty of Brest-Litovsk. In 1929, the Soviet Navy attempted to raise the ship, but it broke apart and only the midship was salvaged, with its engines used in a power station at Tuapse.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Black Sea Shipyard (Черноморский судостроительный завод)
Destroyers 
Derzkiy-class  Frunze
Fidonisy-class  Kerch
Project 1  Moskva
Light Cruisers 
Project 26  Voroshilov
Project 68A  Mikhail Kutuzov

USSR destroyers
  Imperial Russia
Derzky-class  Frunze
Fidonisy-class  Kerch
  Soviet Union
Pr. 1  Leningrad · Moskva
Pr. 45  Opytny
Pr. 7  Besposhchadny · Ryany
Pr. 7U  Soobrazitelny · Stroyny
Pr. 20  Tashkent
Pr. 30  Ognevoy
Pr. 30-bis  Smelyi · Bezuprechny
Pr. 41  Neustrashimy
Pr. 56  Spokoinyy · Blagorodnyy · Bravy
Trophies  Romania
Regele Ferdinand-class  Letuchiy

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-11)
Motor gun boats  TKA-412 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Kerch · Zheleznyakov
Battleships  Marat