User contributions
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- 18:04, 12 September 2022 (diff | hist) . . (+2,363) . . U-SH 405 (rewrote some text, added some observations and checked for logic flaws. As for gun depression, it can be argued that american rocket tanks have gun depression too, but the rocket aim is so incoherent that it's irrelevant.)
- 19:32, 11 September 2022 (diff | hist) . . (+1,019) . . Bkan 1C (Expanded on HE-VT and some other details.)
- 20:52, 30 August 2022 (diff | hist) . . (+257) . . ZA-35 (→Pros and cons: tried to rewrite pro/con a bit to make more sense when compared to falcon and marksman.)
- 20:35, 30 August 2022 (diff | hist) . . (0) . . m SU-100
- 16:29, 26 August 2022 (diff | hist) . . (+2,307) . . Zrinyi I (added some rationalization for weapon and armour. It'd be nice if someone found out how to actually aim it at long range without RNG.)
- 15:39, 26 August 2022 (diff | hist) . . (+853) . . Leopard 2AV (→Pros and cons: i'm not going to use it but here is my approximation.)
- 19:25, 21 August 2022 (diff | hist) . . (+161) . . m User:bangerland (→Ground forces missile power comparison checklist) (current)
- 19:02, 21 August 2022 (diff | hist) . . (+9,613) . . User:bangerland (Drafted comparison guideline for ATGM tanks, maybe someone will find this useful or update ATGM page with it, idk. I didn't bother writing in 3 separate places that already has similar information just to have it all in same place for convenience.)
- 21:08, 13 August 2022 (diff | hist) . . (+236) . . ZBD86 (bmp-1 without autoloader actually fires faster. Also tandem just ignores ERA and adds splash damage from what i know, pen comes from missile itself.)
- 15:55, 10 August 2022 (diff | hist) . . (+20) . . m Rooikat Mk.1D (→Pros and cons: minor fix)
- 12:31, 8 August 2022 (diff | hist) . . (+3,150) . . User:bangerland (New ATGM technique. But very buggy and unsportsman-like.)
- 11:48, 8 August 2022 (diff | hist) . . (-2) . . m Warrior (Appearantly works in RB too.)
- 00:42, 7 August 2022 (diff | hist) . . (+1,671) . . Warrior (Tried to make comparisons that make more sense in ATGM tank landscape. The tank was stealth buffed several times (RHA screens inside), investigation needed. The commander optics buff also changes the dynamics with ATGM, making the tank much more useful.)
- 22:21, 1 August 2022 (diff | hist) . . (+1) . . m Crew skills (→Radio Operator Gunner: The radio communication was buffed significantly, maxed radio comms now allows you to control the entire map if you are in the middle.)
- 15:28, 1 August 2022 (diff | hist) . . (-374) . . ZT3A2 (the early soviet APS seems to be hardcountered by ZT3 now, 2 shots seems to be always enough in face-to-face combat. Maybe its because the explosion just kills APS itself, idk.)
- 23:37, 29 July 2022 (diff | hist) . . (+136) . . Stormer HVM (pointing out changes.)
- 23:11, 29 July 2022 (diff | hist) . . (+241) . . ADATS (M113) (→Pros and cons: While this is still a throwaway tank, i have to re-evaluate it a bit after laser ATGM update and overpressure changes.)
- 22:45, 29 July 2022 (diff | hist) . . (+30) . . m IT-1 (→Pros and cons: fixed the phrase to avoid misunderstanding because IT-1 is actually almost immortal when compared to things like wiesel or ZT3 that can be literally ammo racked by MG.)
- 21:26, 29 July 2022 (diff | hist) . . (+533) . . Shturm-S (Found another reason to use ESS, so it seem.)
- 13:48, 28 July 2022 (diff | hist) . . (+1,082) . . Concept 3 (It's more about the gun refusing to get back on the track, IE gun traverse simply being too slow in RB to compensate.)
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