Difference between revisions of "Soobrazitelny"

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(Torpedo armament: All armament information)
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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game. This was a backbone of Soviet naval forces in WW2. Project 7U is essentially an upgraded Project 7, the only difference being improved engine room.
{{Break}}
 
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game. This was a backbone of Soviet naval forces in WW2. Project 7U is essentially an upgraded Project 7, the only difference being improved engine room.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
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''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
 
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 +
 
 +
{{NavalMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
 
 
{{main|B-13 (130 mm)}}
 
{{main|B-13 (130 mm)}}
  
The Pr. 7U carries four B-13 guns in single mounts, with two ahead of the superstructure and two behind. The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is it’s absolutely horrid turret rotation speed of 4.2 degrees / second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5’’/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5’’/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5’’ guns, which have a similar fire rate.  
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The Pr. 7U carries four B-13 guns in single mounts, with two ahead of the superstructure and two behind. The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is it's absolutely horrid turret rotation speed of 4.2 degrees / second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5"/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5"/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5" guns, which have a similar fire rate.
  
The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fuzed (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kilograms of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn’t require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren’t particularly suited for anti-aircraft duties.
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The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fuzed (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kilograms of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn't require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren't particularly suited for anti-aircraft duties.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
<!--''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''-->
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|34-K (76 mm)}}
 
{{main|34-K (76 mm)}}
  
The Pr. 7U carries two 34-K 3-inch (76 mm) guns mounted in the rear. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn’t a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.  
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The Pr. 7U carries two 34-K 3-inch (76 mm) guns mounted in the rear. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn't a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.
  
 
The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fuzed (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.
 
The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fuzed (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
{{Specs-Fleet-AA}}
 
{{Specs-Fleet-AA}}
<!--''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''-->
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
{{main|70-K (37 mm)|DShK (12.7 mm)|AN-M2 (12.7 mm)}}
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{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)|AN-M2 (12.7 mm)}}
  
 
The Pr. 7U has a very decent anti-aircraft armament of 13 guns, split between cannons and smaller-calibre machine guns.
 
The Pr. 7U has a very decent anti-aircraft armament of 13 guns, split between cannons and smaller-calibre machine guns.
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The ship's main AA armament consists of seven 37 mm 70-K anti-aircraft guns. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.
 
The ship's main AA armament consists of seven 37 mm 70-K anti-aircraft guns. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.
  
The Pr. 7U also carries four DShK machine guns in single mounts. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn’t do damage particularly well, considering that it is of a lower calibre. As well, the Pr. 7U gets two American-made AN/M2 Browning machine guns - these weapons fire slightly slower but have a larger magazine capacity. Otherwise, they are extremely similar in performance to the DShK. The Pr. 7U does not get access to any ammunition belt upgrades for the DShK or AN/M2 - the default one is the only belt available.
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The Pr. 7U also carries four DShK machine guns in single mounts. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. As well, the Pr. 7U gets two American-made AN/M2 Browning machine guns - these weapons fire slightly slower but have a larger magazine capacity. Otherwise, they are extremely similar in performance to the DShK. The Pr. 7U does not get access to any ammunition belt upgrades for the DShK or AN/M2 - the default one is the only belt available.
  
=== Torpedo armament ===
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=== Additional armament ===
<!--''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''-->
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{{Specs-Fleet-Additional}}
{{main|53-38}}The Pr. 7U gets access to six 53-38 torpedoes in two triple launchers, with no reloads. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is it’s range - without the “torpedo mode” modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo’s speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the “torpedo mode” modification.
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|53-38 (533 mm)|BB-1 depth charge}}
  
=== Special armament ===
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The Pr. 7U gets access to six 53-38 torpedoes in two triple launchers, with no reloads. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is it's range - without the "torpedo mode" modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo's speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the "torpedo mode" modification.
{{Specs-Fleet-Special}}
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
 
{{main|BB-1}}The Pr. 7U can bring two BB-1 large depth charges, but these weapons are almost entirely useless as you will never get close enough to the enemy to be able to use them. Thus, they essentially serve as extra explosive content on deck, and provide little extra armament in exchange for an increased chance of ammunition (depth charge) detonation. In general, it is not recommended to bring them.
 
  
=== Additional armament ===
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The Pr. 7U can bring two BB-1 large depth charges, but these weapons are almost entirely useless as you will never get close enough to the enemy to be able to use them. Thus, they essentially serve as extra explosive content on deck, and provide little extra armament in exchange for an increased chance of ammunition (depth charge) detonation. In general, it is not recommended to bring them.
{{Specs-Fleet-Additional}}<!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.
 
  
If there is no additional armament, remove this section. -->
 
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
 
=== Modules ===
 
{| class="wikitable"
 
!Tier
 
!Seakeeping
 
! colspan="2" |Unsinkability
 
! colspan="3" |Firepower
 
|-
 
|I
 
|Dry-Docking
 
|Tool Set
 
|
 
|130 mm PB-46A SAPBC
 
|76 mm O-361D
 
|Anti-Air Armament Targeting
 
|-
 
|II
 
|Rudder Replacement
 
|Fire Protection System
 
|Smokescreen
 
|
 
|76 mm BR-361
 
|Auxiliary Armament Targeting
 
|-
 
|III
 
|Propeller Replacement
 
|Shrapnel Protection
 
|Ventilation
 
|130 mm ZS-46R HE-VT
 
|Improved Rangefinder
 
|Primary Armament Targeting
 
|-
 
|IV
 
|Engine Maintenance
 
|New Pumps
 
|Ammo Wetting
 
|Bomb mortar
 
|
 
|Torpedo Mode
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 
 
*
 
*
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.-->
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
Due to the Novik-class destroyers becoming obsolete during the interwar period, and the Soviet needed a new destroyer to rival the new generation of destroyers in the world. Soviet engineers designed the Gnevny-class destroyer to be equipped with a cruiser-set of armaments with 130 mm calibre guns. As with other interwar destroyers, the anti-air defence on the was wholly inadequate, though was constantly improved in shipyards.
 
Due to the Novik-class destroyers becoming obsolete during the interwar period, and the Soviet needed a new destroyer to rival the new generation of destroyers in the world. Soviet engineers designed the Gnevny-class destroyer to be equipped with a cruiser-set of armaments with 130 mm calibre guns. As with other interwar destroyers, the anti-air defence on the was wholly inadequate, though was constantly improved in shipyards.
  
The initial set of Gnevny-class destroyers, built as '''Project 7''', experienced problems involving the engine. As such, the design was modified into the '''Project 7U''' to signify the modernization. The Gnevny-class destroyers would go on to be the backbone of Soviet Navy during World War II.  
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The initial set of Gnevny-class destroyers, built as '''Project 7''', experienced problems involving the engine. As such, the design was modified into the '''Project 7U''' to signify the modernization. The Gnevny-class destroyers would go on to be the backbone of Soviet Navy during World War II.
  
 
After World War II, some of the destroyers were transferred to China, where one is still on display and it is possible to see it.
 
After World War II, some of the destroyers were transferred to China, where one is still on display and it is possible to see it.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
+
* ''encyclopedia page on the ship;''
* ''other literature.''-->
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* ''other literature.'' -->
  
* [https://warthunder.com/en/news/4679-development-project-7u-destroyer-en [Devblog<nowiki>]</nowiki> Project 7U Destroyer]
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* [[wt:en/news/4679-development-project-7u-destroyer-en|[Devblog] Project 7U Destroyer]]
  
 
{{USSR destroyers}}
 
{{USSR destroyers}}

Revision as of 14:58, 14 January 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Soobrazitelny
ussr_destroyer_7y.png
GarageImage Soobrazitelny.jpg
Soobrazitelny
AB RB SB
4.3 4.3 4.3
Class:
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The Pr.7U, Soobrazitelny, 1943 is a rank II Soviet destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game. This was a backbone of Soviet naval forces in WW2. Project 7U is essentially an upgraded Project 7, the only difference being improved engine room.

General info

Survivability and armour

Armourfront / side / back
Main fire tower13 / 13 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 404 t
Crew271 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB82 / 31 km/h
RB67 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 82 31
RB/SB Stock ___ ___
Upgraded 67 25

Modifications and economy

Repair costBasic → Reference
AB1 528 → 1 986 Sl icon.png
RB2 325 → 3 022 Sl icon.png
Total cost of modifications10 430 Rp icon.png
13 820 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 320 / 100 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
100 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
105 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
165 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
100 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
115 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
105 Ge icon.png
Mods ship venting.png
Ventilation
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
105 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
165 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
130mm_ussr_SAP_ammo_pack
Research:
420 Rp icon.png
Cost:
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76mm_ussr_34k_distant_fuse_navy_HE_ammo_pack
Research:
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Cost:
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Anti-Air Armament Targeting
Research:
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Cost:
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76mm_ussr_34k_navy_AP_ammo_pack
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Auxiliary Armament Targeting
Research:
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Cost:
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130mm_ussr_aa_radiofuse_ammo_pack
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Cost:
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Improved Rangefinder
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Primary Armament Targeting
Research:
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Bomb mortar
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Torpedo Mode
Research:
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Armament

Primary armament

4 х Turret130 mm/50 B-13 cannon
Ammunition150 rounds
Vertical guidance-5° / 45°
Main article: B-13 (130 mm)

The Pr. 7U carries four B-13 guns in single mounts, with two ahead of the superstructure and two behind. The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is it's absolutely horrid turret rotation speed of 4.2 degrees / second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5"/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5"/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5" guns, which have a similar fire rate.

The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fuzed (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kilograms of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn't require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren't particularly suited for anti-aircraft duties.

Secondary armament

2 х Turret76 mm/55 34-K cannon
Ammunition300 rounds
Main article: 34-K (76 mm)

The Pr. 7U carries two 34-K 3-inch (76 mm) guns mounted in the rear. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn't a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.

The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fuzed (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.

Anti-aircraft armament

7 х Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
2 х Turret2 x 12.7 mm Browning AN-M2 machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
4 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min

The Pr. 7U has a very decent anti-aircraft armament of 13 guns, split between cannons and smaller-calibre machine guns.

The ship's main AA armament consists of seven 37 mm 70-K anti-aircraft guns. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.

The Pr. 7U also carries four DShK machine guns in single mounts. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. As well, the Pr. 7U gets two American-made AN/M2 Browning machine guns - these weapons fire slightly slower but have a larger magazine capacity. Otherwise, they are extremely similar in performance to the DShK. The Pr. 7U does not get access to any ammunition belt upgrades for the DShK or AN/M2 - the default one is the only belt available.

Additional armament

Setup 16 x 533 mm 53-38 torpedo
Setup 22 x BB-1 large depth charge
Setup 36 x 533 mm 53-38 torpedo
2 x BB-1 large depth charge

The Pr. 7U gets access to six 53-38 torpedoes in two triple launchers, with no reloads. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is it's range - without the "torpedo mode" modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo's speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the "torpedo mode" modification.

The Pr. 7U can bring two BB-1 large depth charges, but these weapons are almost entirely useless as you will never get close enough to the enemy to be able to use them. Thus, they essentially serve as extra explosive content on deck, and provide little extra armament in exchange for an increased chance of ammunition (depth charge) detonation. In general, it is not recommended to bring them.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Due to the Novik-class destroyers becoming obsolete during the interwar period, and the Soviet needed a new destroyer to rival the new generation of destroyers in the world. Soviet engineers designed the Gnevny-class destroyer to be equipped with a cruiser-set of armaments with 130 mm calibre guns. As with other interwar destroyers, the anti-air defence on the was wholly inadequate, though was constantly improved in shipyards.

The initial set of Gnevny-class destroyers, built as Project 7, experienced problems involving the engine. As such, the design was modified into the Project 7U to signify the modernization. The Gnevny-class destroyers would go on to be the backbone of Soviet Navy during World War II.

After World War II, some of the destroyers were transferred to China, where one is still on display and it is possible to see it.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


USSR destroyers
  Imperial Russia
Derzky-class  Frunze
Fidonisy-class  Kerch
  Soviet Union
Pr. 1  Leningrad · Moskva
Pr. 45  Opytny
Pr. 7  Besposhchadny · Ryany
Pr. 7U  Soobrazitelny · Stroyny
Pr. 20  Tashkent
Pr. 30  Ognevoy
Pr. 30-bis  Smelyi · Bezuprechny
Pr. 41  Neustrashimy
Pr. 56  Spokoinyy · Blagorodnyy · Bravy
Trophies  Romania
Regele Ferdinand-class  Letuchiy