Difference between revisions of "Pr.191M"

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{{About
 +
| about = Soviet armoured gun boat '''{{PAGENAME}}'''
 +
| usage = the other version
 +
| link = Pr.191
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=ussr_pr_191m
 
|code=ussr_pr_191m
Line 6: Line 11:
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
  
Line 16: Line 19:
 
Positive aspects:
 
Positive aspects:
  
* Hull is made of steel 6 mm, this can stop some small calibre HE rounds and the occasional shrapnel.
+
* The hull is made of 6 mm steel, this can stop some small calibre HE rounds and the occasional shrapnel.
 
* The armoured sections were designed to withstand rifle-calibres, and will not protect you against 20 mm AP and larger rounds.
 
* The armoured sections were designed to withstand rifle-calibres, and will not protect you against 20 mm AP and larger rounds.
  
 
Negative aspects:
 
Negative aspects:
  
* Armour doesn't cover 100% of any compartments, meaning any HE that pierces more than 5mm can destroy any compartments except the superstructure
+
* Armour doesn't cover 100% of any compartments, meaning any HE that pierces more than 5 mm can destroy any compartments except the superstructure
 
* Low crew of 14
 
* Low crew of 14
* 85mm ammo isn't protected by any armour plates
+
* 85 mm ammo isn't protected by any armour plates
  
 
=== Mobility ===
 
=== Mobility ===
Line 42: Line 45:
  
 
The 85 mm/54.6 ZIS-C-53 gun is one of the best guns you will ever find at this battle rating. This gun's HE is able to penetrate most if not all ships it faces, but it is recommended to keep a few APHE just in case.
 
The 85 mm/54.6 ZIS-C-53 gun is one of the best guns you will ever find at this battle rating. This gun's HE is able to penetrate most if not all ships it faces, but it is recommended to keep a few APHE just in case.
 +
 +
{{:85 mm/54.6 ZIS-C-53 (85 mm)/Ammunition|85 mm O-365K, 85 mm BR-365}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
{{main|KPVT (14.5 mm)}}
+
{{main|KPV (14.5 mm)}}
  
Secondary armament consists of 2 turrets equipped with dual 14.5 mm KPVT heavy machine guns. The KPVT was designed to destroy light vehicles, and can penetrate up to 40 mm of RHA close up. This is not to be ignored, the round will go through aircraft's armour and engines like butter, wrecking anything in its way. This also means the KPVT can deal significant damage to other PT boats.
+
Secondary armament consists of 2 turrets equipped with dual 14.5 mm KPVT heavy machine guns. The KPVT was designed to destroy light vehicles, and can penetrate up to 40 mm of RHA close up. This is not to be ignored, the round will go through the aircraft's armour and engines like butter, wrecking anything in its way. This also means the KPVT can deal significant damage to other PT boats.
  
 
As AA guns, these will do well at close ranges up to 2,000 m. They will have difficulty against anything further away, and aren't well suited to attacking medium and large bombers.
 
As AA guns, these will do well at close ranges up to 2,000 m. They will have difficulty against anything further away, and aren't well suited to attacking medium and large bombers.
  
=== Special armament ===
+
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}
{{Specs-Fleet-Special}}
+
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
+
* '''IAI:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
{{main|MIRAB mine}}
 
  
The ship comes with 12 MIRAB mines. These mins are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damage. These are best used in small capture points against other PT boats.
+
{{:KPV (14.5 mm)/Ammunition|API-T, IAI, AP-I(c), AP-I}}
  
 
=== Additional armament ===
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
{{Specs-Fleet-Additional}}
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
+
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 +
{{main|MIRAB mine}}
  
''If there is no additional armament, remove this section.''
+
The ship comes with 12 MIRAB mines. These mines are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damage. These are best used in small capture points against other PT boats.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| IAI
 
| 85 mm BR-365
 
|
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| API-T
 
| Auxiliary Armament Targeting
 
|
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
|
 
| Primary Armament Targeting
 
| Improved Rangefinder
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
|
 
| Mines
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 114: Line 78:
 
'''Pros:'''
 
'''Pros:'''
  
* 85 mm main gun will be useful against all types of targets up to destroyer-sized. 14.5 mm KPVT will help against close aircraft and PT boats
+
* 85 mm main gun will be useful against all types of targets up to destroyer size while 14.5 mm KPVT gun will help against close aircraft and PT boats
 
* Armour can withstand up to 12.7 mm rounds, this will stop shrapnel and many aircraft guns
 
* Armour can withstand up to 12.7 mm rounds, this will stop shrapnel and many aircraft guns
  
 
'''Cons:'''
 
'''Cons:'''
  
* Low crew of 14, the compartment aren't fully covered in armour, meaning some HE salvos may knock you out instantly
+
* Low crew of 14, the compartment aren't fully covered in armour, meaning some HE salvoes may knock you out instantly
 
* Low speed of barely over 30 km/h, making you a great target for canons
 
* Low speed of barely over 30 km/h, making you a great target for canons
 
* Lacks any decent medium/long range AA
 
* Lacks any decent medium/long range AA
 +
* Shallow draught causes the boat to constantly rock in sea conditions, hampering accuracy
  
 
== History ==
 
== History ==
Line 127: Line 92:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_191m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
* [[Pr.191]]
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR boats}}
 
{{USSR boats}}

Latest revision as of 17:20, 27 March 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Soviet armoured gun boat Pr.191M. For the other version, see Pr.191.
ussr_pr_191m.png
GarageImage Pr.191M.jpg
Pr.191M
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

The Pr.191M is a rank III Soviet armoured gun boat with a battle rating of 3.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Armourfront / side / back
Citadel7 / 7 / 10 mm
Main fire tower30 / 30 / 30 mm
Hull6 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement53 t
Crew14 people

Positive aspects:

  • The hull is made of 6 mm steel, this can stop some small calibre HE rounds and the occasional shrapnel.
  • The armoured sections were designed to withstand rifle-calibres, and will not protect you against 20 mm AP and larger rounds.

Negative aspects:

  • Armour doesn't cover 100% of any compartments, meaning any HE that pierces more than 5 mm can destroy any compartments except the superstructure
  • Low crew of 14
  • 85 mm ammo isn't protected by any armour plates

Mobility

Speedforward / back
AB52 / 19 km/h
RB39 / 14 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 52 19
RB/SB Stock ___ ___
Upgraded 39 14

Modifications and economy

Repair costBasic → Reference
AB1 693 → 2 090 Sl icon.png
RB2 181 → 2 693 Sl icon.png
Total cost of modifications45 300 Rp icon.png
95 400 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 150 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
250 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
85mm_ussr_navy_AP_ammo_pack
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_HEI_ammo_pack
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_API_ammo_pack
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
250 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
250 Ge icon.png
Mods naval mine.png
Mines
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png

Armament

Primary armament

Turret85 mm/54.6 ZIS-C-53 cannon
Ammunition180 rounds
Vertical guidance-8° / 77°

The 85 mm/54.6 ZIS-C-53 gun is one of the best guns you will ever find at this battle rating. This gun's HE is able to penetrate most if not all ships it faces, but it is recommended to keep a few APHE just in case.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
O-365K HE 11 11 11 11 11 11
BR-365 APHEBC 133 112 92 76 63 52
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
O-365K HE 785 9.54 0 1 741 79° 80° 81°
BR-365 APHEBC 792 9.2 1.2 14 164 48° 63° 71°

Secondary armament

2 х Turret2 x 14.5 mm KPV machine gun
Ammunition3000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Main article: KPV (14.5 mm)

Secondary armament consists of 2 turrets equipped with dual 14.5 mm KPVT heavy machine guns. The KPVT was designed to destroy light vehicles, and can penetrate up to 40 mm of RHA close up. This is not to be ignored, the round will go through the aircraft's armour and engines like butter, wrecking anything in its way. This also means the KPVT can deal significant damage to other PT boats.

As AA guns, these will do well at close ranges up to 2,000 m. They will have difficulty against anything further away, and aren't well suited to attacking medium and large bombers.

  • Universal: API-T · IAI · AP-I(c) · IAI
  • API-T: API-T · AP-I(c) · AP-I · IAI
  • IAI: IAI · IAI · IAI · API-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
API-T 38 35 25 17 11 7
IAI 8 8 7 5 4 4
AP-I(c) 40 37 27 19 13 9
AP-I 40 39 34 29 24 20
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
API-T 1,000 0.06 - - - 47° 56° 65°
IAI 1,000 0.06 0 0.1 1.5 47° 56° 65°
AP-I(c) 1,000 0.06 - - - 47° 56° 65°
AP-I 1,000 0.06 - - - 47° 56° 65°

Additional armament

Setup 112 x MIRAB magnetic ground mine
Main article: MIRAB mine

The ship comes with 12 MIRAB mines. These mines are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damage. These are best used in small capture points against other PT boats.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • 85 mm main gun will be useful against all types of targets up to destroyer size while 14.5 mm KPVT gun will help against close aircraft and PT boats
  • Armour can withstand up to 12.7 mm rounds, this will stop shrapnel and many aircraft guns

Cons:

  • Low crew of 14, the compartment aren't fully covered in armour, meaning some HE salvoes may knock you out instantly
  • Low speed of barely over 30 km/h, making you a great target for canons
  • Lacks any decent medium/long range AA
  • Shallow draught causes the boat to constantly rock in sea conditions, hampering accuracy

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late