The Sparviero-class, PG 02 is a premium rank IV Japanese fast attack craft with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy". It is a fast, powerful and very agile fighting ship!
Survivability and armour
The PG 02 could be compared to a piranha, It’s very fast, nimble and agile with speeds up to 129 km/h in arcade and 96 km/h in realistic and Simulator battles. Equipped with a very deadly, 6 barrel JM61 20 mm rotary gatling gun with 3000 rounds of ammunition, mounted on the deck and a mark 36 SRBOC decoy system with 12 rounds!
The PG 02 has no armour installed on it, the ship is constructed from steel, with the thickness of it being up to 8mm.
This ship has a high profile, it does not have a sleek and stealthy appearance of the Jaguar-Klasse (140) or the Pr. 1204 late. It is also possible to get stuck in low ceiling caves. It offers higher top speed, far more spacious internal design, faster acceleration and steel construction, unlike the Jaguar-Klasse (140) which is made from a wooden construction and is sightly slower.
- PG 02, has a low crew count of 11 sailors.
A PG 02 uses a sleek hydrofoil design, which allows the ship to gain this vast speed. Another advantage of the hydrofoil design on this particular ship is, enemy torpedos can pass under it when in the broadside position, since the hull of the ship floats above the water, like a cloud in the sky. The manoeuvrability of this ship is good, It’s extremely fast in a straight line, provides good handling and responds well to sudden movements. With maps which have, mud & sandbanks, coral reefs or underwater objects the hydrofoil will get the ship stuck on them. It’s incredibly important to be vigilant in the surroundings.
For example: if the cap zone is near an island make sure to slow down and stay away from the shoreline or risk running aground and becoming an easy target for enemy predators.
|Game Mode||Mobility characteristics|
The PG-02 carries a JM-61 cannon, with a fire rate of 3,000 RPM or 450 RPM with the 'Autocannon' modification, but you would be foolish to do so. With APDS rounds available to this rotary, the 3,000 RPM option chews up just about every boat, and can even be used to decent effect against destroyers. Aiming for large ships' guns will allow you to freely gun them down. and the APDS will cut through most small ships, killing them within seconds. It's a fairly accurate gun, however, it can bounce a lot in heavy waves and it's hard to lead with past 2.5 km, however, your max range is around 3 km anyway, so that shouldn't really be an issue.
|Ammunition||Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
The 130 mm Mark 36 SRBOC decoy system is a short-range mortar which launches chaff into the air around the vessel. In-game it allows the captain to launch two smoke grenades in the air, which detonate above and on either side of the boat, however, there are currently no guided missiles to be confused by chaff and thus operate as smoke grenades.
The system is armed with 6 volleys of 2 grenades, one-off each side of the vessel aiming forward and can be seen in front of the bridge. The system is present on the vessel even if the modification is not selected. By default, it is not bound to any key and thus is not available in-game unless a binding is set in the controls menu.
The smoke clouds in-game are less effective than the default smoke screen as their coverage area is more limited and gaps can remain in the smokescreen allowing an enemy to continue tracking the screening vessel.
Usage in battles
The PG 02 only has one gun and that’s it. If the gun is knocked out in battle, or has to reload. The ship does not have anything else to use to defend its self in combat. However the JM61 20 mm, gatting gun is able to destroy enemy ships rapidly with ease, the APDS rounds make short work of enemy ships.
Using the JM61 it has two firing options with or without the autocannon modification, the modification prevents the gun from overheating. By limiting the gun to fire at a slower rate of 450 rounds per minute. Without the modification, the gun can overheat fast. To reduce this, fire using a one to two-second burst and allow at least one second to cool down, after firing the burst. This reduces the overheating, by allowing it to cool down. To a controllable level which in the bigger picture allows for more ships to be destroyed at a faster pace.
It’s very important to note that the ammunition can be consumed rapidly, the cannon was designed to fire 3000 rounds per minute! It requires up to 23 seconds to reload and the fastest reload with an ace crew qualification is 20 seconds. It’s very important to make every bust count, for example targeting other torpedo ships, the fastest way to sink them is to aim for the torpedoes which will denote and cause the enemy ship to explode and sink!
One of the additional valuable advantages the PG 02 has, is radar. The radar is able to identify and direct you towards the enemy units.
Dealing with larger targets such as Armoured Gun Boats, these are heavily armoured and packing powerful cannons, which can easily destroy the PG 02 in a single shot with a well placed HE round.
The best way to knock these floating sea tanks out is to use APDS rounds and target the following critical elements:
- Ammo Storage.
- Engine Room.
Destroyers, it is possible to encounter some destroyers. The PG 02 can be easy destroyed, it's also important to note that the PG 02 will be unlikely to sink a destroyer. A PG 02 can cause a lot of damage to it. However to do this, close range is needed, aim for the turrets and knock them out first, then the torpedo tubes - if the destroyer see's this ship approaching it will lock on and destroy it.
|II||Rudder Replacement||Fire Protection System||Smokescreen||20 mm APDS belts|
|III||Propeller Replacement||Improved Rangefinder||Primary Armament Targeting|
|IV||Engine Maintenance||New Pumps||Artillery Support|
- As a premium ship, the PG 02's modifications are automatically unlocked upon purchase of the ship.
Pros and cons
- Boasts a 20 mm rotary gun that fires at 3,000 RPM, allowing swift and easy destruction of targets
- Boasts excellent top speed and manoeuvrability
- Can easily disable armaments on larger ships, such as destroyers and gunboats in rapid succession
- Survivability rating is high - there are empty spaces in the hull which can absorb multitude amount of small-medium projectiles
- 20 mm rotary gun can easily overheat and jam if fired for too long
- Hydrofoils diminish agility when traversing over shallow areas, such as islands and rock embankments. It will stagnate your speed, causing you to get permanently stuck in them
- HE shells will set the boat on fire
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
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Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
|Motor torpedo boats||T-1 · T-14 · T-14 (Mod. 1) · T-38 · Type T-51b · PT-15|
|Motor gun boats||Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4)|
|Motor torpedo gun boats||PG 02|
|Armoured gun boats||Soukou-Tei · Soukou-Tei No.4|
|Gunboats||Akebono · Chidori|
|Japan premium ships|
|Motor torpedo boats||Type 4 (Mod 4) · Type T-14 (mod. 1)|
|Motor torpedo gun boats||PG 02|
|Sub-chasers||Type K-8 No.13|
|Destroyers||IJN Satsuki · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)|
|Light cruisers||IJN Mikuma|