Magach 6R

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This page is about the Israeli medium tank Magach 6R. For other versions, see Magach (Family).
Magach 6R
il_magach_6r.png
GarageImage Magach 6R.jpg
ArtImage Magach 6R.png
Magach 6R
AB RB SB
8.7 8.7 8.7
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The Magach 6R was a major modification compared to previous Magach 6s, featuring the same Blazer ERA but including a new AVDS-1790-2AG engine, with more electric power output when compared to the previous AVDS-1790-2A. Later modifications included the Magach 6R*, that prepared the vehicle to use the Nachal Oz fire control system.

It was introduced in Update "Drone Age". The Magach 6R is very similar to other Magach 6 tanks in the Israeli Tech Tree, it features Blazer ERA, subpar protection against APDS and APFSDS shells, and above average mobility and agility. The tank features a competent 105 mm cannon and a stabilizer but lacks access to a thermal sight. It does however have a large amount of smoke launchers and grenades, so it can use them to cover allied movements or to escape from situations with ease.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull93 / 70 / 40
Turret130 / 76 / 51
Crew4 people
Visibility122 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB54 / 9 km/h
RB and SB49 / 8 km/h
Number of gears6 forward
2 back
Weight50.0 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB28.6 hp/t
RB and SB15.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 9 50 1,162 1,431 23.24 28.62
Realistic 49 8 663 750 13.26 15

Modifications and economy

Repair costBasic → Reference
AB4 088 → 6 082 Sl icon.png
RB4 437 → 6 602 Sl icon.png
SB5 672 → 8 439 Sl icon.png
Total cost of modifications113 700 Rp icon.png
193 200 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 200 / 240 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
190 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
180 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
180 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
390 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
390 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 400 Rp icon.png
Cost:
7 600 Sl icon.png
190 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 400 Rp icon.png
Cost:
7 200 Sl icon.png
180 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
390 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
190 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
180 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
180 Ge icon.png
Mods night vision device.png
NVD
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
180 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
390 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition57 rounds
First-order22 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 19°
Main article: Sharir (105 mm)
105 mm Sharir Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 57 -9°/+19° ±180° Two-plane 22.8 31.6 38.4 42.5 45.2 8.71 7.70 7.10 6.70
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M152 HEATFS 400 400 400 400 400 400
M156 HESH 127 127 127 127 127 127
M111 APFSDS 337 335 330 322 314 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M152 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
M156 HESH 731 11.4 0.1 4 3.17 73° 77° 80°
M111 APFSDS 1,455 4.2 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 20 5 25 50

Ammo racks

Ammo racks of the Magach 6R
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
57 49 (+8) 34 (+23) 23 (+34) 17 (+40) (+56) No

Notes

  • Shells are modelled to deplete in groups of two or three
  • The last shell in rack 2 is grouped with the last shell in rack 3, and only disappears once rack 3 is depleted

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Ammunition5 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition4 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Gun mantlet 1,000 (200) 577 N/A N/A
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,000 (250) 500 N/A N/A
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Commander's hatch 2,000 (250) 500 -5°/+50° -120°/+60°
Loader's hatch 2,000 (250) 500 -5°/+50° -60°/+120°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Sights

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Raam Segol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC