HMAS Arrow

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
uk_attack_class_arrow.png
GarageImage HMAS Arrow.jpg
HMAS Arrow
Research:89 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The Attack-class, HMAS Arrow is a rank IV British motor gun boat with a battle rating of 2.7 (AB/RB/SB). It was introduced in Update "Drone Age".

The HMAS Arrow was part of a series of 20 patrol boats ordered by the Royal Australian Navy. HMAS Arrow was commissioned into naval service on 3 July 1968, to serve as light coast patrol, search and rescue and replacing older craft in service at the time.

While possibly being in the eye of the storm due to the evident lack of substantial firepower when compared to relatives at the rank as the armed to the teeth Fairmile D (697) or Fairmile D (601), Arrow should not be underestimated. The single 40 mm QF (Quick-Firing) Mark VII gun is a known effective gun. Not only for the superior fire rate but also due to efficient ballistics, range and penetration values. Experienced captains and newcomers alike may take advantage of this gun to make the Arrow shine.

With no surprise on the speed or additional armament, Arrow is straightforward in its playstyle, likely focusing on long-range gunnery to duel faster and smaller patrol boats that probably will be also better armed. In this regard, it is a good learning step to the similar playstyle of the later Brave Borderer.

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement146 t
Crew19 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB60 / 24 km/h
RB44 / 18 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 60 24
RB/SB Stock ___ ___
Upgraded 44 18

Modifications and economy

Repair costBasic → Reference
AB3 125 → 3 893 Sl icon.png
RB4 134 → 5 150 Sl icon.png
Total cost of modifications89 800 Rp icon.png
154 600 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training87 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 100 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
190 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
145 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
11 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
9 800 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
190 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
145 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
145 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
9 800 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
.50 AP belt
Research:
4 500 Rp icon.png
Cost:
7 700 Sl icon.png
190 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
145 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
.50 APIT belt
Research:
3 400 Rp icon.png
Cost:
5 800 Sl icon.png
145 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
11 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
9 800 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png

Armament

Primary armament

Turret40 mm QF Mark VII gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-15° / 90°
Main article: QF Mark VII (40 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

  • Universal: AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Secondary armament

Turret12.7 mm Browning AN-M2 machine gun
Ammunition2000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
Main article: AN-M2 (12.7 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: API-T · AP · I · AP
  • .50 AP belt: API-T · AP · AP · AP
  • .50 APIT belt: API-T · API-T · API-T · I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP 29 28 25 20 17 14
I 2 2 2 2 2 2
API-T 28 27 23 19 15 11
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AP 856 0.05 - - - 47° 56° 65°
I 944 0.04 0.02 0.3 1.2 47° 56° 65°
API-T 887 0.04 - - - 47° 56° 65°

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Remarkable 40 mm gun range; capable of outranging smaller calibres at the rank (effective up to 5,000 m)
  • An additional 12.7 mm HMG allows to protect the rear of the vehicle against light craft; an improvement when compared to the Dark-class
  • Gun penetration can deal with armoured boats such as the Pr.1124 or MBK-161

Cons:

  • Top speed is below average, when compared to nimbler boats at the rank
  • Seriously under armed for its size and speed; smaller vessels overwhelm Arrow at close range
  • No additional armament; nor torpedoes or depth charges
  • Very low combat endurance against bigger vessels due to minimal crew size

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Walkers Limited
Patrol Boats 
Attack-class  HMAS Arrow

Britain boats
Motor torpedo boats  Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · HMS Gay Archer
  MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422
Motor gun boats  Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2)
  HMAS Arrow · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose
Gunboats  HMS Spey