Difference between revisions of "Chi-Ha LG"

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{{Specs-Card|code=jp_navy_120mm_spg}}
 
{{About
 
{{About
 
| about = Japanese medium tank '''{{PAGENAME}}'''
 
| about = Japanese medium tank '''{{PAGENAME}}'''
| usage = other versions
+
| usage = other uses
 
| link = Chi-Ha (Family)
 
| link = Chi-Ha (Family)
}}
 
{{Specs-Card
 
|code=jp_navy_120mm_spg
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}} / Long 12 cm SPG''' ({{Annotation|長十二糎自走砲|Chō Jūni Senchi Jisōhō}}) was a one-off prototype was made with a 12 cm cruiser gun placed on the hull of a Chi-Ha to provide firepower in the defence of the Japanese homeland if the Americans invaded.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
+
{{Break}}
It was introduced in [[Update "Raining Fire"]]. This tank was primarily built around the gun to mechanize it with little consideration to combat protection. Hence it should also be played as it was designed, hunkering down in a protected sniper position, take a shot, and duck for cover until the next shell is loaded.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update "Raining Fire"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
 
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
While it shares the hull of a regular Chi-Ha, the gun crew is almost completely exposed as the turret got removed in replacement of a naval gun. The gunshield itself is quite small and offers only protection against rifle calibre fire.
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
 
The best way of protecting the gun and keeping it operational is angling the gun itself when taking MG fire so that the gunner is always behind the breech, this will expose other gun crew but when taking close-range MG fire, there's not much else to do other than attempt to retreat while keeping the gun operational.
 
 
 
'''Armour type:'''
 
 
 
* Rolled homogeneous armour (Hull)
 
* Structural steel (Gun breech and mount)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
! Armour !! Front (Slope angle) !! Sides !! Rear
 
|-
 
|-
| Hull || 25 mm || 25 mm || 20 mm
+
| Hull || 25 mm || 25 mm ''Top'' <br>25 mm ''Bottom'' || 20 mm  
!
 
 
|-
 
|-
| Gun shield || 10 mm ''Gun shield'' <br> 10 mm ''Gun mantlet''
+
| Turret || 10 mm ''Turret front'' <br> 10 mm ''Gun mantlet''  
!
 
!
 
!
 
 
|-
 
|-
 
|}
 
|}
  
'''Notes:'''
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
* Suspension wheels, tracks, and torsion bars are 15 mm thick.
 
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
 
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
While the hull and engine are the same, most non-essentials were scrapped from the Chi-Ha 12cm to reduce weight so the main gun wouldn't weigh an additional toll to the hull. After removing the turret, radio equipment, MGs and cuts in the hull, the tank comes down to almost the same weight of a regular [[Chi-Ha]] and hence performs the same.
+
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
 
{{tankMobility|abMinHp=241|rbMinHp=150}}
 
  
=== Modifications and economy ===
+
{{tankMobility|abMinHp=241|rbMinHp=150|AoAweight=}}
{{Specs-Economy}}
 
 
 
As a glass-cannon sniper with hefty reload, modifications are down to personal preference, either get engine performance upgrades to get to a sniper spot sooner or get the gun upgraded so aiming it down on a target doesn't take too much time.
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
 
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|10th Year Type (120 mm)}}
 
{{main|10th Year Type (120 mm)}}
 
+
This gun shouldn't be confused as the one on the [[Chi-Ha Short Gun]], while said Chi-Ha has a short gun meant for transport ships on anti submarine & close range fire range, the 12cm/45 10th Year was used as coastal emplacements and outfitted on early Japanese cruisers. It offers a high velocity gun to fling HE over the map with quite an ease.
This gun shouldn't be confused with the one on the [[Chi-Ha Short Gun]], while said Chi-Ha has a short gun meant for transport ships on anti submarine & close range fire range, the 12cm/45 10th Year was used as coastal emplacements and outfitted on early Japanese cruisers. It offers a high velocity gun to fling HE over the map with quite an ease.
 
 
 
The 120mm cannon offers two ammunition types: a normal HE and an SAPCBC shot. It is highly recommended to only carry maximum SAPCBC, since you will need to make the 10 rounds count. besides, the SAPCBC has nearly the same equivalent of TNT in explosive filler, meaning that it will react the same way as HE upon hitting the groung or failing to pen.
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 10 || rowspan="2" | -10°/+15° || rowspan="2" | ±60° || rowspan="2" | N/A || 8.80 || 12.19 || 14.80 || 16.37 || 17.41 || rowspan="2" | 13.00 || rowspan="2" | 11.50 || rowspan="2" | 10.60 || rowspan="2" | 10.00
+
| rowspan="2" | 10 || rowspan="2" | -10°/+15° || rowspan="2" | ±60° || rowspan="2" | N/A || 10.6 || 14.7 || 14.8 || 16.4 || 17.41 || rowspan="2" | 12.8 || rowspan="2" | 11.5 || rowspan="2" | 10.6 || rowspan="2" | 10.0
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 5.95 || 7.00 || 8.50 || 9.40 || 10.00
+
| 7.2 || 8.4 || 8.5 || 9.4 || 10.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:10th Year Type (120 mm)/Ammunition|Ordinary Mod.1, C.P.(BF)}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Ordinary, Mod.1 || HE || 25 || 25 || 25 || 25 || 25 || 25
 +
|-
 +
| C.P.(BF) || SAPCBC || 103 || 102 || 95 || 87 || 80 || 74
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| Ordinary, Mod.1 || HE || 825 || 20.4 || 0.1 || 0.5 || 1.97 || 79° || 80° || 81°
 +
|-
 +
| C.P.(BF) || SAPCBC || 825 || 20.4 || 1.2 || 19 || 1.87 || 48° || 63° || 71°
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
<!-- '''Last updated: 2.1.0.85''' -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''10''' || 1&nbsp;''(+9)'' || No
+
| '''10''' || 1 ''(+9)'' || Yes
 
|-
 
|-
 
|}
 
|}
'''Note''':
 
 
* Shells are modeled individually and disappear after having been shot or loaded.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
With its powerful gun but lacking protection, the Chi-Ha LG should be played as a sniper. The good muzzle velocity and powerful shells (with up 1.7 kg of explosive filler) make it a threat for every vehicle. However, being able to carry only 10 shells is a disadvantage. Staying near captured points is ideal to refill your ammunition storage when necessary but it will expose you to artillery strikes. With its massive gun and gun breech, enemy tanks will likely target you first, so stay behind bushes or cover. Also, staying near buildings or trees will give the enemy planes a harder time to see you. Avoid open fields. With its open gun shield, armour is non existent. Even 7,92 mm machine guns can knock out the whole crew (only the driver is protected). When no machine guns or autocannons are used by the enemy, the Chi-Ha LG can get very survivable. If the enemy fires a shell at you, they will most likely hit the driver or one of the two loaders, leaving the rest of the crew alive. Despite having a 120 mm gun with good muzzle velocity, it only has 103 mm of penetration: that means the "point and click" option won't always work, you have to aim shots precisely.
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
'''Enemies worth noting:'''
+
=== Modules ===
 
+
{| class="wikitable"
* [[M4A3 (105)]]: This low-rank Sherman has strong enough frontal armour, to withstand a 120 mm shell. Try shooting at the turret around the gun mantlet. It won't be easy, but a successful hit will reward you with a knock out.
+
! Tier
* [[KV-1 (L-11)]]: This heavy tank could be a hard nut to crack for the LG if faced frontally. When the KV-1 is unangled, try to shoot the driver's port or the armour on the gun mantlet. When angled, shoot the armour near the gun mantlet only.
+
! colspan="2" | Mobility
 +
! Protection
 +
! Firepower
 +
|-
 +
| I
 +
|Tracks
 +
|
 +
|Parts
 +
|Horizontal Drive
 +
|-
 +
| II
 +
|Suspension
 +
|Brake System
 +
|FPE
 +
|Adjustment of Fire
 +
|-
 +
| III
 +
|Filters
 +
|
 +
|Crew Replenishment
 +
|Elevation Mechanism
 +
|-
 +
| IV
 +
|Transmission
 +
|Engine
 +
|
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
'''Pros:'''
+
;Pros:
  
* High shell velocity
+
* High velocity
* Quick reload for a gun of its size
 
* The C.P.(BF) combines the penetration of APHE and the splash-damage capability of HE. The explosion of a non-penetrating hit to a cupola can wreck the roof armour of a tank
 
 
* Versatile Chi-Ha chassis
 
* Versatile Chi-Ha chassis
 
** Quite fast (up to {{Annotation|44 km/h|Arcade battles}} | {{Annotation|39 km/h|Realistic / Simulator battles}}), allowing it to get to certain spots in time
 
** Quite fast (up to {{Annotation|44 km/h|Arcade battles}} | {{Annotation|39 km/h|Realistic / Simulator battles}}), allowing it to get to certain spots in time
Line 126: Line 153:
 
** Lovely climbing ability, Good to get in sniper locations
 
** Lovely climbing ability, Good to get in sniper locations
  
'''Cons:'''
+
;Cons:
  
 
* Gun shield is small and thin, doesn't provide too much cover
 
* Gun shield is small and thin, doesn't provide too much cover
 
* Only one crew member is inside the tank
 
* Only one crew member is inside the tank
 
** Vehicle can be destroyed due low caliber MG fire even with full crew
 
** Vehicle can be destroyed due low caliber MG fire even with full crew
** Two loader crew in the back of the tank have no direct cover
+
** Two loader crew in the back of the tank have no direct cover  
 
* 10 shells max
 
* 10 shells max
* Ammunition is very exposed, one lucky shot can destroy the vehicle
+
* Ammunition is very exposed, one lucky shot can kill you
* Shells might have some trouble penetrating the front armour of some tanks, especially in uptiers
+
* Shells might have some trouble penetrating the front armor of some tanks, especially in up tiers
  
 
== History ==
 
== History ==
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{{main|Chi-Ha (Family)|l1=History of the Type 97 Chi-Ha}}
 
{{main|Chi-Ha (Family)|l1=History of the Type 97 Chi-Ha}}
  
As the Chi-Ha was very structurally sound and is able to withstand high amounts of additional weights while maintaining stable stress-levels and speed. This made it a great testbed for heavier weapons and equipment.
+
As the Chi-Ha was very structurally sound and is able to withstand high amounts of additional weights while maintaining stable stress-levels and speed. This made it a great testbed for heavier weapons and equipement.
 
 
;Design
 
 
 
One of these additions/variants was a Japanese Navy Construction Headquarters refit of the Chi-Ha to carry the [[120 mm/45 10th year type (120 mm)|12 cm/45 10th Year naval cannon]] at the end of the war. Information of the development of the Chi-Ha Long Gun is scarce but what is certain is that they were to be constructed in defence of the homeland in-case of the highly probable American invasion, target allied armour and reposition after being shown.
 
 
 
Very slight changes took place with the most notable being the addition of a muzzle brake. The Chi-Ha would be simply used as a moving platform and hence all the default equipment from turret, hull machine gun, radio equipment and other interior pieces were stripped in exchange for ammo storage. The 12cm cannon was bolted on the hull and used similarly to the [[Archer]] in practice, firing from the rear to maintain recoil levels while firing.
 
  
The crew consisted out of 5 people; the driver, tank commander, two gun crew, and an ammunition carrier. The cannon could elevate 20° and decline to -10°. Operating the cannon wasn't an easy task either due to the set-up of the gun on the plain back of the Chi-Ha. On top of the fire rate of 2 shells per minute, this would take a massive toll once in actual combat.
+
One of these additions / variants was an IJN refit of the Chi-Ha to be made in a 12cm Self-propelled gun carrying the 12 cm/45 10th Year Naval Cannon outfitted on early cruisers before they were replaced by 127 mm's.  
  
;Usage
+
A dozen of these 12cm SPG's were constructed in defense of the homeland in-case of the high probable American invasion.
  
The first test took place in April of 1945 on mobility and firing. 30 shots were fired at varying distances with upgraded cannon sights, with the longest shot during the test being around 3 km. No discrete information about penetration capabilities were recorded or made it to the post-war reports.
+
The gun was bolted on the hull and used similar to the Archer in performance, firing from the rear to maintain recoil levels while firing.
 
 
While production plans were approved, no further vehicles beyond the prototype were recorded as being built or near completion by the end of the war.
 
 
 
The prototype recorded by the US was found with the Yokosuka 15th unit and is the only footage on said vehicle.
 
 
 
=== [[wt:en/news/6840-development-chi-ha-long-gun-the-last-chance-gun-en|Devblog]] ===
 
This curious prototype of a self-propelled gun was discovered in the territory of the Yokosuka naval base after Imperial Japan surrendered in WWII. The 120 mm naval gun was installed on a turntable mounted to the chassis of a Type 97 Chi-Ha medium tank. It was obvious, that the self-propelled gun was assembled in a rush - the high losses of Japan in the final stages of WWII and a shortage of military production forced the army and naval commands to look for any way to protect the island metropolia of the Empire from the threat of an Allied landing.
 
 
 
The self-propelled gun did not have any protection, the large calibre of the cannon and the weak platform of the medium tank presupposed firing mainly direct fire and in the rather limited arcs of forward and backward to avoid overturning due to the heavy recoil. Despite all these shortcomings, such vehicles were supposed to go into series for rapid deployment in dangerous sectors of the coastal defense line for the Japanese islands and firing at a line-of-sight distance at approaching enemy forces.
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{main|Chi-Ha (Family)#Media|l1=Media of the Type 97 Chi-Ha}}
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_navy_120mm_spg Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Images
 
<gallery mode="packed" heights="150">
 
File:Chi-Ha Long Gun (1).png|
 
File:Chi-Ha Long Gun (3).png|
 
File:Chi-Ha Long Gun (2).png|
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|GpCq7QDEjBk|'''The Shooting Range #220''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|-wIA6AuMBYo|Captured Experimental ''Long 12cm Chi-Ha''}}
 
  
 
== See also ==
 
== See also ==
Line 185: Line 183:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
;Related Development
+
* ''reference to the series of the vehicles;''
 
+
* ''links to approximate analogues of other nations and research trees.''
* Directly Related:
 
** [[Chi-Ha Kai|Type 97 Chi-Ha]] <small>(base hull)</small>
 
 
 
* Related:
 
** [[Chi-Ha Short Gun|Type 97 Chi-Ha Short Gun]] <small>(another navy variant)</small>
 
 
 
;Tanks of comparable role, configuration and era
 
 
 
* [[8,8 cm Flak 37 Sfl.]]
 
* [[VFW]]
 
* [[YaG-10 (29-K)]]
 
* [[QF 3.7 Ram]]
 
* [[Pvkv II]]
 
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
 
* [[wt:en/news/6840-development-chi-ha-long-gun-the-last-chance-gun-en|[Devblog] Chi-Ha Long Gun: The Last Chance Gun]]
 
* [[wt:en/news/6840-development-chi-ha-long-gun-the-last-chance-gun-en|[Devblog] Chi-Ha Long Gun: The Last Chance Gun]]
  
{{ShipManufacturer Yokosuka Naval Arsenal}}
 
 
{{Japan tank destroyers}}
 
{{Japan tank destroyers}}

Revision as of 21:50, 9 September 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Chi-Ha LG
jp_navy_120mm_spg.png
Chi-Ha LG
AB RB SB
2.7 2.7 2.7
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
This page is about the Japanese medium tank Chi-Ha LG. For other uses, see Chi-Ha (Family).

Description

GarageImage Chi-Ha LG.jpg


The Type 97 Chi-Ha Long Gun is a rank II Japanese tank destroyer with a battle rating of 2.7 (AB/RB/SB). It was introduced in Update "Raining Fire".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour Front (Slope angle) Sides Rear
Hull 25 mm 25 mm Top
25 mm Bottom
20 mm
Turret 10 mm Turret front
10 mm Gun mantlet

Notes:

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 7 14.8 241 324 16.28 21.89
Realistic 40 6 150 170 10.14 11.49

Armaments

Main armament

This gun shouldn't be confused as the one on the Chi-Ha Short Gun, while said Chi-Ha has a short gun meant for transport ships on anti submarine & close range fire range, the 12cm/45 10th Year was used as coastal emplacements and outfitted on early Japanese cruisers. It offers a high velocity gun to fling HE over the map with quite an ease.

120 mm 10th Year Type Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 10 -10°/+15° ±60° N/A 10.6 14.7 14.8 16.4 17.41 12.8 11.5 10.6 10.0
Realistic 7.2 8.4 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Ordinary, Mod.1 HE 25 25 25 25 25 25
C.P.(BF) SAPCBC 103 102 95 87 80 74
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Ordinary, Mod.1 HE 825 20.4 0.1 0.5 1.97 79° 80° 81°
C.P.(BF) SAPCBC 825 20.4 1.2 19 1.87 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
Visual
discrepancy
10 1 (+9) Yes

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine

Pros and cons

Pros
  • High velocity
  • Versatile Chi-Ha chassis
    • Quite fast (up to 44 km/h | 39 km/h), allowing it to get to certain spots in time
    • Great turning ability in low gear
    • Lovely climbing ability, Good to get in sniper locations
Cons
  • Gun shield is small and thin, doesn't provide too much cover
  • Only one crew member is inside the tank
    • Vehicle can be destroyed due low caliber MG fire even with full crew
    • Two loader crew in the back of the tank have no direct cover
  • 10 shells max
  • Ammunition is very exposed, one lucky shot can kill you
  • Shells might have some trouble penetrating the front armor of some tanks, especially in up tiers

History

As the Chi-Ha was very structurally sound and is able to withstand high amounts of additional weights while maintaining stable stress-levels and speed. This made it a great testbed for heavier weapons and equipement.

One of these additions / variants was an IJN refit of the Chi-Ha to be made in a 12cm Self-propelled gun carrying the 12 cm/45 10th Year Naval Cannon outfitted on early cruisers before they were replaced by 127 mm's.

A dozen of these 12cm SPG's were constructed in defense of the homeland in-case of the high probable American invasion.

The gun was bolted on the hull and used similar to the Archer in performance, firing from the rear to maintain recoil levels while firing.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36