Difference between revisions of "AMX-10M"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The AMX-10M was produced in France as a modification to the AMX-10 chassis. It was modified to carry a 142 millimetres Accra launcher with a 20 millimetre secondary autocannon. Compared to other vehicles of the AMX-10 family the AMX-10M was much heavier with a weight of 34.7 tonnes. Unlike many other conventional ATGM carriers of their time, the AMX-10M employed a 142 millimetre "cannon" as a launcher. The vehicle was also amphibious meaning that it could be relatively mobile and the project seemed very promising for the French Army. The platform was developed in the 1970s but the project was not very successful and no further improvements were given to vehicle.
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The '''AMX-10M''' , a unique French tank destroyer,  was developed from the [[AMX-10P]] infantry fighting vehicle. The AMX-10M was part of the Anti-Char Rapide Autopropulsé (ACRA) project that started in the 1960s, which aimed to create a vehicle capable of firing supersonic anti-tank guided missiles (ATGM) from a 142 mm smoothbore gun. The AMX-10M retained the same engine, chassis, and 20 mm autocannon as the AMX-10P, but had a modified chassis that housed the ACRA launcher and its missiles. The ACRA missiles had a range of about 4 km and could penetrate up to 700 mm of armor.
  
It was introduced in [[Update "Sons of Attila"]]. The MX10M plays very similar to other ATM carriers like the ones in the M113 chassis this means that the AMX-10M has very little armour and a relatively powerful ATGM that is capable of dealing with most MBTs of its BR. The mobility is nothing special but the AMX-10M can actually change positions relatively easy thanks to a decent engine and the ability to be amphibious. It should be noted two other players that The AMX-10M needs to be played very passively you cannot rush with this vehicle since you are exposed to other enemy players in lighter vehicles and more mobile platforms.  
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Ultimately, due to the large associated expenses especially with the ATGMs, funding for the program was terminated by the last stage of testing. Additionally, advances in fire control systems for contemporary armor piercing projectiles and the ACRA missiles' lack of ability to be deployed on helicopters, as well as the increasing relevance of the HOT ATGM system also contributed to the projects' cancellation.
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Introduced in [[Update "Sons of Attila"]], the AMX-10M is a rather special tank that can fire barrel-launched ATGMs, a characteristic not often found in Western tanks or tank destroyers. Thanks to the ACRA missile's fast flight speed, the enemy has little chance to avoid getting hit. However, as the ACRA missile requires continuous guidance, the AMX-10M must be constantly exposed, increasing the risk of a return strike. Furthermore, players with higher ping can have significant difficulty in controlling the path of the missile, and aiming the missile at a player at close range poses a significant challenge. Despite these setbacks, the AMX-10M is still a formidable tank at range, able to easily go through the upper front plates of any heavy it can encounter at its battle rating, including the [[Maus]], [[IS-7|IS-7,]] [[T-10M]] and even the [[Object 279]]. It can also serve as an excellent last-ditch SPAA thanks to the AMX-10M possessing the same gun as its brethren the [[AMX-10P|AMX-10P.]]
  
 
== General info ==
 
== General info ==
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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'''The AMX-10M''' is a French prototype tank destroyer based on the AMX-10P infantry fighting vehicle. It was developed in the early 1970s as part of the Anti-Char Rapide Autopropulsé (ACRA) program, which also lead to the [[AMX-30 ACRA]].
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'''Development and Design'''
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The AMX-10M was designed by the Atelier de Construction d’Issy-les-Moulineaux (AMX) as a private venture, without any official request from the French Army. The project aimed to create a light and mobile tank destroyer that could engage enemy tanks at long ranges with guided missiles.  The engine used in both the AMX-10P and the AMX-10M is the Hispano-Suiza Model 115-2 eight-cylinder liquid-cooled diesel, which generates 205 kW (280 hp) at 3,000 rpm, giving the vehicle a power-to-weight ratio of 19 hp/ton.
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The AMX-10M had a crew of four: the driver, the commander, the gunner, and the loader. The driver sat in the front of the hull, while the other three crew members were located in the turret. Interestingly, the AMX-10M can also swim, like its brothers the [[AMX-10P]] amd [[AMX-10RC]].
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'''Offensive weapons'''
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The AMX-10M used the same chassis and engine as the AMX-10P,  but had a modified chassis that housed a 142 mm ACRA gun-launcher, capable of firing both rocket-assisted HE shells and ACRA missiles. The ACRA missile was a fin-stabilized, rocket-assisted projectile that had a shaped charge warhead and a semi-active laser guidance system. The AMX-10M carried 46 rounds of ammunition, 17 of which were ready to fire.
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'''Service'''
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The AMX-10M was never adopted by the French Army, as it was deemed too expensive and complex for its intended role. The ACRA missile system also faced technical difficulties and reliability issues, and was eventually cancelled in 1977. Three prototypes of the AMX-10M was built, and it was used for testing and evaluation until the late 1970's. The vehicle is now preserved at the Musée des Blindés in Saumur, France.
  
 
== Media ==
 
== Media ==

Revision as of 21:13, 15 December 2023

Rank 6 USA
F-5C Pack
This page is about the French tank destroyer AMX-10M. For other versions, see AMX-10P and AMX-10RC.
AMX-10M
fr_amx_10m_acra.png
GarageImage AMX-10M.jpg
AMX-10M
AB RB SB
7.3 7.3 7.3
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The AMX-10M , a unique French tank destroyer, was developed from the AMX-10P infantry fighting vehicle. The AMX-10M was part of the Anti-Char Rapide Autopropulsé (ACRA) project that started in the 1960s, which aimed to create a vehicle capable of firing supersonic anti-tank guided missiles (ATGM) from a 142 mm smoothbore gun. The AMX-10M retained the same engine, chassis, and 20 mm autocannon as the AMX-10P, but had a modified chassis that housed the ACRA launcher and its missiles. The ACRA missiles had a range of about 4 km and could penetrate up to 700 mm of armor.

Ultimately, due to the large associated expenses especially with the ATGMs, funding for the program was terminated by the last stage of testing. Additionally, advances in fire control systems for contemporary armor piercing projectiles and the ACRA missiles' lack of ability to be deployed on helicopters, as well as the increasing relevance of the HOT ATGM system also contributed to the projects' cancellation.

Introduced in Update "Sons of Attila", the AMX-10M is a rather special tank that can fire barrel-launched ATGMs, a characteristic not often found in Western tanks or tank destroyers. Thanks to the ACRA missile's fast flight speed, the enemy has little chance to avoid getting hit. However, as the ACRA missile requires continuous guidance, the AMX-10M must be constantly exposed, increasing the risk of a return strike. Furthermore, players with higher ping can have significant difficulty in controlling the path of the missile, and aiming the missile at a player at close range poses a significant challenge. Despite these setbacks, the AMX-10M is still a formidable tank at range, able to easily go through the upper front plates of any heavy it can encounter at its battle rating, including the Maus, IS-7, T-10M and even the Object 279. It can also serve as an excellent last-ditch SPAA thanks to the AMX-10M possessing the same gun as its brethren the AMX-10P.

General info

Survivability and armour

Armourfront / side / back
Hull25 / 20 / 20
Turret25 / 20 / 20
Crew4 people
Visibility83 %

The armor of the AMX-10M is thick enough to protect from small caliber machine-guns from all angles. The extra structural steel plates help add an additional 4 mm of protection, allowing the AMX-10M's armor during hull-down positions to protect against 20 mm AP rounds from medium ranges and most .50 caliber rounds beginning at around 400 meters. However even when hull-down the armor wont protect the gun breach from large caliber machine-guns and 20 mms. Overall, the armor is similar to other ATGM carriers in that it shouldn't be relied upon.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Casemate 4 + 25 mm (47°) Front glacis
25 mm (21°) Lower glacis
20mm Top
15mm Bottom
20 mm (18°) 15mm
Cupola 20 mm 20 mm 20 mm 15 mm

Notes:

  • Tracks and suspension provides about 15 mm of protection.
  • Belly armor is 10 mm thick.

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB66 / 12 km/h
RB and SB60 / 11 km/h
Number of gears8 forward
2 back
Weight15.0 t
Engine power
AB534 hp
RB and SB280 hp
Power-to-weight ratio
AB35.6 hp/t
RB and SB18.7 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 12 15 398 534 26.53 35.6
Realistic 60 11 248 280 16.53 18.67

Modifications and economy

Repair costBasic → Reference
AB5 297 → 6 552 Sl icon.png
RB5 446 → 6 736 Sl icon.png
SB8 857 → 10 956 Sl icon.png
Total cost of modifications76 500 Rp icon.png
130 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 210 / 240 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
175 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
150 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
150 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
430 Ge icon.png
Mods new tank engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
430 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 400 Rp icon.png
Cost:
8 600 Sl icon.png
175 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 900 Rp icon.png
Cost:
7 300 Sl icon.png
150 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
175 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
150 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png

Armaments

Main armament

Ammunition46 rounds
First-order17 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-7° / 15°
Horizontal guidance-5° / 5°
Main article: ACRA (142 mm)
142 mm ACRA Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 46 -7°/+15° ±5° - 8.8 12.2 14.8 16.4 17.4 9.75 8.63 7.95 7.50
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
MP ACRA ATGM 700 700 700 700 700 700
MUC HE 36 36 36 36 36 36
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
MP ACRA ATGM 500 3,800 25 0.05 0.1 3.28 80° 82° 90°
MUC HE 700 - 23 0 0.1 3.58 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
46 39 (+7) 31 (+15) 25 (+21) 18 (+28) 16 (+30) 13 (+33) (+45) No
Ammo racks of the AMX-10M

Note:

  • 5th, 6th, 7th racks are first stage ammo.

Machine guns

Ammunition500 rounds
Belt capacity500 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate740 shots/min
Vertical guidance-3° / 50°
Main article: 20F2 (20 mm)
20 mm 20F2
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 500 (500) 740 -3°/+50° ±180°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

The AMX-10M is a French prototype tank destroyer based on the AMX-10P infantry fighting vehicle. It was developed in the early 1970s as part of the Anti-Char Rapide Autopropulsé (ACRA) program, which also lead to the AMX-30 ACRA.

Development and Design

The AMX-10M was designed by the Atelier de Construction d’Issy-les-Moulineaux (AMX) as a private venture, without any official request from the French Army. The project aimed to create a light and mobile tank destroyer that could engage enemy tanks at long ranges with guided missiles. The engine used in both the AMX-10P and the AMX-10M is the Hispano-Suiza Model 115-2 eight-cylinder liquid-cooled diesel, which generates 205 kW (280 hp) at 3,000 rpm, giving the vehicle a power-to-weight ratio of 19 hp/ton.

The AMX-10M had a crew of four: the driver, the commander, the gunner, and the loader. The driver sat in the front of the hull, while the other three crew members were located in the turret. Interestingly, the AMX-10M can also swim, like its brothers the AMX-10P amd AMX-10RC.

Offensive weapons

The AMX-10M used the same chassis and engine as the AMX-10P, but had a modified chassis that housed a 142 mm ACRA gun-launcher, capable of firing both rocket-assisted HE shells and ACRA missiles. The ACRA missile was a fin-stabilized, rocket-assisted projectile that had a shaped charge warhead and a semi-active laser guidance system. The AMX-10M carried 46 rounds of ammunition, 17 of which were ready to fire.

Service

The AMX-10M was never adopted by the French Army, as it was deemed too expensive and complex for its intended role. The ACRA missile system also faced technical difficulties and reliability issues, and was eventually cancelled in 1977. Three prototypes of the AMX-10M was built, and it was used for testing and evaluation until the late 1970's. The vehicle is now preserved at the Musée des Blindés in Saumur, France.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2