Pr.1124 late

From War Thunder Wiki
Revision as of 19:42, 14 June 2020 by DnaGonite (talk | contribs) (Pros and cons: Edit)

Jump to: navigation, search
Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Pr.1124 late
ussr_1124_ack.png
Pr.1124 late
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Pr.1124 late.jpg


The Pr.1124 late modification is a rank III Soviet armoured gun boat with a battle rating of 2.3 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

Main article: F-34 (76 mm)

The Pr. 1124 (1945) is equipped with two 76 mm F-34 cannons, which are the exact same ones that are fitted on its predecessor, the Pr. 1124 (1940). These are very powerful cannons that can one-shot all light torpedo boats (notably, the LS 3, most of American tier I boats, and the G-5 in mixed battles). However, the reload time doesn't allow you to rush into the battlefield, like all the torpedo motor boats. At this stage, you should know to target engines or ammunition blocks to increase chances of one-shots or significantly impairing the enemy. You shouldn't have much trouble aiming, though, because the F-34 cannons shoot rounds at high speeds, unlike the MO-4, for example.

In terms of ammunition, it is advised to carry HE for the majority of encounters, but also take some AP to use against tougher opponents (at battle ratings 3.0 and 3.3, for instance). Don't take full ammunition, because at this battle rating your opponents should know where to shoot.

Secondary armament

Main article: 70-K (37 mm)

The major difference between the Pr. 1124 (1940) and (1945) is the secondary armament. This boat is equipped with a 37 mm 70-K cannon, which should be your weapon of choice for close encounters, because of its fast reload rate and turret rotation speed. It also shines in messy fights, where you have to defend yourself from enemies all around yourself (although, you shouldn't find yourself in such situations often).

In general terms, this 37 mm cannon should be used in a similar way to the one on the BMO, which you have likely played before this boat. The only difference is that in an up-tier, you have to play much more passive.

Anti-aircraft armament

Main article: DShK (12.7 mm)

The twin 12.7 mm DShK machine guns remain the same as on the Pr. 1124 (1940), but now should be used exclusively for aircraft, because the enemies at this battle rating are likely not going to be susceptible to light machine gun fire. However, one benefit of having these guns placed on top of the bridge is that they are rarely taken out, which allows you to continue fighting back your enemies even when your other armaments are knocked out (it won't be very effective, though).

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • T-34 turrets can do serious damage with both HE and APHE
  • 37 mm and twin 12.7 mm guns provide a formidable rear-aspect AA defence
  • 37 mm is capable against most ships you will face
  • T-34 turrets are well armoured, making them very difficult to disable
  • Excellent close range burst damage potential

Cons:

  • Slow
  • Rear 76 mm turret has very limited coverage of the ships frontal arc
  • 37 mm offers virtually no coverage of the frontal region
  • HMG and autocannon fire can easily result in loss of crew or even ammo rack damage
  • 76 mm shell velocity and reload speed can make long range combat difficult

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late